DM Greaek's Kingsmaker-Table 1 (Inactive)

Game Master Greek Stronghammer

[Spoiler=Initiative]
[Dice=Floria]1d20+2[/dice]
[Dice=Tilladee]1d20+1[/dice]
[Dice=Shontar]1d20+5[/dice]
[Dice=Freya]1d20+1[/dice]
[Dice=Adrac]1d20+3[/dice]
[Dice=Enemies]1d20+x[/dice][spoiler]
maps


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"The meaning of your accusation Mr elf? I'm a little confused and a bit offended."


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

Maybe my English is lacking, but disown in my knowledge includes taking away any aristocratic title, correct?

"If I remember correctly, and I usually do, you have been disowned for having an affair. While you might think love trumps everything, it was dishonorable nevertheless." He made a small pause here, obviously considering his thoughts.
"But we are in a lawless land and swords are of great demand. Therefore I conclude, Oleg, will greatly appreciate you being here."


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

If he is knighted, no it does not! And even then, it just means you do not gain the inheritance or allowed to gain the fathers title but you do not loose your noble title of Sir.
Kyra shakes her head on the undiplomatic elf and bows.
"Sir Garress, please forgive my companion. Some of his folk have no understanding of proper human etiquette. And it has been some hard works with the sun shining on his head."


"For st arters Elf I was disowned yes, but only because my father could not bear the thought of his son having sex with someone worth less then him, neither of us were married or engaged, so we were completely within our rights as adults."
He smiles at Freya "And Mrs... I apologize i know not your name. But she is right, I still do have my knighthood, which requires a bit more honor then I reckon you have"


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

Freya smiles and replies.
"My name is Canoness Freya Bjorn, devotee of Desna!"


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

It was true, Shontar will probably never understand humans and their obsession with banalities like who slept with whom.
"Well, who really cares anyway, right? It doesn't matter here in the stolen lands. What matters is that we should really be going on as planned."

What's our plan?


He attempts to kiss Freya's hand and says "Charmed."
He turns to Shontar "It matters not, but let us refrain from insulting each other's honor based on a cultural misunderstanding, I will try to do the same."
The bandits will arrive tomorrow, if you guys spend the rest of the day trying to find rocks then everyone can roll a perception check, each one over 15 finds 1d3 rocks of suitable size. Also, it seems like we might have lost Adrac and Floria, now we can either re-open recruitment for one person or if any of you has any people that might be interested in joining then I'd be open to suggestions.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

perception: 1d20 + 1d6 + 5 ⇒ (4) + (3) + 5 = 12
rocks: 1d3 ⇒ 2
Targeting (DC 15): 1d20 + 1d6 + 4 ⇒ (17) + (6) + 4 = 27

Shontar had no luck at finding suitable ammunition. But he was sure, that he was aiming the catapult at exactly the right spot, in case one of his allies found a good round rock.

I have a friend who might be interested


Female Human (Taldan) [ HP: 12/12 | AC: 16 (12 TAC, 14 FFAC) | CMB: +4, CMD: 16 | Fort: +4, Ref: +4, Will: +0 | Init: +2 | Perception +4 ] Ranger 1 [ Speed 30 ft | Spells: (none yet) | Longsword +4/1d8+3 S; Warhammer +4/1d8+3 B | Active conditions: none ]

Floria keeps quiet once the new folks arrive, not really caring to converse with a fellow noble.

perception: 1d20 + 4 ⇒ (5) + 4 = 9

As they go about their business over the rest of the day, Floria also can't find suitable rocks.


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

perc: 1d20 + 7 ⇒ (20) + 7 = 271d3 ⇒ 1
Freya was quite lucky with the rock finding, but also spent more time with the newcommer, to find out more about him and his companions.
With the paizo problems last month, maybe contact them.


Male Gnome (DWARF!) Barbarian (Mounted Fury) | 15/15 | Fort +4 Ref +1 Will +2 | Perception +8 | Init +1

Tilladee stays away from the politicking and such. No sense in running his mouth when there are rocks to find!

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Rocks?: 1d3 ⇒ 1


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

"Well, one stone is all we need. Reloading takes too much time anyways. When the bandits come, I'd like to the honors myself and position myself up on the catwalk. I'll take Oleg's javelins with me, if nobody minds."


