DM Iron-Dice We Be Goblins! (Game) (Inactive)

Game Master Iron-Dice


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All knowing teller of tales

Thud stops at the edge of the clearing. About 8-10 feet from the meat. It looks fresh. Only about a day old. Smells good too. Mmmmmm the pungent smell of fresh kill, savory meat and crunchy bone. It look so much bigger up close. Just sitting there on a bed of leaves in the center of a nice even clearing. Only two steps or one pounce away. Mmmmmmmmmmm Meeeeeeeeeat.
Tasty, tasty meat.

  • How about an easy DC 5 will check to keep your salivating self from devouring the meat. (unless you want to anyway).

    What's Thud do?


  • NO THUD!!!! BIG BAD TRAP. GLOP WARNS THUD, DO NOT TOUCH MEAT!
    Glop's Ears twitch with danger. Can not see danger but this is very very bad.


    Male Goblin Sorcerer (Fire Elemental) 1

    Thok accepts the Super-Boom and stows it in his robes, staring at the headless Lotslegs. He pauses, and then seizes on the idea he has. He slices off a Leg from LotsLegs, then takes a moment to straighten it. He takes a few more moments, cutting off the rest of the legs and straightening each. Using any bits of sticky web that he can grab with one of the legs, he ties the straightened legs together. It rather resembles a peculiar type of spear, or maybe an evil looking staff. He stands, evil goblin grin as he raises the impromptu staff above his head. "I be mighty Fire-Hero-Shaman of Gobs!" He cackles madly, then catches the smell of fresh rat.

    Mmm, rat.

    Thok wanders over next to Thud, listening to Glop's cries of trap.

    Tasty rat.

    Thok pulls out his rope, tossing an end near the rat.

    Dex check to touch the rat:1d20 + 4 ⇒ (14) + 4 = 18

    Assuming that is enough to get the end of the rope near the rat, Thok will cast Rope Trick, and split the tasty snack with Thud.


    Goblin Barbarian 1

    will power check 1d20 ⇒ 15

    oooh, Thud no fool. "big...TRAP! Come out, SNEAKY!"

    THud hurls his BIG club at the hole.
    throw anything 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18 -2 is for distance?

    nice. sounds like Thud's club is gonna be stuck up in the web :)


    All knowing teller of tales

    Even though dead, you still continue to thwart Lots-Legs plans. You are indeed mighty Goblin heros!
    The moment Thok's rope hits the meat there's a loud whoosh followed by a flurry of leaves as a web-net camouflaged by the ground takes flight into the air. The web-net, (and the meat!) soar into the hole above in the webs twenty feet up, and hangs there swinging in the breeze. The leaves slowly stop trickling down and land quietly back on the ground.

    Lots-legs used that as game trap for wandering swamp critters. Seeing you four Goblins in the swamp, he got greedy and thought to entangle some of you from above, and drive the rest into this trap. You Goblins outsmarted a big spider!

    From this vantage point, looking up through the hole at your dangling meat (no comment), you can now see a cave like lair made out of hardened webbing. As the sun shines thought the trees, some of you may see a quick sparkle from something shinny in the web cave.


    Goblin Barbarian 1

    Thud gapes at the dangling meat (no comment), "Oooh, Glop and Thok save Thud life! SMART smart goblins. THok use SMART rope. GET MEAT!"


    Look at name fool what you think? Goblin

    THOK TRY STEAL GRIMLEK JOB! GRIMLEK shaman of tribe! THOK IS SCAB! Grimlek starts marching Toothlizard in circles chanting NINE HELLS NO WE WONT GO! NINE HELLS NO WE WONT GO!


    Male Goblin Sorcerer (Fire Elemental) 1

    Thok watches Grimlek march around, Thok's goblin head tilted sideways as he watches the curious march. Thok shrugs, casting Rope Trick. Commanding the frayed rope to knot, Thok let the rope knot and then tries to shimmy up the rope.

    Climb Check (DC 5):1d20 - 1 ⇒ (9) - 1 = 8

    As he climbs the rope, he looks down at Grimlek. "Ok, you be Great-Shaman-Hero of Gobs. Me be Fire-Caller-Hero of Gobs!"

