
DM Iron-Dice |
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Alright you stanky Goblins. Stand in the center of the "stage", a loose circle of rocks on muddy ground (let's hope it's mud!), surrounded by burning brazers of dog skulls, further surrounded by your entire tribe looking on. Drooling with anticipation. Chief Gutwad and Slorb stand upon the fallen tree to see over the crown.
Slorb says in his oily voice, Now, each 'o youz gobers will go in one-zes to da center and introduce-e you selfz to the clan as heroes. Den' youz do the best gob dance youz gotz. Da winner get's dis feather to be bestest dancer.
Slorb hols up a ragged old crows feather. Gutwad looks on with a pleased (for him) expression.
After introducing yourselves, describe your best dance moves. You can use any skill or skills for the dance. Roll three skill checks that match each movement.
Example. Cartwheel=acrobatics.

Thud THUD |

Thud looks disoriented for a moment "musta eat bad snake!" Then leads into the ring.
"Thud STRONGEST...and FIRSTEST!" He starts off shaking his little booty and moving his massive arms like he's swimming.
Swim 1d20 + 4 ⇒ (18) + 4 = 22
Then he does a triple lindy over the fire!
Acrobatics 1d20 + 3 ⇒ (10) + 3 = 13
Igniting himself and then freaks out racing around the circle screaming like a maniac until he finally reaches the big tree and attempts to lift Slorb over his smoldering head!
Strength check 1d20 + 5 ⇒ (3) + 5 = 8

Glop_Stinktoe |

Looks at Thud, who just beat her to the ring, like Glop wants to slap him already.
Alrighty Licktoads! Glop go. Because Glop really a GIRLZ! You said girlz no be Hero. You already said Glop a Hero, you can no take back! Now I danze and prove you sending bestiest Hero of all Licktoads by sending Glop!
Glop moves into the center of the circle by doing a Cartwheel. (Acrobatics check) 1d20 + 6 ⇒ (12) + 6 = 18 Then starts jumping around like crazy Goblin set on fire, (like Thok usually acts). Turning to great Chief Gutwad and Slorb (makes face at Slorb) bows low. Picks up dog skull lying by a buring brazer sings ode to Great Chief Gutwad for picking Glop to be Hero.
Chief Gutwad Great, Chief Gutwad nevery late
Pick Glop to be Hero, cause we never date!
(Performance check) 1d20 + 5 ⇒ (6) + 5 = 11
Glop smiles with her point tef.
Picks up some "mud" and moss of ground and diguises herself to look like Slorb, and starts walking around and "wining" like Slorb.
(Disguise Check) 1d20 + 5 ⇒ (7) + 5 = 12

DM Iron-Dice |

Slorb is throughly put off by being touched by Thud. He preens and fiddles with his pink robe of status, getting it just right. He then leans over and hisses nasty words to Chief Gutwad in an attempt to discredit your dancing.
Swim
Diplomacy 1d20 + 3 ⇒ (12) + 3 = 15
Tripple Lindy
Diplomacy 1d20 + 3 ⇒ (14) + 3 = 17
Strength
Diplomacy 1d20 + 3 ⇒ (15) + 3 = 18
Gutwad not look so happy with Thud!

DM Iron-Dice |

Chief Gutwad burst out laughing when Glop imitate Slorb. He chuckles to himself [b]Glop pretend to be girlz. He funny gober[/]
Slorb is fuming now. Stamping his crusted feet and bulging his eyes. He tells Gutwad very bad things about Glop and tries to get him (her?) evicted from the camp. Gutwad listens;
Carwheel
Diplomacy 1d20 + 3 ⇒ (14) + 3 = 17
Poem
Diplomacy 1d20 + 3 ⇒ (15) + 3 = 18
Mimic Slorb
Diplomacy 1d20 + 3 ⇒ (15) + 3 = 18
Gutwad not look so happy with Glop or Thud now!

Grimlek Longtrunk |

Grimlek stands up in center and says Youz gobbles dum dums and no can dance. All know shaman best dancerz az we needs to dancez to keep spirit happy and not killz us. I show you special dance and showz you how awesome Grimlek be!
Grimlek starts singing and pretending to ride something, jumping around the center. Grimlek good, Grimlek great, Grimlek ride Slorb because he is stupid!
Ride check1d20 + 11 ⇒ (11) + 11 = 22
Grimlek then starts moving very slowly in and out of the goblins showing them his shadowy dance. Disappearing and reappearing and kicking goblins in shins when theyz not looking.
Stealth Check1d20 + 11 ⇒ (9) + 11 = 20
Grimlek then gets a few vines and starts twirling them over his head doing his VINE dance.
Survival Check1d20 + 9 ⇒ (7) + 9 = 16
That why Grimlek bestest Goblin!

