DM Kor's - We Be Goblins (IC Thread)

Game Master Kor - Orc Scrollkeeper

We Play Goblins! Crush all dogsies and horsies! Maybe even some stupids goblins!


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Battle Map

Vorka climbs up the side of the cabin wall as easily as a spider would. She then climbs up the stone stove pipe up to the ships rigging.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo was impressed with Vorka's climbing skills and was half tempted to follow right after her but he was a clever gobbo after all. So he sheathed his dagger and pulled out his bow knocking an arrow and taking aim.

Hehehe,
Vorka thinks to flee
but shesa gonna die
when mesa shoots her in the eye!


Male Goblin Ranger(Archtype: Trapper) [1]

DM:

Sorry, I check the thread all the time, but have horrible luck hitting it after a round over post it seems :)

3 Fire after reduction, check!

Previous HP: 10
Fire damage: 6 (-3) = 3

Current HP: 7


male Goblin witch /1

Hrungee summons the courage to move forward to the plank that leads on to the deck.

Me stop you from running and we kill you.

Hrungees scorpion gives a particularly hard bite on his ear and Hrungee casts Daze on Vorka.

DC13 WILL save and she is unable to act next round if she fails

server is not up at the moment I guess. I cant log in to it to mark my move.


Battle Map

The server appeared to be running, but just in case I restarted it.

Just waiting on Thakmaka and Mogmurch to post their round 4 actions now.


Male Goblin Ranger(Archtype: Trapper) [1]

Thakmaka only see's one enemy left, so that's where he is heading.

Round 4 actions:

Move Action: Move 30' closer to Vorka, map tools updated.
Feel free to readjust me if needed due to decks etc.

Standard Action: Aiming a Throwing Axe at her if she is in reach and letting it fly.
Attack Roll: 1d20 + 7 ⇒ (7) + 7 = 14
Damage Roll: 1d4 ⇒ 3


Male Goblin (Licktoad Tribe) Alchemist/1

Mogmurch bounds over the gang plank and onto the deck, bouncing in place he reach into his boot pouch and pulls out a nasty looking jar with bright red wax around the stoppered lid....it appears to have two distinctly different colored layers of slop in them...Mogmurch's eyes begin to get wider (even for a goblin) as he bites his tounge and begins shaking the contents together vigorously, causing himself to rotate as he bounces up and down...

"This fire is real special jack!
When I throws it best step back!
When it hits her it goes splat!
And roast her good just like roast cat!"

Distance to Vorka?? No access to maptools at the moment. Please feel free to place me within range...but not within 5' if course.


Battle Map

Round 4 Summary

Vorka: Seeing Joboo closing in on her after having slain her pet, Vorka literally runs up the side wall of the cabin, and then up the stone stove pipe that rises above it. Vorka double moved and appeared to be moving at a climbing speed of 20'.
Hrungee: Chanted forth a spell directed at Vorka. Will Save vs Daze: 1d20 + 5 ⇒ (4) + 5 = 9.
Joboo: Sheathed his dagger and readied his bow while watching Vorka make a hasty retreat away from him.
Thakmaka: Ran to the ladder and climbed it to the 2nd deck. He looked above and saw Vorka about 20' above him and tossed an axe at her, only to watch it sail past her and land somewhere in the muddy, fenced compound below.
Mogmurch: Began shaking up one of his concoctions. (You move 10' up to the top of the plank, and currently still have line of sight on Vorka who is about 30' above you. You still have a standard action available if you want to throw your concoction.)

Round 6
Group 1: Vorka (She appears somewhat dazed and does not do anything this round).
Group 2: Hrungee, Joboo, Thakmaka, Mogmurch


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Now that he had the vile b1tch in his sights; Joboo let his arrow fly.

Shortbow attack - 1d20 + 3 ⇒ (13) + 3 = 16

Damage - 1d4 ⇒ 1


Male Goblin (Licktoad Tribe) Alchemist/1

Alchemists Fire Attack Roll: 1d20 + 6 ⇒ (16) + 6 = 22 Damage Roll: 1d6 + 2 ⇒ (6) + 2 = 8

"Burn her flesh crispy!!!"


Male Goblin Ranger(Archtype: Trapper) [1]

Growling at himself for having to go look for his shiney throwing axe, Thakmaka tries again. Drawing his second axe he let's it fly again.

Round 5(6?) Actions:

Actions:
Move: Draw another throwing axe.
Standard: Thrown Axe #2 Flies!
Hit roll: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

[ooc]Post results: I hate the dice roller sometimes, I really do.[/dice]


Battle Map
DM Kor wrote:
Round 4 Summary

That one should have said Round 5.


Battle Map

Round 5 Summary (Addendum)
Mogmurch: Tosses his agitated concoction up at Vorka, shattering and burning her.

Round 6 Summary
Vorka: Having been the target of a spell cast by Hrungee, she appears somewhat dazed and moves no further.
Joboo: Solidly lodges an arrow into the stovepipe, less than an inch away from Vorka's head.
Thakmaka: Tosses another axe at Vorka but again misses. The axe delfects off the stove pipe and falls harmlessly onto the roof of the upper cabin.
Hrungee: (No Action yet).
Mogmurch: (No Action yet).


Male Goblin (Licktoad Tribe) Alchemist/1

Mogmurch runs to the base of the structure and begins climbing upwards towards Vorka....

