DM Iron-Dice We Be Goblins! (Game) (Inactive)

Game Master Iron-Dice


201 to 250 of 431 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

All knowing teller of tales

DMPC-SpiderThud

Thud sees Grimlek zig, so he zags. Reaching out to catch . . .and . . .
1d20 + 2 ⇒ (15) + 2 = 17

and it's a beautiful catch.

The frogs gone wilde are croaking in admiration.

Thud now holds a small parcel of wax paper. looking inside he sees several pieces of VERY strong liquerish smelling taffy candies. Each wraped in it's own small bit of wax paper.


Grimlek Longtrunk wrote:

1d20+4

Grimlek dives for the item before realizing that he jumped the completely wrong direction.

Glop laughs at Grimlek. Toothlizard catches better than Grimlek!


Goblin Barbarian 1

I popped in for a quick miss last night, but I like DM-ID's rolls better.
If Thud really does catch the bag, he chortles with delight and pops one in his mouth, wax paper and all.:)


All knowing teller of tales
Thud THUD wrote:

I popped in for a quick miss last night, but I like DM-ID's rolls better.

If Thud really does catch the bag, he chortles with delight and pops one in his mouth, wax paper and all.:)

oops. How did I miss your post? Weird. Caught or missed, it's all good. The candy is not fragile. The glass potions were the main concern for catching.

When Thud pops a taffy in his mouth, the sensation is awesome. The licorice is so strong it clears your sinuses, removes any headache, dizziness, nausea and annoying runny poo poo pants you might have.
Basically, it cleares aways any natural ickies you got going on.


Goblin Barbarian 1

Thud chews slowly, eyes wide open and slightly glazed. "big...TASTE! lil legs's candy GOOD!"


Thud THUD wrote:
Thud chews slowly, eyes wide open and slightly glazed. "big...TASTE! lil legs's candy GOOD!"

GLOP WANTS ONE!!!!


Goblin Barbarian 1

It's against his goblin nature, but Thud reluctantly shares the bag of goodies.


All knowing teller of tales

As the cocoon like web-lair catches into a roaring fire, the foursome of Goblin heroes reflects on the loot you have accumulated from Lots-legs and her lil'legs;

  • Leather bag with 24 gold pieces. No writing on them, yea!
  • A light shoot-stick thingey of great quality, with a bag of 11 metal poke shoots'em.
    Light masterwork crossbow and 11 bolts
  • A double ended glass vial, with a stopper on each end. Grimlek big shaman enough to know it's two doses of "potion of make feel gooder than potion of make feel good"
    2 potions (one vial) cure moderate wounds
  • Seven pieces (five left), of strong licorice taffy.
    cures or lessons most non-leatheal, non-magical ailments
  • Twelve foot wooden lader pulled from the Very Usefill Robe That Is Usefull
  • Two lil'leg sandwitches
  • Swamp rat fresh carcass
  • Various trophies cut from Lots-Legs
  • and anything I forgot.

    Feel free to press on immediately, cook up the vittles, or any other business.
    Please divide up the loot, and put it on your profile. Let me know if anything gets left behind.

    Your about an hour away from where the map says the boom are.

    Details of your further travels will be along soon . . .


  • Goblin Barbarian 1

    "How far BIG BOOMS? Get more BOOMS now." Thud is ready to push on. He grabs the lil'leg sammies and candy for later.


    All knowing teller of tales

    After traveling for an hour you find that the point indicated on Scribbleface’s map isn’t quite on the coast, but it’s close enough to hear the faint susurrus of waves crashing on an unseen swampy shoreline.

    A large wrecked ship lodged in a shallow pool of swamp water. Mayhap driven aground decades ago during a particularly violent storm that flung the ship several hundred feet into the flooded swamp. The ship itself is a two-masted sailing vessel with strange, faded writing on its bow.
    The ship itself is quite old. at least several decades.

    The shipwreck itself is upright, held in place by the mud and sludge it now sits in and supported by thick growths of marsh gorse and other foliage. The derelict leans toward its stern at a noticeable but not unwieldy angle, and its railings are as decorated with hanging moss as they are with goblin skulls and bits of bone.

    Your about 100 feet from the fence surrounding the boat, hidden by some brush.

    Boat Photo.


    Goblin Barbarian 1

    Thud seems a bit distracted by the sound. "Sussurussess. susussurussessis. sususssesusrussissis."


    Look at name fool what you think? Goblin

    Something in there be killinz gobblinzes. We need kill them ded so no can kill more. With that Grimlek starts towards the ship on Toothlizard.


