Goblin

Thakmaka's page

51 posts. Alias of Winterwalker.


Full Name

Thakmaka

Race

Goblin

Classes/Levels

Ranger(Archtype: Trapper) [1]

Gender

Male

Size

Small

Age

Young

Special Abilities

Darkvision 60', Fast for his size (30')

Alignment

LN

Languages

Goblin & Sylvan* (Just to taunt animals and Fey)

Occupation

Trophy Hunter, Food Finder

Strength 14
Dexterity 20
Constitution 12
Intelligence 12
Wisdom 8
Charisma 6

About Thakmaka

Game Links:

  • IC Thread
  • OOC Thread

    Accomplishments:

  • Successfully Danced with Squealy Nord
  • Passed through the Rusty Earbiter
  • Made Mushy with Bimpi
  • Didn't get killed by Brownies.

    Thakmaka's Birdie Song:

    Pick the maggots from your toes.
    Feed those birds, the goblin crows.
    Peck my eyes with your blacked beak.
    Oh no my vision has sprung a leak.

    Pluck the feathers from the birdie.
    Keep it quiet or you'll be heardie.
    Grab it's head and give it a twist.
    If that doesn't work then show them the fist.

    Oh no look, it will not fly.
    It could be the needle stuck deep in it's eye.
    give it a poke, and then a kick.
    If it won't move it's time to lick.

    Yummy in the tummy as the black bird goes.
    There's always more maggots, and always more toes.

    Visual Inspection:
    Thakmaka is a proud Goblin, he has a noticeable swagger for one his size. He is ever vigilant for the furred creatures of the woods, and is an accomplished hunter, sporting many battle trophies as evidence of his prowess.

    He wears leather armor made from the skins of various woodland creatures, studded with bits of scavenged metal.

    He wears a dirty black silk rope, fashioned into a makeshift belt, where his two squirrel hide bags hang from one hip, and his proudly stolen pinkie weapons on the other. Tucked into the back side, hidden behind his flea and soil encrusted "horse hide" blanket cloak (an old blanket a horse used to sleep with) hides his two throwing axes. Both of which are also stolen.

    He wears two mismatched leathery boots, one black, and one moldy green, with both toes cut out so they fit better.

    HP: 11
    Current HP: 10

    AC: 21 (10 +4AC, +5DEX, +1Size, +1Deflection)
    Touch: 17, Flatfoot: 16

    Fire Resistance: 3/-

    Fort: +3
    Ref: +7
    Will: -1

    CMB: +2
    CMD: +17

    Melee: +4 (Str[+2], +Size[+1], +Bab[+1])
    Ranged: +7 (Dex[+5], +Size[+1], +Bab[+1])

    Traits:

  • Dangerously Curious: You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
  • Dirty Fighter: When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
  • Dog-Sniff-Hate: You gain the scent special quality (Bestiary 304) but only against canine creatures, like dogs or wolves, including monstrous hounds such as hell hounds, yeth hounds, and even werewolves. You gain a +2 trait bonus on attack rolls against dogs you can smell.

    Feats:

  • Dog Killer, Horse Hunter
    Embracing fear and hatred of your ancestral foes allows you to make particularly telling blows.
    Prerequisite: Goblin, Handle Animal 1 rank.
    Benefit: You gain a +2 morale bonus on all attack and damage rolls made against dogs and horses (including doglike and horse-like targets such a nightmares or worgs). Additionally, you gain a +2 bonus on rolls to confirm critical hits against these foes.

    Skills:(6+int)

  • Climb +6 =(class+rank=4)+(str2)
  • Disable Device +10 = (class+rank=4) + (dex5) + (trapfinding1)
  • Handle Animal +2 = (class+rank=4) + (chr-2)
  • Knowledge(nature) +5 = (class+rank=4) + (int1)
  • Stealth +17 = (+4 racial, +4 size, +5 dex, +1 rank, +3class)
  • Survival +4 = (class+rank=4) + (wis-1) + (track1)
  • Use Magic Device +3 = (class+rank=4) + (trait1) + (chr-2)

    Bought with favored class bonus:

  • Ride +13 (class+ranks4) + (racial4) (dex5)

    Misc. Bonus's from other sources:

  • Perception(normal) -1
  • Perception(locate traps) +0, from Trapper Archtype

    Class Abilities:

    Trapfinding
    A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.

    Favored Enemy(animals)
    At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

    (Thakmaka has always hated squirrels, first and foremost. Fey are next on his list.)

    Track (Ex)
    A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.

    Wild Empathy (Ex)
    A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

    To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

    The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.

    Gear:
    (All gear is small sized.)

  • 2 Throwing Axes 1d4 20/x2
  • Short Sword 1d4 19-20/x2
  • Hand Axe 1d4 20/x3
  • Studded Leather Armor (+3 AC)
  • Armored Kilt (+1 AC)
  • Large Wooden Shield
  • 2' Length of Silk Rope, used as a belt.
  • Grey Squirrel Skin belt pouch
  • Red Squirrel Skin belt pouch
  • A string of Acorns, each seed etched with crude pictures of past triumphs, worn as a necklace.
  • Mismatched leather boots with no toe.
  • "Horse Hide" (thick brown cloth) Cloak, dirty and flea infested. [DISCARDED]

    5 gold coins!

    Loot Gained:
    Potion of Cure Light Wounds USED during battle with Vorka

    Keeps Me Safe Cape:
    Provides a +1 deflection bonus to AC, and grants 3 fire resistance.

    Gorge of Gluttons: 1d4+1 (19-20x2)
    +1 dogslicer that functions as a bane weapon when utilized against goblin enemies (horses or dogs) (improving to a +3 dogslicer that inflicts an additional 2d6 points of damage on a successful hit).