DM Hector presents - Eberron: Rise of the Ruinlords, Chapter 1 (Inactive)

Game Master LordHector

In the small town of First Tower, evil is brewing. An attack by crazed goblins during the festival of Boldrei's Feast quickly turns into something more ominous as the shadows of a dark past come back to haunt the town — and perhaps all of Khorvaire.


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I'm becoming interested in running Rise of the Runelords set in Eberron. It will be using the Pathfinder rules, so some conversion and house-ruling will occur. I'm looking for players who can post fairly regularly- at least once a day on weekdays. I'm looking for four players. I'll keep this open until Wed. the 4th.

Playable races include the Core Rulebook and the Eberron Campaign Setting races (which I'll be house-ruling to make them up to the scale of the other PF races). Other, rarer races can be taken, but I reserve the right to ask you to change it. As far as classes go, any PF class is fine except Ultimate Combat (I like the book, but they just don't fit in Eberron). As Eberron is a psionic setting, psionic classes are allowed via the Psionics Unleashed book for anyone who has that. I'll also be tinkering with the artificer for anyone wanting to play it.

Characters should be built with a 20 pt. buy. You get two traits- one common trait and one campaign trait. However, as the campaign traits for Rise of the Runelords were added in as an afterthought (and this is a different setting), I'll be designing my own campaign traits for this.

If you want to know more about the setting or the campaign, let me know.

House Rules:
Changelings: Same except they receive +2 to any one ability score of their choice, and they always add Linguistics to the list of any class skills they may choose, as Speak Language no longer exists.

Kalashtar: As presented except they receive a +2 to any one ability score of their choosing.

Shifters: +2 Wis, -2 Cha, and a +2 to the physical ability score related to his shifter trait. i.e. A beasthide shifter would receive a +2 Con, +2 Wis, -2 Cha in addition to the +2 Con and +2 AC he would get while shifted. Also, they receive a +2 to Acrobatics, Climb, and Handle Animal instead of the skills listed in the campaign setting book.

Warforged: Same, except they receive a +2 Con, +2 Int, and -2 Wis as opposed to the ability scores in the campaign setting book.

Dwarves: Same as PF.

Elves: Elves from Aerenal are the same as PF elves, but the elven immunities racial ability gives them a +2 saving throw bonus against necromancy spells and effects instead of enchantment.
Elves from Khorvaire may choose to replace their ability score increases with a +2 to any one of their choice representing their characters stonger ties with humanity than their elven ancestors.
Elves from Valenar are proficient with the shortbow, scimitar, and valenar double scimitar instead of their standard elven weapon proficiencies. They are also encouraged to take the desert runner or eternal grudge variant (which will provide a +2 on attack rolls against humanoids of the halfling and human subtypes instead of dwarf and orc) racial abilites in the Advanced Player's Guide.
Elves connected to House Thuranni or House Phiarlan are encouraged to take the Silent Hunter alternate racial ability in the Advanced Player's Guide.

Gnomes: Same as PF, but are encouraged to take the Academician, Gift of Tongues, and Magical Linguist alternate racial abilities in the Advanced Player's Guide.

Half-elves: Same as PF.

Half-orcs: Same as PF, but half-orcs connected to the Gatekeeper druids are encouraged to take the Beastmaster and Bestial alternate racial abilities in the Advanced Player's Guide.

Halflings: Halflings from the Talenta Plains may choose to replace their ability score increases with +2 Dex, +2 Wis, -2 Cha to represent their character's more wild nature. The halflings are also encouraged to take the Outrider and Wanderlust alternate racial abilities in the Advanced Player's Guide.

Humans: Same as PF.


Pathfinder Starfinder Roleplaying Game Subscriber

God I love the Eberron setting. Was in a long running Campaign where I played a Dumb as bricks Warforged, who came General Patton in combat. Was fun! Question, you said you'd allow the Psionics Unleashed book, what about the material in the new Psionics Expanded that Dreamscarred has recently been releasing?