    All knowing teller of tales

    Before Grimlek can head off, and while Thud is practicing his ocean sounds, the wind shifts and the most frightening sounds a Goblin can imaging float to your pointy ears from the paddock.

    Upon the breeze, from somewhere on the grounds ahead, is the sinister neighing of a large and frightening beast. Menz ride them, and gobs fear them. It's the sound of the terrible equestrian, hoved beats that stomp Goblins into moot paddies. The horse.

    But wait, there more. As bone chilling as that is. There's another deeper, resonating sound traveling on the ill wind today. The thundering bawl and angry snap snap snap of a barking DOG! The fur covered hunting animal that tears Goblins to shreds, eats their flesh, and gnaws on their bones until their dust.

    I think perhaps the sound of one of the heroz peeing him self can now be herd also.


    Goblin Barbarian 1

    "Sushhhh-yulp!" THud's eyes grow large as he nervously draws his magic slicer and looks for the horrible horse.


    Male Goblin Sorcerer (Fire Elemental) 1

    Thok reaches deep within himself, questioning the inner fire that warms his little Gob heart. Also, to prevent himself from pissing the chief's nice robes. Cause, like everything else he touches, it burns when Thok pees.


    Look at name fool what you think? Goblin
    Thok Burnskin wrote:
    it burns when Thok pees.

    Grimlek think he may have cream for that.


    All knowing teller of tales

    A two-masted ship lies mired in the mud in this clearing, its rigging thick with moss and decorated with lanterns and windchimes made from goblin skulls and bones. Strange writing is faintly visible along the ship’s prow, while the soggy, swampy “yard” that surrounds the wreck is encircled by a rickety wooden fence. A thin curl of smoke wafts up from a chimney that protrudes from an unusual
    box-like structure near the ship's bow.

    Ye Gob's are about 100 feet west of the paddock near the bow of the boat.

    *This map* shows what you can make out from your current position.

    Is it time for sneaky Goblin plans, or time to jump up all in it?


    Glop looks at other Gobs. Looking back at the ship:

    Glop thinks we should go to open gate area, see if we can see where bad dog and horze be. Then determine how we can get in ship.
    Glop takes out Dog Slicer from back.

    sorry for the lack of Glops presence yesterday.


    Goblin Barbarian 1

    Thud follows close behind Thok chanting "big Boom...big BOOM."


    Can Glop see dog or horse or anything else?

    1d20 + 5 ⇒ (3) + 5 = 8 Perception check


    All knowing teller of tales

    Glop is so excited and scared at the same time that her perception is that same as everyone else.

    The once swampy region within the fenced area has been churned into a thick morass of mud.

    About 30 feet away is a vine-choked gangplank with a mossy handrail. It descends sharply from the ship’s bow to the muddy ground below. One handrail seems to be encrusted with a large ball of dried mud.

    Occasional barking of distressed dogez seems to be from the far backside of the boat.

    From the north(up) side of the wreckage there is now a noticeable clop. clop. clop. sound in the mud. A well worn passage between the thick tree and the hull starts to rustle.

    Something wicked your way comes!

    Here you are *Map-v2*


    Male Goblin Sorcerer (Fire Elemental) 1

    Thok looks behind him at the chanting Thud. "Thud big strong Gob. He go first."


    Thok Burnskin wrote:
    Thok looks behind him at the chanting Thud. "Thud big strong Gob. He go first."

    Yes. Thud go first!


    Goblin Barbarian 1

    "Horse bigger than Thud! Use big BOOM. Than Thud kill horse."
    Thud puts up his slicer for the moment and climbs up the fence for a better look.

    take 10 = climb 10


    All knowing teller of tales

    Thuds stands tall upon the fence. His head is now 7 feet in the air. Taller than man-things!
    In the time it took to reach this height, a dark, large and scary figure clopes into view.

    First you see it's dark grey tangled mane. Next It's giant long noised face thin and dry. Lips curled up and deceased gums showing massive yellow chomping teef. It's thick and powerful neck connecting to muscled sinew, devoid of body fat due to it's lack of nutritious food. Gnarly legs ending in muddied hooves that love to stomp, stomp stomp!

    Lastly you see it's eyes. Standing slightly taller than Thud is now. There dark, fiery and intense. and looking straight back at you.

    This flea bitten, abused, starved and mistreated horse is full of aggression and looking to take it out on something. You somethings are looking to be that patsy.