Alchemist Fire Damage from previous jar: 1d6 ⇒ 4


male Goblin witch /1

Why you climb all da way up there stupid!!!

Clearly infuriated about not being able to reach Vorka with any attacks Hrungee heads over to the cabin door


Male Goblin Ranger(Archtype: Trapper) [1]

"Come down here you Squirrel!" Thakmaka shouts as he stomps off to find his axes.


Battle Map

Round 7

Vorka continues scurrying her way up the stove pipe and then across some rigging over to the main mast crowsnest. It appears that she is reaching down for something.

Vorka has cover (+4 AC) from any ranged attacks at her in the crowsnest.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo was curious as to what Vorka was doing up there and he couldnt really get a good shot at her so he figured he would go see what was happening. He dropped his bow and took a quick running start to jump up onto the mast and start climbing.

Acrobatics - 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21

Climb - 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25


male Goblin witch /1

Hrungee ducks into the cabin door and takes in the surroundings.

perception 1d20 + 3 ⇒ (11) + 3 = 14


Battle Map

Mogmurch and Thakmaka, are you two still around?


Male Goblin (Licktoad Tribe) Alchemist/1

Sorry. Did not realize it was my turn.

Mogmurch continues to climb towards Vorka swinging in the rigging...

Climb Roll: 1d20 - 1 ⇒ (13) - 1 = 12.
Just let me know when I get near Vorka.


Male Goblin Ranger(Archtype: Trapper) [1]
DM Kor wrote:

Mogmurch and Thakmaka, are you two still around?

Yup, been refreshing since Thursday waiting for new posts. If my Thursday post wasn't clear, I'm was going to get my thrown axes.


Battle Map

Round 6 Summary
Vorka: Having been the target of a spell cast by Hrungee, she appears somewhat dazed and moves no further.
Joboo: Solidly lodges an arrow into the stovepipe, less than an inch away from Vorka's head.
Thakmaka: Tosses another axe at Vorka but again misses. The axe delfects off the stove pipe and falls harmlessly onto the roof of the upper cabin.
Hrungee: Hrungee walks up to the door of the main deck cabin.
Mogmurch: Runs across the deck of the ship and climbs to the second level.

Round 7 Summary
Vorka: Continues her climb up the smoke stack and then runs across the rigging to the main mast crow's nest.
Joboo: Takes a run at the main mast and leaps nearly 10' high, and then begins climbing quickly up the main mast. Joboo only has another 10' to climb to reach the crowsnest where Vorka is.
Thakmaka: Climbs up to the roof of the second deck cabin and retrieves an axe.
Hrungee: Opens the door to the main cabin and looks around.
Mogmurch: Mogmurch begins climbing the main mast but finds it quite diffcult to grip and makes little progress. Looking up, he finds he has a nice view of Joboo's butt, about 20' above him.

Hrungee:

The air in this cabin is thick and close, stinking of swamp
and sweat, with a thick, glistening layer of mud on the floor
and swaths of oily fungus clinging to the walls. Even more
dangling decorations of goblin bone and animal-part fetishes
hang from the ceiling on lengths of sinew here, and what
appears to be a nest made of rags, sticks, mud, and castoff
bits of clothing lies against the westernmost wall. But
scattered amid the filth and clutter are several exotic-looking
man-made objects—including a tantalizing red chest.


Battle Map

Round 8 Starts

Vorka begins speaking aloud a long incantation.

Vorka spends her whole round casting a spell, but it appears to happen... yet. Everyone else may now go.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Ooh! oi! wesa have to hurry Mogmurch! Musta kill evil Vorka!

The sly gobbo continues to climb hoping to get there in time to stop those scary sounding words that could steal your brain bits.

Climb - 1d20 + 9 ⇒ (9) + 9 = 18

When he gets to the top and into the crows nest he'll draw his dagger.


Battle Map

Joboo climb up and rolls into the crowsnest while drawing his dagger. Vorka's brow wrinkles in anger, as Joboo has gained her full attention.


Male Goblin Ranger(Archtype: Trapper) [1]

"I hope my aim is true, and that my axe sticks to your face like glue!"

Attack Action:

Standard: Hurled Axe Attack
Attack Roll: 1d20 + 7 ⇒ (4) + 7 = 11 (not counting cover if she still has it.)
Damage Roll: 1d4 + 2 ⇒ (1) + 2 = 3

Move: Spent going after another axe.

OOC:
post roll complaint: "I hate you dice roller."
Nothing roll: 1d20 ⇒ 18 <-- see! It's mocking me!


male Goblin witch /1

OOEE what a pretty red chest!! I bet she keep her good magic inside it.

Hrungee will search through the man made objects to see if he sees anything of value and then move over to the chest and cast det magic on it.
perception search objects 1d20 + 3 ⇒ (18) + 3 = 21

focusing det magic on the chest as well.


Battle Map

Mogmurch tries to climb up the mast again.

Climb: 1d20 - 1 ⇒ (14) - 1 = 13

Mogmurch starts to make slow progress in his climb but then hits a smooth section and slides back down, getting splinters in his hands. He looks up and curses at Joboo, as he made it look so easy.