I haven't seen those, but based on Psionics Unleashed, I'd say that there should be nothing wrong with including them. Just make sure to include what everything you select does, and I reserve the right to say no to any element I think is overpowered. I'm usually pretty lax though. I like my players to play the characters they want to play.

Dark Archive

I would be very interested in taking part with either a shifter Barbarian or shifter ranger.


Also, for the record, I'm not expecting people interested to do a full write up of a character. I myself would be only slightly frustrated if I took the time to write up a good character and not get to play it. It'll be enough to let me know what you want to play in general terms. Race, class, personality, and rough background should suffice.

RPG Superstar 2009 Top 16

Interested in a sysnthesyst dragonborn summoner. Have to check out the houses for background.


I am very interested, but at the moment I don't have an books on me or a solid concept. I will post something within a day or two


Sounds interesting(to note I have never played a PBP, I have also read some on eberon I am not fully familiar with it. Despite this I am really interested in playing, I haven't been able to play much with from where I, from(the wonders of living in Maine :/) I want to play a dwarf. I have a few ideas.
First is dwarven bard(yes I know it could be difficult to play/make) but after seeing the Hobbit trailer with all the dwarves singing I thought a dwarven story teller/historian singing his clans heritage in battle in deep rolling bass tone.
Another idea is an artificer who has a mechanical arm or something(I am playing with idea of him seeking to become like the war-forged but not committed to, I like the image of cyborg dwarf:P) this is only if you make a artificer, I hate the ToS one.
If the the Artificer isn't feasible I could make a Alchemist with a focus on bombs, why shovel when you can just blow the stone away? Of the three I dont know which idea I like the best and if chosen I can make it whatever the party needs.
I am flexible. If in need of a combat focus I have a old character concept of dwarven barb. I am indecisive sometimes so out of the mentioned ideas I will take advice on which would be the most fun/useful.

Liberty's Edge

I'm thinking about it. Character that I have in mind would be a Khorvaire Elf with standard elven ability score increases. He would be a former member of Her Majesty's Royal Cyran Counterintelligence Force. Other than that there's quite a few things I am still trying to figure out. He would be either a relatively standard Ranger, or possibly a Ranger/Rogue, or maybe an Inquisitor of the Sovereign Host. Regardless of which of those specific routes that I go with the character his primary long term goal is hunting Rakshasha. It would stand to reason that given the problems those things are causing on Eberron that the various nations/religions would likely have small groups dedicated to trying to eliminate them. He managed to "escape" the Mourning because he was pulling embassy duty in Sharn at the time.


What I have done so far for a shifter barbarian. (equipment etc)

Liberty's Edge

I think I can do what I need to do with the character just using a standard ranger. I do have a question though. Knowledge(Planes) is not normally considered to be a class skill for Rangers. However, it would make perfect sense for the character to have it as a class skill given what he's doing. Could I have this character drop Knowledge(Geography) as a class skill in order to pick up Knowledge(Planes) as a class skill? It would be appreciated and would help him out a little.

Also, what level would the characters be starting at?


Still largely under construction, but this gives the bare bones of the character. Standard Ranger (no archetype), Archery Combat Style. Favored Enemy - Outsider(Native).


Pathfinder Starfinder Roleplaying Game Subscriber

Still working on ideas. Leaning toward A kalashtar psychic warrior, an Aegis(customizable ectoplasmic armor), or vitalist(psionic healer/buffer)

Liberty's Edge

And now that I got everybody all worked up over an elven ranger, I decided to punt that character concept and go for a warforged rogue. :-) Details will be forthcoming later today or tomorrow. Main reasons for change are that the rogue would be a better trap monkey and later on as his skill improves a good UMD monkey. Also, between the time that the Last War ended and the campaign begins the 'forged rogue would have been working under contract for House Deneith and could then have an excuse to be found anywhere on the continent. Finally, with only 4 characters it helps to have one who doesn't need to sleep and has decent perception to help out with watchstanding.


