DM JD's "Snows of Summer" Campaign - Winter is here! (Inactive)

Game Master Jack Daniels


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Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Aurora moves in behind Exiel, bringing her hands up to fire a burst of freezing energy at the skeleton to the south.

It might be immune to cold but not to the slowing nature of the spell! Move to square NE of Exiel, ray of frost to southern skelly
ray ranged touch attack: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
cold damage: 1d3 ⇒ 2
DC 14 fort save from the skelly else it is slowed for 1 round

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

Not one to back down before an enemy whilst he could still swing a weapon, Exiel takes a 5ft step to stand between Martok and the skeleton to the West. Perceiving that he didn't have many swings left in himself, he drops his shield and smashes at the skeleton with a two-handed grip, hoping to smash through the bones with sheer brute force.

Attack roll: 1d20 + 5 ⇒ (14) + 5 = 19
1d8 + 4 ⇒ (7) + 4 = 11

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

Terror strikes Marek when he sees the skeleton brutalizing Exiel. Refusing to step up from his cover, he releases an arrow at the closest skeleton.

Longbow attack + pbs: 1d20 + 5 ⇒ (10) + 5 = 15
Damage+ PBS + Mighty: 1d8 + 2 ⇒ (6) + 2 = 8


Martok's fire and Martek's bow shatter the northernmost skeleton to bits!

Waiting for Vesna's action, if any.


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

Seeing the lone skeleton is getting beat on and can't last much longer, Vesna hangs back hoping the others can destroy the creature.

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

Wait did Exiel miss his swing? Also, Vesna, Exiel would have collapsed after his last swing (-1 hp), so could probably use some healing if you have some... =(


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

Was kinda hoping you'd kill the skeleton and then I could heal at max. Also not sure there's room for me to get in there just yet. But yeah, healing will be coming.

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

Oh right! I forgot about that house rule. Good call. I supose I should roll a stabilisation roll, though.

1d20 ⇒ 15


Sorry for the delay. Your attack was not a miss, Exiel; it was just I was waiting to see if Vesna healed you as something happens that interrupts your attack.

As Exiel raises his sword to strike at the skeleton, an aura of frost overcomes him, chilling his skin and dulling his senses, as he collapses on the bar, his sword clanging on the floor!

Damage: 1d6 ⇒ 3
Sorry, frost aura damages anyone who starts their round adjacent to creature. You drop to -3 but stabilize.

@Aurora: Undead are immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless), so the Slow effect does not affect it.

The skeleton shrugs off the ray and marches around the bar to claw at Aurora but misses poorly!

Attack: 1d20 + 2 ⇒ (3) + 2 = 5

Updated Combat Map

Rest of party is up.


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

Well, damn if I'd know about that, then I would have done some preventative healing. Better late than never, I suppose.

Seeing Exiel crumple at the cold, Vesna gasps and rushes into the room. She pulls Exiel up into a sitting position and calls the cool healing wind again. "જુઓ, તેઓ તેમને આસપાસ ઠંડા ચાલતી અમુક પ્રકારની મળ્યો છે!"

The cold dissipates from Exiel and some of his minor wounds close, but the man is still bleeding.

Celestial:

"Watch out, they've got some sort of cold swirling around them!"

Move NW of Exiel
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

"Damned creatures..." Marek mutters, his heart beating fast. His line of fire obscured by Aurora, the hunter moves to the other side for a better shot. Encourages by the fallen enemies, he aims carefully at the frozen skull of the remaining skeleton, and shoots.

Longbow, PBS: 1d20 + 5 ⇒ (15) + 5 = 20
Damage, PBS: 1d8 + 2 ⇒ (3) + 2 = 5


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

All good JD, Aurora didn't know that about the fort saves and undead (and shhh, I didn't either!) so all good :)
So Aurora should also be taking damage from the skelly as she starts her turn next to it? 1d6-2 thankfully (Aurora thanks her northern blood!) but will leave it to you to roll!

Trying to think fast despite the flashing claws of the skeleton almost striking her, Aurora considers that both her cold magic and her crossbow are useless against the creature. She makes a desperate decision to stoop and pick up a wooden stool from the floor before swinging it with all her meagre strength at the skeleton.

improvised club: 1d20 - 1 - 4 ⇒ (4) - 1 - 4 = -1
bludgeoning: 1d6 - 1 ⇒ (6) - 1 = 5

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

"Zzzz...rainbow sprinkles...zzz...mint slices...zzz...oww my face..."


