DM Frogfoot's Homebrew Adventure - the Wastes of Belkzen (Inactive)

Game Master Dalton the Thirsty

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DM Frogfoot wrote:

Alright, Sunny, I guess every group needs a party member who tastes like diabetes. You're in!

Viluki, Rikkak'ch, Runa Volundr, Urdan Stoneblood and Gryndar Grogslayer, I will (with your permission) use your likenesses in my story as important NPCs, and if anyone drops out of the campaign I will message my next choice in line and invite you to play. Trust me, it was a VERY difficult decision to make.

Feel free to reference Rikkach'k, and let me know if you have an opening to fill later. Have fun!

Sovereign Court

Feel free to use Gryndar how ever you see fit - he was made for this particular campaign - thus he is yours to use however you wish.


Is there a space open here or is the wait list still backed up?
I have a really interesting idea that can go a couple ways depending on some questions.

Are templates allowed and if so, do you charge levels for them?

Is there anyone here already using magic and guns together?

My idea has a Human Spellslinger Wizard. He is very interested in mechanics and will eventually be a Construct crafter.
He uses a large brushed steel six shot revolver.
Human may change. This is a really basic concept right now.

He is neutral good and came to Freedom to help counter your law problem and test out his "toys" on the various beasties you all need taken care of.

Hope I can get in. This looks cool! :)


As a matter of fact, a few players had to leave my campaign recently due to real life stepping in. Roll up the character and consider sending a message to Jaxx in the gameplay or discussion threads - he's a crafter himself, of the rogue variety, use magic device and all that, so you two might have a connected backstory or know each other somehow.

A spellslinger wizard fits into the setting excellently, so you're in.


Some things to know:

You're starting at level 3.

You and your group of deputies just fought a huge tribe of goblins and their gigantic orc monstrosity. Read a few pages back in the gameplay thread to get yourself acquainted with the action.

First level is max HD HP, every level after that can be a dice roll or half your HD in HP, whichever is higher. Two traits.

There's a list of known NPCs in the information tab, familiarize yourself with them because we're retconning you into the story from the beginning.

During the last fight, you were temporarily knocked unconscious by the orc giant's chains and are only just now coming to. Take 2d6 ⇒ (5, 1) = 6 damage off your max HP.

I think I've been largely successful with keeping the loot of the game in keeping with the standards per level, so use normal starting gold for a third level character.


Wow.... that was fast.... do you mind if I get my things together and start tomorrow?


Yes well, your timing is serendipitous. You're even here in time, as a wizard, to replace the sorcerer we just lost. Start whenever you can, as long as you acknowledge my posting requirement of one post every day once you do begin.


I am fairly active, but have some days where I get really busy and some days I do nothing but paizo. On my busy days, I'll try to get on the day before and say that I might not be on the next. I'm not deserting, just occupied.

I was wondering, is it at all possible that I could start as a new character? I think it would simply be easier for everyone involved if I'm just waiting when they get back to "base." Require less revision and save good role play opportunities I missed not being here.


Try and appraise me of when you won't be able to post and I'll be satisfied. No problems there.

I see your point, but the problem with that idea is that the deputies are already out in the field. There are friendly outposts in the Hold of Belkzen, but in the end it's largely an orc-infested wasteland.

If you'd prefer, you can be introduced as a traveler and Arwen, the head deputy, could deputize you to the cause. The Flood Road is a commonly-traveled byway and the deputies are not far off course from it.

My point is that my group is geared up for a long journey. They won't be returning to Freedom Town for some time.


I could have gone to Freedom and catch up with the party after meeting the sherrif in town.
I planned to have the character with a Horse with the Clockwork template so he could catch up pretty fast.


Eh, it's kinda flimsy, but introducing new characters to a campaign always is.

Also, what are the rules for clockwork template in regard to cost? I found that it adds +2 CR to the creature, but it's obviously going to be more expensive to attain than a regular horse.