As I commented earlier, remove Ivellion from consideration. This is the character that I'm going to be submitting. Details will be hammered out over the next day or so.

Shadow Lodge

I've got two ideas for this game. One is to play a human Alchemist (and eventual Master Chymist, I think), or a Shifter Druid (Eventual Moonspeaker).

But since one of my all-time fave characters was a Shifter Druid, I may come back to that. Will Racial Aubstitutions be allowed? I always loved the Beast Spirit aspect of the Shifter Druid...

Liberty's Edge

Dotting. I'm currently toying with the idea of a Changeling Bard (Archaeologist), but the concept I finally put forth could very likely be completely different.


Character should now be as complete as it needs to be for consideration. Sections that will be added upon acceptance have been designated. Please let me know if there is any further information that is needed.

Sovereign Court

I was curious if you would allow a Hobgoblin character? I am a big fan of there history and current dealings in Khovaire.


Goblinoid characters are fine as they're a bit more accepted in Eberron than in other settings. The racial substitution levels are good. Anything that brings more of the setting and your characters' personalities out is a good thing in my opinion. Almost done with those campaign traits, btw.

Shadow Lodge

Female Human Soulknife. Ameiko's 2nd cousin or something.

Sovereign Court

Dargeth Atcha'Khaar is a Hobgoblin Cavalier(Emissary)/That will cross class with oracle.

Rough Background:
Dargeth barely remembers his small clan before the slaughter from the Dakaani Clan Kech Shaarat. Forcing the young hobgoblin flee from his home and leave behind all he knew. The Shaarat chased after him and all he remembers is hearing there battlecrys in the background, as he ran forward. Being so young many would of have been paralyzed in fear but Dargeth could see something in the distance. It was a grand forge displaying 9 various weapons, and he felt if he reached just one of them he would be safe.(This is how he invisions the Sovereign Host since he never learned about them, each of there names will be included in full background) As he felt the embracing light of the fire from the forge the hobgoblin blacked out. He awoke surrounded by a different clan, displaying banners with a razor crown symbol on them. He heard grumbles of non-belief, as Dargeth looked down to see a bloody corpse that once was Kech Shaarat warrior with a broken branch sticking out of his skull and the Dargeth's hands covered in blood. The Rhukaan Taash Clan took in Dargeth, but he was still treated as clanless. Dargeth took up a few jobs within the city, he became an apprentince to a blacksmith and became one of Rhukaan Taash's messengers. The lands were tough even with the banner of the Razor Crown ,but still not enough to prove his worth to the clan. While he worked with the blacksmith on the side he felt most at home there and was a natural in shaping metals. It was like it spoke to him and at first he felt the connection he did when he ran from the Kech Shaarat. Though the forge still wasn't as embracing as the grand one he saw, and he couldn't remember those weapons. With a want to create them and to prove his worth to the clan that saved him, he decided to venture off anfd find this way in Khovaire.

Personality::
Dargeth is a devoteed to those he feels are worthy but shows it in competentive nature with others especially non-goblinoids. He is proud of his new clan and his nation. He is also very inquisitive about different arms and armor.

If you want me to add anything else let me know.

Shadow Lodge

I've got an idea for a Dragonmarked Cannith Artificer also, pending whatever alterations you have in mind.

Possibly shooting for Cannith Wand Adept and/or Renegade Mastermaker down the track.


As there really isn't a well-defined Asian-themed culture in Eberron, I'll be making characters with such backgrounds (ie the Kaijitsus) ethnically Reidran humans or kalashtar. Being Reidran would also work well with the Kaijitsus history of fleeing their homeland only from the Inspired rather than

Jade Regent Spoiler:
Five Storms


Well there are Asian themed area's they just happen to be Goblinoid :) What nation will sand point be in?


I remember Eberron and won a cool card at a D&D con that let me play a half giant and another that let me play a drow. Warforged were all the rage. I made a half giant psychic warrior and my friend made a drow with combat edge - a feat that let wizards add int bonus to attack spell damage.