DM Iron-Dice |

The great Globular Girthness Chief Rendwattle Gutwat watches Grimlek intently. He laughs, he cries, he slaps his chubby thighs with delight.
Slorb dribbles some discrediting thoughts into his rotund ear.
Ridding Dance
Diplomacy 1d20 + 3 ⇒ (16) + 3 = 19
Chief swats Slorbs words away like flies.
Shadow Dance
Diplomacy 1d20 + 3 ⇒ (1) + 3 = 4
Chief makes spooky motions and shoes Slorb away for mocking shadow magics
Vine Dance
Diplomacy 1d20 + 3 ⇒ (20) + 3 = 23
Chief listens. Then makes sour face at Grimlek. Slorb stands smugly at his side.
Chief is in better mood now. Still not happy.
All eyes fall on Thoc. What will he do they wonder. Who is he they also wonder. Why the hell do they care they also also wonder? Is it time to eat yet they also also also also wonder. A few wander off confused.

Thud THUD |

Thud watches the proceedings with interest.
"What?! Glop girl goblin?" how you tell?
He still thinks his dance was better even if he managed to set himself on fire and dropped Slorb on his head.
"Whoa- Grimlek. big...SNEAKY!" have to keep me eye on Grimlek.
Upon witnessing Slorb's bad talk about everyone, Thud observes, "Slorb have big MOUTH! next time push Slorb in FIRE!"

Glop_Stinktoe |

"What?! Glop girl goblin?" how you tell?
Glop smiles at Thud THUD. Then stikes out tongue. :P
The laughs and points at Grimlek. Grimlek is sneaky. If only he kick Slorb harder and push him into the fire.Moves around to where Slorb is standing.
Slorb is bestist Goblin besides Chief Gutwad. Slorb should be next Chief. Has great many greatly goodly words. Glop licks some of the mud off Glop's arm as to not give to many nicey nice words to Slorb. We humble heros triesza to make our selveys look good for Licktoads and Chief Gutwad. Again licks mud and smiles a Slorb. We will get fireworks because of great words you have told Glop, then we will have big boom booms for Licktoads to honor Chief Gutwad and Slorb. Licks mud and then eats moss.
Let me know if I need to roll any sweet talking Slorb check.

DM Iron-Dice |

Chief Gutwad stares directly at Thud. All Goblins hold their collective breath as they wait for Gutwad's reaction. He looks like he wants to smile. But it could just be gas. He has a lot of that.
+2 bonus added from Thuds antics. +2 because of boomsticks tonight.
Mood Check 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
The Chief erupts is wave of laughter and guffaws! His naked rotund form looks like jello in an earthquake. Flailing his arms widely with hysteria, he slaps slob on the shoulder sending him into Glop.
Glop says his words from hte previous post
Chief waives Slob back. Speaks into his ear. Slorb turns and addresses the crowd. Chief Gutwad, His Great Gerthness, says Thud is funny.
Hoots and howls of glee from the tribe!
Chief hands the manky feather to Slorb, who passes it along with a dour look to Thud.
Slorb And now. Our great gelatinous leader will start the bon-fire!
Goblins have toiled all afternoon to build the bonfire out of branches, sticks, and unburnt timbers taken from the ruins of Scribbleface’s hut. The chief pulls out a foot long firework from, um, ouh, well nobody looks, fires it into the bon-fire setting it alight and starting an all-night party.

DM Iron-Dice |

I'm placing some items in "spoiler" buttons. It's just to neaten up the post, and draw your attention to something specific, or avoid a text wall. This is only a test of the emerengcy spoiler system. If it were a actual spoiler you would be prompted to take shelter immediately and await further instructions. This is only a test!
The easily excited crown of Goblins is even more excited, easily, by Chief Gutwad being in such a happy mood (less spontaneous beheadings that way), plus Slorb being but in his place, plus funny dancing, plus, well, they don't need any more . . .
Many half drunk onlookers starts chanting in one rotten stink breath voice Dares! Dares! Dares! more join in DARES! DARES! DARES! Now every Goblin in the village is jumping, waving, kicking, punching and yelling DARES! DARES! DARES!
Slorb raises his hand to speak for the Chief.
- Thud falls out of tree. Wompth!
- Silence.
- Everyone goes nuts with a laughing frenzy.
Slorb Yelling Chief so amused he give BOM BIG prizes. Chief pick first dare! He want more dancing. Dance with Squealy Nord!
Goblins run to a twenty foot mud pit in the center of the village, where the Squealy named Nord awaits. Who wants to dance?
The more tricksky Goblins start gathering items for more dares. More dangerous dares . . .

