
Horatio Flynn |

The Manticore, having been hit several times, snarls and makes his way back to the other ship where he drops down onto the main deck out of sight. Another volley of crossbow bolts arc onto your ship hitting a few of your men and women but otherwise doing little damage.
The ships are throwing up columns of water from crashing through the waves as they maneuver and the other ship tries to escape you.
You all are up!
Arodus 26th
Time: 8:10 PMLocation: On the Foredeck by Catapult
Moon Cycle: More than half a moon; full moon on the 31st
Weather Conditions: Clear Skies
Round 5 (top of the round)
Distance to Target – 180 Feet
Horatio breathes a sigh at the mild respite, his eyes scanning the enemy ship in the distance, his hand ready on his bow.
Drops Archeologists’ Luck.
Guessing that Sandara won’t be traveling to the other ship; remaining here as the Acting Pilot when they board – he is hoping that she can channel some divine healing to assist in her mates.
Still not sure, he turns to her –
”Yo, Sandy – can you heal us up?” he calls out to Sandara, hoping she can at least Channel her power to assist those who need it so that Adlar doesn't need to use another Channel Power so soon.
Regarding status – Horatio is 32/42 HP; Amen-set is at 9/17; and Johnson is at 13/20. They’ll eagerly take on some healing, if Sandara is willing to do a Channel Energy for us.
Horatio will “Hold Action” to see if Sandara will act – her follow-up action will determine what he and Amen-set do next.

Horatio Flynn |

Sandara will heal. Channel Energy 2d6
Arodus 26th
Time: 8:10 PMLocation: On the Foredeck by Catapult
Moon Cycle: More than half a moon; full moon on the 31st
Weather Conditions: Clear Skies
Round 5 – addendum
Distance to Target – 180 Feet
Feeling Sandara’s power ripple throw him, Horatio trembles in contained energy as the rush courses through his limbs.
”Give me the weapon,” he grunts to Amen-set.
Amen-set passes over the firework to Horatio via a Move Action. He takes it as his Move Action and lights it as a Standard Action.
”Oye, lass - shields up,” he adds with a rare dry smile.
She nods, looking somewhat confused – clearly not getting the joke; though she obeys.
Horatio’s Status: 38/42
Johnson’s Status: 19/20

Amen-set Neitaker |

Arodus 26th
Time: 8:10 PM
Location: On the Foredeck by Catapult
Moon Cycle: More than half a moon; full moon on the 31st
Weather Conditions: Clear Skies
Round 5
Distance to Target – 180 Feet
Amen-set took her move action to hand over the weapon. She is using a standard action to cast “Shield” on herself via orders.
She turns her gaze to the far ship.
”Thy will, hatey-a',” she adds with a sudden fierce light in her eye, caught up in her chief’s enthusiasm, turning to her gaze to peek over the foredeck and look towards the enemy ship after she obeys his order and casts the spell.
Status – 15/17
Adjusted AC with Spell: 16 + 4 via Shield Spell = 20

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Variel sees the manticore drop and the satisfaction is short lived. He knows that it is only a matter of time before it returns. In that time Variel continues to prepare for the boarding action. He planned on casting a spell to enlarge himself even thought would make it harder to use his bow. The trade off would be an extended reach that would hopefully work to reach the manticore should it attack again. Likewise Sandara and Adular were healing the crew and Dhaavan was putting out the flames. Everything seemed handled so far until the next attack came from the ship. Hopefully they would close soon and commence the boarding action saving the ship further damage.
1 round action to cast enlarge.

Rain Taneththir |

Can I have a quick summary of where everyone is currently positioned on the Lady, please? Trying to determine who is closest to Rain (or close enough).

Rain Taneththir |

The ships are throwing up columns of water from crashing through the waves as they maneuver and the other ship tries to escape you.
Prof. Sailor: 1d20 + 13 + 2 + 1 ⇒ (18) + 13 + 2 + 1 = 34
Rain clearly sees the columns of water between her and the Rahadoumi vessel and adeptly maneuvers the Lady forward, determined to close the distance between them. The others were looking out for/attacking the Manticore so she could concentrate on piloting.
Imm, are we with the wind or against it?

