About Finnian Surotovabackground:
Sent by his father to a monastery of Iori as a token of influence, it took Finnian less than a year to be completely dissatisfied with that way of life. Running off to Restov in defiance of his father, Finnian joined one of the famed academies there. Using the few techniques he acquired from the monastery, he quickly rose in standing. For a while he lived off of the wealth his mother sent to him until his father finally cut him off. Since, he has travelled to many places perfecting his techniques of swordsmanship. He is constantly fond of representing himself as the greatest swordsman in all of Golarion. Recently he has arrived in Alkenstar as he was intrigued about a place where magic could not interfere with skill, making his talents even more valuable.
character sheet:
Finnian
Male Human (Taldan) Fighter (Weapon Master) 6/Monk (Master of Many Styles) 1/Aldori Swordlord 5 LG Medium humanoid (human) Init +8; Senses Perception +15 -------------------- Defense -------------------- AC 29, touch 18, flat-footed 22 (+9 armor, +2 shield, +6 Dex, +1 dodge, +1 insight) hp 81 (11d10+1d8+12) Fort +12, Ref +15, Will +9 (+5 resistance vs enchantment); +4 vs. effects that cause you to lose your grip on weapons, +2 bonus vs. effects targetting a Sword, Aldori dueling held by you Defensive Abilities defensive parry -------------------- Offense -------------------- Speed 40 ft. Melee +1 keen adamantine sword, aldori dueling +23/+18/+13 (1d8+12/17-20/×2) and . . gauntlet (from armor) +17/+12/+7 (1d3+2/×2) and . . unarmed strike +17/+12/+7 (1d6+2/×2) Special Attacks reliable strike, stunning fist (3/day, DC 16), weapon training -------------------- Statistics -------------------- Str 14, Dex 23, Con 12, Int 16, Wis 10, Cha 8 Base Atk +11; CMB +15; CMD 32 (38 vs. disarm, 38 vs. grapple, 38 vs. sunder, 38 vs. trip) Feats Aldori Dueling Mastery, Combat Reflexes, Cornugon Smash, Crane Riposte, Crane Style, Crane Wing, Dazzling Display, Dodge, Exotic Weapon Proficiency (sword, aldori dueling), Improved Unarmed Strike, Power Attack, Shatter Defenses, Stunning Fist, Weapon Finesse, Weapon Focus (sword, aldori dueling), Weapon Specialization (sword, aldori dueling) Traits bruising intellect, dominator (belkzen), sword scion Skills Acrobatics +20 (+29 to jump), Intimidate +18 , +25 to demoralize with Dazzling Display & Aldori dueling sword & Dominator, Knowledge (arcana) +15, Knowledge (engineering) +17, Knowledge (nobility) +9, Perception +15, Sense Motive +20 Languages Common, Kelish, Sylvan, Varisian SQ adaptive tactics, display weapon prowess, fuse style, hero points, shatter confidence, stunning fist (stun), unarmed strike, vain, weapon guard Other Gear Celestial armor, +1 Keen Adamantine Sword, Aldori dueling, Belt of incredible dexterity +4, Boots of striding and springing, Cape of free will +2/+3, Gloves of dueling, Headband of vast intelligence +2 (Knowledge [arcan, Ioun stone (dusty rose prism), Ring of feather falling, Ring of the sublime, Seducer's bane, Swarmbane clasp, Wayfinder (1 @ 0 lbs), 5480 GP -------------------- Special Abilities -------------------- Adaptive Tactics (Ex) Use Sense Motive to gain +2 attack or AC vs. creature struck last round. (DC 10+BAB) Aldori Dueling Mastery Gain combat benefits when using Aldori dueling swords Cape of free will +2/+3 Spend 1 power as immediate action to reroll failed Will save. Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent. Crane Riposte When you deflect an attack, you may make an attack of opportunity Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1. Crane Wing May deflect one attack per round while fighting defensively or using total defense Dazzling Display (Sword, Aldori dueling) Intimidate check to demoralize can affect those within 30' who see you. Defensive Parry +1 (Ex) +1 bonus to AC against melee attacks after making a full attack. Display Weapon Prowess +5 (Ex) Bonus to Dazzling Display, perf combat, & dueling parry and resolve. Dominator You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using your Intimidate skill. Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe Gloves of Dueling These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2. Construction
Note: This item costs only 250 gp for members of the Pathfinder Society Construction
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