DM Iron-Dice |

While you Goblins are deciding if anyone is brave enough to Dance with Squealy Nord, other tribe members start to set up even more dramatic dares to temp you. You can indulge in these dares or not as they wish, though only one prize will be awarded per dare (supplied by the chief himself). Goblin dares are serious challenges. Few are able to complete them, and fewer yet come away uninjured, mutilated, sick or worse.

DM Iron-Dice |
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A group of four struggling goblins carry the Teeter Chair (with Chief Gutwad sitting atop it) out to a central location where he can observe all the dares. He has with him a large tattered sac containing prizes.
First up, The Squealy Nord!
A narrow corral now holds Nord. A circle of rope tied around his neck to hold while ridding. Nord would be described by Humans as a hyperactive cute pink piglet. Most hideous and scary to Goblinkind. The pit is 20 feet in diameter, and just over 10 feet deep.
Make a DC15 Ride check. If you fail, you are thrown and will take the consequences. If you make it, you need to check again. Do this until you fail or make three successes in a row.
Ran out of time to write Thuds dare this AM. Heading out for the day, will try to post this PM

DM Iron-Dice |
1 person marked this as a favorite. |

Doh! Forgot I can post from my iPad if someone else is driving.
Eat a Bag of Bull Slugs Real Quick:
A covered wicker basket containing the slug bag is brought before Thud for accepting this dare, along with a napkin made out of a soggy leaf. Thud has 1 minute to eat an entire bag of bullslugs to win this dare.
Bull slugs are black, wriggling slugs the size of sausages. Even among the goblins, they're considered particularly foul-tasting and, because of the large amounts of slime they exude, difficult to chew.
Eating the slugs is not a problem, even though they wriggle, taste of rotten fish, and burst with a little squeal when chewed. Eating a full bag in a minute is the hard part. There are five slugs in the bag, and successfully eating one requires a DC 15 Fortitude save (this drops to a DC 10 Fortitude save if you don't bother to spit out the slug's mildly poisonous slime bladder—but neglecting to take care not to eat the slime bladder could have repercussions). Eating a slug is a full-round action (because of the squirming), and if you fail a save can attempt to swallow the same slug on the following round.
Ready. Set. EAT!

Thud THUD |

Upon the word EAT, Thud grabs his first wriggly juicy slug and pops it into his mouth.
Fort 1d20 + 4 ⇒ (18) + 4 = 22
"Slug not BAD. Taste like DOG!" he brags.
Slug #2 down the Hatch.
Fort 1d20 + 4 ⇒ (1) + 4 = 5
The slug pops back up out of Thud's mouth and lands in the mud.
Thud cackles a little nervously and grabs ths slug. "Slug slip out. STAY IN MOUTH, SLUG"!! Thud freaks out (rages) and chomps the slug good and gets it down.
Fort 1d20 + 6 ⇒ (17) + 6 = 23
In a frenzy, Thud tosses another one in his mouth.
Fort 1d20 + 6 ⇒ (2) + 6 = 8
"BLEERFF!" a bile covered slug plops onto the ground."SLIPPERY SLUG, I EAT YOU NOW!!"
Fort 1d20 + 6 ⇒ (6) + 6 = 12
"BLAAARFF!! Thud returns the masticated slugs to their bretheren in the basket on a stream of half digested snake and fishes. Then he falls over backwards moaning : P

Glop_Stinktoe |

First up, The Squealy Nord! A narrow corral now holds Nord. A circle of rope tied around his neck to hold while ridding. Nord would be described by Humans as a hyperactive cute pink piglet. Most hideous and scary to Goblinkind. The pit is 20 feet in diameter, and just over 10 feet deep.
Glop heads for the Squealy Nord! No problem for Glop. Glop stick to Squealy Nord like poo in toes. Now to prove Glop a Hero to Licktoads.
Glop mounts the Squealy Nord and takes rope in hand.Ride 1d20 + 6 ⇒ (2) + 6 = 8
Ut Oh!!!!!! Glop flys off Squealy Nord!
That role so sucks.