Doesn't have any specific rules, at least not that I've found. I made it so it'd be much less costly to get than buying. Normal Heavy horse is 200. 1500 sound fair? 7.5 times as much.

I'm taking the rich family trait to soften the blow of such a cost heavy character and also add some flavor to him over all. Ranged wizard doesn't like to get his hands dirty with anything beside gunpowder and oil. ;)


The cost is 800gp times The creature's cr.


You sound certain, where is that written? Just for my reference so I know. Thanks for the reply, random dude :)


Clockwork creatures are created like golems. Because it is composed of various metals and composite materials, a clockwork creature weighs nearly twice what the base creature does.

Creating a clockwork creature costs 800 times its CR in gold pieces. Assembling the body requires a successful Craft (armorsmithing) and Craft (weaponsmithing) check (DC 20 for both), the Craft Construct feat, and the ability to cast arcane or divine spells.

The level of the clockwork creature’s creator must equal or exceed the CR of the clockwork creature +4. Completing the ritual requires the spells geas/quest, limited wish, polymorph any object, and endure elements.

Sorry, that's creation cost, not the market cost, but typically, market cost is about 2 times the creation cost.

website


God, I feel dumb. I was looking at that exact page and I overlooked it. Thank you.

There you have it Magic. If you spend the requisite amount of gold from your starting pool, you may have your clockwork horse. :)


3*800*2
OK so 4800.
Covered by my trait.
Let's say my mentor made it as a a going away gift for me.

At what point does craft construct become usable? The requirements are always insane.

Anyways, Ice is a friend I told about the campaign as it sounded like there was more than one opening.

Actually, is the CR before or after the creature gets the clockwork template?


No problem.
Magic told me about this campain, and that it /might/ have an open slot.
I don't think you need another player though, so that's cool.

(It took me three reads of the page to find that my first time. He knows of the template from another campaign in witch i have a clockwork leonial.)


♣♠Magic♦♥ wrote:

3*800*2

OK so 4800.
Covered by my trait.
Let's say my mentor made it as a a going away gift for me.

At what point does craft construct become usable? The requirements are always insane.

Anyways, Ice is a friend I told about the campaign as it sounded like there was more than one opening.

Actually, is the CR before or after the creature gets the clockwork template?

Unspecified, magic.

GM digression.


Might get a different animal. I don't want this one thing to swallow all my gold.
It's either a cr 1 with a 3 total or a cr 3 plus the clockwork two.

Either way I'm paying for a 3 but one is a helluva lot more awesome.

Verdict is? :)


It depends on the kind of mount you have. If you're making a clockwork version of your typical horse, that's a CR 1, +2 from clockwork. If you're going for more of a war mount kind of situation, that's going to increase the CR accordingly.

Icehawk give me your character idea and I'll see. Might even be able to introduce the two of your characters in one fell swoop. When we first started the campaign, I had a party of 7, and I'm not afraid of going to that size again. Currently we have Arwen, Suny, Caln, Jaxx, and Armelio, putting us at 5. I can handle the both of you in the party if I like your character idea enough, and if you abide by the posting requirements. :)


I'm considering Lion.
If you decide to calculate the cost before clockwork it's 4800, but if it's after the template +2 it'd be 8000 and that'd take most all my monies.
Up to you one way or the other.
The question was kinda confusing and asked in a roundabout way.

Horse gets the job done, Lion makes the character more fun/awesome.


It's after the template.


Hmm... I think I might still go with Lion.
I like the concept better and also gives less of an unfair advantage from Rich Family.
4000 left to work with then. I'll work it out and hope I can get it before tomorrow.


Magic, 3000 gp is how much gold you get at 3rd level.

A clockwork horse will run you 3600 gp.

Rich family /sets/ your staring gp to 900, not adds 900.


...
Everything I know is a lie...
I'll redo everything then...


Chosen child, however, does give +900.


Trait or feat?


*Makes note/book mark of 'Chosen Child' trait.*

Um..it's a regional trait. Which means one can have both 'Rich Parents' AND 'Chosen Child'. So 1800 starting gold....