Horatio Flynn |

Rain - if you look at the map of our ship - Amen-set is currently adjacent to the foredeck, but on the Main Deck (basically right outside the officer's quarters) - and Horatio is next to her, but he is crouched down on the stairs just leading up to the foredeck so he could have passed on the stuff to Amen-set.
I hope that helps.

Adular |

"Bloody coward of a monster, ran just when we got our licks in, just hope it ain't healing up somehow for another go later," Adular takes his crossbow, gauges the wind, and fires at any one on the other ship he can hit, preference being whoever is at the enemy ballista. Gods knows it's not likely to strike someone, but one can never be sure.
I'm not sure of the exact distance to the nearest enemy sailor so I'll leave it to our good DM to apply range penalties
To hit with light crossbow:1d20 + 5 ⇒ (6) + 5 = 11
dmg if that hits: 1d8 ⇒ 8
Edit, Pretty sure that's gonna be no where near a target :)
"Blast!"

Amen-set Neitaker |

"Bloody coward of a monster, ran just when we got our licks in, just hope it ain't healing up somehow for another go later," Adular takes his crossbow, gauges the wind, and fires at any one on the other ship he can hit, preference being whoever is at the enemy ballista. Gods knows it's not likely to strike someone, but one can never be sure.
I'm not sure of the exact distance to the nearest enemy sailor so I'll leave it to our good DM to apply range penalties
To hit with light crossbow:1d20+5
dmg if that hits: 1d8Edit, Pretty sure that's gonna be no where near a target :)
"Blast!"
Arodus 26th
Time: 8:10 PMLocation: On Main Deck outside the Officer’s Quarters
Moon Cycle: More than half a moon; full moon on the 31st
Weather Conditions: Clear Skies
Round 5 – addendum
Distance to Target – 180 Feet
”Aye, priest – it may indeed seek healing; assuming it can be healed… Yet what if it is not a thing that can be healed, eh? What if some demon has warped our minds and that is naught but an illusion?” she counters, her eyes filled with a strange fire.
That thought has pressed into her mind suddenly, that the creature may not even be real, but she says no more on the matter.
Instead, she begins to beat the butt of her spear into her shield in a slow rhythmic tempo, rising even as the ship gains…

DM Immortal |

The ships weave back and forth, staying with the wind. You are steadily catching up but are concerned that you now have no way to fire back at the opposing crew. A few more bolts come arching over the water but are largely ineffective as are your returning shots.
Opposed Profession Sailor roll 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Rain continues to make up ground on every swell of the waves.
You all are up. The opposing ballista crew are clearing their eyes this round I think. They will be good to go next round.

Horatio Flynn |

Arodus 26th
Time: 8:10 PM
Location: On Main Deck outside the Officer’s Quarters
Moon Cycle: More than half a moon; full moon on the 31st
Weather Conditions: Clear Skies
Round 6 – addendum
Distance to Target – 150 Feet
Horatio looks to the rear of the enemy ship and aims the firework – He lit it last round – and launches it at the rear of the enemy vessel where the ballista crew is standing.
May the gods direct this true – if the ballista strike our sails with more fire, we may not catch them…
Distance traveled; unless striking the target first
1d6 ⇒ 6 x 90 feet
Range Touch Attack against “Area of Affect” on “Aft Ballista”
Damage – 2d6; 10 foot radius burst. Reflex DC 15 for half damage
2d6 ⇒ (1, 3) = 4 Fire Damage
Special: Anyone taking damage from the burst has a 50% chance of being either blinded or deafened for one round.
1-50% - Blinded
51-100 – Deafened
As a “Free action” he calls out Amen-set:
”Ready an arrow!”
Then he moves back next to her on the main deck – Move Action – , crouching beneath the raised foredeck that housed the broken catapult.
Current position on the main deck by officer’s quarters: "Improved Cover".
Horatio’s Status: 38/42

Amen-set Neitaker |

Arodus 26th
Time: 8:10 PM
Location: On Main Deck outside the Officer’s Quarters
Moon Cycle: More than half a moon; full moon on the 31st
Weather Conditions: Clear Skies
Round 6 – addendum
Distance to Target – 150 Feet
Hearing the order of her chief, she drops the spear – Free Action – and loads the light crossbow Horatio held – Move Action – and after bolt is loaded, she hands it to Horatio – Double Move Action – as his hands are free after firing the firework.
Current position by officer’s quarters: adjacent to Horatio – "Improved Cover".
Status – 15/17
Adjusted AC with Spell: 16 + 4 via Shield Spell = 20
Round 2 of 20 for Shield Spell