DM Iron-Dice |

The licktoad village is a whooping it up tonight! Your fellow Goblins jumping in and around the bonfire. Drinking and debauchery!(well, that's every night). Singing of the Licktoad song, and best of all, crowding around the heroes and encouraging them on! If the heroes survive the dares, they will surely bring entertaining firebooms back. If they did? That's entertaining also!
A group gathers around Thud. They watch. One try. Got 'em down! Two try. BOO. SISSY! one more than two try! Thud best Goblin ever! The number after that try! Thud poop ball Goblin FIVE!
A. The dare last one minute. Each try is a full round. 6sec x 10 = 1min. You get five more attempts to win this. IF YOU DARE. Bwahh Haaaa Haaaa
B. On attempt 5 you got a 12. You may choose to swallow the Bull Slug whole, mild poison slime bag and all, OR spit it out and take a loss on that attempt. Please declare PRIOR to attempt six. Good Luck!
1d3 ⇒ 2 damage.
The goblins roll up poop balls and throw them at Glop herding her out of the pit. Chief Gutwad laughs and waves his arms with delight at the antics. He holds up the prize that would have been Glops. Chief asks (through Slorb) if any boy Goblin can earn his "Dragon Brew Gourd" by dancing with Nord. [b]Girl not so tricksy now. Hee hee hoo hoo
Small print. Only one attempt per Gob, per dare. Purchaser responsible for all taxes, surcharges and beating they may incure.
A gasp arise, and a loud belch from the back row, as Thok nears the RUSTY EARBITTER. OF DOOM!!!!
This is the most nasty dare that any Gobling tribe anywhere has ever made ever. Well, there was one other dare. Hammer a rusty spike into your eyeball dare. The first Gob that tried it died. Not much fun. Another Gob tried. He died. Then it was banned so no other Gob can try. Three more try and die. Now it really really banned. Two more try and die. It's still banned.
The gathered goblins cheer and hoot as Thok is dared to crawl through the Rusty Earbiter, and a half-dozen eager goblins roll the 20- foot coil out from behind the Moot House with the typical number of slashed fingers and stabbed legs such a task normally brings. The infamous Rusty Earbiter is a hollow coil of rusty wires, barrel hoops, bent swords, and thorny branches and vines.
By agreeing to this dare you must climb into one end of the Rusty Earbiter and then wriggle through it, coming out the other side. There’s no time limit to get this done, but the faster the better! Climbing through the Rusty Earbiter requires a series of three DC 15 Escape Artist checks as you must writhe through a series of tight squeezes. Each Escape Artist check takes 1 full round to attempt, and each one must be repeated until a successful check is made before moving on to the next one (or, in the case of the last check, successfully crawling out the far end of the tube).
Prepare yourself. Begin when your ready. IF YOUR DARE . . .
The razed crown stops throwing poop balls and starts chanting Boy! Boy! Boy!
as Grimlek climbs onto Nords back. The squelly is let loose into the pit.
More hooting and hollering as Grimlek rides Nord like he was any old Goblin Dog!
You have one success under your belt already.

Thud THUD |

A group gathers around Thud. They watch. One try. Got 'em down! Two try. BOO. SISSY! one more than two try! Thud best Goblin ever! The number after that try! Thud poop ball Goblin FIVE!
His immense chest swelling with pride upon hearing himeslf described as the 'BEST goblin ever', Thud sits back up and crams the three pre-chewed slugs down his throat. Looking even greener than the usual goblin green, Thud grabs the last two slugs in each fist and soldiers on with a fury!
fort save 1d20 + 6 ⇒ (3) + 6 = 9
fort save 1d20 + 6 ⇒ (5) + 6 = 11
fort save 1d20 + 6 ⇒ (8) + 6 = 14
He powers through the last couple slugs, slime sacks and ALL! and then raises his massive arms over his little head and wobbles around the circle not looking so great. "Thud the BESTEST! bleeargh."

Glop_Stinktoe |

You fly off the squealy landing hard against the mud and feces covered fence post. Make a DC 10 REFLEX check or suffer
1d3 ⇒ 2 damage.
Reflex Check - 1d20 + 5 ⇒ (10) + 5 = 15
OOwwwweeeeeGlop flys off the Squealy Nord and rubs her bottom. Gives Grimlek a mean stare for making it look so easy.
Glop wanders over to see Thok in the Rusty Earbitter. No way would Glop go through there, likes ears they way they are!

Thok Burnskin |

Thok looks over the Rusty Ear Biter, grimacing slightly. Then, however, as Thok has always been intelligent, for a Goblin, he takes of his robes and starts to slather thick and slippery mud all over his body. Once that is completed (and the mud is wiped clear from his eyes) he starts in!
Escape Artist Check 1: 1d20 + 4 ⇒ (17) + 4 = 21

DM Iron-Dice |

Your fellow Goblins are so elated they are falling all over each other. Literally. Those fallen get used as perches for others to see better.
Oh. And the Chief is heading your way with a special prize! Look sharp.
Two down. One to go.