♣♠Magic♦♥ wrote:
Trait or feat?

Trait


, wrote:

*Makes note/book mark of 'Chosen Child' trait.*

Um..it's a regional trait. Which means one can have both 'Rich Parents' AND 'Chosen Child'. So 1800 starting gold....

At first level. Which we aren't. Great combo at level one but never helpful again after.


Well..you were trying to scrape together enough moneys over all to start with a clock work something. Adding those two traits to your start up PLUS the level amount of moneys will get you over the line. I think that's what folks are trying to help you out with.

Heck, use the first level feat to gain extra traits and you can throw in (Assuming it's allowed) the Serpent's Skull trait of "Get the cargo through" and start with 2100 Gp. +1 magic weapon at first level any one? XD


I thought you just started with what the level gold stated. I didn't know you get your class as well.


Am pretty sure you get 'every thing' As in every thing from first level is going to add to the total. So...your 'level' gives you 3000. Your starting traits give you 1800. total of 4800. Pretty sure that's how it works.


Okay.
That said, I changed my mind to Artificer instead of Spellslinger.
It fits my means to my ends better and I can flavor it that his inventions are guns.
For the price of the clockwork horse and using all the stats of the clockwork horse, he is going to have something called a Strider. It's like a chair with legs. It uses all the stats of the horse. I don't think anyone will object to purely cosmetic changes.


I certainly won't, but then I'm just a player in the game. ;) You'll be taking the feat 'Amateur Gunslinger' then, to get at least a descent go out of your guns?

Wishing you all the very best at what ever it is you generate. :)


So I'm almost done assigning my charecter idea's items.
Wow. Not easy, considering many of them are alchemical items.

Defiantly not too well optimized, but crazy prepared, and cast in a support role.


Also, if he's not going to be a wizard, would you prefer a support focused bard or a support focused scorcerer?


They just lost a sorcerer, so that might be good.


Either way would fit in nicely, as long as you are a practitioner of the arcane arts.

And yes, I'm totally cool with the strider idea. Very nifty actually.


Roll stats or point buy?

Hero points or no?


20 point buy, right?
And for the Strider Imagine a tall backed throne with spider legs. Based out two squares width wise. All gears and steampunk.
Really basic alias.


20 point buy, no hero points.


You know what?
I'm going with my original concept I had for Arthur before I knew about this game. I didn't start out using Arthur but I am now.
Arthur is paraplegic and can't use his legs. He relies on the strider to get him around and do leg things. The major parts can move around to a work table and various things so he doesn't ever need to leave it.
We debated if Paraplegia was Flaw worthy or not. Your call. I could care either way.
All his artificer things are integrated into the chair.
It's still really steampunk and fits well with what I think is your world.

Does artificer have an important stat besides Int?


Ok, so the basic idea is a golden scaled kobold dragon herald bard.

I've got the backstory in my head, and will finish typing it out soon.


Stats after racial adjustments-
STR: 8 DEX: 15 CON: 8 INT: 14 WIS: 10 CHA: 16


1d2 ⇒ 2


I just realized that summon instrument is horrifically overpowered-
You can theoretically summon grand pianos.
(This is just for the funny. I'm still working on the thing, and she doesn't even have this spell.)


"Must be able to be held in two hands."
Anything that could do that, doesn't need a piano to get stuff done. Sometimes I imagine quickening that spell and swift to summon and standard to hit people with the guitar you summoned.
Taking improved improvised weapon. Pretty good.


♣♠Magic♦♥ wrote:

"Must be able to be held in two hands."

Anything that could do that, doesn't need a piano to get stuff done. Sometimes I imagine quickening that spell and swift to summon and standard to hit people with the guitar you summoned.
Taking improved improvised weapon. Pretty good.

With a 10 str, your maximum load is 100 lb.

So no grand piano, just a huge size catagory tuba.

Still, just a Joke, and not many gm's would let you drop giant tubas on people.

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