Gath Morian

Martok, Dwarf Flame Shaman's page

374 posts. Alias of Fabian Benavente.


Race

| CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5

Classes/Levels

| Speed 20ft |

Gender

Male Dwarf Shaman (Flame) 4

About Martok, Dwarf Flame Shaman

Martok, Flame Shaman
Male dwarf Shaman 4
NG Medium Type
Init +7; darkvision; Perception +9
--------------------
DEFENSE
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor)
HP 49
Fort +5, Ref +3, Will +7
+2 poison, spells, spell-like
--------------------
OFFENSE
--------------------
Speed 20 ft.
Melee
+1 Boar Spear +4, 1d8+1, x2, 20’, P, brace (+2 to shield AC)
Hunting knife +3, 1d4, 19-20, x2, 10’, P/S

Ranged
Hunting knife +4, 1d4, 19-20, x2, 10’, P
MW Sling +5, 1d4, x2, 50’, B

Space 5 ft., Reach 5 ft.
--------------------
SPECIAL ABILITIES
Flame Shaman
Orisons, spirit, spirit animal, spirit magic
Touch of flame: std action, melee touch cause 1d6+1/2lvls, 4/day
Hex: healing (as CLW once per day per person)
Hex: flight (feather at will, levitate 1/day at 3rd level, fly level min/day at 5th level)
Hex: slumber (sleep for lvl (4) rounds unless will save DC 15)
Wandering spirit (life): channel positive energy, 2d6, 1+CHA mod = 2/day
--------------------
MYTHIC TIER 1 - Hierophant
5 mythic power points
Mythic surge (add 1d6 to any d20 roll by spending mythic point)
Automatic stabilize if under 0 hit points
Inspired spell (cast any spell on list at +2 caster level by spending mythic point)
Sustained by faith (no need of food, water, or sleep; regain daily use abilities by meditating for 1 hour)
Bonus feat (extra hex - flight)
--------------------
SPELLS
Level 0, 4 prepared (P), ALL known, DC=13
Light (P)
Detect Magic (P)
Detect Poison (P)
Guidance (P)

Level 1, 4 prepared (P), ALL known, DC=14
Cure light wounds (P)
Protection from evil (P)
Burning hands (P)(P)
Burning hands (spirit magic)
Detect undead (spirit)

Level 2, 3 prepared (P), ALL known, DC=15
Cure medium wounds (P)
Spiritual weapon (P)
Fire Breath (P)
Fire Breath (15' cone, 4d6, 2d6, and 1d6) (spirit magic)
Lesser restoration (spirit)
--------------------
STATISTICS
--------------------
Str 11, Dex 12, Con 14, Int 10, Wis 17, Cha 12
Base Atk +3; CMB +3; CMD14

Traits:
Reactionary – +2 trait bonus on initiative
Grounded (dwarf) – +2 on acrobatics on balance and +1 save vs reflex

Feats:
Toughness
Improved initiative

Skills (4/lvl + 2/background):
Acrobatics +0 (-3 ACP, +2 trait, 1 dex)
Craft (leather) +7 (+2 rank, +2 racial, class), background
Diplomacy +7 (3 rank, 1 cha, class)
Handle animal +7 (3 rank, 1 cha, class)
Heal +7 (1 rank, 3 wis, class)
Knowledge nature +6 (3 rank, class)
Perception +9 (4 rank, 3 wis, 2 alertness)
Profession (herder) +10 (4 rank, 3 wis, class), background
Sense motive +5 (3 wis, 2 alertness)
Spellcraft +4 (1 rank, class)
Survival +9 (3 rank, 3 wis, class)

Racial Modifiers:
+2 on Perception on ’stone’ things, +1 attack against orcs, goblinoid
+2 poison, spells, spell-like
+4 AC dodge against giants, darkvision 60’
Craftsman: +2 ’leather’
Mountaineer: immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb or Acrobatics checks to cross narrow or slippery surfaces.
Rock stepper: ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step

Languages: Common, Dwarven
--------------------
GEAR/POSSESSIONS
--------------------
Location: On Persons
MW spear (300 gp) (6 lbs)
knife (2 gp) (1 lbs)
hide armor (15 gp) (25 lbs)
MW sling + 10 bullets (301 gp) (5 lbs)
shaman’s kit (like oracle’s kit)(9 gp), (25 lbs)
2x alchemist fire (50 gp)
2x CLW potion (100 gp)
cold weather gear (?)
+1 spear of manhunting (cast hold person will save Dc on a critical hit once per day).
produce flame scroll
420 gp
--------------------------------------------------

stats:

HP 49/49
AC 15, touch 11, flat-footed 14
Conditions: n/a
Melee (+1 spear): +4 = +1(magic) +3(base)
Melee Damage (+1 spear): 1d8+1, x2
5/5 mythic pool, 4/4 touch of flame, 2/2 channel energy
Spell used: n/a

===================================================

Familiar:

Kitah (rat), curious, survivor
Tiny animal
Init +2; Senses low-light vision, scent, Perception +5
Defense
AC 16, touch 14, flat-footed 14 (+2 size, +2 Dex, +2 nat)
hd 4
hp 25
Fort +3, Ref +5, Will +5
Offense
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +5 (1d3–4)
Statistics
Str 2, Dex 15, Con 11, Int 7, Wis 13, Cha 2
Base Atk +3; CMB: +3, CMD: 9 (13 vs trip)
Feats: Weapon finesse, improved evasion,
Skills: Acrobatics +6, Climb +10, Perception +5, Stealth +18, Swim +10;
Special emphatic link, share spells, immune to fire, vulnerable to cold, deliver touch spells

Background:
Now, after a few months, I see things more clearly. I never asked for this; I was chosen by Lord Fire.
I was late at getting back home and it was my fault. I ventured way too far with the goat herd; the winter had been brutal in the mountains and food was scarce. I should have known something was wrong when the dogs didn’t rush over to wake the children.
As soon as I neared the caves, I was attacked. The last thing I remember seeing were bloody tusks slavering near my face.
Then everything happened quickly, too quickly. Something inside me stirred and took possession of my being.
I felt it burn inside of me. Just when I thought I could no longer stand the heat and flames inside, I screamed and fire poured out of me. Flames wiped my enemies clean, literally burning them to ashes. It was as if all my anger burned to a white-hot flame of destruction. I then passed out again for the second time that night.
When I woke up in the morning, there was nothing left of my family, my adopted human family. The children were all gone along with the orcs. There was only ash and smoke; flames danced off the burning rocks. There was not a living thing in sight yet... she called to me, urged me to get up. My body had been marked by the flames in a way that artists could never do.
Kitah revealed herself to me, a survivor just like me; her white, furry body, tainted with soot, glowed with an inner light, as if she was on fire. The rat led me out of the hellish place and I follow her still. She speaks to me, tells me that it all had to happen. Confused, I follow her still.

Martok had lived on the southern mountains of Taldor for the past 80 years. Without any dwarven family to call his own, he adopted human families and served as a great uncle of sorts. Always the peaceful goat herder. Always coming home. Since the terrifying night where he was possessed by Lord Fire (what Martok calls the ‘spirit’), the dwarf has gained a healthy respect for spirits and now sees omens everywhere.
He’s been told that Lord Fire has singled him out for a purpose. He is afraid that this purpose is wanton destruction. He’s haunted by nightmares where his body turns to living flame and he burns everyone and everything around him.
Kitah, his rat familiar, has been paramount in keeping the middle-aged dwarf sane and, even though she does not speak, she hints at another world, a much richer spirit world where Lord Fire is not the only denizen. Martok continues on his quest to learn and follows Kitah, hoping to one day understand. For now, he is deathly afraid that Lord Fire will make him commit atrocious crimes as payment for sparing his life. Even his curative magic is tainted with fire. He closes wounds with flames, often leaving his ’patients’ with painful scars.

Personality:
Martok has always been an even tempered dwarf. Now in his middle age, the dwarf speaks like an elder, slowly and with significant pauses in his speech. Some say that he speaks in riddles but this is only due to the fact that Martok truly is a man caught between two worlds, the urgent material world where situations must be dealt with quickly and the spiritual world where things have a more lasting nature.
At heart, Martok is a good-natured dwarf who sees portents and spirits everywhere. He’s still afraid that Lord Fire will possess him so the dwarf tries very hard to remain calm and slow to anger.
Not that he cares to admit it, but Martok is definitely uneasy around graveyards and prefers that the dead be fed to Lord Fire lest they rise again.
An outdoorsman for most of his life, he feels awkward with too many of life’s comforts. His belly full, a good pipe smoke, and a campfire to gaze into is all Martok needs to feel at home.

Description:
Ht: 4' 2"
Wt: 180 lbs
Age: 120
Hair: Black
Eyes: Brown
Skin: Tan
Dark hair, heavy eyebrows and ample facial hair frame Marok’s face; unlike most dwarves, he keeps his beard fairly trim, for a dwarf. A couple of deep scars mar an otherwise handsome face. A drab brown tunic covers his hide shirt; heavy outdoor, leather boots complement his simple attire. He walks around with the aid of a spear.
However, what is most disturbing is the radiant light behind his eyes and the faint smell of smoke about him. When he uses the special abilities of Lord Fire, a hungry spectral flame dances about his body.