DM Jonasty's Mwangi Madness Campaign (Inactive)

Game Master Jonasty1031


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Here's the OOC thread for the game. Pretty self explanatory. Please introduce yourselves and discuss any ideas you might have, how you envision your rolls being within the party, etc.


FIRST! wow...I can't believe I just did that. I have definitely demoted my cool points...

EDIT: Now with chewy avatary goodness.


Ninja'ed my post about a lack of avatar. Too quick for me.


Grutsnick reporting for duty!

Half-orc Barbarian of the hit people in the face variety.


Grutsnick wrote:


Half-orc Barbarian of the hit people in the face variety.

The best kind of half-orc barbarian!


Male Human Slacker 3/ Gamer 4 /Teacher 2

Just checking in with no small measure of excitement. I'll write up an alias as soon as I get off of work.


Male Human Slacker 3/ Gamer 4 /Teacher 2

I'm sorry, I forgot to ask earlier: How do you handle the purchase and addition of new spells for a wizard starting above 1st level?


Woohoo! :D Alias for Barker coming up!

DM, do you have any suggestions for favored enemy?

Bilbo Bang-Bang, Reginald and Barker have similar backgrounds - perhaps they could be old Mwangi friends?


Hello,all. I have few questions to finish off Regi, but I'll need to post them in the mornin'. Off to bed for now. Looking forward to runnin' 'round the Mwangi with you guys!


male human fighter (Weapon Master) 6/ Monk (Master of Many styles)1/ Aldori Swordlord 5 HP-81, AC-29, CMD-varies, F+12, R+15, W+9. Init +8, Perc +15

Checking in also, as martinaj is doing I will have complete alias up after work today, thank you very much for the invite :)

EDIT: well I guess I didn't have to wait after all :)


Between Finnian and Grutsnick we have some solid melee. Are you willing to take Teamwork Feats in your build as we level or do you have them all planned out? I'm good with them or not, but that's the sort of thing that needs coordinating so I figured I'd ask now.


Man, we need a better way to search through avatars. Tagging, maybe.

DM - I'd also like to know if it's ok to have a wayfinder, since he's a member of the Pathfinder Society? If not, that's fine, just thought I'd ask.


martinaj wrote:
I'm sorry, I forgot to ask earlier: How do you handle the purchase and addition of new spells for a wizard starting above 1st level?

Hmm good question. :-) At this point, you can cast up to 3rd level spells. So let's say you can buy 3 1st-level, 2 2nd-level and 1 3rd-level. You don't have to buy them all and you can pick and choose, so only buying 1st and 3rd levels spells if you want. You can't however sub spell levels for purchase, i.e. instead of buying a 3rd level spell you instead buy an extra 2nd or 1st.

Rotolutundro wrote:

DM, do you have any suggestions for favored enemy?

Well for sure Animal is a must have. After that, I don't really know if one will be any better than another. I can say that something like Construct might not see much use, at least on a regular basis.

Barker Valdane wrote:
DM - I'd also like to know if it's ok to have a wayfinder, since he's a member of the Pathfinder Society? If not, that's fine, just thought I'd ask.

Wayfinder is fine. I like the flavor and it really allows for the use and showcase of Ioun stones as treasure.


male human fighter (Weapon Master) 6/ Monk (Master of Many styles)1/ Aldori Swordlord 5 HP-81, AC-29, CMD-varies, F+12, R+15, W+9. Init +8, Perc +15

@ Grutsnick...I don't have my feat progression set in stone, I will peruse the Teamwork feats and get back to you. Also, if you have a preference let me know. We can RP the lead up to taking them if we end up going that route.

EDIT: After looking at them, the one that jumps out for me is "Outflank"- +4 bonus for flanking (instead of +2) and any critical hit allows your flanking buddy to get an AoO.


Male Tiefling Wizard 5 / Diabolist 1

Alright, here's Mahlturis. Avatar is potentially temporary, and I've still go to buy gear and hammer out his imp companion. Beyond that, should be good.


Male Tiefling Wizard 5 / Diabolist 1

Ah, I also noticed that one of the requirements for the diabolist class is that you must have summoned a devil and coerced it into a service for a duration of at least a day. With the exception of this requirement, every prerequisite for the class is attainable by 5th level. This particular requirement, though, is a bit unspecific. Presumably, this would be met with a casting of lesser planar binding, which is a 5th level spell, which, obviously, I cannot yet cast. However, the character could have still successfully activated a scroll of a higher level, and it's conceivable that there are other ways to summon the requisite devil. I was wondering what your thoughts on this matter were?


DM Jonasty wrote:
Rotolutundro wrote:

DM, do you have any suggestions for favored enemy?

Well for sure Animal is a must have. After that, I don't really know if one will be any better than another. I can say that something like Construct might not see much use, at least on a regular basis.