DM Iron-Dice |

Due to Thuds lightning fast colon, the chance of sickness is now behind him. In fact, a Bull Slug may be doing crazy dance in his pants right now. It's so hard to tell with all the festivities happening at once.
Chief Gutwad approaches with his entourage in toe. As he approaches Goblins gather around, some three high teetering drunkenly on shoulders to see the chiefs prize. Of course, they stay back a respectful distance so not to hear mighty words and have their heads explode. Only Slorb does that!
Chief whispers to Slorb and mimes out big magic, then hacking, then slashing! Some gobs run in fear event tho chief not holding anything. Slorb brings out a large mangy horse hair skin blanket wrapped around somp'em. He peals it away and you seez the most beautifully beautiful thing you ever sawz. Slorb sayz Dis iz Gorge of Gluttons. Chiefs personal dogslicer. Bom big magic! Ohhhh. Awhhhhh. Magic always, but even more big big so on ho-sess.
Her holds it out for you.
Snatches it back!
Dis be Chiefs. He want back Gorge of Gluttons. No Gorge come back, no Thud come back!
You stare at the dogslicer. It's perfect. No rust or pits. No worm hole ridden handle. It can only be biggest big magic.
Slorb holds it out.
Slob yanks it back!
Chief pops Slorb in back of head so hard he's knocked 3 feet forward. You can reach the prize now.
Gorge of Gluttons +1 dogslicer. More against Horses. How much more? Gota find a horse to be sure! Bwahhh Haaa Haaaa.

Thok Burnskin |

Thok continues through the hellish tunnel, and, for a moment, feels a piece of barbed wire poke at his ear! Whatever is in this mud is nifty though, and its slimeyness allows Thok to slip through unmarked!
Escape Artist Check 2:1d20 + 6 ⇒ (9) + 6 = 15
Is there any rope or string inside this tunnel?

DM Iron-Dice |

Your Goblin mates chear and clap and throw stones (hey, there Goblins) that you made it half way.
Then the realize your not injured. INCONCEIVABLE! (They really said "Duh What". I transliterated)
Now their chanting Blood! Blood! Scrapey Bits! Blood!
Is there any rope or string inside this tunnel?
It's never cleaned, that's for damn sure! The few tattered bit are mostly decayed or fleshy. You take a good look, none the less.
15% chance something really good. 15-30% something usable. 30-45% for a small scrap of twine.
1d100 ⇒ 54
Sorry. No dice. It's clean of rope and string.

Glop_Stinktoe |

Glop is going to try to assist Thok by using Inspire Courage - a Bard Skill - here goes nothing :-)
Glop looks at Thok crawling his way through the Rusty Earbitter. Rubbing one ear he thinks: Glop can help Thok, show Licktoads Girlz can be great heros.
Glop places her hand under her armpit and starts to play a melodic tune. (Cue Music - think Dynamite by Taio Cruz)
We came to dance, dance, dance, dance - We hit the floor, 'Cause that's our, plans, plans, plans, plans
Cause it goes on and on and on, The Earbitter goes on and on and on
I throw my hands up in the air sometimes, Saying AYO, Gotta get thru
We want to celebrate and find big booms - Saying AYO, Thok, let's go
Glop smiles
Bardic Performance: Inspire Courage - Perform with Wind Instrument
1d20 + 5 ⇒ (20) + 5 = 25
[occ]WHAAAAOOOOOOOOOOOOO!!!!!!! - NATURAL 20 - Fill great even when randomly generated.[/occ]
If roll is successful, An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
no sure if I am calculating my roll correctly - DM Iron Dice please let me know if this looks right?

Grimlek Longtrunk |

Glop is going to try to assist Thok by using Inspire Courage - a Bard Skill - here goes nothing :-)
Glop looks at Thok crawling his way through the Rusty Earbitter. Rubbing one ear he thinks: Glop can help Thok, show Licktoads Girlz can be great heros.
Glop places her hand under her armpit and starts to play a melodic tune. (Cue Music - think Dynamite by Taio Cruz)
We came to dance, dance, dance, dance - We hit the floor, 'Cause that's our, plans, plans, plans, plans
Cause it goes on and on and on, The Earbitter goes on and on and onI throw my hands up in the air sometimes, Saying AYO, Gotta get thru
We want to celebrate and find big booms - Saying AYO, Thok, let's goGlop smiles
Bardic Performance: Inspire Courage - Perform with Wind Instrument
1d20 + 5
[occ]WHAAAAOOOOOOOOOOOOO!!!!!!! - NATURAL 20 - Fill great even when randomly generated.[/occ]If roll is successful, An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
no sure if I am calculating my roll correctly - DM Iron Dice please let me know if this looks right?
BEST...BARD...SONG...EVER!!