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |

sorry, I've been/am out of town

The dwarf wills his hand to burn bright, bright enough to concentrate his anger there.

He virtually steps over the fallen foes and reaches out to touch the remaining undead. BURN!

to hit touch AC: 1d20 ⇒ 10
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger
Martok, Dwarf Flame Shaman wrote:

sorry, I've been/am out of town

The dwarf wills his hand to burn bright, bright enough to concentrate his anger there.

He virtually steps over the fallen foes and reaches out to touch the remaining undead. BURN!

[dice=to hit touch AC]1d20
[dice=damage]1d6+1

Forgot a +2 for your strength bonus, mate. =)


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

Exiel, doesn't the healing put you at 1 hp?

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

Do we still have the bless on? I think Vesna cast it before the combat started. BTW, Marek moved to where Rohkar has fallen


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

Yeah, Bless is still up. So Martok should have +3 to his touch attack

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

"Zzz...ice-cream waffles...Huh wha? Oww that hurt!"

Totally worth it to get rid of the leader though. He didn't get to do anything. XD

Exiel stands and picks up his sword.


The skeleton collapses in a burst of flame at Martok's touch! Combat over!

On the dead leader, you find: greenblood oil (1), oil of taggit (2); mwk studded leather, dagger, light crossbow with 10 bolts, mwk short sword,
magical cloak, mwk thieves’ tools, ring of keys, spellbook (contains alarm, chill touch, expeditious retreat, feather fall, identify, locate object, and ray of enfeeblement), wooden unholy symbol of Norgorber, 15 gp


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Thank the gods, I was worried for a moment there! Exiel are you ok?

Aurora gazes over the cloak, examining the fabric in detail to see if she can discern what it might be

spellcraft(identify): 1d20 + 4 ⇒ (11) + 4 = 15


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

Vesna comes over to Exiel. "It's dead now. Hold still this time." She casts her spell again and the cool wind whips around Exiel's head. he feels much more refreshed and the wounds disappear.

"Quite brave and probably worth the effort to slay the priest so quickly. But have a care more with your own body next time too."

CLW=9hp

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

"Thank you, Vesna. I do try to look after myself by not taking unnecessary risks, but sometimes risks and sacrifices need to be taken to prevent greater harm. I can't say I won't put myself at such risk again, but I will endeavour to only do so when there is a need to. Thank you for your concern, and the healing," Exiel replies with a smile and brief bow.

A little busy today, but will add the above loot to the group treasure in about 12 hours from now.

"We should probably take a good look around this level. If there's anyone or anything important, we're likely to find it here."

Perception: 1d20 - 1 ⇒ (5) - 1 = 4

And Exiel demonstrates that whilst he knows how to swing a sword, he's not the most alert guy in the group.


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |

The dwarf looks at the frozen skeletons and smiles. His hand now cool, he starts searching the man in charge and the rest of the place.

perception: 1d20 + 5 ⇒ (11) + 5 = 16

"let's search this place quickly but we still haven't found the noble lady in danger..."


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

"Well, we can start off in here." Vesna moves to the door in the room, looking like it's a closet. She flings it open.

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

"Good to see you're still among the living. Well done, but be more careful in future" Marek says, seeing Exiel coming back to health.

Then the hunter kicks the dead leader in the ground. "Is he sure dead? Was he the leader of these bandits?" Marek spends a moment going through Rohkar's belongings, and picks up a set of keys. "Wasn't there some locked chests downstairs?"

If there's no one else who wants the mwk Studded leather, Marek could take that.


You open the door and see dozens of small boxes, bottles, and papers fill this musty storeroom. A small iron cage sits on the top shelf, emanating a flickering light like that of a candle. Inside the cage, you see an imprisoned sprite languishing, his glow seemingly dimming as the seconds pass. "Wait, you're not Rokhar! More of his flunkies? Let me out, let me out!", it cries out. The cage is locked.


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

Vesna cocks her head to some side a bit when she answers the sprite. "No, no we're not. Who are you?" She tries to lift the cage out of the storeroom to bring the sprite out for everyone to see.

"It's ok, Rokhar is dead. See?"