Battle Map

Hrungee:

Searching through the items in the room you find the following:
- a bejeweled silver and jade lantern, 150gp
- 12 masterwork shuriken
- ivory and gold fan depicting a gecko walking amid cherry blossoms, 80 gp
- hairpin with a red pearl at one end, 150 gp
- a magic wand
- a magic elixir in a crystal vial, 50 gp

After searching the room you approach the chest and prepare to open it.


Battle Map

Round 8 Summary
Vorka: Begins casting a spell.
Joboo: Finishes his climb up the tall mast and hops into the crow's nest.
Thakmaka: Throws an axe at Hrungee and misses. Despite his bad luck in throwing, fortune seems to find him as the axe bounces off the main mast and clatters to a landing a few feet away from him.
Hrungee: Searches around the main deck cabin.
Mogmurch: Mogmurch tries to climb up the mast again, but makes no progress. (DC is 15)


Male Pale Master

Heh, heh, heh...mesa find you wicked Vorka. too bad for yusa!

He didnt know why she was waving her pudgy fingers around like that but it probably wouldnt bode well for him so the sneaky gobbo draws his dagger and slashes at her face.

Attack - 1d20 + 3 ⇒ (17) + 3 = 20

Damage - 1d3 + 1 ⇒ (3) + 1 = 4


male Goblin witch /1

DM Kor:
Hmm nice little treats. I take wand for me and potion to. What is this hairthingy do hmm? It shiny so i like to.

Hrungee jams the hairpin into his earlobe and stows the wand and flask into his pack.

Deese flingythingys and da lantern....meh not shiny enough to keeps. I tell da others bout these when dat Vorka is dead and dey is finished

Hrungee moves over to the chest and looks at it. IQ check to even stop and think this may be trapped1d20 + 3 ⇒ (10) + 3 = 13

Hmmm if dis was my stuff i make it hard to steal it. But Vorka not as smart as Hrungee so she didn't make it hard.

Hrungee flicks open the latch......CLICK!


Battle Map

Vorka concentrates hard, trying to complete her spell, however Joboo slashes out at her and breaks her focus.

Concentration check DC 16: 1d20 + 5 ⇒ (4) + 5 = 9

Joboo: Because she did not cast on the defensive, I am treating your above attack as an attack of opportunity. You may now post your attack for this round.

While uttering some nasty goblin swears, Vorka draws her scimitar and takes a swing at Joboo.

Scimitar: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 ⇒ 2


Battle Map

Hrungee:

The chest is unlocked and when you swing open the lid... no traps appear to be set off. Inside, the chest is full of fireworks:
- 14 Desnan candles
- 20 paper candles
- 7 skyrockets


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Hehehe...yusa look much prettier with cut on face...hohoho...

Joboo could hardly believe he was standing right in front of the legendary Vorka but that didnt deter him from again slashing at the dangerous gobbo female.

Attack - 1d20 + 3 ⇒ (1) + 3 = 4
Damage - 1d3 + 1 ⇒ (1) + 1 = 2

but in the back of his mind he was scared and not very focused.


Male Goblin Ranger(Archtype: Trapper) [1]

Thakamaka curses as he again misses, and collects his axe for another futile strike.


Battle Map
Thakmaka wrote:

Thakamaka curses as he again misses, and collects his axe for another futile strike.

It only took a move action to collect your axe. You can throw it again, but now with Vorka being in melee combat and having cover, her AC for ranged attacks is 25. Still possible to hit though, even with the Paizo dice -- although that could be debated :)


Male Goblin Ranger(Archtype: Trapper) [1]

Maybe it's the spoiler tag...Ya lets try it. Though I will probably fumble now.

Attack Action: Throwing Axe
To Hit: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Well butter my rump, I hit!

Thakmaka takes a round to cheer his good fortune.


Battle Map

Mogmurch tries yet again to climb up the mast, appearing somewhat annoyed.

Climb check (DC 15): 1d20 - 1 ⇒ (15) - 1 = 14


Battle Map

Round 9 Summary
Vorka: Many little bees begin forming in the air around Joboo, as Vorka nearly completes her spell. Having crawled into the crow's nest seconds before Vorka finished her summoning, the deft goblin struck out with a dagger, injuring Vorka and ruining her spell. The partial formed bees dissipated as quickly as they had formed.
Joboo: Grinning at having disturbed Vorka's spell, Joboo struck out confidently yet again, but perhaps over confidentally as the only solid his dagger found was the wood of the mast he stabbed.
Thakmaka: Looking frustrated, Thakmaka picks up his nearby fallen axe and throws it yet again, waiting to see it strike the bottom of the crow's nest yet again. Much to his surprise, he sees a spray of blood erupt from above and rain down around him, followed by a high pitched goblin squeal which he was fairly certain was not Joboo's.
Hrungee: Continues his perusal within the main deck cabin.
Mogmurch: Mogmurch again attempts to make progress in climbing up the mast, but the smooth wooden surface simply seems to difficult for his climbing talents.


Battle Map

Scatter spread for thrown axe (1 = Thakmaka, then clockwise)1d8 ⇒ 1

Almost as if his bad luck streak had ended, the axe tumbles back down falling towards Thakmaka's feet.

I'll even give Thakmaka a DC 15 Dex check to try to catch the axe as it falls in front of him, thereby negating a move action to pick it up. Although, if you opt for this attempt, rolling a 1 means you cut yourself on the axe. The real question, is how cool does Thakmaka want to look in front of his friends?


