
DM Hector |

I'm becoming interested in running Rise of the Runelords set in Eberron. It will be using the Pathfinder rules, so some conversion and house-ruling will occur. I'm looking for players who can post fairly regularly- at least once a day on weekdays. I'm looking for four players. I'll keep this open until Wed. the 4th.
Playable races include the Core Rulebook and the Eberron Campaign Setting races (which I'll be house-ruling to make them up to the scale of the other PF races). Other, rarer races can be taken, but I reserve the right to ask you to change it. As far as classes go, any PF class is fine except Ultimate Combat (I like the book, but they just don't fit in Eberron). As Eberron is a psionic setting, psionic classes are allowed via the Psionics Unleashed book for anyone who has that. I'll also be tinkering with the artificer for anyone wanting to play it.
Characters should be built with a 20 pt. buy. You get two traits- one common trait and one campaign trait. However, as the campaign traits for Rise of the Runelords were added in as an afterthought (and this is a different setting), I'll be designing my own campaign traits for this.
If you want to know more about the setting or the campaign, let me know.
Kalashtar: As presented except they receive a +2 to any one ability score of their choosing.
Shifters: +2 Wis, -2 Cha, and a +2 to the physical ability score related to his shifter trait. i.e. A beasthide shifter would receive a +2 Con, +2 Wis, -2 Cha in addition to the +2 Con and +2 AC he would get while shifted. Also, they receive a +2 to Acrobatics, Climb, and Handle Animal instead of the skills listed in the campaign setting book.
Warforged: Same, except they receive a +2 Con, +2 Int, and -2 Wis as opposed to the ability scores in the campaign setting book.
Dwarves: Same as PF.
Elves: Elves from Aerenal are the same as PF elves, but the elven immunities racial ability gives them a +2 saving throw bonus against necromancy spells and effects instead of enchantment.
Elves from Khorvaire may choose to replace their ability score increases with a +2 to any one of their choice representing their characters stonger ties with humanity than their elven ancestors.
Elves from Valenar are proficient with the shortbow, scimitar, and valenar double scimitar instead of their standard elven weapon proficiencies. They are also encouraged to take the desert runner or eternal grudge variant (which will provide a +2 on attack rolls against humanoids of the halfling and human subtypes instead of dwarf and orc) racial abilites in the Advanced Player's Guide.
Elves connected to House Thuranni or House Phiarlan are encouraged to take the Silent Hunter alternate racial ability in the Advanced Player's Guide.
Gnomes: Same as PF, but are encouraged to take the Academician, Gift of Tongues, and Magical Linguist alternate racial abilities in the Advanced Player's Guide.
Half-elves: Same as PF.
Half-orcs: Same as PF, but half-orcs connected to the Gatekeeper druids are encouraged to take the Beastmaster and Bestial alternate racial abilities in the Advanced Player's Guide.
Halflings: Halflings from the Talenta Plains may choose to replace their ability score increases with +2 Dex, +2 Wis, -2 Cha to represent their character's more wild nature. The halflings are also encouraged to take the Outrider and Wanderlust alternate racial abilities in the Advanced Player's Guide.
Humans: Same as PF.

Morrin |

God I love the Eberron setting. Was in a long running Campaign where I played a Dumb as bricks Warforged, who came General Patton in combat. Was fun! Question, you said you'd allow the Psionics Unleashed book, what about the material in the new Psionics Expanded that Dreamscarred has recently been releasing?

DM Hector |

I haven't seen those, but based on Psionics Unleashed, I'd say that there should be nothing wrong with including them. Just make sure to include what everything you select does, and I reserve the right to say no to any element I think is overpowered. I'm usually pretty lax though. I like my players to play the characters they want to play.

DM Hector |

Also, for the record, I'm not expecting people interested to do a full write up of a character. I myself would be only slightly frustrated if I took the time to write up a good character and not get to play it. It'll be enough to let me know what you want to play in general terms. Race, class, personality, and rough background should suffice.

Yosef |

Sounds interesting(to note I have never played a PBP, I have also read some on eberon I am not fully familiar with it. Despite this I am really interested in playing, I haven't been able to play much with from where I, from(the wonders of living in Maine :/) I want to play a dwarf. I have a few ideas.
First is dwarven bard(yes I know it could be difficult to play/make) but after seeing the Hobbit trailer with all the dwarves singing I thought a dwarven story teller/historian singing his clans heritage in battle in deep rolling bass tone.
Another idea is an artificer who has a mechanical arm or something(I am playing with idea of him seeking to become like the war-forged but not committed to, I like the image of cyborg dwarf:P) this is only if you make a artificer, I hate the ToS one.
If the the Artificer isn't feasible I could make a Alchemist with a focus on bombs, why shovel when you can just blow the stone away? Of the three I dont know which idea I like the best and if chosen I can make it whatever the party needs.
I am flexible. If in need of a combat focus I have a old character concept of dwarven barb. I am indecisive sometimes so out of the mentioned ideas I will take advice on which would be the most fun/useful.