Dhaavan |

Not 100% sure on the distance, but Dhaavan calls his eagle as far forward as he can and directs it to charge the Balista team to interfear there and attack the shooter and prevent them from shooting this round
That's 35 feet where it pops, and it flies 160 ft so 195 ft total it can move. Can it get to the enemy ballista?
If so, Dhaavan starts casting SM 2.
Handle Animal: 1d20 + 5 ⇒ (14) + 5 = 19 to direct the bird.
Eagle's Charge: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
for: 1d4 + 2 ⇒ (1) + 2 = 3AC:12

DM Immortal |

1d20 ⇒ 9
1d20 ⇒ 13
1d20 ⇒ 11
1d20 ⇒ 10
1d20 ⇒ 8
1d20 ⇒ 6
1d20 ⇒ 16
1d100 ⇒ 48
The opposing crew seem to be blinded by the light, they are cut loose like a deuce, another runner in the night...gotta love the Bruce.

DM Immortal |

1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (6) + 4 = 10
1d10 ⇒ 4
1d10 ⇒ 8
Dhaavan the eagle hits but then is speared by two heavy crossbow bolts shot from on deck, whereupon it dissipates into sulfuric ash.

Horatio Flynn |

** spoiler omitted **
The opposing crew seem to be blinded by the light, they are cut loose like a deuce, another runner in the night...gotta love the Bruce.
Arodus 26th
Time: 8:10 PMLocation: On Main Deck outside the Officer’s Quarters
Moon Cycle: More than half a moon; full moon on the 31st
Weather Conditions: Clear Skies
Round 6 – addendum
Distance to Target – 150 Feet
Horatio peeks over the top of the deck and watches the explosion and the enemy folk on the aft deck.
"Gods damn, life is grand!" he says with a fierce grin, his eyes shining in the night...

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Stowing his bow, Variel ceases the rythmic chanting as he feels himself grow to twice his height. Looking down he can see his spell was successful as his arms arm thicker but less graceful. Smiling, Variel steps 5ft away from Rain as he continues his next incantation. This one not as long of a chant, Variel finishes quickly and can feel the strngth coursing through his body. He is ready now to face the ship by himself if he needs to. He just needed to get within reach and Rain was doing a fine job of that. They just needed to stay the course a few more seconds. To that end Variel started hollering to the officers and crew, Keep to your stations everyone, but take cover should the shout go out of another round heading our way. The prize will be our shortly. Sandara, Adular be ready to keep everyone up if we take another volley like the first. Dhaavan keep that summoned creature ready to put out more fires should that happen again. Flynn, keep it up so they cant fire on us. Jiro, your our eyes up there, tell us if anything changes and if we are expecting incoming fire. Stay the course Rain and she will be ours soon.
Enlarge completed, move to stow bow, standard to cast bull's strength, 5ft away from Rain closer to main deck. Free action to talk to support and order crew.

Rain Taneththir |

Rain looks up momentarily at the now very tall Variel. When he charges her with staying the course, Rain nods with an "Aye Aye, Nikerym" and returns her focus on the ship just ahead of them.
Rain pushes on as the night grows and the distance between the ships closes. The wind is with them and she silently thanks Gozreh for his mighty breath. She hoped Gozreh would favour them above the Rahadoumi.
Prof. Sailor: 1d20 + 13 + 3 + 2 ⇒ (15) + 13 + 3 + 2 = 33 (+3 for ship improvements, +2 for with the wind)

Seijiro |

"Hai, Cap'n," comes Seijiro's voice from the rigging, now not so far above Variel's head. He keeps watch on the distance between the ships and the activity on their deck from his vantage point.

DM Immortal |

The opposing crew manage to get their wits about them and launch another ballista bolt. This one heading towards the fighting top and the figure casting spells.
The ballista bolt slams into the mast next to Dhaavan's head but misses doing no damage to him and little damage to the ship
You guys are up!