Battle Map

Round 10 Begins

Vorka, looking more desperate than ever, slashes out wildly at Joboo, intent on disemboweling him.

Scimitar attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 ⇒ 2


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

YEEOOW!

HP = 8/10

Jobbo screams as the scimitar slashed across his precious guts. He flashes his fangs and stabs out at her eyes.

Attack - 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Damage - 1d3 + 1 + 2 ⇒ (2) + 1 + 2 = 5

DM Kor:
Forgot about the potion of Bulls Strength. First round damage shouldve been 4 not 2.


Male Goblin Ranger(Archtype: Trapper) [1]
DM Kor wrote:

Scatter spread for thrown axe (1 = Thakmaka, then clockwise)1d8

Almost as if his bad luck streak had ended, the axe tumbles back down falling towards Thakmaka's feet.

I'll even give Thakmaka a DC 15 Dex check to try to catch the axe as it falls in front of him, thereby negating a move action to pick it up. Although, if you opt for this attempt, rolling a 1 means you cut yourself on the axe. The real question, is how cool does Thakmaka want to look in front of his friends?

Cool:

With a setup like that how can i resist trying to be cool?!

Thakmaka can't think of a reason not to stick his hand out in front of a spinning blade, so he unquestionably tries to 'catch' it.

Dex Check(DC 15): 1d20 + 5 ⇒ (9) + 5 = 14

AW! you see that, the boards let me have 1 second of cool, just to kick poor Thakamak's ego again.


male Goblin witch /1

Hrungee woops with excitement!!
WOOOHAAAA!! Me finds the boomers!

Hrungee closes the lid and drags the chest towards the door. Stepping to the opening he looks out to see what has happened since he went in the cabin.

perception 1d20 + 3 ⇒ (14) + 3 = 17


Battle Map

Thakmaka: although you missed catching the axe, you can still pick it up and throw it on this turn.


Male Goblin Ranger(Archtype: Trapper) [1]

and Indeed he shall, though not as cool!

Move: go get the axe, pat it nicely for doing a good job and then huck it back up. I'm assuming it is special and couldn't possibly miss now that it's tasted blood.

Standard (attack, Hand Axe):
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Thakmaka grins wickedly as the impossible throw is repeated. This is how it should be he thinks, if the animals climb away, Thakmakas axes will join the fray!


Battle Map

Round 10 Summary
Vorka: Vorka takes a wild swing at Joboo's stomache and connects causing a red line to form across his belly. This makes Vorka grin.
Joboo: Joboo stabs his dagger towards Vorka, but the pain of being slashes clearly threw off his aim.
Thakmaka: Retrieved his axe from the ground in front of him and threw it back up at Vorka, causing another shower of blood from above.
Hrungee: Appears back in the doorway to the cabin and looks around while exclaiming that he has found the firebooms.
Mogmurch: Mogmurch considers his other options, but at the mention of fireworks being found he quickly runs down to the main deck and peruses his new found attack options.


Battle Map

Thakmaka:
1d8 ⇒ 8
Again luck would have it as your axe lands 5' away to your right. It will take a 5' move to get the axe, a move action to pick it up, which will leave you with a standard action to throw it.

Hrungee:
Coming out of the cabin you see Vorka and Joboo dancing around up in the main mast crow's nest. Blood is dripping down from the nest. You see Mogmurch run right past you and begins salivating over the fireworks. You can sort of see Thakmaka, who appears to be collecting an axe that just fell from above.

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Battle Map

Please confirm when your character is completed and ready for some goblin mayhem.

Also please e-mail me with your character name (so I know who's sending the e-mail) so that I can provide you with the MapTools server info.

(e-mail is on my profile)


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

I just need to adjust equipment and add one trait. To clarify it looked like we got two traits plus one goblin trait? Will finish up and email you this evening.


male Goblin witch /1

I will complete character sheet this evening after work today.


Male Goblin (Licktoad Tribe) Alchemist/1

All set.


Male Goblin Ranger(Archtype: Trapper) [1]

Working on finishing up the sheet, plus I need to find an avatar, should be done by tonight.


Battle Map
Joboo wrote:
I just need to adjust equipment and add one trait. To clarify it looked like we got two traits plus one goblin trait? Will finish up and email you this evening.

Correct. You will start with 3 traits. I am also deeming all Goblin traits to be racial traits, regardless of what category Goblins of Golarion lists them in.


Male Goblin Ranger(Archtype: Trapper) [1]

I should be all set, besides some fluff and visual descriptions Thakmaka is good to go.


Battle Map

Here are feats and traits from Goblins of Golarion:

TRAITS
Note: I am deeming all of these to be Race Traits

Race Traits

Advantageous Distraction: Like most goblins, you’re
easily distracted. Unlike most goblins, though, you have
a knack for being distracted at the right time, especially
when it comes to avoiding pain. Once per day as a swift
action, you can be momentarily distracted in combat—
ducking an axe swing to inspect a toadstool, or stooping
behind a tree to lick some bark and accidentally avoiding
an arrow, and so on. When you activate this ability, you
gain a +2 dodge bonus to your AC for 1 round.

