DM Irthos Master of the Fallen Fortress PbP

Game Master OmniChaos


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Male Dwarf Cleric (Merciful Healer) 2

Just for S&G since I'm bringing up the rear: Perception check to see if anyone is following us as we enter to the place 1d20 + 4 ⇒ (9) + 4 = 13



As the party moves towards the north wing they notice the sunlight does not reach into it.

Edit- No one is following the party.

All rooms besides those exposed have no light sources and are dark.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Next time they will feel the wrath of acid and fire - and the sharp swords of our warriors.
.
Well, I guess north it is, Devlin, keep your eyes open. Good knights - lead on.


Male Dwarf Cleric (Merciful Healer) 2

"I have darkvision but if anyone else would like I could cast Light on your weapon or helm"


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

I believe that Devlin and I have low light vision and Indeo can see in the dark. I am not sure about whether S'skaar can see in the dark, but I know that Colyne will not be able to see, so I think that casting light would be a good idea. I say that you cast it on your morningstar. It may attract some attention to you, but you can self-heal and are much better armored than Devlin or I.


Male Dwarf Cleric (Merciful Healer) 2

"Maybe it would be better if I cast it on Colyne. He will need to see better being on point and I can always watch our tail better with my darkvision."

Assuming Colyne agrees I will cast Light upon whichever Axe he proffers to me.


Male Human (Chelaxian) Fighter /2

Colyne offers one of his axes to the cleric to cast his spell on. "Gee! I always wanted to be a beacon in the dark..heheh Colyne turns back to the business at hand and continues into the inky darkness.


Male Halfling Gunslinger 1

It's Deslin my lady, not Devlin... I guess you don't speak halfling but devlin means bald-footed and is quite offensive. I've been called worse things and don't mind but I hardly can help a childish laughter each time you say that word he looks at Nngara as he blushes It's sometimes used as a... dirty word if you get my meaning he looks ahead, the blush rising up to the point of his ears and says But lets get back to the adventuring. As they say:
An idle word
will quiet a sword
and get you stabbed
into your back


Male Lizardfolk Magus (Staff Magus)

S'skaar quietly journeys along with the group, keeping an eye out for anything unusual. He spoke quietly to respond to Nngara's comment about vision. No, I cannot see in the dark, so light would definitely be appreciated. I should not wish to mistake a friend for an enemy in the dark...



The northern wing of the tower seems to have escaped the worst effects of the collapse, but rubble still litters the floor and everything is covered in a thick layer of stone dust. Thick cobwebs cloak the ceiling and hang down the walls like gossamer tapestries. A single archway stands open in the southwest wall.

The party moves thru the archway in a line as soon as Colyne and Scar cross the threshold into the room webs fly at them. Both are entangled by the webs.

Web Attack:

1d20 + 5 ⇒ (13) + 5 = 18
1d20 + 5 ⇒ (8) + 5 = 13

Order:

Scaleback Spider 11d20 + 3 ⇒ (9) + 3 = 12
Scaleback Spider 21d20 + 3 ⇒ (16) + 3 = 19
Colyne 1d20 + 2 ⇒ (18) + 2 = 20
Scar 1d20 + 0 ⇒ (3) + 0 = 3
Nngara 1d20 + 3 ⇒ (15) + 3 = 18
Deslin 1d20 + 5 ⇒ (11) + 5 = 16
Indeo 1d20 + 1 ⇒ (19) + 1 = 20
Colyne
Indeo
Scaleback Spider 2
Nngara
Deslin
Scaleback Spider 1
Scar

Done, the whole room is DT with the spiders climbing their webs above. The web DC is 12 for Colyne and Scar. You can use a escape artist or strength check.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Barring some disaster like getting hit a bunch again:

Nngara sees the deadly spiders and recalling the pain caused by the hounds but a few minutes earlier, decides to take the initiative and uses her Telekinetic Fist.

Fist of power, cause this spiders last hour

Telekinetic Fist - 30' Ranged Touch Attack: 1d20 ⇒ 13
Damage: 1d4 ⇒ 3


Male Dwarf Cleric (Merciful Healer) 2

Indeo hefts his morningstar and plonks the nearest spidew on the noggin

1d20 + 1 ⇒ (6) + 1 = 71d8 ⇒ 6

"Have at thee, vermin!"


Indeo the spiders are on their webs above your head. Melee can't reach them even with a reach weapon. So a dwarf with a morningstar is not going to cut it. Repost your action. ;)

Edit- Guys try to post in order. At least in the same block, for example Colyne and Indeo can post in any order but no one else can post until Scaleback Spider 2 does.


Male Human (Chelaxian) Fighter /2

Covered in the cold, sticky web, colyne attempts to break his way out.
Strength check: 1d20 + 3 ⇒ (7) + 3 = 10

Try as he might, the webs resist Colyne's attempts to break free.