Thanks! Just wanted to be sure if my choice would ever come up at all. Since Barker goes for the glory, I've gone with magical beast for primary and animal for secondary. One thing I've been wondering (it came up in another game) is how you deal with setting traps like snares, nets, covered pits and the like?

DM Jonasty wrote:
Barker Valdane wrote:
DM - I'd also like to know if it's ok to have a wayfinder, since he's a member of the Pathfinder Society? If not, that's fine, just thought I'd ask.
Wayfinder is fine. I like the flavor and it really allows for the use and showcase of Ioun stones as treasure.

Excellent, thank you!


@ Finnian Outflank is the one I was looking at. The decent ones from UC are:

Seize the Moment:

You and your allies are poised to pounce whenever one of
you scores a telling blow.
Prerequisites: Combat Reflexes, Improved Critical.
Benefit: When an ally who also has this feat confirms a
critical hit against an opponent that you also threaten, you
can make an attack of opportunity against that opponent.

Pack Attack:

You are skilled at surrounding your enemies.
Prerequisite: Base attack bonus +1.
Benefit: When you are adjacent to an ally with this feat,
the first time you melee attack an opponent, you can spend
an immediate action to take a 5-foot step, even if you have
otherwise moved this round.
Normal: You can take a 5-foot step only if you have not
otherwise moved in a round.

Overall I think Outflank is the most powerful and useful.


Mahlturis Rhaed wrote:
Ah, I also noticed that one of the requirements for the diabolist class is that you must have summoned a devil and coerced it into a service for a duration of at least a day. With the exception of this requirement, every prerequisite for the class is attainable by 5th level. This particular requirement, though, is a bit unspecific. Presumably, this would be met with a casting of lesser planar binding, which is a 5th level spell, which, obviously, I cannot yet cast. However, the character could have still successfully activated a scroll of a higher level, and it's conceivable that there are other ways to summon the requisite devil. I was wondering what your thoughts on this matter were?

Ahh one of the joys of starting at a higher level. I'm totally fine with you having met this requirement "off screen". If you want to include details of how you met it in your backstory submission feel free to but otherwise don't worry about it, just assume it's all set.

Barker Valdane wrote:
One thing I've been wondering (it came up in another game) is how you deal with setting traps like snares, nets, covered pits and the like?

Out of combat, I'm fine with you creating traps and we'll kind of use common sense and a little bit of free form stuff. As for during combat I'd be inclined, at least initially, that if you're not using the Trapper Arcehtype from UM then it might not be possible, at least unless it's very basic.


Polling the group. This has come up in my other group and it made me think that I could address it now and get things settled before we start.

Regarding Initiative: It has come up before that waiting for all the PC's to roll initiative can sometimes lag the game a little. Once combat order is figured out, it's easy if someone doesn't post for a while to kind of figure out your actions around them but if you're waiting to know when you can even go, that can slow things down further.

My thoughts: Having me roll initiative and setting the order would offset this a bit. I'm thinking of one of two ways, either 1) Since I have access to all of your sheets, I can roll Initiative for everyone and set the order from there, with people going as they show up in the order or 2) I can make an "average" initiative roll for the group and then a roll for the various monster groupings and it becomes, "Monsters go then PC's go" or some derivation of that.

What do people think, is there a particular leaning one way or the other? Do people not want that at all and want to roll their own initiative?

Let me know what you guys think about this.


I prefer method 1, as it values initiative boosting traits and feats a little more. I find round recaps and DM rolled initiative to be the best way to keep everyone involved and aware of what's going on.


Ditto to Grutsnick


Grutsnick wrote:
I prefer method 1, as it values initiative boosting traits and feats a little more. I find round recaps and DM rolled initiative to be the best way to keep everyone involved and aware of what's going on.

That was kind of my leaning too for much the same reasons.


male human fighter (Weapon Master) 6/ Monk (Master of Many styles)1/ Aldori Swordlord 5 HP-81, AC-29, CMD-varies, F+12, R+15, W+9. Init +8, Perc +15

I also agree with method one as I am somewhat based on iniative and being flat footed is very bad for me :)


I'm in the first method camp as well.


Well that's enough of a majority for me, we'll go with method 1. Whenever combat comes up and it's time for Initiative, I will roll individually for the group using your seperate init modifiers and post the results accordingly.


Looks like we're waiting on Bilbo and then we're good to go?

"Macro" test:

Greataxe Power Attack Raging +12/+7
1d20 + 12 ⇒ (5) + 12 = 171d20 + 7 ⇒ (14) + 7 = 211d12 + 17 ⇒ (11) + 17 = 281d12 + 17 ⇒ (7) + 17 = 24


Grutsnick wrote:
Looks like we're waiting on Bilbo and then we're good to go?

That sounds about right. I'm in the process of getting the intro piece finished, should have it up and running either later tonight or tomorrow morning.