Balloon Headed: Your head is particularly wide and
large, even for a goblin. You gain a +1 trait bonus on
Perception checks, and Perception is always a class skill for
you. Any Escape Artist checks that requires you to squeeze
your head through a tight space take a –8 penalty.

Big Ears: Your massive ears are your pride and joy, and
other goblins claim you can hear a flea scream as it falls
off a goblin dog. While this might not quite be the case,
you gain a +2 bonus on all Perception checks made to hear
noises. Additionally, you can hear noises that normally
only dogs or other animals can hear, like the sound of a
dog whistle.

Bouncy: Your bones, flesh, and skin are a bit more
elastic than those of most goblins—when you fall, you
tend to bounce a little better as a result. Whenever
you take falling damage, the first 1d6 points of lethal
damage suffered in the fall are automatically converted
to nonlethal damage. You also gain a +2 trait bonus on all
Reflex saves made to avoid unexpected falls.

Color Thief: Your skin is an odd tint that somehow
absorbs background colors. Maybe because your mother
drank a lot of potions when you were still inside her belly.
Maybe because you’ve been blessed by the barghests. Maybe
because you’re just better than the other boring goblins.
In any case, you gain a +2 trait bonus on Stealth checks,
providing you wear only light armor or no armor.

Dog-Sniff-Hate: You gain the scent special quality
(Bestiary 304) but only against canine creatures, like dogs
or wolves, including monstrous hounds such as hell
hounds, yeth hounds, and even werewolves. You gain a +2
trait bonus on attack rolls against dogs you can smell.

Foul Belch: Once per day as a standard action, you can
force a particularly odious belch at a single opponent
within 5 feet. The character affected must make a DC 12
Fortitude save or be sickened for 1d6 rounds. The save DC
is Constitution-based.

Goblin Foolhardiness: You have a tendency toward
gross overconfidence in combat. When facing an enemy
that’s larger than you are, if you have no allies in any
adjacent squares, your posturing, bravado, and cussing
grant you a +1 trait bonus on attack rolls with non-reach
melee weapons.

Pustular: Your face is covered with unpleasant
pimples and outright boils that have a tendency to
pop at inopportune moments. Although this makes
you particularly ugly, you’re also used to discomfort.
Whenever you’re subjected to an effect that causes the
sickened condition, you may make two saving throws to
avoid the effect (if a saving throw is allowed), taking the
better of the two results as your actual saving throw.

Rude Songs: Providing an opponent can hear and
understand you, the lyrics of your songs are so personally
insulting that you gain a +2 trait bonus on all Perform
(song) checks. Perform is always a class skill for you.

Ugly Swine: You are a repulsive little freak whose
origins are unclear. Your head is small for a goblin and
your mouth oddly narrow, allowing you to pass in urban
environments as an unidentifiable mongrel, providing
you keep a low profile. However, if examined closely, your
goblin origins are revealed. You gain a +2 trait bonus on
Disguise checks, and Disguise is a class skill for you.

Regional Traits
Cliff-Master (Varisia): You are adept at scavenging along
the cliffs by the sea, and have become a skilled climber. You
gain a +1 trait bonus on all Climb and Survival checks.

Goblin Pirate (Shackles): Although you might prefer
life on board a ship, you often end up in the water for
some odd reason. You gain a +1 trait bonus on Profession
(sailor) and Swim checks, and Swim is always a class skill
for you. You might also have a peg leg or a hook for a hand,
but that’s not so helpful.

Monkey Goblin (Mediogalti): You are adept at arboreal
activity, and are more at home in the branches of a tree
than you are on the ground. You gain a +2 trait bonus on
Acrobatics and Climb checks while climbing trees.

Scion of Goblinblood (Isger): The fury of the
Goblinblood Wars still courses through your veins.
Whenever you’re within 60 feet of an enemy hobgoblin,
you gain a +1 trait bonus on all weapon damage rolls.

Religion Traits

Flounderer (Zogmugot): You are adept at swimming
and holding your breath. You gain a +1 trait bonus on
Swim checks, and can hold your breath for a number
of rounds equal to three times your Constitution score
before you risk drowning.

Mother’s Teeth (Lamashtu): Your teeth are more jagged
and pointed than normal. You can make a bite attack for
1d2 points of damage as a secondary attack.

Restless Hunger (Venkelvore): If you have a piece of
food (or something a goblin might consider food), you
can quickly eat it as part of a charge attack once per day.
Doing so increases your speed by 10 feet for 1 round.
Strength of the Barghest (Hadregash): The blood of the
barghests is strong in you. Once per day as a free action,
you can gain a +2 trait bonus on any Strength check or
Strength-based skill check.

Wolf Cub (Zarongel): Your body has clumps of ugly
fur, a sure sign of wolf blood! You win! Once per day as a
standard action, you can take a deep breath through your
nose to gain the scent ability for 1 minute.

FEATS

Ankle Biter (Combat)
You know how take a mouthful out of anyone who tries to
overpower you.
Prerequisite: Goblin, Escape Artist 1 rank.
Benefit: If you are the target of a combat maneuver
you can, as an immediate action, attempt to bite your
opponent in addition to any attacks of opportunity or
other consequences your opponent might incur from
attacking you. This bonus natural attack does not
provoke an attack of opportunity itself and deals base
damage appropriate for a creature of your current size
(usually 1d4 for Small creatures). If grappled or pinned,
you can continue to make this additional bite attack each
round as swift action on your turn. You gain a bonus on
any attempt to break the grapple equal to the damage you
dealt with your bite that round.
Special: You cannot make this bite attack when you are
the aggressor, including if you manage to reverse a grapple
or make any other attack of opportunity.