Male Dwarf Cleric (Merciful Healer) 2

Ok, then. I will eye the creepy crawlies askance and move over to colyne and attempt to aide him in his escape of the sticky web:

If this is ok I'll aide another in his strength check to escape, I think an additional +2 should be enough if I succeed

1d20 ⇒ 12

If this is not ok I'll cast guidance on Scar to give him an additional +1 to escape.



Those in a web take a -4 to burst it. So even with Indeo, Colyne wont make it. Scar can gain the +1 if you want Indeo.

The Scaleback Spider moves thru its webs to bite the struggling fighter. Even covered in webs Colyne's armor saves him from the vermin.

Bite:

1d20 + 2 ⇒ (4) + 2 = 6
1d6 ⇒ 2

Scaleback Spider 2 misses, now with in reach of melee attacks.


Male Halfling Gunslinger 1

Deslin moves next to Scaar and aids him in his effort to free himself of the webs
Aid another1d20 ⇒ 7
But the webs are too strong for the small halfling.


Nngara which spider did you target?


Male Dwarf Cleric (Merciful Healer) 2
DM Irthos wrote:


Those in a web take a -4 to burst it. So even with Indeo, Colyne wont make it. Scar can gain the +1 if you want Indeo.

That's what I'll do then.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Retcon -
.
I will instead use my crossbow (I am +3 because of dexterity) and had it ready - see post 96.

With a flourish, I carefully aim my crossbow at the hideous eight legged monstrosity. I pull the release and the bolt flies true piercing the vile creature through one of it's bulbous eyes.

I will shoot at spider 1.

Crossbow Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 ⇒ 8

Crit Chance: 1d20 + 3 ⇒ (13) + 3 = 16
Crit Damage: 1d8 ⇒ 5

Ha - take that ya eight legged spell component.



The Scaleback Spider throws a web at the elf dispite its pain. The web strikes true covering Nngara in sticky strands of white thread.

Web Attack:

1d20 + 5 ⇒ (11) + 5 = 16

Scaleback Spider 1 hits with web, Nngara is entangled.


Male Dwarf Cleric (Merciful Healer) 2

On my turn I smack the nearest spider, if none are within reach I ready action to do this when one is close enough
Morningstar 1d20 + 1 ⇒ (20) + 1 = 211d8 ⇒ 6

Ooh crit confirm 1d20 + 1 ⇒ (18) + 1 = 191d8 ⇒ 2


Male Human (Chelaxian) Fighter /2

I guess we are waiting for scar to act before we start the second round?? If not just tell me and I will do my turn.


Male Dwarf Cleric (Merciful Healer) 2

It's been nearly 24 hours since he last posted. How long are we to wait?


Male Human (Chelaxian) Fighter /2

Dont know...guess that is up to the DM


It has not been 24 hours yet, once it is his turn will be passed over if he does not post.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

DM Irthos - you are free to ignore this, but to expedite things and not have an idle player.

Skaar attempts to break the webs.

Sssssstupid websss.

Strength Check: 1d20 + 2 ⇒ (19) + 2 = 21 --> not sure if he has a bonus from being assisted



As long as he does not complain I will take it.

Scar breaks apart the web binding him with little effort.

Scar is no longer entangled, Colyne your up.


Male Human (Chelaxian) Fighter /2

Thanks for moving things along Nngara!

Colyne strains again against the webs.
Strength Check: 1d20 + 3 ⇒ (19) + 3 = 22
This time they part, like a thin sheet of linen.



The spider lunges in again trying to find flesh in which to feed upon. It's fangs bite deep but bounce off bone avoiding vitals.

Bite:

1d20 + 2 ⇒ (20) + 2 = 22
1d6 ⇒ 2
Crit Confirm 1d20 + 2 ⇒ (13) + 2 = 15
1d6 ⇒ 2

Scaleback Spider 2 deals 2 dmg to Colyne and poisons him. Poison Fort save DC 14, 1d2 Str dmg on a fail or cured on a save.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Escape Artist: 1d20 + 3 ⇒ (13) + 3 = 16
Seeing the spider coming at her, I quickly extract myself from the web.
Yuk, I hate spiders.

I would like to take a 5-foot step so that Spider 1 is flanked - assuming that someone else is hitting it. I cannot really say where I move with more detail without a battlemap.


Nngara the whole room is DT so you cant take a 5 step. The spider is in front of Colyne. You cant flank the spider with a single move action.


Male Human (Chelaxian) Fighter /2

"Ouch!!"
Fort Save: 1d20 + 4 ⇒ (20) + 4 = 24


Male Halfling Gunslinger 1

Deslin drops his bow and his voice rises clear above the battle sounds in a song that lifts his allies' spirits, as he readies his longsword.

