CG Medium Humanoid
Init +4; Senses Perception +11 (+2 in jungle, +4/2 vs. favored enemy)
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DEFENSE
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AC 20 (+4 Dex, +1 Dodge, +5 armor), touch 15, flat-footed 13
hp 60 (6d10)
Fort +5, Ref +9, Will +4
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OFFENSE
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Spd 40 ft. (boots of striding and springing)
Melee:
mwk.machete (shortsword) +8/+3 (1d6+1, 19-20/x2)
dagger +7/+2 (1d4+1, 19-20/x2)
Ranged:
hvy. crossbow +2 magical beast bane +12/+7 (1d10+2, 19-20/x2, 120')
(vs. magical beast +16/+11)
dagger +10/+5 (1d4+1, 19-20/x2, 10')
Ranger Spells:
1 (2/day) Gravity Bow, Hunter's Howl (Will DC13)
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STATISTICS
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Str 13, Dex 18, Con 10, Int 10, Wis 15, Cha 12
Base Atk +6/+1; CMB +7; CMD 15
Feats:
lvl.1 - Dodge, Point blank shot
lvl.2 - Precise shot
lvl.3 - Endurance
lvl.5 - Shot on the run
lvl.6 - Crossbow mastery
Traits:
Jungle Fighter, Mwangi Scholar
Skills:
Acrobatics +3 (+5 to jump)
Bluff +1 (+4/2 favored enemy)
Intimidate +7
Knowledge: arcana +6 (+4 favored enemy: magical beasts)
Knowledge: dungeoneering +4
Knowledge: geography +9 (+2 jungle terrain)
Knowledge: history +1
Knowledge: local +3
Knowledge: nature +9 (+2 favored enemy: animals)
Perception +11 (+4/2 favored enemy, +2 jungle terrain)
Profession: big game hunter +8
Profession: noble +2
Sense motive +2 (+4/2 favored enemy)
Stealth +12 (+2 jungle terrain)
Survival +11 (+4/2 favored enemy, +2 jungle terrain, +3 to follow or identify tracks)
Swim +5
Languages: Common (Taldane), Polyglot
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SPECIAL ABILITIES
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Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Favored Enemy (Ex)
At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
animal +2
magical beast +4
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype. If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.
Favored Terrain (Ex)
At 3rd level, a ranger may select a type of terrain from Table: Ranger Favored Terrains. The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
Jungle +2
At 8th level and every five levels thereafter, the ranger may select an additional favored terrain. In addition, at each such interval, the skill bonus and initiative bonus in any one favored terrain (including the one just selected, if so desired), increases by +2.
If a specific terrain falls into more than one category of favored terrain, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.
Hunter's Bond (Ex)
At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.