Battle Singer
Your battle songs can drive your fellow goblins to new
heights of frenzy.
Prerequisite: Goblin, bardic performance class feature.
Benefit: When using bardic performance to inspire
courage in allies, you can choose to sing in Goblin—allies
who do not speak Goblin gain no benefits from this
performance. Allied goblins who hear your battle songs
become more energetic and brave, and thus add the bonus
granted by your inspire courage ability to all saving throws
as a morale bonus.

Burn! Burn! Burn!
You take the goblin love of arson and fireplay to a whole
new level.
Prerequisite: Goblin, Disable Device 1 rank.
Benefit: You deal an extra 1d4 points of fire damage
when you attack with fire from a non-magical or alchemical
source (such as with torches or alchemical fire) and gain
a +4 competence bonus on Reflex saving throws made to
avoid catching on fire or putting yourself out when on fire.
Additional damage caused by this feat does not apply to
magical attacks or to splash damage.

Dog Killer, Horse Hunter
Embracing fear and hatred of your ancestral foes allows
you to make particularly telling blows.
Prerequisite: Goblin, Handle Animal 1 rank.
Benefit: You gain a +2 morale bonus on all attack and
damage rolls made against dogs and horses (including doglike
and horse-like targets such a nightmares or worgs).
Additionally, you gain a +2 bonus on rolls to confirm
critical hits against these foes.

Lead from the Back (Combat)
You allies depend far too much on your leadership and
encouraging words for you to actually put yourself in
harms’ way.
Prerequisite: Goblin, Intimidate 1 rank.
Benefit: During any round in which you gain the benefit
of cover or concealment against at least one opponent, and
you are not threatened by any opponent, you can bark
orders and encouragement to your allies as a standard
action. Doing so grants all allies within 30 feet a +1 bonus
on all weapon damage rolls for 1 round.

Letter Fury
You go wild when someone tries to steal the words from
your head.
Prerequisite: Goblin, rage class feature.
Benefit: If someone reads or writes in your presence
(including casting spells like glyph of warding or symbol)
you can, as an immediate action, choose to activate your
rage class ability for 1 round. This round of rage does not
count toward the total number of rounds which you can
rage each day, but if you wish to continue your rage beyond
that single round you must expend rounds from your daily
rage allotment as normal. Once you use this feat you must
wait at least 1 minute after you cease raging before you can
use it again.

Roll With It (Combat)
You know how to take a hit, even if your reaction sends
you bouncing and flying out of battle while shrieking at
the top of your lungs.
Prerequisite: Goblin, Acrobatics 1 rank.
Benefit: If you are struck by a melee weapon you can
try to convert some or all of that damage into movement
that sends you off in an uncontrolled bouncing roll. To
do so, you must make an Acrobatics check (DC = 5 + the
damage dealt from the attack) as an immediate action.
If you succeed in this check, you take no damage from
the actual attack but instead convert that damage into
movement with each point equating to 1 foot of movement.
For example, if you would have taken 6 points of damage,
you would convert that into 6 feet of movement. You
immediately move in a straight line in a direction of your
choice this number of feet (rounded up to the nearest
5-foot-square), halting if you reach a distance equal to your
actual speed. If this movement would make you strike an
object or creature of your size or larger, the movement
immediately ends, you take 1d4 points of damage, and
fall prone in that square. This involuntary movement
provokes attacks of opportunity normally if you move
through threatened squares, but does not provoke an
attack of opportunity from the creature that struck you
in the first place.
You are staggered for 1 round after you attempt to use
this feat, whether or not you succeed.

Saddle Shrieker (Combat)
You sometimes get carried away when encouraging your
mount to fight.
Prerequisite: Goblin, Ride 1 rank.
Benefit: You can choose to take a –1 penalty on all attack
rolls and combat maneuver checks to grant your mount a
+1 bonus on all attack rolls and damage rolls made with
natural weapons. These effects affect you and your mount
for 1 round. When your base attack bonus reaches +4, and
every 4 points thereafter, this penalty increases by –1 and
the bonus to your mount’s attack and damage increases
by +1 to a maximum of +5. You must choose to use this
feat before making an attack roll.

Combat Distraction
Anyone who attacks you while you act like a lunatic exposes
themselves to brutal counterattacks from your allies.
Prerequisite: Goblin, Acrobatics 1 rank, Escape Artist
1 rank.
Benefit: As a full-round action, you can choose to
do something that seems to serve no useful purpose.
Example actions could include laughing at another
creature’s misfortune, rooting in your pockets for a
snack, bending over to pick up what looks like a weird
bug, or trying to fly into the air by flapping your arms
like a sea gull.Although you’re acting like a lunatic, your
unpredictable actions are distracting. Any creature other
than a goblin within 5 feet of you takes a –2 penalty on
Perception checks and concentration checks for as long
as you continue to be a distraction and remain in range.
This penalty stacks with other goblins performing
combat distractions, as long as you’re both adjacent to
the distracted target.