Anyway - If allowed I'd love to go back to my half-giant build and do a psychic warrior or a drow warmage or wizard with combat edge. Thank you for keeping Eberron alive. Actually I'd prefer to do a drow and prove that I can avoid making a Drizzt clone.


Ya know hobgoblin Runelords would be awesome :)


Pathfinder Starfinder Roleplaying Game Subscriber

Ok, after taking a look more into classes. Concept is a kalashtar marksmen, a psionics archer. A wanderer from Sarlona who recently felt drawn to sandpoint. Will have background and sheet later today. Though an curious where in eberron is sandpoint, as Seeker just asked. :)


Link to psychic warrior theme song BOC.

If you play a psychic warrior you gotta play the song.

If my half-giant and drow don't work--I'll be an elf or human wizard.

Shadow Lodge

Okay, so I couldn't sleep, and my brain has cooked up the following. I apologise in advance for any terrible spelling or mangled grammar that spews from my sleep-deprived brain.

Elsbeth d'Cannith, Human Artificer:
Elsbeth was always a sickly child, born with a wasting sickness that crippled her from birth, and as such, she was largely ignored for much of her early childhood. All of that changed when her Dragonmark manifested. Not only did her parents pay her much more attention, but the House spent many resources ensuring that Beth could function under her own power as much as possible. The result was that Elsbeth could now walk (with a limp), and had enough stamina to get through a day's effort without severe fatigue. But her body still holds her back, much to her frustration. "The mind of an adventurer and the body of a scholar." This is how Beth usually describes herself.

Elsbeth is quite slender, although she could no longer be truly considered 'frail'. She is pretty, but tends not to look after her outward appearance. She dresses for function, not form, and has shown up to many a social event with soot on her face and grease on her hands from working. Much to the horror of her socialite mother, Beth regularly hacks off her hair to keep it boyishly short. Since she was about fifteen, no barber has touched her unruly crop of hair, and a brush goes through it infrequently.

If it couldn't be guessed by her appearance, Beth is something of a tomboy. She'd rather be exploring some dusty catacomb or tinkering with some manner of contraption than attend the endless cycle of parties and functions that the Houses and socialites of Sharn perpetrate.

@DM Hector:
If the UA-style flaws are allowed, I'd likely take a look at the Frail, Meager Fortitude, and Feeble flaws. Not because I'm particularly feat-hungry, but because I think they fit her thematically.

Shadow Lodge

i think a Reidran Human could work.


A very basic sheet, will add my abutted once I get home. And my background. Will add a little more once we find out where sandpoint is. :)


Aefre the Wanderer:
The half-elf child of a mercenary from valenar and a skyport doxie, Aefre grew up moving about often with his mother, though for a long time he was too young to understand why. It wasn't until he was old enough to start learning history that he came to understand the reason they moved so much was him... or more precisely the tattoo like markings that spread across his shoulders and down his arms on corpse pale skin. Somehow Aefre's heritage had gifted him with a dragon mark, but it wasn't one that could be matched to any of the proper dragon marks of the world. It was an aberrant mark, and while the abilities it granted were far from the terrible powers wielded in stories, his mother still worried for her child's safety whenever she thought it might have been found out.

Eventually, the wanderings of his mother and Aefre took them to the Talenta plains, where his mother was fortunate enough to acquire the favor of a halfing lath with a small tribe. Life with the halflings was good for the two of them, as their adoptive 'tribe' cared little for any of their oddities besides their ability to contribute to the well being of the tribe as a whole. The nomadic lifestyle of the tribes made it so Aefre and his mother could maintain a sense of community even when they moved.