DM Iron-Dice |

Glop smiles
Bardic Performance: Inspire Courage - Perform with Wind Instrument
1d20 + 5
WHAAAAOOOOOOOOOOOOO!!!!!!! - NATURAL 20 - Fill great even when randomly generated.
Glop is at the top of her game tonight. All Goblins within earshot can surly sense the great power of her hero self. The Chief glows with pride, Slorb looks dejected, and the Squealy incident is quickly forgotten.
Glop can see Thok bolster up at the mightiness of her song!
Thok hears the Goblins whooping it up. The sweet(?) voice of Glop cuts through the din and inspires him to action. He ready himself, AND . . .
Escape Artist Check 3: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
WHOOOOWEEEEEEEEE
THE CROWD ARE GOING WILDE!!!!
Goblin history has been made today, dare fans!
Goblin history is made today. No Gob has EVER gotten through the rusty earbitter in one pass undamaged. Ever. Ever, ever even. Thok biggest big gob dare taker triple ever times that big number that means foreverz. (Glops +1 made the difference! Way to go Glop!!!)
Four gobs raise Thok up on their shoulders. Parading him around.
Eaight more gobs pick up those gob raising him up three gobs high.
Thirteen Goblins collapse in a pile, with Thok on top. Head banging, belch and farts squeezed out. The best of times!
Thok stands on the pile of prostrated Goblins as the Chief approaches.
He bestows the use of one of the tribe's most coveted items—the Chief’s Personal Very Useful Robe That Is Useful. When you put it on, you, and only you, can see four pockets. Each becomes a real object when the patch is pulled off. (careful, they can not be put back). You see four patches left, a ladder, a three-legged turtle, a horseshoe, and a bullhorn.
DARES CONTINUE:
Thok and Thud have won dares.
Grimlek; I think is still doing handstands on Nord. Looking for another check.
Glop. Aided Thok to Goblin superstardom. Well done! Village mates are still clamoring for a game of Hide and get clubbed. Do you dare?

Grimlek Longtrunk |

Grimlek look over with handstand on squealy nord. Not one to be stood up, Grimlek finishes his ride and does a double-flip with a half twist dismount. The russian goblin judge looks on with disdain.
Ride1d20 + 11 ⇒ (19) + 11 = 30
Acrobatics1d20 + 3 ⇒ (17) + 3 = 20
HELL YEAH! Grimlek is the riding master!!

Glop_Stinktoe |

Grimlek look over with handstand on squealy nord. Not one to be stood up, Grimlek finishes his ride and does a double-flip with a half twist dismount. The russian goblin judge looks on with disdain.
Ride1d20+11
Acrobatics1d20+3HELL YEAH! Grimlek is the riding master!!
Grimlek was inspired by Glop's Song!
Great job Grimlek!

Thud THUD |

Thud releases his ears with a look of relief at Thok's success. He tries to help with the goblin pyramid by grabbing three of the bottom tier goblins and trying to push them up on his shoulders and ends up at the bottom of the pile.
The next moment he is cheering on Grimlek. Impressed by his riding skills, Thud observes, "Grimlek ride little piggy good. Maybe trade toothylizzard for Squealy Nord... more Squeee-ly."
Distracted again by the calls for a round of Hide and Get Clubbed, Thud enthusiastically offers to help with the clubbing.

DM Iron-Dice |

Grimlek look over with handstand on squealy nord. Not one to be stood up, Grimlek finishes his ride and does a double-flip with a half twist dismount. The russian goblin judge looks on with disdain.
Ride1d20+11
Acrobatics1d20+3HELL YEAH! Grimlek is the riding master!!
Thok who?
The tide of Goblins rushes to surround Grimlek.
The Squealy pin keeper says in his russian sounding accent Da. Dis one its guud. Stout strong Goblin. We recruit him for de Kay Gee Bee. (Klassy Goblin Ballet)
One again the village attempts to make a pyramid with there newest favorest hero.
Four gobs raise Grimlek up on their shoulders. Parading him around.
Eaight more gobs pick up those gob raising him up three gobs high.
Do they say up?
Hell Yea! There mighty Goblins of the Licktoad tribe!
Sixteen more inebriated Goblins on a bon-fire high attempt to lift the other thirteen into the air. Chief Gutwad giggles and shakes with childish excitement.
Aieeeeeeeeee. oomphh. Wahhhhhhh!
Twenty eight Goblins plus Grimlek and his longtrunk land in a big sweaty pile of cracked ribs, bashed head, twisted ankles, sprained wrist and lot and lot of laughter and good times. Someone even tries to light the pile on fire like a second bon-fire. That doesn't work out well as he's quickly clobbered by a group of his piers. Good times. Good times!
Big Chief Rendwattle Gutwad, and little advisor Slorb approach Grimlek.
Chief big big happy with heros. Grimlek is Chiefs all-time favorite for this minute. He give you powerful bambad brew. “Dragon Brew Gourd” . Use it on mission to make Chief proud, and bring back big boom booms.
Meanwhile, on the other side of camp;