Vandal
Even other goblins admire your talent for mindless
destruction.
Prerequisite: Goblin, sneak attack class feature.
Benefit: You treat unattended objects as if they were
vulnerable to your sneak attack, but you only deal half as
much damage as you would against an actual creature. For
instance, if you rolled 12 extra damage from the sneak attack
you would deal an extra 6 damage to the object. This only
applies when attacking unattended objects.


Male Goblin Ranger(Archtype: Trapper) [1]

I may have to redo my feat, nice goblin feats.


male Goblin witch /1

E-mail sent and character sheet complete


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

^Ditto


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

DM Kor - got your email with the MapTools info, thanks.

Im fairly new to PBP so forgive my ignorance but if you could give me quick rundown on how I'll have to use it Id appreciate it.

Do I need to download anything? or just use the info provided to log in?


Battle Map
Joboo wrote:

DM Kor - got your email with the MapTools info, thanks.

Im fairly new to PBP so forgive my ignorance but if you could give me quick rundown on how I'll have to use it Id appreciate it.

Do I need to download anything? or just use the info provided to log in?

I have never played using MapTools myself, so I don't have a lot of familiarity with it. I see it as being a convenient way of showing everyone the map with out having to constantly take screenshots of the map, upload it and then paste the URL, everytime a movement phase is over.

I do believe there is an option to assign you each your tokens so that you can move them on the map? For now I will move the players as your report your movements to me in the PBP posts on Paizo.

Once you have downloaded MapTools and installed it, then under "File", select "Connec to Server".

Username: this is your goblin name
Password: the password I e-mailed you
Server Name: Kor's Goblins

You should in theory see a map now with all 4 characters on it. Please let me know if this works (or not) for you.


Battle Map

For some reason the server is not working.

I have the most latest version running and I have disabled the firewall.

I'll see if I can get this working soon.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

I was also able to download it but also couldnt find Kor's Goblins.

It does look very cool.


Battle Map

It looks like it is a router problem on my end.

Fortunately Thakmaka logged in while I had by-passed my router and told me that I need to set up port forwarding.

I have never done this before, but I have found the area I need to be in.

Here are the fields it is asking for and here is what I need to know:

Application name: I'm guessing this is just a profile name for the setup, so I just called it: maptool
External Port: 51234
Internal Port: no idea what this should be
Protocol: TCP
To IP Address: 192.168.1.100 (This is the IP Address which shows up under my network connection. Although Default Gateway shows as 192.168.1.1)

This is not making it work so I am guessing that the internal port is where it is failing since I have left it blank?


Battle Map

All the characters look good.

I will be starting the campaign off tomorrow and will link to an IC (In Character Thread) when the campaign starts.

Good luck brave goblins (and not so brave one's)!


Battle Map

And so begins the adventure...

IC (In Character) Thread now up:
DM Kor's - We Be Goblins (IC Thread)

(I will also be keeping an adventure summary on my profile.)


Battle Map

And so the adventure begins...

The IC Thread is up and ready to go:
DM Kor's - We Be Goblins (IC Thread)

I will also be keeping a log of the adventure on my profile.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
DM Kor wrote:

It looks like it is a router problem on my end.

Fortunately Thakmaka logged in while I had by-passed my router and told me that I need to set up port forwarding.

I have never done this before, but I have found the area I need to be in.

Here are the fields it is asking for and here is what I need to know:

Application name: I'm guessing this is just a profile name for the setup, so I just called it: maptool
External Port: 51234
Internal Port: no idea what this should be
Protocol: TCP
To IP Address: 192.168.1.100 (This is the IP Address which shows up under my network connection. Although Default Gateway shows as 192.168.1.1)

This is not making it work so I am guessing that the internal port is where it is failing since I have left it blank?

The first thing to try, which may be the easiest, is to go into your router settings and activate UPNP, it's usually a checkbox. Then turn on UpnP in the maptools settings.

If that doesn't work you need to add an entry for port forwarding in your router, usually easy as well, your using the default port 51234 in maptools so add an entry to your private IP (you said 192.168.1.100) so in the routers gui just find port forwading, put in the start and end port (51234) and the computer your pointing that port forward too (192.168.1.100) and that should work also.

If any of that fails to work, I can help out by running the server on a spare computer I got and leaving it running so we can all connect to it, fairly sure you can still log in as a DM and us as players.


male Goblin witch /1

I havent recieved an e-mail reply with maptools info yet

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

In reference to my last post, i sent you an email with a link that explains it all :) it might be more clear than my rambling there.


Male Goblin (Licktoad Tribe) Alchemist/1

Got back onto maptools today and Kor's Goblins is no longer on the list.


Battle Map
Mogmurch wrote:
Got back onto maptools today and Kor's Goblins is no longer on the list.

Kor's Goblins will only appear when I am running the server. If I do manage to get it running, then I will keep the server up all the time. For now I will just post the maps with a URL reference.


Battle Map

I am playing in my live game tonight. I will post an update in about 7 hours.


Battle Map

So, very tired. I will get us started in the morning.

On the plus side, I finally have the MapTools server up and running.


Battle Map

I will let you know when I have started the server. I will only have the server running when there is an ongoing combat.


Battle Map

I have started the MapTools server as a combat will soon be occurring. Please also go to your "View" settings and make sure you have checked on gridlines and coordinates.

