| DM Iron-Dice |
Glop moves up and stands slightly behind and to the right of Thud still prepared for any type of attack.
Glop sees the constantly worn trail of the horse. The height of the hull makes it difficult to see the deck, however smoke can be seen wifting from rusty stack way up on the highest deck. Dog barks seem to be from the rear deck of the ship.
| Glop_Stinktoe |
Thud conveniently remembers his manners and steps aside for Glop. "Glop go ahead. Ladies first. Then men live longer."
Thud think he so funny! Glop gives Thud evil eyed squinty look. Thud just proves Glop is the real hero of group. Glop kill horze, Glop save Thuds life, Glop finds treasure....
Glop motions for Thok to come forward closer to everyone else. Then slowly and cautiously moves onto the lowest step of the ramp. Still prepared for any attack.
Under Glops breath Glop sings:
We came to get booms, booms, booms, booms - We hit the ramps, 'Cause that's our, plans, plans, plans, plans. Cause it goes on and on and on, The ramps goes on and on and on -
I throw my hands up in the air sometimes, Saying AYO, Gotta get booms
We want to celebrate and find big booms - Saying AYO, Gobs, let's go.
perception check: 1d20 + 5 ⇒ (18) + 5 = 23
dice are nice to me today :-)
| DM Iron-Dice |
Glop sings away in her bardic manner stepping on the first stair. It's sturdy and well worn from use. She perceives that the third stair up is less worn than the others, and has a fresh vine stretched across it about one inch above the stairs height. The vine connects to another vine that runs vertical and attaches to the large mud ball.
Whatsa youz gone doz?
| Glop_Stinktoe |
THud snickers as he crouches behind some vines and puts his fingers in his ears. Grimlek go BOOOOooM!
Glop turns toward the approaching Toothlizard and waves her arms franticly in front of her for Grimlek to stop as she walks toward the bottom of the plank.
Grimlek must stoppppzzzz! Or mud ball boom cause major bada boom, big bada boom!| DM Iron-Dice |
Toothlizard jumps up an over Glop, landing on the topmost step of the ramp with a great "KaRoom" sound.
The ramp strains and creaks under the pressure but does not break. The violent shaking of the rotting timbers is enough to shake loose the now buzzing mud ball. It pops up up up, and falls...falls...falls...
It will smash on the stairs breaking open letting loose it contents! Unless . . .
Quick! Reflex save for Glop and Thud to see if one of you can catch it in time!
DC 15!!!!!!!!!!!!
| Glop_Stinktoe |
Toothlizard jumps up an over Glop, landing on the topmost step of the ramp with a great "KaRoom" sound.
The ramp strains and creaks under the pressure but does not break. The violent shaking of the rotting timbers is enough to shake loose the now buzzing mud ball. It pops up up up, and falls...falls...falls...It will smash on the stairs breaking open letting loose it contents! Unless . . .
Quick! Reflex save for Glop and Thud to see if one of you can catch it in time!
DC 15!!!!!!!!!!!!
Reflex Check: 1d20 + 5 ⇒ (18) + 5 = 23
Glop dives for the flying mud ball hoping that it does not explode in her hands creating more of a problem.
| DM Iron-Dice |
Glop catches the mud ball. From a small hole in top, two wasp heads peer out, questioning the change. They seem fairly content to go about their business since the nest has not been broken, kicked or shaken up too badly.
Thuds hand is stretched out towards the nest. A huge toothy grin in his face.
| Glop_Stinktoe |
Glop catches the mud ball. From a small hole in top, two wasp heads peer out, questioning the change. They seem fairly content to go about their business since the nest has not been broken, kicked or shaken up too badly.
Thuds hand is stretched out towards the nest. A huge toothy grin in his face.
Glop hands mud ball to Thud (buzzing mud ball with wasps inside). Then quickly moves up the ramp towards Grimlek.
| DM Iron-Dice |
The main deck of the shipwreck is cluttered with objects both natural and artificial. Thick swaths of leafy vines grow over the deck, and shiny green patches of algae and moss grow where the vines do not.
At the south end of the deck a mangy hound with one blue eye and one brown eye stands barking at you. A rusted metal chain attached to it's neck.
The north side has a scruffy mongrel with a crooked tail, also chained at the neck and stands under a ladder to the upper deck.
Both chains are slack, so the dog's have more reach than their current location.
The central cabin's roof has a wide edge, creating a canopied walkway along the ship's sides.
INIT will start with the Goblins as the dogs are chained.
"Bad dogz! bad dogz!
Whatcha gona do?