Bardic performance: Inspire Courage. Allies have a +1 to attack, damage and will save rolls


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Since Skaar has not posted in 2 days, I will continue for him.

Skaar attacks the closest spider with his scimitar. (not sure which is closest to him.

Goodbye ssssspiderssss.

Scimitar: 1d20 + 4 ⇒ (6) + 4 = 10 --> extra +1 for bardic performance
Damage: 1d20 + 3 ⇒ (4) + 3 = 7--> extra +1 for bardic performance

Unfortunately, his scimitar is deflected off by some webs.


Male Human (Chelaxian) Fighter /2

Finally free of the webs, Colyne raises his axes to attack the spider that dared to bite him.
Axe One: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Axe Two: 1d20 + 2 ⇒ (20) + 2 = 22
Crit Confirm: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 3d6 + 1 + 1 ⇒ (1, 4, 4) + 1 + 1 = 11

extra +1 for bardic performance


Male Dwarf Cleric (Merciful Healer) 2

Seems no one is injured yet, yes?

In that case Indeo strikes again with the star:

1d20 + 1 + 1 ⇒ (5) + 1 + 1 = 71d8 + 1 ⇒ (5) + 1 = 6



Scaleback Spider 1 will be getting a extra turn this round sense his last one was missed and a new order is being posted.

New Order:

Colyne
Indeo
Scaleback Spider 1
Nngara
Deslin
Scar

The spider in the web shoots more webs while remaining out of reach. While its brother below falls to Colyne's blades. The web lands on Colyne and he is trapped once more in their sticky strands.

Web:

Web 1d20 + 5 ⇒ (3) + 5 = 8
Web 1d20 + 5 ⇒ (18) + 5 = 23

Colyne is entangled. Scaleback Spider 2 is dead. Nngara, Deslin, or Scar is up.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

I assume that there will be no AoO since the spider is in his web.

I reload my crossbow and fire at Spider 1.

Crossbow: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d8 ⇒ 5

As is said - I hate spiders.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Skaar will help Colyne break the web.

Strength check 1d20 + 2 ⇒ (3) + 2 = 5


Male Halfling Gunslinger 1

Deslin keeps singing while he slowly makes his way towards Colyne. And keeps a watchful eye on the spider.
Keep bardic performance active - 2nd round (so Nngara has a +1 to the damage she just made) move 2 squares towards Colyne and ready an action; if the spider comes within my reach I attack it with my longsword.



Nngara's bolt strikes the weakened spider and it falls from its web dead before hitting the ground where it splatters the surrounding area in gore, the party get some of it. After a little effort Colyne is freed from the web and the room is silent and empty once more.

Check OOC thread if you have not already. Scaleback Spider 1 is dead. End of Combat.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

I retrieve my bolts from the spider's body. And then look around the room. Is there anything worth searching.

If necessary I will use my Acid Splash cantrip to dissolve webs. It is a cantrip, so I assume I can cast it all day long.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Hmmm - guess all I find is cobwebs - REALLY BIG COBWEBS


Male Dwarf Cleric (Merciful Healer) 2

"Here lass, let me give you a hand searching"

Aid another perception1d20 + 4 ⇒ (5) + 4 = 9

Guess I don't help much.

"Blech! I think I got a web in my mouth"

Indeo is too busy spitting out spider's silk to be of much help


Male Human (Chelaxian) Fighter /2

"Well I might as well take a look around while we are here too", Colyne says as he cleans himself of any lingering cobwebs.
Perception: 1d20 ⇒ 13



Colyne comes upon a small cocoon hanging in the webs, holding the remains of an unfortunate dog that fell into the spider’s clutches. The desiccated carcass is still wearing its leather collar, which is studded with lapis lazuli stones and has a silver tag reading “Kita.”

The collar is worth 100 gp.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Well, if there is nothing else here, we should continue to search the other towers.

I do not know whether there are any other rooms. Is there a map or battle map we can see?


Male Human (Chelaxian) Fighter /2

After retrieving the gruesome collar, Colyne again gets his axes ready for action and moves further into this wing of the ruined fortress


Male Halfling Gunslinger 1

Right behind you says Deslin as he picks his bow from the floor.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

I follow behind the lead fighters with my crossbow loaded and ready.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7 --> Wow, look, more cobwebs.

Ok, I know we all want to run through this place and grab the amulet and get our 1000 gold, but we should take things a little slower or the only looting we will be involved in will be when the next adventurers strip our dead corpses of their goods.
.
Before entering any more new rooms, lets try to carefully survey the room and establish a combat form which gives us the greatest strengths - Skaar and Colyne's swords, my crossbow and spells, Deslin's bow and songs, and Indeo's healing. If I and Deslin keep getting hit, it is going to be a long scramble out for the rest of you.

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