Cayden Cailean

Finnian Surotova's page

100 posts. Alias of Galahad0430.


Full Name

Finnian Surotova

Race

human

Classes/Levels

fighter (Weapon Master) 6/ Monk (Master of Many styles)1/ Aldori Swordlord 5 HP-81, AC-29, CMD-varies, F+12, R+15, W+9. Init +8, Perc +15

Gender

male

Strength 14
Dexterity 23
Constitution 12
Intelligence 16
Wisdom 10
Charisma 8

About Finnian Surotova

background:
Sent by his father to a monastery of Iori as a token of influence, it took Finnian less than a year to be completely dissatisfied with that way of life. Running off to Restov in defiance of his father, Finnian joined one of the famed academies there. Using the few techniques he acquired from the monastery, he quickly rose in standing. For a while he lived off of the wealth his mother sent to him until his father finally cut him off. Since, he has travelled to many places perfecting his techniques of swordsmanship. He is constantly fond of representing himself as the greatest swordsman in all of Golarion. Recently he has arrived in Alkenstar as he was intrigued about a place where magic could not interfere with skill, making his talents even more valuable.

character sheet:
Finnian
Male Human (Taldan) Fighter (Weapon Master) 6/Monk (Master of Many Styles) 1/Aldori Swordlord 5
LG Medium humanoid (human)
Init +8; Senses Perception +15
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Defense
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AC 29, touch 18, flat-footed 22 (+9 armor, +2 shield, +6 Dex, +1 dodge, +1 insight)
hp 81 (11d10+1d8+12)
Fort +12, Ref +15, Will +9 (+5 resistance vs enchantment); +4 vs. effects that cause you to lose your grip on weapons, +2 bonus vs. effects targetting a Sword, Aldori dueling held by you
Defensive Abilities defensive parry
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Offense
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Speed 40 ft.
Melee +1 keen adamantine sword, aldori dueling +23/+18/+13 (1d8+12/17-20/×2) and
. . gauntlet (from armor) +17/+12/+7 (1d3+2/×2) and
. . unarmed strike +17/+12/+7 (1d6+2/×2)
Special Attacks reliable strike, stunning fist (3/day, DC 16), weapon training
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Statistics
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Str 14, Dex 23, Con 12, Int 16, Wis 10, Cha 8
Base Atk +11; CMB +15; CMD 32 (38 vs. disarm, 38 vs. grapple, 38 vs. sunder, 38 vs. trip)
Feats Aldori Dueling Mastery, Combat Reflexes, Cornugon Smash, Crane Riposte, Crane Style, Crane Wing, Dazzling Display, Dodge, Exotic Weapon Proficiency (sword, aldori dueling), Improved Unarmed Strike, Power Attack, Shatter Defenses, Stunning Fist, Weapon Finesse, Weapon Focus (sword, aldori dueling), Weapon Specialization (sword, aldori dueling)
Traits bruising intellect, dominator (belkzen), sword scion
Skills Acrobatics +20 (+29 to jump), Intimidate +18 , +25 to demoralize with Dazzling Display & Aldori dueling sword & Dominator, Knowledge (arcana) +15, Knowledge (engineering) +17, Knowledge (nobility) +9, Perception +15, Sense Motive +20
Languages Common, Kelish, Sylvan, Varisian
SQ adaptive tactics, display weapon prowess, fuse style, hero points, shatter confidence, stunning fist (stun), unarmed strike, vain, weapon guard
Other Gear Celestial armor, +1 Keen Adamantine Sword, Aldori dueling, Belt of incredible dexterity +4, Boots of striding and springing, Cape of free will +2/+3, Gloves of dueling, Headband of vast intelligence +2 (Knowledge [arcan, Ioun stone (dusty rose prism), Ring of feather falling, Ring of the sublime, Seducer's bane, Swarmbane clasp, Wayfinder (1 @ 0 lbs), 5480 GP
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Special Abilities
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Adaptive Tactics (Ex) Use Sense Motive to gain +2 attack or AC vs. creature struck last round. (DC 10+BAB)
Aldori Dueling Mastery Gain combat benefits when using Aldori dueling swords
Cape of free will +2/+3 Spend 1 power as immediate action to reroll failed Will save.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Crane Riposte When you deflect an attack, you may make an attack of opportunity
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Dazzling Display (Sword, Aldori dueling) Intimidate check to demoralize can affect those within 30' who see you.
Defensive Parry +1 (Ex) +1 bonus to AC against melee attacks after making a full attack.
Display Weapon Prowess +5 (Ex) Bonus to Dazzling Display, perf combat, & dueling parry and resolve.
Dominator You receive a +2 trait bonus on all attempts to demoralize an opponent in combat using your Intimidate skill.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Gloves of Dueling These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.

Construction
Requirements Craft Wondrous Item, greater magic weapon; Cost 7,500 gp
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Reliable Strike: Sword, Aldori dueling (1/day) (Ex) Reroll attack roll, critical confirmation, miss chance or damage roll for your chosen weapon
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Ring of the sublime When worn, the ring of the sublime protects its wearer from fear effects as if constantly under the effects of remove fear.
Seducer's bane +5 to save vs enchantment, if save then caster believes you failed.
Shatter Confidence (Ex) Intimidate to suppress morale bonuses on target after crit, disarm, repos, sunder, or if shaken.
Stunning Fist (3/day) (DC 16) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Swarmbane clasp Weapon/natural att deal full dam to swarms, and immune to the distraction ability of swarms.
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Vain -2 to Cha checks for 24h after failing an opposed Cha check
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
Weapon Guard +2: Sword, Aldori dueling (Ex) +2 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +3: Sword, Aldori dueling (Ex) +3 to hit and damage with your chosen weapon.