DM Iron-Dice |

The bon-fire is burning down low now, and all the still conscious Goblin younglings and oldlings are gathered around to hear ghosty stories before going to bed. Normally tales of such horable creatures as gigantic evil Hu-mons or ho-sess or even snarling snapping dawgs. Because of tomorrows mission, the stories are extra horrifying. Horrifying because they all occur near the village, and are TRUE! The wizened old hag gob known as Nottateff Drooplow begins the tale of Vorka, the Cannibal or the one about Lots-legs Eat Goblin Babies Many
Before she begins, she looks at the Heros and and asks, woodz one 'o youz like to tell a tale? Seeinz az youz all go'n out in da marsh tomorra. heeeee heeeee spooky mucus wet cackle.

Glop_Stinktoe |

Meanwhile, on the other side of camp;
This is the goblin version of hide and seek. The dare-taker rushes off into the marsh without any weapons and attempts to find a good hiding spot . The other goblins try to find him, and if they do, the finder is allowed to whack the previously hidden goblin with a club.
Go hide. Describe if there's any special place or tactic, otherwise you'll be in the marsh just outside of camp. Make a STEALTH CHECK, then some of your "friends" will run out with heavy wooden clubs and try to find you!
Glop runs as fast as her little legs will carry her through camp, quickly running through her own hut to grab her disguise kit. Then into the marsh to find a cleaver place to hide.
Stealth Check: 1d20 + 14 ⇒ (3) + 14 = 17 I can inspire others but I get a 3?
Hopping into a very slimy and dirty tree stump Glop quickly covers herself in mud and closes her eyes and waits...... listening for the hoard of Licktoads to come after her, trying to blend in with the tree trunk and make herself as small as possible. Waiting.....

DM Iron-Dice |

The gobbies stand bouncy holding their oversized clubs. Drooling with anticipating at clubbing without being clubbed back. They count
onesee. Twosee. One mo dan twosee. Number after one mo dan twosee. Numb . . awe poops on dat, let goz!
As a score and a half head out into the marsh, the following number get close enough to possibly spot Glop. 1d10 + 1 ⇒ (1) + 1 = 2
The first runs near Glop. Pause and lookzes around.
Perception 1d10 - 1 ⇒ (10) - 1 = 9
He runs off still looking.
A second cleaver Goblin is walking slowly, scanning high, low, left right and even under his feet.
Perception 1d10 - 1 ⇒ (3) - 1 = 2
Still starring at his feet, he wanders within touching distance of Glop and just keeps wandering.
After about ten minutes the gobs get bored and head back for more drink, fire and debauchery.
Moments later Slorb's voice is heard echoing through the marsh. Chief sayz Glop is bestest hider everz. Glop come back and get prize now
When you return, the Chief loans you his personal mystical Ring That Lets You Climb Real Good . Slorb says Dis be Chiefs. He want back Ring That Lets You Climb Real Good . No ring come back, no Thud come back!
The rest of the night is yours(all of you) to do as you wish. At first light you head out into the marsh on your mission. There will be late night spook stories (see up thread for details) if you would like to participate.

