DM JD's "Snows of Summer" Campaign - Winter is here! (Inactive)

Game Master Jack Daniels


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Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

Exiel takes position 5ft North of the door. He keeps a wary eye out for enemies coming from the West as well. Readied action to fire at any enemy that comes into view.


Marek hears movement and subtle noises, including a sneeze, behind the door to the South, perhaps 3-4 men maybe 20 feet behind the door. Exiel, are you wearing studded leather armor? If so, how is your armor +6? If not, explain 19 AC and what armor are you wearing? Amend profile as well.

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

Dex +1
Breastplate from Taldan soldier +6
Heavy Shield +2 (Not in use when holding crossbow, so 17 for now, but will be 19 again when using sword and shield.


Thanks. Well, that armor gives -4 ACP for a total of -3 ACP with Exiel's Dex. So the bandits are aware of you as well.


Anybody opening door? Since you have readied actions and they have readied actions, we will follow with Initiative and take it from there.

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

Can the door be opened while staying in cover? You know, keep next to wall and push the door open, just arm exposed...


Sure.

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

Marek motions that he going to open the door. He waits for everybody to into position, and then pushes the door open, keeping himself in the cover of the wall.

Marek waits until Vesna and Martok have moved, and then opens the door


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

Vesna steps into the building saying, "નસીબ બનાવવામાં કારણભૂત હોઇ શકે છે!" A cool wave washes over the group and they momentarily feel like they can do anything. The feeling fades slightly, but the memory of their power lingers and bolsters their confidence.

Celestial:

May fortune favor us!

Realizing she's speaking Celestial again, Vesna merely sighs and shrugs her shoulders. Then she nods at Marek, bring her crossbow up.

Move to near the chest in the NE corner. Cast Bless on the party.+1 morale bonus to attacks and saves vs. Fear


Vesna's spell goes off, as Marek opens the door.

Initiative:
Bandits: 1d20 + 1 ⇒ (11) + 1 = 12
Aurora: 1d20 + 6 ⇒ (13) + 6 = 19
Exiel: 1d20 + 4 ⇒ (9) + 4 = 13
Marek: 1d20 + 5 ⇒ (16) + 5 = 21
Martok: 1d20 ⇒ 20
Vesna: 1d20 + 2 ⇒ (19) + 2 = 21
Wow, what rolls! Bandits go last. I will have map up later tonight, if any of you step into sight of the doorway.


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Aurora, being right next to the door, takes a brief second to glance around the door frame to see where the people in the room are situated.

Free action to glance, sorry JD, gonna need a map please!


Map of room

Two of the bandits are using the center table for cover; one of them is using an overturned bed; and the last is using a trunk for cover. All of them have bows in their hands. Party is up!

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

Assuming the tables and chairs are not fixed to the floor, can Exiel move into square C3, treating that square as difficult terrain? If not, can he get into square C2 by bull-rushing the chair into the face of the rogue in B2?


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Aurora dislikes the standoff, and who knows, maybe there were more bandits sneaking around behind them to get them in a trap. She had to end this decisively now. Summoning all the courage she has, she dashes in to the room, trusting to the surprise of her movement and the cover provided by the doorway, table and chairs to keep her from harm.
Presuming she doesn't get taken out mid-run...
Turning to face the surprised bandits, she smiles sweetly, summoning her arcane might and blasting the men with a scintillating array of pretty looking ice crystals.
move action to C4, believe she is in partial or total cover all the way, then standard action to cast color spray save DC is 15. Template covers B1,B2,B3,A2,A3 and the window! Presuming the bandit doesn't have the feat that allows him to threaten with a ranged weapon, otherwise she's in trouble!
concentration check if she gets hurt: 1d20 + 5 ⇒ (13) + 5 = 18
So presuming she is still up, spell goes off as long as she takes 7 damage or less (DC for check is 10 + 1 (first level spell) + damage taken). So in other words she either gets to cast or else is prevented by several yards of wood sprouting from painful places :s


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |

Martok moves in with his sling in hand and throws a bullet at one of the bandits seeking cover.

sling to hit: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d4 + 2 ⇒ (3) + 2 = 5

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

From his cover, Marek shoots at the closest bandit, and then falls back out of the doorway.

Longbow, PBS: 1d20 + 5 ⇒ (1) + 5 = 6
Damage, PBS+ mighty: 1d8 + 2 ⇒ (3) + 2 = 5


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

Don't forget Bless

Vesna slips into the room behind Exiel and fires her crossbow, but she is badly off aim. It lodges into the wall behind the men.

Attack (Bless): 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Damage: 1d8 ⇒ 7


Aurora sprints across room and casts Color Spray and two bandits fall unconscious!

Bandit in B3: 1d20 ⇒ 9
Bandit in B2: 1d20 ⇒ 16
Bandit in A3: 1d20 ⇒ 2
Bandit in B1: 1d20 ⇒ 15


.Exiel. wrote:
Assuming the tables and chairs are not fixed to the floor, can Exiel move into square C3, treating that square as difficult terrain? If not, can he get into square C2 by bull-rushing the chair into the face of the rogue in B2?