    Perception check to get distracted by Shiny things:1d20 ⇒ 16

    Climb Check to get to Meat!(DC 5):1d20 - 1 ⇒ (13) - 1 = 12

    Thok, ignoring his stomach, wanders over to the hardened Spider Web Hole.

    Shiny things are Shiny...


    Goblin Barbarian 1

    Thud calls up to Thok, "Get THud CLUB, too. STUCK in TRAP."


    All knowing teller of tales

    When the web-net trap sprung, one end of Thok's rope was snared with it. Using his sorcerers powers he commands the loose rope to tie itself to the net 20 feet above. With great effort, and a pause, he finally (barely) climbs up. The web-net feels tacky and bouncy. Very good from griping and climbing.

    Clinging to the net, Thok is even with the netting, with about a 5 foot gap that would need to be jumped, swung to or otherwise traversed to avoid a fall. The web cave is is about another 5 foot farther, so the entrance is 10 feet away with a 5 foot webbing ledge, then a 5 foot gap to the net.

    Inside you can see various reflections from shinny glass, metal and tiny blinking eyeballs!

    Lots-legs babies defend lair against Goblins invaders many

    Init for babies; 1d20 + 3 ⇒ (9) + 3 = 12

  • Thok, roll init, this will be used for the entire group, so roll good! If faster, you act then group, if not, babies getta go!

    Oh, and apparently Thud's club got caught in the net also. Oops.


  • Look at name fool what you think? Goblin

    Grimlek looks mollified by Thok's response. That ok with Grimlek.


    Grimlek Longtrunk wrote:
    Grimlek looks mollified by Thok's response. That ok with Grimlek.

    Glop Happy that Grimlek has calmed down.


    Male Goblin Sorcerer (Fire Elemental) 1

    Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

    Vroooooom!!!!

    Thok stares at the eyes for a moment, then realizes that Lotslegs was a mommy? Oh my...

    Thok grins as he pulls out the explosive he got from Chief. He does drop the club to Thud, however, before doing so.

    "Who want Baby Lotsleg's surprise?"


    All knowing teller of tales

    Thok's reflexes are Faaaaaaaaaaaaast!

    Cutting open the web-net would be a full round action.
    So Thud's club, or boom boom? (what booms do you have now? Most all of them?)


    Thok Burnskin wrote:

    Initiative: 1d20+4

    Vroooooom!!!!

    AWESOME!!!!


    Goblin Barbarian 1

    don't worry about Thud's club. he just likes throwing it around now that he has a magic dogslicer.

    "Thud want SURPRISE! with fire on TOP!"


    Male Goblin Sorcerer (Fire Elemental) 1

    I am assuming I have all of them but the Desan Candle I used earlier at this point.

    Thok chooses Boom-Boom! He lights it with spark, and chucks into the Baby Lots legs.


    All knowing teller of tales

    Thok grabs into his pack and his callused hand lands first on hte small size paper wrapped boom. Casting his favorite fire starting spell the short fuse hisses with the great burring flame that Thok loves.
    It's tossed into the open lair mouth.

    KA-BOOOOOOOOM

    An ear shattering wave of sound and blinding light explodes from the small boom. Leaves and stick rain down from the shock-waive.

    It's so loud and bright it should dazzle any creatures in the cave.

    Babies Checks:
    DC 15 + 5 for small space confinement. DC 20 total
    Lots-Legs Babies Fortitude saves
    1-1d20 + 3 ⇒ (19) + 3 = 22
    2-1d20 + 3 ⇒ (4) + 3 = 7
    3-1d20 + 3 ⇒ (18) + 3 = 21
    4-1d20 + 3 ⇒ (16) + 3 = 19
    5-1d20 + 3 ⇒ (5) + 3 = 8

    Thok can see three drop on their backs, but two were close enough to the opening to be unaffected.

  • You other three Goblins can act in any order, then Lots-Babies


  • Goblin Barbarian 1

    Thud calls up, "ALL babies BOOM?" and then climbs the rope to find out.

    take 10 if possible. otherwise:
    climb 1d20 ⇒ 1


    Male Goblin Sorcerer (Fire Elemental) 1

    "Not all babies dead!"