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I'm thinking about it. Character that I have in mind would be a Khorvaire Elf with standard elven ability score increases. He would be a former member of Her Majesty's Royal Cyran Counterintelligence Force. Other than that there's quite a few things I am still trying to figure out. He would be either a relatively standard Ranger, or possibly a Ranger/Rogue, or maybe an Inquisitor of the Sovereign Host. Regardless of which of those specific routes that I go with the character his primary long term goal is hunting Rakshasha. It would stand to reason that given the problems those things are causing on Eberron that the various nations/religions would likely have small groups dedicated to trying to eliminate them. He managed to "escape" the Mourning because he was pulling embassy duty in Sharn at the time.

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I think I can do what I need to do with the character just using a standard ranger. I do have a question though. Knowledge(Planes) is not normally considered to be a class skill for Rangers. However, it would make perfect sense for the character to have it as a class skill given what he's doing. Could I have this character drop Knowledge(Geography) as a class skill in order to pick up Knowledge(Planes) as a class skill? It would be appreciated and would help him out a little.
Also, what level would the characters be starting at?

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And now that I got everybody all worked up over an elven ranger, I decided to punt that character concept and go for a warforged rogue. :-) Details will be forthcoming later today or tomorrow. Main reasons for change are that the rogue would be a better trap monkey and later on as his skill improves a good UMD monkey. Also, between the time that the Last War ended and the campaign begins the 'forged rogue would have been working under contract for House Deneith and could then have an excuse to be found anywhere on the continent. Finally, with only 4 characters it helps to have one who doesn't need to sleep and has decent perception to help out with watchstanding.

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I've got two ideas for this game. One is to play a human Alchemist (and eventual Master Chymist, I think), or a Shifter Druid (Eventual Moonspeaker).
But since one of my all-time fave characters was a Shifter Druid, I may come back to that. Will Racial Aubstitutions be allowed? I always loved the Beast Spirit aspect of the Shifter Druid...

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Dargeth Atcha'Khaar is a Hobgoblin Cavalier(Emissary)/That will cross class with oracle.
If you want me to add anything else let me know.

DM Hector |

As there really isn't a well-defined Asian-themed culture in Eberron, I'll be making characters with such backgrounds (ie the Kaijitsus) ethnically Reidran humans or kalashtar. Being Reidran would also work well with the Kaijitsus history of fleeing their homeland only from the Inspired rather than

Chainmail |

I remember Eberron and won a cool card at a D&D con that let me play a half giant and another that let me play a drow. Warforged were all the rage. I made a half giant psychic warrior and my friend made a drow with combat edge - a feat that let wizards add int bonus to attack spell damage.
Anyway - If allowed I'd love to go back to my half-giant build and do a psychic warrior or a drow warmage or wizard with combat edge. Thank you for keeping Eberron alive. Actually I'd prefer to do a drow and prove that I can avoid making a Drizzt clone.

Morrin |

Ok, after taking a look more into classes. Concept is a kalashtar marksmen, a psionics archer. A wanderer from Sarlona who recently felt drawn to sandpoint. Will have background and sheet later today. Though an curious where in eberron is sandpoint, as Seeker just asked. :)

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Okay, so I couldn't sleep, and my brain has cooked up the following. I apologise in advance for any terrible spelling or mangled grammar that spews from my sleep-deprived brain.
Elsbeth is quite slender, although she could no longer be truly considered 'frail'. She is pretty, but tends not to look after her outward appearance. She dresses for function, not form, and has shown up to many a social event with soot on her face and grease on her hands from working. Much to the horror of her socialite mother, Beth regularly hacks off her hair to keep it boyishly short. Since she was about fifteen, no barber has touched her unruly crop of hair, and a brush goes through it infrequently.
If it couldn't be guessed by her appearance, Beth is something of a tomboy. She'd rather be exploring some dusty catacomb or tinkering with some manner of contraption than attend the endless cycle of parties and functions that the Houses and socialites of Sharn perpetrate.