Yes, you can reach C3 with a move action.


Jack Daniels 519 wrote:

Aurora sprints across room and casts Color Spray and two bandits fall unconscious!

Bandit in B3: 1d20
Bandit in B2: 1d20
Bandit in A3: 1d20
Bandit in B1: 1d20

EDIT: These bandits are sickened so -2 on saves, so they all fall unconscious at the sight of the pretty ice crystals!


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |

Martok nods at the girl's ice magic and looks at Marek and Exiel, "Well, do you want to tie them up or should we kill them." The former shepper continues, "I have no time for wolves that threaten the flock."

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

Surprised by the sight of Aurora just dashing into the room, Exiel rushes in right after her, sword raised and ready to strike...only to see that Aurora had already wrapped things up.

With a shrug, Exiel smacks with the flat of his blade the bandit that Martok had hit with his sling:

Attack roll: 1d20 + 4 ⇒ (15) + 4 = 19(-4 for non-lethal damage)
NON-LETHAL damage: 1d8 + 3 ⇒ (3) + 3 = 6

(Proceed to NLD CDG the remaining bandits.)

non-lethal coup de grace 1: 2d8 + 6 ⇒ (8, 8) + 6 = 22
non-lethal coup de grace 2: 2d8 + 6 ⇒ (5, 4) + 6 = 15
non-lethal coup de grace 3: 2d8 + 6 ⇒ (8, 5) + 6 = 19

*Face-palm* And probably ends up unintentionally killing the lot of them... This is why he has a wisdom penalty...


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Glad to be contributing, and very relieved that her desperate plan worked and she was still in one piece, Aurora allows herself a small smile.

Well done all, we'd best press our advantage and immediately move to search the other rooms here, Exiel would you be so good as to lead the way please?


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

Vesna watches Exiel land some hard blows on the unconscious forms and merely shrugs. She nods at Aurora. "Let's see where this noblewoman is."


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |

Martok shrugs his shoulder as the paladin proceeds to kill the helpless bandits, "Good job. No need to let the wolves get away."

With his spear in hand, the dwarf gets right behind Exiel as they continue to explore the building.

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

Exiel will go room-by-room, opening doors in an anti-clockwise direction. Shield and sword in hand.


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Aurora follows at Exiel's shoulder, crossbow at the ready.

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

Before searching each room, Marek stops at the door, listening for any sounds inside.


The party moves to the North door and kicks it open. A bed and a chest sit across one another in this small room. A door exits to the west and a window looks out on the north side of the lodge. The chest is locked.
Since, I believe no one has DD, I'll assume you will leave the chests for later.

You head through the west door, where you see a sturdy bed heaped with blankets sits near the only window, and a large maple chest occupies the SW corner. A door to the south most likely leads to the main room and a door leads west.

You head west and find a small room with a single rumpled bed and a door to the south.

You head back into the main room, where a bearskin rug dominates the floor of this trophy area and the heads of several deer have been mounted on the walls. Doors lead to the north and south.

You head north and find the kitchen, a pot of soup simmering on the fire.

You head south and find a corner bedroom.

Glass double doors to the SW lead to a porch and back outside, where you see a rope bridge in the distance and a building to the south.

Head outside or upstairs? Marching order please, either way.

Updated Map

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

"Hmm...at the risk of being cliched, it seems almost too quiet. I wonder what awaits us upstairs? Marek, your ears are sharper than mine, and your footfalls far softer. Could I trouble you to take a look and see what awaits us beyond those stairs?" Sneakily of course.

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

"Uh-huh" the ranger nods, and starts to climb the stairs. Going slowly, Marek sneaks his way upstairs.

Stealth: 1d20 + 6 ⇒ (19) + 6 = 25


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

I advocate finishing looking through the house first, otherwise we're asking for a crossbow bolt in the ribs venturing outside Aurora muses.

She toys nervously with her bow as they wait for Marek to return, keeping an eye as best she can on all the doors in the hallway.


Stealthy as a cat, Marek moves up to the 2nd floor, where he sees a closed door at the end of the hallway.

Map

Now what?


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |

Anxious to see and hear what's going on, the dwarf grips his spear a little tighter. he whispers over to the ranger, "Anything?"

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

Marek proceeds to the door, listens for sounds and noices, and checks the door for traps.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Then the ranger returns to report his findings to the others.


Marek finds no traps on door and hears two male voices and odd chanting from one of them (perhaps magical?) but it sounds like gibberish to him...since he has no ranks in Spellcraft. He relays this information to the rest of the party.


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

"If it is a spellcaster, it's best to rush them before they can prepare anymore. They probably won't be able to handle all of us anyway." She nods to the group and blesses the group again. The chill leaves everyone shivering but wide awake and invigorated.

When we're ready, she casts Bless.


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Aurora nods at Vesna's wisdom, she certainly wouldn't appreciate being rushed if she was casting a spell.

She'll stand by Exiel and wait for him to open a door, crossbow at the ready.