Horatio Flynn |

The opposing crew manage to get their wits about them and launch another ballista bolt. This one heading towards the fighting top and the figure casting spells.
** spoiler omitted **
The ballista bolt slams into the mast next to Dhaavan's head but misses doing no damage to him and little damage to the ship
You guys are up!
GM - I am very happy the bolt missed us on their round. However - during the same round, a few moments ago when Horatio fired, you said they were "Blinded by the Light" on his attack which was at the top of Round 6; this is when you said that they were blinded by the firework.
Everyone on our ship finished their actions for round 6 and we waited for the enemy to do whatever it was they would do at the end of the round. But at the end of the round, you gave them a shot at us, even though it missed. But how can that be? Wouldn't that shot - and the miss - be for their turn on round 7 instead of Round 6? Wouldn't we all have gotten to act on Round 7 first - then round they could fire and miss?
Your ruling to blind them, and give them a shot confused me. I'm sorry - I don't understand that and wondered if you could please explain. Thank you.

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Using the reach afforded him by his new size, Variel reaches out and touches Rain casting a glamour on her to help protect her from harm as they near the ship. That being accomplished, Variel moves away from her and onto the main deck drawing his cutlass as he goes. Soon the hand to hand fighting would commence and he was ready for it. His spells were prepped and mentally he was ready to initiate the assault.
Standard to cast vanish, move action to move to main deck, swift to spell recall and get vanish back.

Dhaavan |

I think they were blinded on round 5, as they did not attack. When was the next firework fired?
But at this point I've been out of town and traveling this weekend. So I'm thinking I may want to pass on trying to figure it out for myself. Imm, if you want to give a round by round then that's cool, or we move on.
-- I've got my SM 2 monsters sppearing th this round, 7 and my water elemental has finished with the fires and will stick around our boat to prevent any other fire from spreading at this point (Next time I'll summon a water elemental to harry the enemy right off the bat)
-- so Imm, what round is it? Looks like the top of 7 but I didn't post in round 5 at all and had my summons appear at round 6 and attack... not a problem tho, as I was summoning during 6 and my lone bird died.

Horatio Flynn |

It looks like what happened was that the firework struck/blinded the enemy during round 6 and some guys with crossbows shot the eagles during round 6 because the enemy goes at the end of the round.
Then round 7 started and we get to go first.
I think that the GM made the enemy ballista shot at the start of Round 7. But I think that may have been because of my "Addendum" when Horatio took a Free Action at the end of Round 6 to speak after he saw the enemy was blinded and couldn't fire the balista bolts. He may have assumed that was my "action" during round 7 - and that everyone else was just holding action during round 7. But I don't actually know, I'm just guessing.
Since the enemy siege crew couldn't fire in round 6 at all because the GM said they were blinded - the enemy wouldn't get to go until round 7 (and that's when they missed with their shot, I think).
But we go before the enemy. If the enemy goes before us; that means that they went, and they were blinded at the end of round 6 and they can't act at the beginning of round 7. But it also means that all the "tactical" details I have been posting are also wrong. But, if I am wrong, I hoped the GM would have corrected me. Since he hasn't - I am assuming I am correct.
I think that since everyone in the group decided to just hold action - the GM might have assumed that Horatio's "comment" from round 6 was his "move" in "round 7"; and just decided to move things forward to having the enemy shoot in round 7 at the end of the round.
The only thing is - Horatio would not have "held action" during our turn in "round 7". He would have used a bow on their pilot (guessing that their pilot may also be their captain), and hoped to mess their pilot up to get closer to the enemy faster.
But he would have at least taken a shot with his bow; and told any other NPC with a bow to also take a shot as well.
Adular: we started the combat 300 feet from the enemy ship and are gaining on the enemy ship at 30 feet a round. Round 1 was 300 feet; round 2, 270; round 3, 240; round 4, 210; round 5, 180; round 6, 150; round 7, 120; round 8, 90; round 9, 60; round 10, 30 feet; round 11 - we connect with the enemy ship.
This is really confusing to me also, because the GM started us saying we were 300 feet from the enemy at the start of combat, but he also said it would take us 10 round to get there and that we were closing 30 feet a round. It looks like somewhere there is a mistake - but I don't know what it is, or what happened.
I know I keep posting the range, rounds, conditions, and so on - because I keep getting confused and want to know via a record. I have asked the GM to correct me on things that are wrong; since I haven't received any corrections - I keep assuming my notes are correct, and that the stuff I am posting on the boards regarding range and rounds is also correct. If it isn't, then I hope the GM will correct me.
I assumed those notes could help everyone in the group; since we would have a formal and accurate account of all of those details. I hoped if I had made a mistake, that someone would have corrected me. But that hasn't happened at all, so I keep assuming it's accurate.
If I'm incorrect, I'm very sorry; I only used those notes to help both myself and anyone else. If my data is incorrect, it was never brought to my attention but at this point I don't know what is going on in general, and that's why I asked the question, though.