DreamAtelier |
Eventually, the wanderings of his mother and Aefre took them to the Talenta plains, where his mother was fortunate enough to acquire the favor of a halfing lath with a small tribe. Life with the halflings was good for the two of them, as their adoptive 'tribe' cared little for any of their oddities besides their ability to contribute to the well being of the tribe as a whole. The nomadic lifestyle of the tribes made it so Aefre and his mother could maintain a sense of community even when they moved.
All that changed shortly after Aefre turned twenty. His mother was attacked by one of the halfling mounts which had become diseased, and Aefre, desperately trying to help her, reached out with his mind to draw on some capacity he had never known himself to possess. He called up some creature, a mass of claw and muscle that killed the dinosaur as if it had been designed to do so. If it had been as simple as killing another's mount, Aefre might have been allowed to stay, particularly where the mount was diseased and a danger to everyone. But other members of the tribe reported seeing a mark burning on his brow and the creature when it appeared. Reluctantly the lath of the tribe told Aefre he would have to leave. Perhaps the aberrant mark that Aefre possessed wasn't related to the creature which had appeared and vanished so suddenly, but how could the tribe be sure? Aefre himself wasn't sure where the creature had come from or gone back to, nor when and how it would come. How could the tribe feel safe in such a situation, when considering a creature that was such a threat to so integral a part of their way of life?
Aefre understood, and backed up his few possessions, leaving behind the tribe that he had thought of as family. Over time he has begun to unravel some of the truths about his origins and what he can do, having come to believe that the creature he summons up is made of the spirits of his Valenar ancestors and their steeds. He has taught himself to call the beast as he needs it, and to wield the energies he is only beginning to perceive in the world around him as best he may, and now sets out seeking fortune and adventure, if not fame.
I'll get his mechanics done up sometime tomorrow when I'm closer to my books.

Yosef |

Okay I have a settled on a character. A warforged magus, who might eventually be a crafter of magic items(and maybe constructs) However to start I see him using a big iron frying pan as his weapon(what would the damage be for this? one i have in my house is between 4-6 pounds):P. Like I said I am unfamiliar with ebrreron so I might make the back story refect this. He was "raised" and altered by dwarves. He is a warforged with hair and a beard...Also will the eberron repair spells be in the magus list for your campaign. I will have his sheet up if picked.
Gimral Forgeheart:

DM Hector |

Mostly I think I'll just change its HD toa d8 to reflect the updates Pathfinder made to the core classes and change its class skills to reflect the updated skill list. IMHO it should operate fine as is. I welcome any critiques and criticisms on the house rules. Finishing up the last of those traits now. I'll have them ready for the Discussion thread when I choose players.

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I think the Artificer inspired Pathfinder's Alchemist class, so the Artificer (who has a general skill, as opposed to a potion focus) could easily be an archetype of the Alchemist class, replacing Bombs, Discoveries, Mutagens, and Alchemy-specific stuff with Artificer-style abilities.
Alternatively, the following link is for a rather good Artificer conversion.
Pathfinder Artificer Conversion
It makes their crafting feat progression similar to how a Ranger's Combat Style or Monk's bonus feats work (granting the Artificer some choice), as well as handling the lack of xp costs in item creation (thus needing a change in the craft reserve). I gave it a once-over, and it still has all the flavor and utility without breaking the system.

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Cool beans. In that case, consider that to be Elsbeth's class should she be selected for play. The only caveat I would make is that when a class can 'disable traps like a rogue', Pathfinder gives them the Rogue's Trapfinding Class Feature. That particular conversion does not (and I think it should).

Chainmail |

DM Hector- Is the 1/2 giant psychic warrior acceptable?
He would be an outsider that is curiously drawn to the smaller races. Their constant violence and power struggles are of real curiousity to him. He is also interested in finding psionic items and treasures, and the pickings where he comes from is quite slim.

Blythe Astor |

I'm interested in submitting Blythe Astor. She is a Sorcerer with a psion bloodline (if approved). She would take levels of psion later on, and I'd like to aim for the Mindmage prestige class (again, if approved) found in Dragon magazine
She is from the Lhazaar Principalities, and grew up on the coast of Starkwood. She is not a sailor, yet comes from a sailing culture. Her magical abilities also always seemed a little off the norm, as her bloodline presented in a very unique, almost non-magical way. She is beautiful, yet almost antagonistic towards people. She wants to find out who her mother was, and wishes to visit the Mournland someday, to see it with her own eyes.

The Demon |

Or I'd be interested in submitting Demon.
He's built at second level right now, but I will bring him down to 1st level. He is a Magus (Kensai)/ Monk (Master of many styles) who fights with a katana.
He walked out of the Barren Sea on the Day of Mourning, into the demon wastes. His black plated armor and horned visage gave him the appearance of a demon...the name stuck.
He wants to find out why he was "born" on the Day of Mourning. He prides himself on perfection in all forms, and is obsessed with the black lotus tree, a rare tree from the Demon Wastes that Demon holds as the embodiment of physical perfection.