I have been able to connect remotely so all should be good for connecting. (And now I can DM a little on my netbook when I am at work :)

If all you see is blackness when you login, try zooming out until you see the map area.


Male Goblin (Licktoad Tribe) Alchemist/1

Mogmurch does not mind covering out tracks with fire!


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Does my 'ring of making tuff stuff easier' apply to my Roll With It feat?


Male Goblin (Licktoad Tribe) Alchemist/1

Hope coordinates are accurate. I do most of my PBP post from iPhone @ work...can't access maptools. But I looked this morning and moved my token and I think I remembered the coordinates


Battle Map
Joboo wrote:

Does my 'ring of making tuff stuff easier' apply to my Roll With It feat?

It does not look like there is a bonus that would stack. That feat is essentially based on an Acrobatics (tumble) check, where-as the ring only provides a bonus to Acrobatics (jump) checks.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

oh ok. thats right. thanks.


male Goblin witch /1

I havent recieved an email with the maptools info yet. this is 2nd notice


Battle Map
Hrungee Green Glow wrote:
I havent recieved an email with the maptools info yet. this is 2nd notice

Sorry about that. I have e-mailed it to you now.


Male Goblin (Licktoad Tribe) Alchemist/1

Didn't know the brownies would get a save. I thought they didn't if I got to target a grid.


Battle Map
Mogmurch wrote:
Didn't know the brownies would get a save. I thought they didn't if I got to target a grid.

I can't find any rules that indicate they wouldn't. (Both under the Alchemist's bomb class feature and under the core rulebook's splash damage rules). If you do find something to the contrary though, please let me know.


Battle Map

I'm working out of town until Sunday and am spending most of the time driving. My posting will be a little less frequent until Sunday.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

safe travels and thanks for the heads up Kor.


Battle Map

Hi all, as we head into our second combat I just wanted to check to see how everyone likes using MapTools.

I know one of you had mentioned that you usually check the thread on a mobile device, so MapTools is not all that helpful during the day.

Can you please let me know what your preference would be:

1. Continue with MapTools
2. Post a map on a website at the start of each round. (Players will just post which coordinate they are moving to/attacking).

Either option works for me -- ultimately I want to go with which ever option makes it easier for the players. I just wanted everyone to give MapTools a try as I liked the idea of it.

Thanks.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

The Maptools is very cool. I like that we can chat on there as well. It would be ideal if we could all be on there at the same time but I doubt that that will happen.

Im unable to install software or programming on my work pc so Im unable to look at it during the day (EST) but I can check it in the afternoon. So I might not have a clear idea of what the battlefield looks like depending on when combat starts.

Im cool with whatever works for the rest of the group.


Male Goblin (Licktoad Tribe) Alchemist/1
Joboo wrote:

The Maptools is very cool. I like that we can chat on there as well. It would be ideal if we could all be on there at the same time but I doubt that that will happen.

Im unable to install software or programming on my work pc so Im unable to look at it during the day (EST) but I can check it in the afternoon. So I might not have a clear idea of what the battlefield looks like depending on when combat starts.

Ditto. I do like the maptools, but have limited access. In the other games I am in the DM has been linking an updated map with eack Round Summary. That I can see on my phone and I think works well enough.


male Goblin witch /1

Im going on vacation for the next 7 days. If I am late posting its because im drunk on the beach or drunk in the condo or drunk swimming or just drunk in general and forgetful. :) I will try and keep up though.


Battle Map

I just finished my live game tonight am I am off hiking tomorrow morning. I am hoping to squeeze in a post or two before I head off to dinner and a movie. On the plus side Sunday should be much quieter for me :)


Battle Map

Back from a long hike and now time to shower and go to watch Conan. I will update the adventure when I return.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Right on. Im curious to hear what you think about Conan. So far it hasnt received good reviews.


Battle Map

Well, I was really looking forward to the movie. (Which I rarely do).

I was sadly disappointed. I am a bit of a movie critic though, but I was reassured by my friends that I was not the only one that saw the flaws in the movie.

If you liked the Legend of Hercules tv show, then you would like the movie. If you are entertained by lots of action and little story, then you will at least find the movie entertaining.

The storyline was pretty basic and lacking depth -- but I guess it is a Conan story afterall. The dialog was brutal. The acting was not great. (Although that could have just been the product of bad direction). If Jason Momoa had played Conan like he played Khal Drogo in Game of Thrones, the character would have been great. Instead we get a happy, smiley faced Conan whose delivery of the lines is so cheerful and without emotional impact at times, that I wonder how he ever landed the Game of Thrones' role. Schwartznegger's version of the movie was 'actually' leaps and bounds better than this one.

I think if you go in with low expectations and just plan to see a show with lots of mindless action and fighting, then you will have a better chance at finding entertainment in the show. I did not greatly enjoy the movie as I do not like these types of movies (types such as 300 where there is little story, little to no character development and just lots of enrealistic -- albiet cool-looking -- battle scenes).


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Wow! Thanks for a thought out and insightful synopsis Kor.

Looks like a rental then...


Battle Map

Hi all I have been out of town this week. I will be back tomorrow and will make sure I find time for an update, Sunday at the latest.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Great game DM Kor! Thanks for the gobbo fun. My only disappointment is that its over already.

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