About Indeo HospiceMale Dwarf Cleric (Merciful Healer) 2
skills:
-3 Acrobatics (Dex +1, -4 Armor Check), +6 Appraise (Int +2, Ranks 1 Class Skill +3), +1 Bluff (Cha +1) -4 Climb (Str +0, -4 Armor Check) +6 Diplomacy (Cha +1, Ranks 2, +3 Class Skill) +1 Disguise (Cha +1) -4 Escape Artist (Dex +0, -4 Armor Check) +1 Fly (Dex +1) +8 Heal (Wis +4, Ranks 1, +3 Class Skill) +1 Intimidate (Cha +1) +* Knowledge, Arcana (Int +2, Class Skill) +6 Knowledge, History (Int +2, Ranks 1, Class Skill +3) +* Knowledge, Nobility (Int +2, Class Skill) +* Knowledge, Planes (Int +2, Class Skill) +6 Knowledge, Religion (Int +2, Ranks 1, Class Skill +3) +2 Linguistics (Int +2, Class Skill) +5 Perception (Wis +4 Ranks 1) -4 Ride (Dex +0, -4 Armor Check) +8 Sense Motive (Wis +4, Ranks 1, Class Skill +3) +2 Spellcraft (Int +2, Class Skill) -3 Stealth (Dex +1, -4 Armor Check) +4 Survival (Wis +4) -4 Swim (Str +0, -4 Armor Check) -------------------- SPECIAL ABILITIES -------------------- Channel Positive Energy 1D6 (6/day)(DC 11)(Su) Darkvision (60ft) Greed (+2 Appraise checks, nonmagical) Hardy (+2 Racial bonus to poison spells and spell like effects) Hatred(+1 racial bonus against Orcs and Goblinoids) Slow and Steady (base speed never modified by encumbrance) Spontaneous Casting Stability (+4 against bull rush or trip attempts) Stonecunning (+2 perception vs unusual stonework) Merciful Healer: Channeling: As the cleric ability, save that a merciful healer must channel positive energy, and when she does, she cannot choose to target undead. This ability is otherwise identical to the cleric ability of the same name. Combat Medic (Ex)A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells. Cleric Domain: Healing:
Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat. ------------------ Spells ------------------ 0-Lvl: Detect Magic, Light, Guidance, Virtue 1-Lvl: Cure Light Wounds, Command, Protection from Evil X2 Background:
Indeo Hospice is a dwarf of rather advanced age, not decrepit by any means but wizened and calm. It is difficult to determine the age of an old dwarf in the best of circumstances but Indeo has a spark in his eye and a bounce to his step that is counter to his supposed 300ish years. There are some who believe him much older than that but to those he just smiles warmly and says "Child, would I be out gallivanting around if I were that old?"
This is all due, supposedly, to his worship of Irori, the God of enlightenment and self perfection who is said to have achieved absolute physical and mental perfection and thus attained divinity of his own volition. It doesn't hurt either that through his many years as a merciful healer he seems to have become infused with restorative healing energies. Indeo grew up in a monastery deep in the Five Kings mountains surrounded by monks and a few clerics quietly meditating or seeking physical perfection in the many activities and sparring sessions with his monk friends. Early on he showed a proficiency for the healing arts; often taking in wounded strays and nursing them back to health. Indeo seems to have almost an empathic bond with all living creatures around him (for flavor only) and is drawn to the wounded or dying, guided no doubt by his deity Irori. After many years at the monastery, seeing many others come and go, Indeo finally felt it was time for him to set out and begin his true pursuit of physical and mental perfection, possibly even joining his God in the afterlife. Indeo is warm and charming but unless he is currently being engaged by someones attention he can be seen staring off into space in deep contemplation about the meaning of life or taking the opportunity to curl up in the lotus position (or as near as possible in bulky armor) and seek one-ness with his deity in deep meditation. Indeo never takes things too seriously and is almost as impervious to insult as a golem. A pacifist at heart he will not raise a hand against an innocent but will use his training to defend to the death those under his care. Merciful Healer:
The merciful healer is a master of battlefield revivification, sustaining and restoring allies to keep them in the fight. Willing Healer A merciful healer must choose the Healing domain. He does not gain a second domain. If the cleric worships a deity, that deity must be one that grants the Healing domain. A merciful healer must channel positive energy. Channel Energy (Su) As the cleric ability, save that a merciful healer must channel positive energy, and when he does, he cannot choose to target undead. This ability is otherwise identical to the cleric ability of the same name. Combat Medic (Ex) A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells. Merciful Healing (Su) At 3rd level, a merciful healer can channel positive energy to relieve one or more harmful conditions. The merciful healer chooses one of the following harmful conditions at 3rd level: fatigued, shaken, or sickened. When the merciful healer channels energy he can remove the chosen condition from one living creature that he heals within his channel energy burst. At 6th level, he can choose another condition. It can be one of those he didn’t choose at 3rd level, or one of the following conditions: dazed, diseased, or staggered. He can remove the selected condition or the one he chose at 3rd level from up to two creatures within his channel energy burst. He gains another condition at 9th level, and can choose an above condition or one of the following conditions: cursed, exhausted, frightened, nauseated, or poisoned. He can remove that condition, or a condition he previously chose, from one or two creatures within the burst. Finally, at 12th level, he can choose a lower-level condition or one of the following conditions: blinded, deafened, paralyzed, or stunned. He can remove that condition or one he previously chose from one, two, or three creatures within his lchannel energy burst. Feats and effects that affect a paladin’s mercy also affect this ability. True Healer (Su) At 8th level, when a merciful healer channels holy energy, he can choose to apply the benefits of merciful healing or to reroll any 1s when determining how much damage he heals with the holy energy. He must choose which benefit to take before he rolls to see how much damage he heals. ------------------ Gear ------------------ Starting Funds 4d6x10+100 = 250gp (gold left 126gp) 50gp: Scale mail (+5AC, +3 max dex bonus, -4 Armor Check) 8 gp: Morning star (1d8x2) 50gp: Potion of Sanctuary (1) Standard Adventurer's Kit:
This kit consists of basic items that the average adventurer needs. Contains: Backpack, Bedroll, Belt Pouch, Flint & Steel, Hooded Lantern with three pints of Oil, Trail Rations for seven days, Sack, and Waterskin Cost: 16 gold Weight: 24 lb. ----------------------
-5 silver spent on drinks, food and lodging on night 1
PHAT LEWT:
"Kita"s Dog Collar - 100gp A masterwork silver dagger a masterwork light steel shield emblazoned with a leaping dolphin a banner depicting a bird made of living flame. small jade statue |