Halfling

Reginald Fezziweg's page

47 posts. Alias of Bilbo Bang-Bang.


Full Name

Reginald Fezziweg

Race

Halfling

Classes/Levels

4 Gunslinger/2 Bard

Gender

Male

Size

Small

Age

35

Special Abilities

See Stat Block

Alignment

NG

Deity

Shelyn

Location

Andoran

Occupation

Free Wheelin' Archaeologist

Strength 10
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 16
Charisma 14

About Reginald Fezziweg

REGINALD FEZZIWEG CR 5
Male Halfling Bard (Archaeologist) 2 Gunslinger (Pistolero) 4
NG Small Humanoid (Halfling)
Init +7; Senses Perception +11
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DEFENSE
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AC 20, touch 15, flat-footed 16. . (+5 armor, +3 Dex, +1 size, +1 dodge)
hp 62 (4d10+2d8+6)
Fort +7, Ref +12, Will +9
Defensive Abilities Uncanny Dodge
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OFFENSE
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Spd 20 ft.
Melee Shortsword +6 (1d4/19-20/x2) and
. . Unarmed Strike +6 (1d2/20/x2)
Ranged +1 Pistol, Double Barrel +10 (1d6+1/20/x4)
Bard (Archaeologist) Spells Known (CL 2, +6 melee touch, +9 ranged touch):
1 (3/day) Abundant Ammunition, Invigorate (DC 13), Share Language (DC 13)
0 (at will) Prestidigitation (DC 12), Detect Magic, Mending, Message, Spark (DC 12)
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STATISTICS
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Str 10, Dex 16, Con 12, Int 12, Wis 16, Cha 14
Base Atk +5; CMB +4; CMD 17
Feats Bard Weapon Proficiencies, Gunsmithing, Lucky Halfling (1/day), Point Blank Shot, Quick Draw, Rapid Reload: Pistol, Double Barrel
Traits Mwangi Scholar, Reactionary
Skills Acrobatics +9, Appraise +5, Bluff +6, Climb +5, Craft: Alchemy +5, Diplomacy +9, Disable Device +4, Disguise +6, Escape Artist +7, Fly +5, Heal +7, Knowledge: Geography +6, Knowledge: History +6, Knowledge: Local +6, Linguistics +5, Perception +11, Perform: Oratory +6, Sense Motive +7, Sleight of Hand +10, Spellcraft +6, Stealth +12, Survival +7, Swim +5, Use Magic Device +7 Modifiers Swift as Shadows
Languages Abyssal, Common, Halfling, Polyglot, Vegepygmy
SQ Archaeologist's Luck +1 (6 rounds/day) (Ex), Bardic Knowledge +1 (Ex), Clever Explorer +1 (Ex), Deeds, Earplugs, Fearless, Grit (Ex), Gunslinger Initiative (Ex), Gunslinger's Dodge (Ex), Ioun Torch, Pistol-whip (Ex), Quick Clear (Ex), Ring of Feather Falling, Up Close and Deadly +1d6, Utility Shot
Combat Gear +1 Mithral Chain Shirt, +1 Pistol, Double Barrel, Alchemical Cartridge, Paper (35), Shortsword; Other Gear Backpack, Masterwork (12 @ 12.75 lbs), Bell (3), Blanket, Case, map or scroll (empty), Caver's Hammock, Cloak of Resistance, +1, Earplugs, Goggles of Minute Seeing, Gunsmith's Kit, Hand of the Mage, Hat of Disguise, Healer's kit (10 uses), Ioun Torch, Powder, Rations, trail (per day) (7), Ring of Feather Falling, Rope, silk (50 ft.), Sentinel Scorpion, Spell component pouch, String (50'), Thieves' tools, masterwork, Wand of Color Spray, Waterskin, Oil of Silence
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SPECIAL ABILITIES
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Archaeologist's Luck +1 (6 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Deeds Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point. The
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fearless +2 morale bonus vs Fear saves.
Grit (Ex) A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever
Gunslinger Initiative (Ex) At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm i
Gunslinger's Dodge (Ex) At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a
Gunsmithing You know the secrets of repairing and restoring firearms.

Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft c
Ioun Torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Lucky Halfling (1/day) 1/day, roll a saving throw for an ally along with them. They may use either result.
Mwangi Scholar +1 Knowledge (History) regarding the Mwangi Jungle.
Pistol-whip (Ex) At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Quick Clear (Ex) At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform t
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Rapid Reload: Pistol, Double Barrel You can reload fast with one type of Crossbow.
Ring of Feather Falling This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet.

Faint transmutation; CL 1st; Forge Ring, feather fall; Price 2,200 gp.
Swift as Shadows reduce the penalty for Stealth while moving by 5 and reduce the penalty for sniping by 10.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Up Close and Deadly +1d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the
Utility Shot At 3rd level, if the gunslinger has at least 1 grit point, she can perform all of the following utility shots. Each utility shot can be applied to any single attack with a firearm, but the gunslinger must declare the utility shot she is using before