All that changed shortly after Aefre turned twenty. His mother was attacked by one of the halfling mounts which had become diseased, and Aefre, desperately trying to help her, reached out with his mind to draw on some capacity he had never known himself to possess. He called up some creature, a mass of claw and muscle that killed the dinosaur as if it had been designed to do so. If it had been as simple as killing another's mount, Aefre might have been allowed to stay, particularly where the mount was diseased and a danger to everyone. But other members of the tribe reported seeing a mark burning on his brow and the creature when it appeared. Reluctantly the lath of the tribe told Aefre he would have to leave. Perhaps the aberrant mark that Aefre possessed wasn't related to the creature which had appeared and vanished so suddenly, but how could the tribe be sure? Aefre himself wasn't sure where the creature had come from or gone back to, nor when and how it would come. How could the tribe feel safe in such a situation, when considering a creature that was such a threat to so integral a part of their way of life?

Aefre understood, and backed up his few possessions, leaving behind the tribe that he had thought of as family. Over time he has begun to unravel some of the truths about his origins and what he can do, having come to believe that the creature he summons up is made of the spirits of his Valenar ancestors and their steeds. He has taught himself to call the beast as he needs it, and to wield the energies he is only beginning to perceive in the world around him as best he may, and now sets out seeking fortune and adventure, if not fame.

I'll get his mechanics done up sometime tomorrow when I'm closer to my books.


Half giant psychic warrior:
ST=18; CO=16; DX=10; WI=14; CH=7; IN=12 - Psionic Power = Enhance - Chaotic Good Feats=Power Attack and Cleave


DM Hector:

How would you feel about the Glide spell being the power granted by an aberrant dragon mark?


DreamAtelier: I'd have to double check the spell.

PsionicFox: No flaws, as they open the door for too much min-maxing.

I'll be setting Burnt Offerings in First Tower, Breland. Thassillon will be Dhakaan, therefor the Runelords would indeed be hobgoblins.

Dark Archive

How much Gold would characters be starting with (Average, Max or rolled?)


Okay I have a settled on a character. A warforged magus, who might eventually be a crafter of magic items(and maybe constructs) However to start I see him using a big iron frying pan as his weapon(what would the damage be for this? one i have in my house is between 4-6 pounds):P. Like I said I am unfamiliar with ebrreron so I might make the back story refect this. He was "raised" and altered by dwarves. He is a warforged with hair and a beard...Also will the eberron repair spells be in the magus list for your campaign. I will have his sheet up if picked.

Gimral Forgeheart:

background:
Gimral had a peaceful if lonely upbringing. Unknown to Gimral his dwarven "parents" were on the run from something and thus set of deep into the mountains to make a hidden home. He only ever seen his parents and some of the mountain side they lived. He know of the other races and a little of the world outside from the books his kept but little else. He has no memory of growing up, and he noticed he doesnt get tired or hungry like his parents. He was also a lot bigger then they were. When ever he pondered on these facts though his mind would get foggy. His father a experienced wizard and crafter and his mother an able warrior, he was taught in the ways of both finding a happy median between both. From his father he has learned a few spells. They spent every morning together, his father doing some sort of magic on his son saying it will make him "healthier". He took to magic well, he even learned to combine his magic with his fighting to try and gain an advantage against his experienced mother(he still lost). Their sparring matches would start civil but would eventually end with mother and son running through their home wrecking the place(all in good fun). Gimrals father took to making mechanical servants to clean up after them. His mothers fighting style often took to disarming her opponent, well Gimral learned to adapt, learning to pick random items around the house when ever he lost his weapon. As he grew he became increasingly more curious with world outside. Though he felt comfortable in their underground home as any dwarf should, he yearned to meet others, to see the grand things described in his fathers old tomes. However his parents would not let him nor tell him why, they feared for his safety. Unfortunately, Gimrals curiosity became to much, and it led him to rebellion. In the dead of night he set off out of his home and down the mountain, just going to the nearby village wouldn't hurt any, would it? It took him two days of travel but he eventually found a small human town. The young "dwarf" was in wonder at these new people. However the town did react well, they called him a freak, a weapon for war, they chased him out of the town. He stayed in the woods for a few days trying to think why they reacted that way. His mind raced each passing day the fog in his head started to clear, he soon realized he was not a dwarf, he returned home for answers. When he returned his life changed. His home was ransacked his parents gone. All the weapons, magical creations of his fathers, everything of value gone, including his parents. Gimral sat in grief and guilt for days, blaming himself, thinking by going to the he had led someone to his home. The guilt soon turned to rage, he gathered up some supplies including an large iron skillet he has used many times as a weapon and some notes and papers of his fathers he put together to function as a spellbook. Headed out to try and find who his parents were, who was after them and his own origins.