Rain Taneththir |

Adular, from the map, it looks like the ships are 50-60 ft apart now. I'm not sure how current it is -- as Imm. is updating it. But I hope that helps. The GM will clarify once he's on the board again.
Vanish lasts for 5 rounds or until Rain attacks a creature. Starting this round (this is a note more for myself to keep track of it).
Rain looks up to see if any damage has been done to the mast and realises it is only minimal as it has not slowed down the Lady in the slightest. Relief washes over her. Thank the gods!
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Rain looks down at her hands on her wheel but she can no longer see them (only the weathered yet solid wood of the wheel). I'm presuming that the recipient cannot see their own limbs etc either with 'Vanish', but please correct me if this assumption is wrong. She grips the wheel, the knowledge of the wheel and the feel of it beneath her hands still vivid and strong. Rain attempts to push forward and close the gap between the ships even further. She hopes this illusion of Variel's will give them/her a small advantage.
Prof. Sailor: 1d20 + 13 + 3 + 2 ⇒ (12) + 13 + 3 + 2 = 30

Seijiro |

Seijiro stays up in the rigging, enjoying the singing of the shrouds and the thrum of the sails as the Lady cuts thru the sea. He calls down to Rain what he sees going on on the deck of the Rahadhoumi vessel, if anything changes that is.
Is anyone healing the manticore? Are they readying more missile attacks? Are they preparing any more surprises? Whatever he sees, he will relay to the Captain and Rain.

Adular |

Adular moves closer to the railing and begins to chant loudly, "Besmara, swell the clouds and crack the sky, let thy power flow! Bring down thy wrath upon the foe, let all the world thy fury know!"
This round casting Call Lightning . He'll aim it for the enemy ballista crew or enemy captain depending on which is closer.
Call Lightning, REF DC 17 for half, dmg: 3d6 ⇒ (6, 5, 5) = 16
and a bolt thunders down from the once clear sky

Horatio Flynn |

Arodus 26th
Time: 8:10 PM
Location: On Main Deck outside the Officer’s Quarters
Moon Cycle: More than half a moon; full moon on the 31st
Weather Conditions: Clear Skies
Round – Unknown
Distance to Target – 120 Feet or less
He turns to Amen-set –
”Get down; stay down and don’t stick your head up again until we’re alongside that whore, savvy? That gods damn flying lion-looking basterd comes roaring up again; I don’t want you pinched, you hear?” he says with a dark growl.
He turns to Johnson –
”You get your ass aft and pass bows to any lad who can shoot worth a poxing, gods damn! I want every lad on this ship who can hold a bow firing arrows in less then ten seconds at that whore’s gun crew and helmsmen or I’ll use your bloody ass to scrub barnacles off the keel of this sodding ship!”
Horatio’s gaze turns back to the enemy ship and he will take another shot at the pilot in the enemy ship…
At first range increment; -2 penalty
Attack with light crossbow
1d20 + 3 ⇒ (12) + 3 = 15
If he hits –
1d8 + 4 ⇒ (5) + 4 = 9

DM Immortal |

Just to clarify, no one can see the pilot yet as the sterncastle is in the way. Seijiro, you saw the Manticore head down into what you assume is the whole in the center of the ship that leads to the hold. Scale of the map is now updated and is now 10' per square. Adular, you can hit 1 of the ballista crew as call lightning doesn't have an area besides a vertical one. Rain, I factored in the fact that you would win every round because of how good your Prof. Sailor is into the amount you would gain on them. Essentially you are doubling their speed every round so that is why you are gaining 30' per round. I am still wrapping my head around the sailing rules so I apologize for it not being clear. You guys will get within grapple range in 3 rounds. I had the crew blinded last round and the round before, that is why they shot this round. We're moving on.
Adular calls a brilliant bolt of lightning from the sky and slams it down into on of the opposing ballista crew. He seems to escape the brunt of it before he is nailed by a crossbow bolt and pitches over the side.