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Steady now, just because it is imprisoned by these bandits does not mean it should be freed, most of the resistance we met up until this lodge was fey Aurora cautions.

Who are you sprite? And speak honestly, lest we leave you here when we abandon this building

Aurora will cast Detect magic on the items in here, and sweep around to see what was on the priest as well

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

"I think the fey we captured mentioned the leader of the fey would be in the cabin. Izoze was the name, perhaps.", Marek whispers to the others.

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

Exiel nods at Marek's words.

"An ice mephit, I believe he said. This one does not look like a mephit."


It is definitely a sprite, not a mephit.

Aurora's Detect Magic spell detects arcane auras in the storeroom but she cannot pinpoint where. I assume Marek then takes 20 on a Perception check... and he finds the following hidden in the storeroom:

Three scrolls of lesser animate dead (2 HD)
2 more doses of greenblood oil
Small lockbox containing 25 pp, 150 gp, 180 sp, and a blue quartz “ice diamond” (worth 100 gp)
Three oils of magic weapon
10 flasks of alchemist’s fire

Meanwhile..

The sprite spits at the dead body when he sees Rokhar's corpse. "Good riddance! I am Vrixx and you should release me. I pose no danger to you."

When he sees you find the "ice diamond", Vrixx screams out, "That is mine! Give it back to me or you will suff..er, I mean, I am the rightful owner and my property should be given back to me. You're not thieves, are you?"

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

"Mephit or no mephit, it looks like a fey. And only good fey is a dead fey." Marek almost spits out the words, and draws out his bow.

"Why they kept you here in that cage, creature?" he asks aiming an arrow at the imprisoned fey.


The venom in the fey's eyes is clear, as he hears Marek's words. "You will not address me, fey-hater! I hope to find you one day bound and tortured by my kind, sticking sharp needles in all your orifices!"


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

Vesna steps up to block Marek. "Now, now. Calm down, both of you." She glares at the Ranger.

"Vrixx, no one will hurt you if you don't harm us or do anything that gets us hurt. I might even be willing to give you the gem back. We're here about a noblewoman. Do you now where she is? And tell us how you came to be in this cage?"

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26


The sprite seems to calm at Vesna's honeyed tone. "Yeah, the noblewoman, I heard of her. Rohkar, who trapped me here, said he kept her below, whatever that means. He wanted to dissect me, find out what makes me tick. Glad he is dead." Vrizz spits again. "Now, you going to let me out?!" His tone is getting anxious and loud.

Lantern Lodge

[|]Aasimar | Paladin(Divine Hunter)1 | HP:10/10 | AC: 19/ FF 18/ T 11 | Fort: +2 Ref: +1 Will: +1 | Perception: -1 | Dark Vision | Init: +4 [|]
Effects:
Whetstone - Dagger

"Hmm...down below...perhaps a basement or cellar or underground dungeon of some sort then?"

"I have no stomach for slaying a helpless creature in cold blood," Exiel says as he draws his cold-iron longsword and displays it to the fey creature. "However, this one is far more likely to go to warn Izoze of our coming than the previous one. I say we leave her here for now, and set her free after we have dealt with Izoze, not before. In the meantime, we can find some food in this place to leave for her."


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |

Martok nods, "No offense wee one but we have no reason to trust you so hang tight. We'll be back..."

With that the dwarf saunters over to see where this 'down' is.


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

Vesna looks at the caged fey. "Why not take him with us? If he's telling the truth, he should be able to to tell us other things about this place. And our noblewoman might vouch for him. If he's telling the truth." She eyes the little fey.

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

"Better not trust that thing", Marek says, arrow still pointed towards the fey. "Let's go find the noblewoman, and decide the fey's fate afterwards"


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

Vesna shrugs and pats the top of the cage. "Sorry, love. I tried. If what you tell us is true, then maybe I can convince them to be nicer. By the way, do you know what's happening with the Winter here? Why are all the Winter fey here? And what happened the the Sentinels?"

****

After the fey responds, Vesna goes to the storeroom to collect 3 flasks of Alchemist Fire and one of the oils of Magic Weapon, though she's overly careful about handling the fiery . She eyes the ice diamond and smiles, but leaves it to remind the fey about a possible reward.

Once they leave the room and shut the door, she turns to the others. "I don't trust it either, but right now it's the only source of information. I think we should sweep the rest of this floor before going to the basement. He could have been lying or there might be others here."