Whatcha gone do when dey come for you?
Bad dogz!"
-Goblin folk song
| Grimlek Longtrunk |
Grimlek Percival Wulfric Bryan Longtrunk steps forward towards the ferocious dog and says to it in doggy language Barkity bark bark, aroooooooo! Bark Bark! Looking around confidently he strides forward towards the obviously cowed whether it is or not lol dog.
Wild Empathy 1d20 + 1 ⇒ (10) + 1 = 11
| DM Iron-Dice |
GLOP;
You do not see any doors or other opening on the sides of the cabin.
THUD:
You run down the deck (to J16) and lob the buzzy bomb. The mangy hound is so intently focused on guarding his territory from the fearsome Goblin that is Thud, he reacts too slowly to the thrown threat. The mud ball cracks open when colliding with the dogezes head releasing a dozen angry 2 inch wasps. They swarm around the animal stinging and piercing. THe hound bayes out in pain.
Mangy hound is temporally distracted and wounded.
| DM Iron-Dice |
oops. Looks like I skipped posting yesterday. Barkeep, next rounds on me.
The northern scruffy mongrel pauses barking and cocks his head, listening to what Grimlek is trying to say.
It skips it action this round due to confusion.
The southern mangey hound look worse for wear as the wasps fly away leaving several stinger points impaled in the dogs thick hide. The beast growls, snarls and drools but does not advance. Whatever fear it has of leaving it's post seem greater that the joy of fresh Goblin kibble snacks.
Gobs Gobs doing stuff.
Time to fight, could get rough.
Gobs go now, what to do.
Must be brave, not turned into stew.
| Thud THUD |
Thud falls on his butt laughing so hard at the large red welts covering the dumb dog after the swarm departs. Amused that the dog isn't trying to bite him, Thud grabs his 'sling stones' and hurls the bag of rocks at the DOG from close range. "FETCH!"
Sack of sling stones 1d20 + 4 ⇒ (20) + 4 = 24
damage 1d6 + 3 ⇒ (3) + 3 = 6
ooh, THREAT!
Sack of sling stones 1d20 + 4 ⇒ (16) + 4 = 20
damage 1d6 + 3 ⇒ (5) + 3 = 8
POW! Right in the Kisser!
| DM Iron-Dice |
Proving himself the Alpha-Goblin, Thud decimates the dog into a pile of pulp and goo.
The barbarians rage is out, and it means business!!
From the back of the deck a door can be heard slamming shut. Then a crackly old witch voice speaking in Goblin to the dogs.
Bark Bark my dogzes cry out
EEEEK! Slain slain! My Scabtongue is slain.
It can not be, it is insane! Eeeeeeee!
| DM Iron-Dice |
The mongrel gives out a loud YHIIIIIIIIIIIIIIP as it takes damage from the slung stone.
The dog seem to snap out of it's commune with Grimlek after a dispute over the correct use of the word "b@+@@" in regards to it's mother.
The screeching rusty voice from the aft-deck can be heard
Tickletooth hit by stone!
Who tro stonz? Vorka wana knoz.
Mab'e dey hav tasty toez.
Mehehhh hehhhh heeeeh
Thok's turn. Then the real fun begins Bwahhhhhh Haaaaa Haaaaaaaaa!
| DM Iron-Dice |
A long fingered goblin hand attached to a leathery and hairy arm extend from the northern wall. The hand unclasps the chain on the dogsesz collar.
A ginning face now look around the corner as well. Her mouth is a fearsome feature—as it's way too wide, even by goblin standards. The teef are filed sharp and result in a snaggletooth grin of mismatched teef that leaves little doubt as to her preference for tough, stringy meat.
GOBLIN MEAT!
She croones out in her rusty voice;
looksee looksee, Goblins I see. Delivered fresh, just for me.
Hehhhhhhh hehhhhhhh heeeeeee.
I'ze can cooks 'em, stew 'em or serve 'em wit beats.
No madder how dey eat, dey make tasty treats!
Eh heehhhhhhh hehhhhhhh hehhhhhhhhhh!
Oooooooooooooooooooooooo
My favorite flavor
L I C K T O o o o o o A D S
Mmmmmmmmmmmmmmmm
Thick viscus drool runs through the crags on her chin as she tastes every syllable of "licktoads"
She darts up the leaning ladder to the roof above. as she does the dog charges towards Grimlek.
Dog bite at Grimlek 1d20 + 2 ⇒ (12) + 2 = 14
It misses!
Vorka & Dogs turn is over.
Gobs Turn!
| Thok Burnskin |
Ack! Sorry about not posting!