Average starting gold

Shadow Lodge

No worries about the flaws. I was going to RP it anyway. Aside from that, thoughts? I've had some ideas for how to make the Artificer.


Mostly I think I'll just change its HD toa d8 to reflect the updates Pathfinder made to the core classes and change its class skills to reflect the updated skill list. IMHO it should operate fine as is. I welcome any critiques and criticisms on the house rules. Finishing up the last of those traits now. I'll have them ready for the Discussion thread when I choose players.

Shadow Lodge

I think the Artificer inspired Pathfinder's Alchemist class, so the Artificer (who has a general skill, as opposed to a potion focus) could easily be an archetype of the Alchemist class, replacing Bombs, Discoveries, Mutagens, and Alchemy-specific stuff with Artificer-style abilities.

Alternatively, the following link is for a rather good Artificer conversion.
Pathfinder Artificer Conversion

It makes their crafting feat progression similar to how a Ranger's Combat Style or Monk's bonus feats work (granting the Artificer some choice), as well as handling the lack of xp costs in item creation (thus needing a change in the craft reserve). I gave it a once-over, and it still has all the flavor and utility without breaking the system.


I really like this update to the artificer. If no one has any objections I'll just use it (which saves me time and effort. Also, just in case it wasn't clear, any of the books in the Eberron line are valid. Just let me know as some material might need some minor tweaking.

Shadow Lodge

Cool beans. In that case, consider that to be Elsbeth's class should she be selected for play. The only caveat I would make is that when a class can 'disable traps like a rogue', Pathfinder gives them the Rogue's Trapfinding Class Feature. That particular conversion does not (and I think it should).


DM Hector- Is the 1/2 giant psychic warrior acceptable?
He would be an outsider that is curiously drawn to the smaller races. Their constant violence and power struggles are of real curiousity to him. He is also interested in finding psionic items and treasures, and the pickings where he comes from is quite slim.


Oh, and should I use Rogue-style starting gold for an Artificer? I think that's what the Artificer in 3.5 used.


Yes for the rogue equivalent gold.

Chainmail: Take off the Half-giant's Stomp power and I'll call it fair.

DreamAtelier: NP on the Glide spell for Aberrant Marks. On that note, I'd also consider it for the Mark of Storm as well since it fits thematically.


I'm looking foward to seeing these Campaign Traits, and hopefully getting in!


I'm interested in submitting Blythe Astor. She is a Sorcerer with a psion bloodline (if approved). She would take levels of psion later on, and I'd like to aim for the Mindmage prestige class (again, if approved) found in Dragon magazine

She is from the Lhazaar Principalities, and grew up on the coast of Starkwood. She is not a sailor, yet comes from a sailing culture. Her magical abilities also always seemed a little off the norm, as her bloodline presented in a very unique, almost non-magical way. She is beautiful, yet almost antagonistic towards people. She wants to find out who her mother was, and wishes to visit the Mournland someday, to see it with her own eyes.


Or I'd be interested in submitting Demon.

He's built at second level right now, but I will bring him down to 1st level. He is a Magus (Kensai)/ Monk (Master of many styles) who fights with a katana.

He walked out of the Barren Sea on the Day of Mourning, into the demon wastes. His black plated armor and horned visage gave him the appearance of a demon...the name stuck.

He wants to find out why he was "born" on the Day of Mourning. He prides himself on perfection in all forms, and is obsessed with the black lotus tree, a rare tree from the Demon Wastes that Demon holds as the embodiment of physical perfection.

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