Freya's Extra Stones: 1d3 ⇒ 3
Freya roll insight, just to get a general gauge on Kesten
At dinner that night Kasten says "What's the plan? Obviously, we have this big-ass catapult, but it won't be the end of the battle. Are we facing them outside of the gates, or at the gates? Are we going to try to pile rocks for protection, we still have time before nightfall, surely we can do something. Do we know their numbers, or when we will arrive, what's the plan" I'm looking for things you guys want to add? Obviously, you can't build a wall, but with an appropriate skill check, you might be able to make a pit trap or something or add some rock piles where an archer could squat behind for some cover. If we get imput from all players by Friday evening I should have the map up by Friday night and we can do the combat, Shontar could you please have your friend send an email/hangout to Greaekstronghammer@gmail.com, and we can discuss his character. Hopefully, we can get his character made before the battle, though that does seem somewhat unrealistic. And a quick warning I might not be able to post Saturday, I've some family coming for the weekend.


Female Human (Taldan) [ HP: 12/12 | AC: 16 (12 TAC, 14 FFAC) | CMB: +4, CMD: 16 | Fort: +4, Ref: +4, Will: +0 | Init: +2 | Perception +4 ] Ranger 1 [ Speed 30 ft | Spells: (none yet) | Longsword +4/1d8+3 S; Warhammer +4/1d8+3 B | Active conditions: none ]

"Well, last time we tried hiding inside the fort, behind the walls, but they saw us. They know there are four of us, but not that you're here - unless they saw you coming. Oleg said that there were...about 13, I think? A straight-up fight should be manageable, if it comes to that."


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

Shontar still believed fighting inside is their best chance. The enemies had bows, which they didn't. There were plenty of cover positions inside and ways to divide the enemy force.
The catapult's job was to take out maybe one or two and shaken the morale of the rest.


So no other requests about the terrain changing? I'll make the map then


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

"They will have more this time, but maybe we can bloody their nose that badly that they will never ever return!"


I'm working on the map, I'm having some difficulties finding a program, I might just color a grid green and then have that there, sorry it's taking so long this has been a busy week, and things will probably stay relatively busy for the next few weeks, though i should have more time this weekend, though sunday might be busy
I suppose I'll ask for initiative now, roll for initiative.
Happs Init: 1d20 + 2 ⇒ (10) + 2 = 12
Bandits init: 1d20 + 5 ⇒ (17) + 5 = 22
Kessle init: 1d20 + 1 ⇒ (8) + 1 = 9


Female Human (Taldan) [ HP: 12/12 | AC: 16 (12 TAC, 14 FFAC) | CMB: +4, CMD: 16 | Fort: +4, Ref: +4, Will: +0 | Init: +2 | Perception +4 ] Ranger 1 [ Speed 30 ft | Spells: (none yet) | Longsword +4/1d8+3 S; Warhammer +4/1d8+3 B | Active conditions: none ]

no worries, take your time.

initiative: 1d20 + 2 ⇒ (10) + 2 = 12


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

as a GM you should roll Ini for everyone
Ini: 1d20 + 5 ⇒ (9) + 5 = 14


Male Gnome (DWARF!) Barbarian (Mounted Fury) | 15/15 | Fort +4 Ref +1 Will +2 | Perception +8 | Init +1

Initiative: 1d20 + 1 ⇒ (9) + 1 = 10


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

Ini: 1d20 + 1 ⇒ (20) + 1 = 21
At first opportunity Freya casts summon monster I to ask a celestial eagle for aid!


I'll also ask you to put your peices where you want to start the battle (Shontar I don't believe your friend has dotted, can you ask him to do that?)


AND roll perception


Male Gnome (DWARF!) Barbarian (Mounted Fury) | 15/15 | Fort +4 Ref +1 Will +2 | Perception +8 | Init +1

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

I'm pretty happy where I am


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

perception: 1d20 + 5 ⇒ (5) + 5 = 10


Female Human (Taldan) [ HP: 12/12 | AC: 16 (12 TAC, 14 FFAC) | CMB: +4, CMD: 16 | Fort: +4, Ref: +4, Will: +0 | Init: +2 | Perception +4 ] Ranger 1 [ Speed 30 ft | Spells: (none yet) | Longsword +4/1d8+3 S; Warhammer +4/1d8+3 B | Active conditions: none ]

perception: 1d20 + 4 ⇒ (11) + 4 = 15

moved


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

At cellphone, please put me in a place with clear line of effect.
perc: 1d20 + 7 ⇒ (19) + 7 = 26


Male Human Level 1 Skald

The lounging mercenary springs to action

Initiative: 1d20 + 1 ⇒ (12) + 1 = 13
Perception: 1d20 + 5 ⇒ (15) + 5 = 20


I will put up an opening combat post today or tommorow, I need to put together a tracker and finish statting Kesten up


I've got the tracker and everything done, before I start does anyone want to use a set of leather armor, a heavy wooden shield, 2 handaxes, 5 javelins, a longbow, a scythe, 2 Spears, 2 potions of cure light wounds, and a potion of shield of faith +2? these are Oleg's inventory
Adrac roll perception

DC 13 Perception:
You see one of the bandits from earlier, A male human with a bow and a shortsword.