Hey Guys, Let's see if we can get one through this time, lol.

@DMJ, what level of tech am I able to choose from. single or double barrel pistol?

@All Fellas, I have choosen a couple of spells to assist you with, but if there are any that need specific aid let me know.


@Barker

I like having conections with the other players, so us knowing each other will be quite fine. I don't mind being a tie-in character for everyone seeing how Reginald is very worldly.


Male Halfling 4 Gunslinger/2 Bard

Ready to rock if there are no issues with my sheet.


Male Tiefling Wizard 5 / Diabolist 1

Mahlturis is likewise complete.


Bilbo Bang-Bang wrote:
@DMJ, what level of tech am I able to choose from. single or double barrel pistol?

Double barrel is fine. Guns in Golarion are at the "standard" level listed in UC. Meaning no advanced guns, only Early firearms and they're uncommon to say the least.


DM Jonasty wrote:
Bilbo Bang-Bang wrote:
@DMJ, what level of tech am I able to choose from. single or double barrel pistol?
Double barrel is fine. Guns in Golarion are at the "standard" level listed in UC. Meaning no advanced guns, only Early firearms and they're uncommon to say the least.

Thumbs up.


So my plan was to have the start of the pbp up this morning. However the doc I was writing it on is on my wife's laptop and despite asking her to email it to my work account, it somehow never happened. <shakes fist at the sky> So there's the chance I might get it up this morning but more than likely it'll be this afternoon when I get home from work. But by God, it will be up today. :-)


I've reviewed all your character sheets and everything looks cool from my intial pass.

This is especially applicable to the spellcasters but in general, if you're using an ability or some kind of effect that isn't standard, please just remind me of any effects I need to be aware of for the baddies. The spells and spell like abilities of my casters are probably the only real time I'll need reminders but just tossing that out there. With so many sources open to the PC's it's not shocking that I won't be able to remember all the little quirks of your characters, especially at the higher starting level.


male human fighter (Weapon Master) 6/ Monk (Master of Many styles)1/ Aldori Swordlord 5 HP-81, AC-29, CMD-varies, F+12, R+15, W+9. Init +8, Perc +15

@ Bilbo.... Divine Agility!?!? (just kidding, its a 3.5 spell that gives a +10 enhancement to Dex :) ).


Male Tiefling Wizard 5 / Diabolist 1

Mahlturis only has a few non-standard options thus far, chief among them being two of the "pit" spells from the APG (slightly re-flavored so that thematically he's summoning an extra-dimensional pocket of Hell). Also, I worked out his imp companion, which is going to be kind of new to me, and it has options above and beyond a standard familiar of animal companion.

EDIT: Additionally, once I have access to them, I'll be making ample use of calling spells, most particularly Planar Ally and its derivatives. Not quite non-standard, but seems to be seldom used.


I updated Alexander with Equipment and changed on of his feats. Got rid of Heavy Armor for Extra channel. The most non-standard thing about Alexander is that he can channel both positive and negative energy. He has a spell from Ultimate Magic, like Murderous Command (basically try and kill your ally for one round) but thats about it for right now. Obviously that'll change with new memorization and such.

Shadow Lodge

I'll be out of town most of Saturday and Sunday working for my fiance on a paleontological dig, will post as I can.


The game is finally up!

Game Thread


Balodek wrote:
I'll be out of town most of Saturday and Sunday working for my fiance on a paleontological dig, will post as I can.

No worries and good luck.

For all: Weekends are always tricky for me. As much an obsessive a poster as I am during the week, I'm that bit sparse on the weekends. Just so you're aware.


Tomorrow I have company coming over, so I probably won't be able to post much.

Also: Balodek, that is really cool.

Shadow Lodge

Should be fun, first time I've ever done it. Head out tomorrow at 5pm CST, go to the Pitchfork Fondue, then head out Sunday morning and dig for crocodile fossils.


For those interested in such things, here is what Regi's gun,Equalizer, looks like.


Bilbo Bang-Bang wrote:
For those interested in such things, here is what Regi's gun,Equalizer, looks like.

That's really cool. I wish I could find a similar picture of Barker's crossbow, but my Google-fu is apparently weak.


I'll probably be unable to post this coming Friday, at least until pretty late in the evening.


Is there an 18 or 24 hour limit before you GMPC somebody in combat? Most of my other PbP use that as a rule just to keep things moving.


Grutsnick wrote:
Is there an 18 or 24 hour limit before you GMPC somebody in combat? Most of my other PbP use that as a rule just to keep things moving.

I have a rough policy I use, similar to that. Because this combat is essentially done, I've let it go a little longer than normal because my next post will probably just be a wrap up as there should be no problem finishing the spider off.


Male Human Slacker 3/ Gamer 4 /Teacher 2

Afraid I'm going to have to drop out of this one guys. Been getting busier lately, I just don't have the time for a 3rd PbP.

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