    The horse attacks you!

    Ramping up a muddy gallop straight towards the closest Goblin.

    Horsz Init1d20 + 2 ⇒ (20) + 2 = 22

    *MAP*


    Goblin Barbarian 1

    "Aiiiieee! BIG BOOM!! BIG BOOM!!"

    init 1d20 + 2 ⇒ (9) + 2 = 11


    Initative 1d20 + 5 ⇒ (1) + 5 = 6


    Male Goblin Sorcerer (Fire Elemental) 1

    Initiative:1d20 + 4 ⇒ (12) + 4 = 16

    First chance I get, pulling out the big boom and shooting the horse with it.


    Look at name fool what you think? Goblin

    Initiative 1d20 + 4 ⇒ (13) + 4 = 17


    All knowing teller of tales

    *MAP*

    The huge nag with an explosive rage charges at the group. The speed of this beast is amazing! galloping across the wide expanse at a tremendous pace. Shaking the ground and splattering mud clumps into the air.

    The abused beast reaches the fence and rears up on it's hind legs. Now standing nearly twice as tall a Thud, even on the fence, it strikes out kicking with it's front two hooves attempting to knock the Goblin to the ground.

    Hoove 1 1d20 - 2 ⇒ (9) - 2 = 7
    Hoove 21d20 - 2 ⇒ (2) - 2 = 0
    Thud did not get knocked off the fence

    Filled with more anger that skill, the emaciated mare puts on a frightening display, but no real damage yet. But it looks like it would hurt when it connects!

    Go go Goblins!


    Goblin Barbarian 1

    THud squeals, arms pin-wheeling as wobbles atop the fence and FREAKS OUT!!

    Out comes the GOREY GUTTONS!!

    magical dog (and horse?) slicer 1d20 + 8 ⇒ (10) + 8 = 18
    damage 1d4 + 6 ⇒ (3) + 6 = 9

    Rage 2/6


    All knowing teller of tales

    As the massive beast is rearing it's frot legs, the agile Thud stands between them avoiding personal hurts, then slices a deep wound across it's massive chest. Now wounded, the beast is even more deadly.

    Great hit Thud!


    All knowing teller of tales

    You all remember the chilling tales as youngings about horses. How they love to cleave open Goblin skulls with a single might hoove kick, then lick out Goblin brains using there elongated ulcerous tongues. They keep the Goblins know-of-stuffs after eating the brain, and use those knows to prey on more Gobblers. The more Goblins knows it eats, the more hungry it gets for Goblins. The hu-manz call it Horse-sense, because the Hu-manz hate Goblins because they are smarter, and use horses to do their thinking for them! Evil evil horses!

    Thok, Glop and Grimlek are up!


    Look at name fool what you think? Goblin

    Toothlizard! Dinner time! 1d20 + 2 ⇒ (7) + 2 = 91d8 + 6 ⇒ (7) + 6 = 13


    All knowing teller of tales

    Grimlek and toothlizard stride forward to rip a bite out of the horse.
    The muddy ground and frightening fury of the equine through off the tiny dino's bite and he causes no damage.

    Grinlek moves from C13 to E12

    Updated Map

    Thok & Glop are up for action!


    Male Goblin Sorcerer (Fire Elemental) 1

    Thok pulls out the big boom and says "Big Boom Shooting Time. Smart Gobs get back!"

    Readied action to ignite the fuse on the Big Boom when people step back from the demo...I mean, horse.


    Hush-a-bye don't you cry,Go to sleep-y, little Horzeee. When you wake you shall have
    no gobs around you, Hush-a-bye don't you cry, Go to sleep-y, little Horzeeee.

    Lullaby Spell (DC 11) - makes the horse drowsy: -5 perception checks, -2 on will saves against sleep.
    [occ] cleaver gob wants the horze to sleep so we can sneak around it and no gob gets injuried [/occ]

    1d20 ⇒ 18


    All knowing teller of tales

    Glop starts singing a goblin ditty to make sleepy the horsey. The Horse's eyelids droop and his overall perception seem to waiver. Unfortunately, he still retains all his furry and combat ability.

    Round two.

    Focusing on the gob that cut him horrendously, Stomp twists his next back to his shoulders in the way a catapult tensions for release. In an violent release of energy its head snaps forward attempting ram Thud off the fence.

    CMB 1d20 + 5 ⇒ (4) + 5 = 9

    The AmazingSpider Thud anticipates this move, jumping straight into the air, knees bent with heals tucked allowing the violent tornado of a horse head to pass beneath him. He lands back on the beam in perfect form.