Hearing the wicked Vorka's laugh, something inside of Thok starts to crack. The other goblins can almost hear the sounds of the mental plates of Thok's sanity start to crack.
Thok's fingers burst into bright orange flame as beams of fire shoot forth at the hated dogs!
Elemental Ray of Fire! Attack roll vs. Touch AC: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 ⇒ 6
| Grimlek Longtrunk |
NO! BAD DOGGIE! BAD DOGGIE!
Grimlek looks annoyed that the dog would try and bite him after he said such nice things about the dogs family lineage. Toothlizard! Show doggie manners!
Toothlizard bite1d20 + 2 ⇒ (19) + 2 = 211d8 + 6 ⇒ (6) + 6 = 12
BOOYA! TAKE THAT YA MANGY MONGREL!
| Glop_Stinktoe |
Glop starts singing:
Who let the dogs out - woof, woof, woof, woof
Who let the dogs out - woof, woof, woof, woof
A doggy is nuttin' if he don't have a bone
Get back doggie,
Get back you flea infested monger
Who let the dogs out - woof, woof, woof, woof
Glop uses sling against dog
1d20 + 4 ⇒ (12) + 4 = 16
Damage if any 1d3 + 1 ⇒ (1) + 1 = 2
| DM Iron-Dice |
Today is a bad day to be a dog.
The poop deck of the wrecked ship explodes with Goblin activity. And Goblin flatulence and B.O. as all inhibitions are set aside.
The mange mutt is reduced to an unrecognizable slush of marrow and meat in the blink of an eye. The mighty toothlizard grabs it by the throat mashing it to paste and throwing it into the air, simultaneously and at the same time the fiery ray of Thok incinerates fur and chars flesh to ash as a sling stone from deadeye Glop cracks it spine separating the mulched pup that plops into two globs on the deck and railing.
Thrice dead mutt paste. It's what's for dinner.
Thud runs across the slippery deck and up the aft ladder. There, standing ready to defend her home, is the horrid (even for Goblins) visage of the cannibal Vorka!
Dramatic battle music begins out of nowhere. Golarion is just weird that way
Vorka wears rags and bits of stained cloth—trophies harvested almost at random from her hapless victims, over her equally patchwork leather armor. Including Goblin bones! The most prominent aspect of her outfit is the floppy, pointy leather hat. It looks to have once belonged to a human and she's made crude alterations to in order to make it fit her large, misshapen head.
There's an empty potion flash discarded near her warted feet. Her leathery hide appears to though and cragy, like tree bark. You suspect she's used magics on herself.
Her right palm burns with magical fire, bright and hot but un-affecting Vorka.
Her left hand holds a DESNAN CANDLE.
She touches palm to wick and Pewwwwwwwwwwwww a flaming spark shoots out towards Thud.
Vorka giggles as saying Those ears might taste fine stuffed with eyes. Hehhhhhhhh hehhhh hehhh
She then moves around the mast to stand next to the cabin door.
Vorka Attack 1d20 - 4 ⇒ (11) - 4 = 7
Move 25 of 30
The cabin door burst open. It's splintering rotted latch flying over the railing to the swamp below.
Standing there is a giant hulking dogses, rheumy-eyed, lumbering and bigger than any one of you goblin heroez.
Go Gobs, Go!
*MAP*
| Thud THUD |
"big...DOG!" Wotking himself into a frenzy, THud grabs his BIG CLUB for the BIG DOG and steps away from the ladder ready to smack the dog when it charges.
rage, step, and smack- Ole!
AC: 15; hp: 17
BIG CLUB 1d20 + 7 ⇒ (20) + 7 = 27
damage 1d8 + 4 ⇒ (4) + 4 = 8
holy crap! threat again.
BIG CLUB 1d20 + 7 ⇒ (12) + 7 = 19
damage 1d8 + 4 ⇒ (6) + 4 = 10
smack that puppy!
| Thok Burnskin |
Climbing the ladder, Thok sees Thud run at the blind dog with rage and zeal, but only at the edge of his vision. As if the flame Thok keeps inside is burning extra hot, his vision seems to be clouded except for one thing...Vorka. He gets to the top of the ladder, but its almost as if his legs are on autopilot as he steps off to the side. His hatred of Vorka is keeping him solely focused on her. As he speaks, flame flickers forth into existence, sparking and arcing between Thok's most scarred right hand.
"Me hand burn with awesome power! It fire tell me to destroy you!"
Move action to climb the ladder, standard to cast and hold the charge of the spell Shocking Grasp...but fiery!
| DM Iron-Dice |
Thud and the huge dog square off for a charging battle.