DM Immortal |

Round 8
The opposing gun crew, having lost one of their number combine forces to fire the ballista. You see another of the bulbous headed bolts coming your way. This one seems to be headed directly for your fighting top and your spellcaster.
Attack 1d20 + 4 ⇒ (8) + 4 = 12 vs AC 5 + 2 for cover.
Damage 4d6 ⇒ (2, 3, 6, 1) = 12
DC 20 reflex save to take 1/2 damage.
Within 5' of the impact point Reflex Save DC 20 or catch on fire.
I am not sure where everyone is except for Dhaavan. Seijiro I know you are in the rigging but not sure where. The sails are definitely going to take damage and need to save vs fire or catch alight.
You all are up and Dhaavan I need a reflex save.

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I am on the main deck just about to the center mast. Also don't forget that sails take double damage from fire.
+13 to reflex save on the sails Rain.
Dhaavan, you ok up there? If so get that fire put out and disappear.

Dhaavan |

reflex: 1d20 + 3 ⇒ (19) + 3 = 22 vs damage
reflex: 1d20 + 3 ⇒ (17) + 3 = 20 vs catching fire
concentration: 1d20 + 4 + 5 ⇒ (20) + 4 + 5 = 29 to keep my SM 2
From up on the Fighting Top, can I now see the Wheel over the rails of the stern castle? or not quite yet... That will determine my round 9 action.
But I'll direct my summons right now.
Dhaavan roars in Aquan "Get the hells up here and put out these fires!" if the ship fails it's saves. His water elemental rushes up the rigging to the Fighting top and drenches the sails to the best of its abilities.
The flock of hellish raptors which Dhaavan has summoned shreak and dive, not understanding the words their master has spoken, but feeling his anamocity...Handle Animal: 1d20 + 5 ⇒ (9) + 5 = 14 [ooc]move action
...all charge at the meat-sacks surrounding the balista and proceed to rip into them with beak and talon!
Eagles 1-6 swarm the ballista crew! Unless I can see the pilot to direct them there, maybe...
1) Charge!: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
for 1d4 + 2 ⇒ (3) + 2 = 5
2) Charge!: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
for 1d4 + 2 ⇒ (3) + 2 = 5
3) Charge!: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
for 1d4 + 2 ⇒ (4) + 2 = 6
4) Charge!: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18+2 flanking?
for 1d4 + 2 ⇒ (2) + 2 = 4
5) Charge!: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25+2 flanking?
for 1d4 + 2 ⇒ (3) + 2 = 5
6) Charge!: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17+2 flanking?
for 1d4 + 2 ⇒ (1) + 2 = 3
Crit confirm: 1d20 + 5 ⇒ (3) + 5 = 8+2 flanking?
for another 1d4 + 2 ⇒ (3) + 2 = 5
Likely no confirm, but the later birds will end up in flanking positions but i'll leave you to adjucate that as i can't load the map at work and dont' want to delay things.
And once I know if I can see the floor of the stern-castle since i'm up on the fighting top, I'll pick teh spell i use as a standard action.

Dhaavan |

Question! How many squares of Sail would be on fire, cause Hydrolic Push can quench one square, so It may make sense to use that.
Can Variel maintain his invisibility and use his cutlas's Hydrolic Push power to quench another square? It would suck to loose inviz, but we could take care of the fire this round if the elemental does a square and Var and I can do another.
although that only matters if Rain fails the reflex save for the ship

Seijiro |

just using hydraulic push shouldn't negate invis. if it's not being used as an attack

Adular |

Be right nice if they could all bunch up a bit, but so be it... Adular sees the sails start to alight, and casts create water to drench the the flames.
The lightning is still his to command though, and this time he scans about for a new target not wanting to risk frying one of Dhaavan's eagles.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Should he see an enemy officer or the manticore, he'll bring the bolt this round down upon his new target
Dmg for Call Lightning this round, Ref DC 17 for half: 3d6 ⇒ (2, 1, 5) = 8

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Not invisible yet, I made Rain invisible last round and only spell recalled it so I could cast it myself if I need to. Waiting on reflex save before I post further.
Edit... Will post reflex myself to get the round going if that is ok with Rain and Immortal.
Reflex 1d20 + 13 ⇒ (17) + 13 = 30
Rain's expert sailing kept most of the damage away from the sails and managed to keep them from catching fire as well.
Preparing for the next attack Variel grasps his cutlass and readies to use its ability to deflect the next ballista bolt heading their way.