    *MAP*.
    Gobs go now!


    Look at name fool what you think? Goblin

    Toothlizard you do better dis timez! Grimlek will have Toothlizard jump to F11 and attack the horse from flanking.

    Acrobatics 1d20 + 3 ⇒ (12) + 3 = 15

    Attack from flanking 1d20 + 4 ⇒ (12) + 4 = 161d8 + 6 ⇒ (1) + 6 = 7


    All knowing teller of tales

    Ooooh! Tricky move. Clever. But tricky. Toothlizard backs up for a running start, has to jump 5 feet up and 10 feet over to clear the horse. There may be a bit extra challenge added, however, due the the sleepy spell from Glop, the horses perception is lowered so it's an even bet, meaning 15 is the number, and 15 what's you got.

    Toothlizard and Grimlek hurdle the horse (see the irony there?) landing at his smelly and poo caked backside.

    BITE BITE CHOMP CHOMP

    Weheeeeeeeee!

    Giant bloody dino teef marks drip thick red blood for the horses ass.

    Although near mortally wounded, the shear meanness of the horse drives him to fight on!


    Yuck!!! Glop sticks out tongue and makes yuck face - poor toothlizard - has to chomp poo!

    Glop moves from B12 to D12 where Grimlek and tooth lizard just left.
    Taking Glop's Dog Slicer - Glop Attacks.

    1d20 + 2 ⇒ (11) + 2 = 13

    damage if any - 1d4 + 1 ⇒ (4) + 1 = 5


    All knowing teller of tales

    Glops slice tears through the horses neck severing the main artery. A thick moras of dark blood pulsates from the would sticking to Glops clothing and skin. With a last crying whinney the horses legs collapse and it's great bulk falls lifeless to the ground. Blood pooling into the mud.


    Goblin Barbarian 1

    Thud does a little goblin boogie on the fence. "Horse be DEAD! Horse be DEAD! Mighty goblins kill horse DEAD!!"


    Thud THUD wrote:
    Thud does a little goblin boogie on the fence. "Horse be DEAD! Horse be DEAD! Mighty goblins kill horse DEAD!!"

    Whooooooooo!!!!

    Glop kill horse!


    All knowing teller of tales

    The stench of mud, blood and fear permeate the air.

    The feverish barking of distant dogs confirms they are alerted to a disturbance in the paddock.

    Ahead through the muddy ground leads to the vine-choked gangplank. It's mossy handrails descending sharply from the ship’s bow with it's large ball of dried mud encrusted near one end.

    What's Gobers do?

    *MAP*.


    Male Goblin Sorcerer (Fire Elemental) 1

    Thok starts by putting the big boom away, back into a pocket. Will use on doggies later.


    Toothlizard should go first! Glop tightens the grip on the Dog Slicer.
    Prepared to attack if dog (or anything else) shows its self.


    Look at name fool what you think? Goblin

    Grimlek smiles at the other goblins deferring to his awesome might. After all it is only right that they should do so. Toothlizard and Grimlek will go first. Youz followz.

    Grimlek will then direct Toothlizard around to the northern side of the ship to get a look, if he doesn't see anything he will move to the southern side.


    Goblin Barbarian 1

    "Hmmph, THud kills horse! just fall over slow..."
    Thinking along the same lines as Thok, Thud cackles to himself, "doggee go BOOM!"

    Thud approaches the gangplank curious about the mud ball and suspicious vines. What up?
    perception 1d20 + 4 ⇒ (20) + 4 = 24


    All knowing teller of tales

    The barking of the dogs continues as the heroes explore the ancient wreak.

    Grimlek:
    Looking at the Northern side, the ship appears to be in the same dilapidated shape as from the other views. The worn in path from the horse constantly making laps around the boad is very obvious. The dog sound are not coming from ground level, but seem to be on the rear deck. You can also detect the sounds of chains amount the barking.

    Thud:
    Natural vines grow on both railing and seem normal for this bog bound vessel. The large mud ball is centered on one railing. It's hard to tell if it's out of place there or not. It looks natural enough, just an odd place. The stairs are heavily worn down with signs of frequent use. Everything is smushed flat except one vine that crosses a stair plank and leads up to the mud ball. .

    Glop and Thok watch the other from a distance and criticize their movements.

    201 to 250 of 431 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / DM Iron-Dice We Be Goblins! (Game) All Messageboards

    Want to post a reply? Sign in.