Exiel leads the party upstairs and kicks open the door!

Inside, an L-shaped table with many chairs takes up most of the floor space in this loft. A second smaller table sits near the entrance, and several windows look over the snowy grounds of the lodge. In the southwest corner, a large map hangs on the wall, opposite another door in the northeast wall.

Two skeletons, an aura of cold, stand guard to attack you as soon as you enter! On the other side of the room stands a human male in his early 30s, a short sword in hand, with a smile on his face. "You will pay for killing my bandits! Kill them, my servants, in honor of Norgorber!"

Rohkar

Combat Map

Initiative:
Rohkar: 1d20 + 2 ⇒ (6) + 2 = 8
Skeletons: 1d20 + 6 ⇒ (3) + 6 = 9
Aurora: 1d20 + 6 ⇒ (9) + 6 = 15
Exiel: 1d20 + 4 ⇒ (16) + 4 = 20
Marek: 1d20 + 5 ⇒ (20) + 5 = 25
Martok: 1d20 ⇒ 4
Vesna: 1d20 + 2 ⇒ (17) + 2 = 19

Everyone except Martok is up!


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

With her spells useless against the undead, and the confines of the room so small, Aurora hesitates to enter. She instead waits for the melee to start so she's not in the way. Trying to be helpful, she reaches out and touches Exiel's blade, coating it in a thin layer of sparkling frost

Exiel, your weapon has the frost property for one round (+1d6 cold damage)

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

Waiting to see what Marek does first.

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

Remembering the inefficiency of arrows against walking bone, Marek targets the man at the back.

Longbow attack, PBS, Bless: 1d20 + 6 ⇒ (10) + 6 = 16
Damage, PBS, Mighty: 1d8 + 2 ⇒ (6) + 2 = 8

After firing, Marek falls back to cover of the wall.

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

Right, so my SWORD is enhanced with ICE, and the two skeletons in front of my have an aura of COLD. So the best target is the human. But to get to the human, I pretty much have to move between the 2 skeletons, taking an AoO from each... Ah, choices.

What the hell. YOLO!

Taking a deep breath, Exiel bolts into the room, fending off the skeletons' claws as best he can with his shield as he lunges directly for Rohkar!

acrobatics to jump on table: 1d20 + 1 - 3 ⇒ (17) + 1 - 3 = 15

attack: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 (added a +1 for being on higher ground)
damage: 1d6 + 1d8 + 3 ⇒ (3) + (7) + 3 = 13


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

With the tight spaces in the hallway and the melee about to ensue in the room, Vesna hangs back and allows Martok to slip by her. "I think they're going to need your lord Fire in there."

Not much I can do right now. Note to self: pick up Guidance next level.


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |

not sure where to move yet as other need to move but have Martok position himself to cast burning hands on two or more adversaries

The dwarf nodded and could feel the heat building in his gut. The fire threatened to consume him as the heat traveled up his torso. Luckily, the energy found an outlet in his stretched hands as a fan of white-hot flames spread from his fingers.


I like the creativity Exiel!

EDIT: EXIEL Explain why 1d6 + 1d8 damage? You do not have sneak attack.

Martek's arrow strikes true, wounding the cleric deeply! Then the paladin rushes past the flat-footed skeletons, jumps on the bar, and strikes a blow at the cleric, plunging his sword into his chest. Rokhar collapses to the floor!

Round 1: Enemies!
The skeletons follow their master's last order and attack the nearest enemy, Exiel!

The one on the left full moves 5' and attacks the paladin with his claws, shredding Exiel's thighs and ripping flesh, leaving the paladin woozy!
Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10

The other skeleton moves around the bar and attacks Exiel as well with one claw but misses!
Attack: 1d20 + 2 ⇒ (10) + 2 = 12

Exiel is disabled. Martok is up.

Updated Map


Exiel, I made several edits to above post. Please explain 13 damage.

EDIT: Ah, the frost damage on the sword from Aurora's spell. Figured it out on my own. Got it! No need to explain. The cleric is down and you are disabled. Martok is up.


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |
Jack Daniels 519 wrote:

Exiel, I made several edits to above post. Please explain 13 damage.

EDIT: Ah, the frost damage on the sword from Aurora's spell. Figured it out on my own. Got it! No need to explain. The cleric is down and you are disabled. Martok is up.

I noticed you are waiting for Martok but I posted my action already. If I can't get to two targets then one target will have to do. next time, don;t wait on my account and just interpret what I wanted to do. I don;t want to hold the game up.

The dwarf nodded and could feel the heat building in his gut. The fire threatened to consume him as the heat traveled up his torso. Luckily, the energy found an outlet in his stretched hands as a fan of white-hot flames spread from his fingers.

damage: 1d6 ⇒ 4


Burning Hands does 1d4 ⇒ 4 damage. Same. In the future, please put save DCs for your spells in your post when you cast them.

Skeleton save: 1d20 + 2 ⇒ (7) + 2 = 9...fails!

Marek, Exiel, Vesna, and Aurora are up.

Combat Map

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