Everyone grab some of the loot. Alchemist fire is fun!


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

I agree, the thing should stay here lest it cry out at an inopportune moment, we should move quickly to find the lady in case there are stragglers lurking around the building

Aurora grabs two flasks of alchemist's fire alongside Vesna.

Never used the stuff before, but if the last few hours have taught me anything, it's that you can never have enough options!

Sovereign Court

Male Human (Ranger 1) | HP 12/12 | AC 16 (FF 13, T 13) | Fort +3, Ref +5, Will +1 | Init +5 | Perception +5

After a lengthy staring contest with the fey, Marek puts away his bow and heads to grab some of the loot. The hunter picks up two vials of alchemist's fire and one oil of Magic Weapon.

"Right, we came here for a reason.. Let's find the lady in distress"


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining
Quote:

On the dead leader, you find: greenblood oil (1), oil of taggit (2); mwk studded leather, dagger, light crossbow with 10 bolts, mwk short sword,

magical cloak, mwk thieves’ tools, ring of keys, spellbook (contains alarm, chill touch, expeditious retreat, feather fall, identify, locate object, and ray of enfeeblement), wooden unholy symbol of Norgorber, 15 gp

Let's not forget this stuff too. Marek wanted the MW Studded Leather. The Ring of keys is prob important. MW Shortsword? Thieves' Tools?

Vesna casts Detect Magic on the cloak. She also takes the keys from Rhokar. She frowns at the holy symbol of Norgorber, and shrugs at the spellbook, but knows it's valuable. She slips it int her backpack.

Spellcraft (Cloak): 1d20 + 5 ⇒ (1) + 5 = 6


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Aurora asks Vesna if she can also take a look at the cloak.

Two mages are better than one! she winks.

spellcraft: 1d20 + 4 ⇒ (19) + 4 = 23


Cloak of Yeti:
This heavy cloak is crafted from shaggy white yeti fur. When the cloak’s hood is pulled up over the wearer’s head, it takes on a semblance of its arctic namesake’s fearsome visage. Northern warriors value its ability to ward against the chill of winter, as well as the protection it provides in combat. The cloak of the yeti provides a constant endure elements effect in cold weather (it has no effect in hot weather). In battle, the cloak wraps around the wearer, granting a +1 natural armor bonus. In addition, with the hood drawn over the wearer’s head, the cloak grants a +2 competence bonus on Intimidate skill checks.

The sprite curses his luck when you decide not to free him. "The winter?! It's going to get colder and colder until it becomes eternal and all you weak races die and we fey rule!" Vrixx then unloads a litany of curses at the party, which you promptly ignore.

You go back downstairs and following Exiel's hunch of a cellar, you search more carefully, until Marek notes a locked cellar door concealed under the bear rug. Pushing the rug aside, you unlock it with Rokhar's keys and proceed downward. A half-dozen boxes and barrels take up the majority of this underground cellar. A rough blanket lies spread on the floor in the southeast corner next to a bowl of half-eaten food. Sitting on the blanket is a beautiful female with a stained face and several blood-soaked bandages, garbed in what was once a quite expensive dress but is now torn. She's blocking the party's light from her eyes, which have been accustomed to the darkness. "My mind has not changed! I will pay nothing, you scum! I don't care what you threaten me with."


Male Dwarf Shaman (Flame) 4 | CMB: 3, CMD: 14 | F: +5, R: +3, W: +7 | Init: +7 | Perc: +9, SM +5 | Speed 20ft |

Martok has a good mind to burn the ungrateful fey but just growls at it before leaving.

DOWNSTAIRS
"Wow, my Lady, slow down. We aren't here for money. We're here to take you out of this place."

He looks around, "Are you well? Can you travel? We aren't out of danger just yet."

not much time at work... where's the loot spreadsheet?


Female Human Oracle (Winter) 1 [HP: 12/12 | AC 15/12/13 | F+2 R+2 (+2 in Winter) W+1 | Init +2 (+2 in Winter) | Per +0 Sm +4]
Spell Tracker:
Oracle 1: 4/4 remaining

"Well, I'm glad it's hasn't changed!" Vesna laughs. "Otherwise we might think you don't want to be rescued. Relax, Rokhar is gone. Do you know what they wanted?"

Martok, Exiel has the list on his sheet. Check the discussion thread and let us know what you want.

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