    All knowing teller of tales

    We better take 10, otherwise Thud will still be there after the entire adventure is completed :-)

    Thud awkwardly makes his way up the rope. Now clinging on the net next to Thok he can see three dazzled spiders about a foot in total size, twitching on the bottom. Two more are near the mouth of the lair and look like they will spring into action before you can act further.

  • Glop and Grimlek can act, followed by mini lots-legs.


  • DM Iron-Dice wrote:

    We better take 10, otherwise Thud will still be there after the entire adventure is completed :-)

    Thud awkwardly makes his way up the rope. Now clinging on the net next to Thok he can see three dazzled spiders about a foot in total size, twitching on the bottom. Two more are near the mouth of the lair and look like they will spring into action before you can act further.

  • Glop and Grimlek can act, followed by mini lots-legs.
  • Glop climbs the tree trunk closest to the opening of Baby Lots-Legs ( I have the ring of climbing) and prepares action to attack with Dog Slicer.

    Climb Check: 1d20 + 5 ⇒ (3) + 5 = 8


    All knowing teller of tales

    Glop barley manages to climb up the tree trunk anchoring the web lair. For Goblin heroes, you guys suck at climbing rolls :-P

    She is now clinging to the outside of the lair near the opening. She's within striking distance of one dazzled and one alert spidey. Of course, shes within their striking distance as well!

  • Grimlek's turn, then Attack of the mutant mini spiders to eat Goblins heroes then attack village then eat more Goblins . Or not.


  • Look at name fool what you think? Goblin

    Grimlek pops the cap off a flask of lamp oil and tosses it in the nest. Fire in da spidey hole!

    On his next turn he will light it on fire with spark. Attack roll1d20 + 4 ⇒ (1) + 4 = 5...damn you dice roller...damn you


    Grimlek Longtrunk wrote:

    Grimlek pops the cap off a flask of lamp oil and tosses it in the nest. Fire in da spidey hole!

    On his next turn he will light it on fire with spark. Attack roll1d20+4...damn you dice roller...damn you

    YIKES! Wow what is with the dice today!


    All knowing teller of tales

    DANGER DANGER

    His throw goes wild! It's out of control!

  • Glop, Make a reflex save (DC10) to avoid being hit by the oil flask!

    DUCK! DODGE!


  • Look at name fool what you think? Goblin
    DM Iron-Dice wrote:

    DANGER DANGER

    His throw goes wild! It's out of control!

  • Glop, Make a reflex save (DC10) to avoid being hit by the oil flask!

    DUCK! DODGE!

  • DIP! DIVE! AND DODGE! Always remember the Five D's of Dodgeflaskofoil the new party game sweeping the goblin nation!


    DM Iron-Dice wrote:

    DANGER DANGER

    His throw goes wild! It's out of control!

  • Glop, Make a reflex save (DC10) to avoid being hit by the oil flask!

    DUCK! DODGE!

  • Grimlek throws like a Girlz. Worse than Glop.

    Dodge: 1d20 + 5 ⇒ (11) + 5 = 16
    holding breath, closing one eye and covering the other. Here goes nothing!

    YEAAAAHHHHHH!!!!


    All knowing teller of tales

    Glop kicks out with her gnarly yellowing foot and deflects the flask back to the ground where it splatters oil harmlessly about 20 feet from Grimlek.

  • Now up, spidies!

    But first, a work break. Will continue this evening


  • All knowing teller of tales

    A small spider
    runs down besides her
    Bitting her along the way

    Another one is a punk
    it runs down the trunk
    heading the heroes way

    Thok clings to the net
    wondering what the heck
    he's gona do next on his turn

    ------
    Small spider skitters across Glop, attempting a bite along the way
    Touch attack 1d20 + 1 ⇒ (8) + 1 = 9
    It's poisoned tip misses you. It's now on your leg

    Other spider goes straight down in a climb
    1d20 + 3 ⇒ (5) + 3 = 8
    Makes it down 20 feet. So 5 foot above ground clinging to tree

    The other three are still Dazzled in the cave, but could come around any time.

  • Heroes turns! Go in any order. Fire at will!


  • Goblin Barbarian 1

    Thud ponders whether a dogslicer work on lotlegs also. Then tries it out.
    attack! 1d20 + 6 ⇒ (16) + 6 = 22
    damage 1d4 + 4 ⇒ (2) + 4 = 6


    All knowing teller of tales

    Thud moves 15 feet to the base of the tree. In one smooooooooooth fluid motion he chops, bisecting the spider. Both halves fall twitching and oozing to the dirt.