Thud THUD |

Once the goblins settle down again around the fire, Thud begins his super spooky tale: ”It TRUE! Thud see’d Lot-legs Many Baby Eater. It be dark night like now. Thud walking through swamp looking for BIGGER BIG Club. It true also BIGGEST clubs come out at night. So Thud look then. Also big BUGS, BIGGEST bugs come out at night. Bigger than THIS!” He suddenly stretches his ungainly arms as wide open as he can.
”Thud walk long time to middle of Marsh and get hungry. So Thud sit down on tough hat. There be a tough hat in swamp like humans wear on head so it harder to smash head. So Thud sit on tough hat and get out his lunch. Thud really like eat some yummy muskrat, but not have any. That make Thud kinda sad, but have birds and other things to eat also.“
Thud thinks a moment and repeats the salient information, ”Thud a little miss muskrat but sat on a tough hat eating his birds and prey when along came ...LOTS-LEGS MANY BABY EATSER!! It had LOTS-LEGS!! Maybe three, yeah- THREE-LEGGED FREAK. Thud STRONG, but only have… two arms? Yeah, TWO arms. No match for LOTS-legs. Thud run, but Thud only have one ...two- yeah, TWO legs. BIG legs, but no match for LOTS–legs so Thud get CATCHED!! Lots-legs get ready to be Many THUD Eatser! But Thud make deal. Thud say no eat me and I show you MANY goblins all fat and sitting around fire. Just like NOW! LOOK OUT! There LOTS-LEGS MANY GOBLIN BABY EATER!!!” Thud points and screams ...in laughter at his little joke.

Glop_Stinktoe |

Once the goblins settle down again around the fire, Thud begins his super spooky tale: ”It TRUE! Thud see’d Lot-legs Many Baby Eater. It be dark night like now. Thud walking through swamp looking for BIGGER BIG Club. It true also BIGGEST clubs come out at night. So Thud look then. Also big BUGS, BIGGEST bugs come out at night. Bigger than THIS!” He suddenly stretches his ungainly arms as wide open as he can.
”Thud walk long time to middle of Marsh and get hungry. So Thud sit down on tough hat. There be a tough hat in swamp like humans wear on head so it harder to smash head. So Thud sit on tough hat and get out his lunch. Thud really like eat some yummy muskrat, but not have any. That make Thud kinda sad, but have birds and other things to eat also.“
Thud thinks a moment and repeats the salient information, ”Thud a little miss muskrat but sat on a tough hat eating his birds and prey when along came ...LOTS-LEGS MANY BABY EATSER!! It had LOTS-LEGS!! Maybe three, yeah- THREE-LEGGED FREAK. Thud STRONG, but only have… two arms? Yeah, TWO arms. No match for LOTS-legs. Thud run, but Thud only have one ...two- yeah, TWO legs. BIG legs, but no match for LOTS–legs so Thud get CATCHED!! Lots-legs get ready to be Many THUD Eatser! But Thud make deal. Thud say no eat me and I show you MANY goblins all fat and sitting around fire. Just like NOW! LOOK OUT! There LOTS-LEGS MANY GOBLIN BABY EATER!!!” Thud points and screams ...in laughter at his little joke.
Aaaaahhhhhhhhhhh!!!!!!!!!
Glop looks around at other gobs. Hehe. Made you scream like little girlz!
DM Iron-Dice |

A strong smell of poo wafts through the air as it is scared into everyone's pants. Those still wearing pants, that is. Once the screaming and laughing calm down, Nottateff begins to speak in slow, whispered breaths, forcing everyone the lean in close around her
One of the greatest terrors in the swamp, at least to us Licktoads, iz one we createed ourselves! Dat's right, wez made a MONSTER! I'm talking about old Vorka. A ravenous cannibal goblin with big pointy teefs, who, longs longs ago, was wife of a Licktoad chieftain. Yez, she lived among dis very tribe. After some time, she went craa-zey, mad mad mad. She murdered and ate that chief. Oooooh. as well as several other goblins. Chomp chomp chomp! Goblins that look just like YOU! Hwahhhh haaaa awhaaa. But she was driven out of town many years ago. Some tinks she gonz. But. Since then, the a few sazs that she livez alone somewhere along the coast to the west of Licktoad village, near where you, you, you and you will be going. Ohhhhhhhh. Most goblins who go missing dat goez inta that part of the swamp. Me think theyz have been eaten by the cannibal. Whaaaa. Sleapz goodz. Our heroz goe there tomorra.
This morning is the time you set off into Brinestump Marsh. Despite any lingering sickness from the previous night’s party the village is up at the first crack of light. You heros are brought before the chief at dawn, whereupon he instructs you to “get fireworks and bring them here to me.” To help you, he has Slorb give you the remaining fireworks from Scribbleface’s stash—two foot-long wooden tubes hu-mans call "Desan candles", four finger-sized explosive, and a foot-long superboom skyrocket.
The journey to the fireworks stash, as indicated on the map, is relatively short—a slog through the swamp along the creek’s southern bank. The journey should take only an hour or so to make. The marsh itself will be relatively difficult to navigate, as always, with numerous stretches of deep water that must be skirted and thick tangles of stinging nettles.