Dc 18 Perception:
You see a woman with double handaxes

Dc 20 Perception:
You see a group of 8 bandits approaching.

DC 23 Stealth:
You see a group of 4 bandits in the trees making their way around the building.

DM Rolls:

Happs Stealth: 1d20 + 6 ⇒ (7) + 6 = 13
Primary Bandit group Stealth: 1d20 + 2 ⇒ (18) + 2 = 20
Secondary Bandit group stealth: 1d20 + 7 ⇒ (11) + 7 = 18
Kressle Stealth: 1d20 + 5 ⇒ (14) + 5 = 19


Male Gnome (DWARF!) Barbarian (Mounted Fury) | 15/15 | Fort +4 Ref +1 Will +2 | Perception +8 | Init +1

Tilladee narrowed his eyes as he found his target. That woman had two glorious axes that would soon be his!~


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

I said before, I'll take the javelins and bombard them from where the catapult is.

The catapult perfectly aimed (see several posts earlier) Shontar awaits the bandits ready to fire.

From the moment the bandits have been spotted, Shontar is readying an action to realease the boulder, as soon as they reach the target area. That's somewhere between 100 and 150 ft.


I meant shontar roll perception, not adrac


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
well, that worked well :D


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

Perc: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human Level 1 Skald

"Eight of these scoundrels! They are sending more than I thought!"


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

"A courageous man is already a majority! And you have a chosen of the gods with you. Have faith!"


First up is the Bandits. They will stealth forward more, and end up 15 feet away from the fort
Next up is Freya, Shontar and Varuug.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

what time of the day is it? Did I miss my time spot to shoot the catapult, because I didn't see them coming? Do I see them now? What are they hiding behind? Is there overgrowth next to the fort?


The trees end about 75 feet from the fort, and it opens up to a valley. This is your opportunity to shoot, but you'll have a -2 penalty because of how close they are (As you failed your initial perception check.) They are not hiding behind anything at this point, and you do see them coming.


Elven Bolt Ace | HP: 26| AC: 17 FF 14 T 13 | Fort: +5 Ref: +6 Will: +2 (+2 vs enchant) | Perception: +9| Init: +3

RAW it takes two full-round actions to aim.
Original targetting was done here.
I'd rather frighten them with with a boulder flying over their head than spend two rounds AND risk a bad roll.


female Aasimar Cleric (Herald Caller) 1 | HP 10/10 | Fort +5 ,Ref +1, will +6 | Perception + 7 | Ini +1

Freya will again summon a celestial eagle, ready to harass the enemys.


Freya if you wanted to then you could have got off your summon spell as you see them approaching, and then do something this turn.


Male Human Level 1 Skald

Varuug starts rhythmically beating his shield and breaks into a rousing song, while taking a defensive position (fight defensively) near the door.

♬ "There once was a hut in the forest..."♪

Every ally now gets to choose if they want to accept the song. The song has the following effects:

Spoiler:
Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.


Freya you want to get it off this turn or before hand


The summon spell, and if you do get it off before hand you can do one other thing


Floria roll a d20
Happs d20: 1d20 ⇒ 18


Female Human (Taldan) [ HP: 12/12 | AC: 16 (12 TAC, 14 FFAC) | CMB: +4, CMD: 16 | Fort: +4, Ref: +4, Will: +0 | Init: +2 | Perception +4 ] Ranger 1 [ Speed 30 ft | Spells: (none yet) | Longsword +4/1d8+3 S; Warhammer +4/1d8+3 B | Active conditions: none ]

sure thing. 1d20 ⇒ 1 lol.


Happs tosses a thing of alchemical fire up into the building 51+ it lands on some of the goods that Oleg had left out, <50 lands on nothing special: 1d100 ⇒ 97 and he moves back 30 feet (Into the targetted area) the goods catch on fire, and there are 1d3 ⇒ 2 rounds until it spreads to the 1 Building, 2 wagon: 1d2 ⇒ 1 and 1d3 ⇒ 3 rounds until it spreads to the wagon
Next is Floria

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