Dhaavan |

And he saves like Jesus!
So no use of Hydrolic Push, but I may vanish, summon, or create pit once I know if I can see the enemy wheel from teh Fighting top

DM Immortal |

You cannot see the wheel from the fighting top yet. If you were up in the crows nest you could. Who is going to keep track of the ship's status?

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I can and have them included in the ship stats on the google docs page.

Dhaavan |

And just like that, Dhaavan is gone!
He takes a quick 5' step to the left, and readies himself for his next spell, hoping his flock is able to forestall further reprisal from that damned ballista!
For future reference, If we stuck the catapult on the Aft, could we shoot in front of us, or only to the rear and to the side?
Can i get a link to the google doc? I'm not sure where to look for it...
thanks var, for setting that up!

Seijiro |

Seijiro stays up in the rigging somewhere near the bow, but calling down what he sees to Rain (and others) when and if he spots anything of note to archers/the pilot/or anyone else.
ready to cast vanish on self just before swinging over when we are are ready to board.

DM Immortal |

The swarm of birds descends upon the other ship in a flurry of claws and beaks. It is a mass of confusion and blood as the twang of crossbows can be heard tearing through the eagles and men alike. At the same time a bolt of lightning slams down and fries one of the ballista crew.
Between the two of you you will manage to take out the ballista crew and no more shots will be coming your way. Also, Dhaavan, remember that even though YOU did not catch on fire, the fighting top currently is on fire unless Rain makes the save so I will need you to make concentration checks to cast while you are up there. Rain, I need you to make a reflex save for the ship for the sails to not catch fire. I'm not sure how to tell how many squares took damage so I will just roll for it randomly. The blast would have gotten about 1/4 to 1/3 of the ships sails so lets see how many were actually hit and destroyed in the blast as even half damage will be enough to destroy them.
1d20 ⇒ 20 squares of sails were destroyed out of 90 squares of sails
Here are the rules for fire on a ship.
Fire is an ever-present danger on every wooden ship, but while most ships are not in danger of going up in flames from a dropped torch or lantern, alchemical or magical fires can be much more dangerous. Note that many instantaneous fire spells do not automatically catch a ship on fire, but those that deal fire damage over multiple rounds have a better chance of causing a fire on board a ship (see Magic).
When a ship takes fire damage (such as from Alchemist's fire, flaming arrows, certain spells, and other effects at the GM's discretion), it must immediately make a Fortitude save (DC 10 + damage dealt) or catch fire. Unless an attack specifically targets a ship's means of propulsion (such as sails), it is assumed that such attacks affect the structure of a ship itself.
Once a ship has caught fire, it automatically takes 2d6 points of fire damage per round (ignoring hardness) as the fire spreads. The ship's crew can attempt to extinguish the flames as a full-round action for the entire crew, allowing the ship to make a Reflex save (DC 15 + the number of rounds the ship has been on fire). A successful saving throw means the fire has been put out. A failed saving throw results in the ship taking the normal 2d6 points of fire damage for the round.
A ship must take the “uncontrolled” action each round that its crew attempts to put out a fire, as they are not sailing the ship at this time.

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Immortal I made a reflex save for the ship up above earlier to help speed things along since Rain posts at a different time and everyone was posting fire prevention actions. Reading the players guide to find out how many hp of sails are damaged to chart on the spreadsheet.
edit...fund the information, so instead of the half damage earlier recorded, the 20 squares of sails damage turns into 80 points of total damage that need to be repaired. Will post it on the spreadsheet now. Here it is for quick reference though.
Sails: 280/360
Ship: 1604/1620
Steering wheel: 21/25.