    Grimlek is on ground level under the web-opnening.
    Above him is Thok clinging with one hand to the limp web-netting.
    Glop is hanging on the outside of the lair with a spider baby on her leg.

    What to do heroes?


    Glop sings to self - Oh I caught myself a baby spider, won't my gobs be so proud of me. Oh I caught myself a baby spider, ouch it tried to bite me. Oh I'm smooshing up my baby spider, won't my gobs be so proud of me, Oh I'm smooshing up my baby spider - yuck!!!
    Cue Music - think Baby Bumble Bee. Nursery Kiddie kind of music.

    Glop stares at spider trying to see if she can flick it on Grimlek but decides to smoosh it using her hand.

    Attack - unarmed strick: 1d20 + 2 ⇒ (16) + 2 = 18
    If hit: Damage: 1d2 + 1 ⇒ (1) + 1 = 2


    Look at name fool what you think? Goblin

    Grimlek looks on in wonder as Thud slices spidey in halfz. Dogslicer good for spider slicing toos. Toothlizard chomp anything that come down that have more than two legses. Grimlek is about to sit back and watch when he has great idea! Last fireboom do great for lots-legs another fireboom do just as good! At that he takes out a fireboom randomly and lights it, pointing it at the webs.


    Grimlek Longtrunk wrote:
    Grimlek looks on in wonder as Thud slices spidey in halfz. Dogslicer good for spider slicing toos. Toothlizard chomp anything that come down that have more than two legses. Grimlek is about to sit back and watch when he has great idea! Last fireboom do great for lots-legs another fireboom do just as good! At that he takes out a fireboom randomly and lights it, pointing it at the webs.

    Glop has bad feeling about this!!!!

    Glop would like to move out of way of big boom if there is time?


    Male Goblin Sorcerer (Fire Elemental) 1

    Thok, looking down, sees Grimlek pull out the other Desan Candle. Rather than be the one stuck to the webs and roasted, Thok grabs the Meat and his rope, and falls from the tree.

    Acrobatics check to not go ow on landing:1d20 + 4 ⇒ (16) + 4 = 20


    All knowing teller of tales

    Glop sings a Goblin song and smacks the spidey on her leg. Snapping and popping can be heard and a bit of ichor stains her pants, but the itsey bitsey spider lives on.

    Grimlek lights the last Desan Candle pointing it over his head at the lair, webs, spideys and gobs above him.

  • Attack roll for accuracy please

    Glop still has a move action, so she scuttles 5 feet and wedges herself between the trunk and corner of the lair where it attaches. She now has partial cover from Grimlek's boomstick.

    Thok, realizing it's a full round action to cut open the net, lets go and drops Aeieeeeeeeeeeeeee I can fl-! to the ground. Due to his great acrobatics skill to imitate a flying squirrel his damage is reduced to
    Non lethal 1d6 ⇒ 1 and he's prone, face down in the dirt.

  • After Grimlek's boom roll and results, we'll move on to spideys turn


  • Look at name fool what you think? Goblin

    Desan Candle attack of boom!1d20 + 4 ⇒ (7) + 4 = 11


    All knowing teller of tales

    As usual, Grimlek's aim with the shooting stars from the Desan Candle does not so much hit his target, as it hit's every target! Spinning in circles Grimlek's shooting silvery white streaks fly into and on to the lair. Into the webbing above, onto Glop in the tree, onto the web-net that Thok fell from. They even rain down on Grimlek's own head!

    Do the sparks hitting Glop cause damage or just look cool?

    Glop:
    Touch attack 1d20 - 4 ⇒ (16) - 4 = 12
    No! They just sparkle on her head. Looks cool!

    Does the oil Grimlek through on the ground catch fire from falling sparks?

    Oil:
    40% chance 1d100 ⇒ 82
    No! The oil has soaked into the dirt to much to be flammable.

    Does the lair catch on fire?

    Lair:
    Do not read this spoiler

    Of course it does! That's what he was aiming for. Duh!

