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153 posts. Alias of Balodek.


About Grutsnick

Bloodrager
Half-Orc Bloodrager 5
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 19, touch 13, flat-footed 17 (+5 armor, +2 Dex, +1 natural, +1 deflection)
hp 49 (5d10+15)
Fort +6, Ref +3, Will +1
Defensive Abilities uncanny dodge, orc ferocity
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Offense
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Speed 40 ft.
Melee +1 lucerne hammer +10 (1d12+7/×2)
Special Attacks bloodrage
Bloodrager Spells Known (CL 2nd; concentration +4):
1st (2/day)—infernal healing, shield, enlarge person (DC 13)
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Statistics
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Str 18, Dex 14, Con 14, Int 8, Wis 10, Cha 14
Base Atk +5; CMB +9; CMD 22
Feats Arcane Strike, Eschew Materials, Ferocious Tenacity, Power Attack
Skills Acrobatics +10 (+14 jump), Intimidate +4, Perception +8, Survival +8; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ arcane bloodrage, blood casting, bloodlines (arcane), disruptive bloodrage, fast movement
Other Gear +1 Mithral Chain shirt, +1 Lucerne hammer, Amulet of natural armor +1, Handy haversack (empty), Ring of protection +1, 85 GP
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Special Abilities
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Arcane Bloodrage (Ex) Apply protective spells when enetering bloodrage.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Bloodrage (14 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ferocious Tenacity When raging, if would be killed by an attack, can spend 1 or more rds of rage to negate damage.
Improved Uncanny Dodge (Lv >=9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.