Thok moves or runs? Move of 30 would be just short of the ladder on the lower deck, but with spell cast and readied. Run would place Thok up the ladder onto the upper deck, spell would be cast AFTER Vorka and dogs turn. (Let me know if that does not seem correct).
Run or move?
Grimlek and Glop get a turn, then it Vorka and friends. Repeat as needed. Add seasoning. Yum.
| Grimlek Longtrunk |
Grimlek moves Toothlizard around to the ladder and tells him to climb. Toothlizard looks at its stumpy arms...then back at Grimlek...then back at his arms again. Then you would swear Toothlizard shrugged as if to say What the hell, I'll give it a shot. He then tries to climb up.
Climb Check 1d20 + 2 ⇒ (9) + 2 = 11
| DM Iron-Dice |
The leaning ladder is starting to become the Goblin equivalent of the Human's term "traffic jam".
The line-up so far. Absolutely guaranteed not to change untill itv does.
Thud is on solid footing on the upper deck.
Thok is standing on the top rung, preparing to cast Fiery Grasp at Vorka.
Grimlek and Toothlizard. The ladder is strong and made for (and by) Goblinkind. It's also built to allow the huge dogsess and who knows what other foul creatures to move between levels. Toothlizard would only need a basic check during combat (DC10) and none when peaceful.
As of now, you and toothie are on the middle rung.
On you next turn, use two squares of movement to place yourself on the deck, next to the ladder.
Glop still seem to be deciding what to do. There is no more room on the ladder if that helps plan out any actions or strategy.
Things should look something like this *Crazy MAP*
| Glop_Stinktoe |
Glop looks at the traffic jam at the ladder. Then at the side of the ship.
Glop thinks they have all the fun and Glop will be left out if wait for them to climb the ladder.
Glop going to use Chief Gutwad's gift and climb high.
Glop moves back to the front area where the highest deck is visible and supported by two timbers of wood. Glop steps up and onto the railing, singing under her breath hoping for some Bard Luck, Ayo, Glop let's go! Glop climbs up toward the next deck.
Climb check - 1d20 + 5 ⇒ (5) + 5 = 10
| DM Iron-Dice |
movement got weird. I moved the icons to the upper map that shows only roofs. It's the same placement. Thud next to BIG dog; Thok on top rung of ladder with spell cast; Grimlek and toofie standing in middle of ladder, Glop of roof of deck above Vorka.
The giant dogsess lunges at Thud as he rushes towards it. They meet in the middle and CRAAAAAACK goes the neck bone as the nearly decapitated dogsiss does a backwards summersault landing where it had started. It's dead!
Vorka screams CUDDLES!
You killedsess mey pet dogsess. Aieeeeeeeeeeeeee
Vorka drops the desnan candle, still spitting sparks, turns and climbs up the side wall just like she was a spider.
pre-cast spider climb, no roll needed
The boom continues to shoot forth burning ouches randomly at everything on the deck.
Spark at Thud Pewwwwwwwww 1d20 - 4 ⇒ (10) - 4 = 6
Spark at Thok Pewwwwwwwww 1d20 - 4 ⇒ (15) - 4 = 11
Both look pretty but cause no damage. The boom continues to fire off sparks.
On the roof Vorka stands looking down at Thud, rage in her eyes. She is so focuses she does not see Glop, laying prone on the roof.
Yuz killedsess Cuddles. Mesa eats you firstz and rips skin off face to make ugly mask, then go kill youz family being Iz looks like youz! Heh! Heh!
Meet new dogiesessez.
She lifts her arm and blows on some tangled arm pit hairs. The stink flies next to thud and takes the shape of a dog! No bites face! she yells.
Summon natures ally
Dog bites at Thuds ass 1d20 + 2 ⇒ (18) + 2 = 20 Damage 1d4 + 1 ⇒ (4) + 1 = 5
HAA! HAAAAAAA! Dog taste you first, Gobsmacker. I eatz you slow an' alive. Ayieeeeeeeeee!
The cabin door swings inwards. A great croak is herd from within. The volume of twenty Gobs belching at the same time after drinking swamp wine. A loooooooong, thick and gooey tongue shoot forth between the ladders railing attempting to wrap around Thud.
Tongue grab 1d20 + 5 ⇒ (4) + 5 = 9 A miss!
Aiyeeeeeeeeeee
Lord Longtongue, you missessesss. Ehhhhhh. You ne'er missezessesszez.
Do you gobs lay down your weapons and surrender on the spot?
*Newest new, new MAP*