  • Round 3

    The spider on Glop attempts to flee (Spider-Flea?) climbing down the tree to escape the flames.
    Climb 1d20 + 3 ⇒ (19) + 3 = 22 Agile little Spider-Flea
    AoO from Glop, otherwise the spider is at the base of the trunk.

    The lair is smoldering but not fully alight yet. The three dazzled spiders still seem to be not recovered yet. Shinnies can be seen glinting in the flames.

    The web-canopy and web-net are fully engulfed in flame and continue to burn.


  • Bad Gobs, Bad Gobs.
    What'ca gona do? What'ca gona do, this turn's for you.


  • Opportunity Attack on Spidey!

    Cue music - Smash the spider, smash the spider, um,um,um,um ......

    Unarmed attack - 1d20 + 2 ⇒ (10) + 2 = 12

    If hit - damage: 1d2 + 1 ⇒ (1) + 1 = 2


    All knowing teller of tales

    Glop;
    That little spidey is super fast! You smack empty tree as his blazes to safety.


    Glop hates spidez.


    Goblin Barbarian 1

    Thud takes his Lil'legs-slicer to the flea-ing spider.
    attack! 1d20 + 6 ⇒ (8) + 6 = 14
    damage 1d4 + 4 ⇒ (2) + 4 = 6


    All knowing teller of tales

    SpiderGob, SpiderGob
    Does whatever a SpiderGob does
    Burns a web, any size
    He's a thief and tells lies
    Look out!
    Here comes SpiderGob

    Is he strong
    Of course, he's Thud
    He's got fire in his blood
    Can he swing and hit 'lil spidey
    Have no doubt, Thud is mighty
    There goes SpiderGob

    In the chill of the marsh
    His vengeance is harsh
    He likes streaking at night
    That Thud, he's alright

    SpiderGob, SpiderGob
    Friendly Brinemarsh SpiderGob
    Wealth and fame
    He'll steal from you
    He likes to roll in piles of poo

    'Lil-legs-slicer chops spider-flea
    cuts him in two by the tree
    Thok is SpiderGob


    DM Iron-Dice wrote:
    SpiderGob, SpiderGob

    SPIDER GOB! BEST SONG EVER.


    Goblin Barbarian 1
    DM Iron-Dice wrote:

    SpiderGob, SpiderGob

    Does whatever a SpiderGob does...

    You're having entirely too much fun with this :)


    All knowing teller of tales

    As the singing trails off, we've got;

    Glop in the tree, outside the smoldering web-lair filled with shinnies and dazzled spideys

    Thud (aka SpiderGob) chopping 'lil lots-legs into even 'liler bits at the tree base

    Thok face down in the dirt

    Grinlek holding an empty boom stick shacking it to see if any more boom is left

    The overhead webs and net have burned away. Thuds Club and the meat shank, now cooked, fall to the ground.

    Who does what? When? Where? And to whom?


    Male Goblin Sorcerer (Fire Elemental) 1

    Thok gets up and cleans himself off, looking to see if any more lil' spiders left.

    Perception Check: 1d20 ⇒ 2

    Seeing none, he finds the patch on the robe containing the ladder. He pops it off, and looks for a way to use the ladder to get to the shinies ((Unsure how big the ladder is)).


    All knowing teller of tales

    Thok rips off a small cloth patch from his robe and BONG! a massive twelve foot tool erects from nowhere.
    Grimlek is gobsmacked as he only sees a side view at first.

    If Thok leans the wooden ladder against the tree, he would need to jump/climb or perform some other skill to grab the branch above with his hands.

    Climb Tree DC 15
    Jump up DC 12
    Anything else creative is welcome and encouraged

    Once holding onto the brach, and easy DC 8 strength or acrobatics to swing your legs over and be done.


    Male Goblin Sorcerer (Fire Elemental) 1

    Thok takes the ladder, walking slightly unsteady as he isn't use to the cumbersome load, leans it up against the tree. From there he simple climbs the ladder, and upon reaching the top, jumps to the nearest branch.

    Jump Check: 1d20 + 4 ⇒ (12) + 4 = 16

    Once he has a hold of the branch, he simply swings his legs up in a feat of acrobatics, and is ready to retrieve the shinies!

    Acrobatics Check: 1d20 + 4 ⇒ (18) + 4 = 22

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