DM Frogfoot's Homebrew Adventure - the Wastes of Belkzen (Inactive)

Game Master Dalton the Thirsty

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Anyway, I've got her mostly finished.
I'll add all the stats together tomorrow, i need to sleep now.


Is this still open?


Oozula is finished, and her backstory, stats, description, and items are all in her profile.

Wether or not you want her, thank you for considering her.


Ptolmaeus, I think we're full up at 7 players. Make a character though! If we lose someone else I will look you up with a PM and see if the situation's changed. :)

Oozula, great character idea, I'll take you. See if you can work your backstory in with your friend's backstory. It's easier to introduce a duo than two solos.

As for the paraplegia thing, I'll let you make a choice. If you want paraplegia to be a flaw in that it grants you a bonus feat, that's your choice - but know that it will be a real flaw, not something that you can circumvent 100% of the time with your walker. It could create some serious trouble for you, especially out in the field.

If, on the other hand, you want to basically have fully functioning normal legs, but in the form of a walker robot, that's fine and it won't be as big of a risk factor, but you won't get a bonus feat.


I think I'll skip it. I can't think of a reason I'd need another feat. Haven't decided the ones I have. He can walk normally but chooses to mostly remain in the walker.
Since we are coming in together, would you mind if her alchemical items are charged 1.5 times craft cost and I pocket the .5 since I made them for her?
Cheaper for her, money for me, win win.
Ice, I'll pm you with an idea.


That'd be smart. Do it.


Ok, if he has max ranks, the price change of everything he can take ten on is +77.5 gold for him.
I added smelling salts and weapon blanch (cold iron) to my items list, and with the new set-up, my remaining wealth is now 87 gp, 5 sp.

Edit- i forgot his class ablity. This now applies if he has even only one rank.


Also make weapons and armour.
Renaissance man, this one.
Lemme allocate skills real quick and I'll tell you what I can do.


2d8 ⇒ (7, 4) = 11

Hp is now 21 instead of 18.
Minor change to ranks, as well.


Alright, so i think we are going to be showing up and becoming deputy's soon, or just recently.

Not entirely sure about whether we are waiting until this current adventure is over to come in or if we are somehow joining in right away.


I appreciate it but I'll move elsewhere.


With how things are going, will the pc's be heading back to town soon?


Absolutely not. They left town right before the most recent encounter, and furthermore, they're going to be out in the field recruiting people to their cause for some time. If you two are going to join the party anytime soon, you'll have to encounter them in the field - which presents its own problem, given that you're a monstrous race. I don't think they'll be dicks about that if they know that you're a PC though.


(^_^)

*'Squee'* "It's a baby gold dragon! It's so cuuute!"

XD


She's with me. On my big spider throne.
I'm almost done with Arthur.
I need to finish up stats and convert the horse stats over to clockwork.
Nearly finished. Then we just wait for a good time to show up.


Indeed. Once your character's done, I'll work with you guys to create an ample opportunity - although we needn't worry too much about it. After all, I literally just dropped Armelio and Jaxx into the party mid-combat and pretended they were always there.


Alright then.
I think i'm finished.


Wunderbar. I love your character idea, it should be interesting.


Also, introductions shouldn't be too hard because of the diplomatic immunity power and my +14 to diplomacy.

Pc's don't have to act on a diplomacy check, but it should, to an extent, influence thier actions.
(I think, anyway,)


I agree completely. But even the most gifted of speakers can fall prey to irrational racism. (See: Martin Luther King Jr.)


The golden scales help.
They give a +2 to diplomacy and bluff vs non reptilian humanoids.
The apply a -1 to diplomacy and bluff vs kobolds.


Strider Stats

Hp 32
Hardness 10
resistance 10 to acid, cold, and fire. (20 with hardness)
Double damage from electricity on failed saves. Half in sucessful saves.
Will save -1
Fort save +3
Ref save +7

Str 20, Dex 18, Con - Int -, Wis 9, Cha --

Ac 18
Touch ac 14
Flat footed ac 14
Flat foot touch ac 9

To hit of +1 unless combat trained. (It's not.)

CMB +8, CMD 22 (26 vs. trip)

It would have lowlight and scent, but it's a chair now so.... could I just swap that for some headlights at the front?

And because I am not stated for combat, could I use my Know Engineering or craft clockwork to "combat train" it?
Use the legs as the same things as hoof attacks? Possibly piercing damage?


Oh, and you also have 2 skill points to assign.
2 are in perception automatically, out of the four you have.

You cannot combat train a light horse.
(Edit- this is wrong. I misread something. It can be combat trained, if it wasn't a construct.)
You also forgot to put ranks in ride.


Headlights are allowed, no problem. No combat training, the attacks do bludgeoning, and you will need to make Ride checks in intense situations just like any other rider.


DM Frogfoot wrote:
Headlights are allowed, no problem. No combat training, the attacks do bludgeoning, and you will need to make Ride checks in intense situations just like any other rider.

I think he just forgot the ride ranks.


I figured, just commenting :)


Also, to save my time,

Your fort save is +5
Will +3
Ref +0

To hit is +0
Ac is 13.

You need to roll for hp, and decide if your favored class bonus adds +1 to your skill points or your hp every level.

I advise skill points, so you can keep your current rank set up and add 3 ranks of ride.


Frogfoot, could he do things like apply the advanced template to the strider by using a amount of gold equal to the price of the cr change?
Like applying the advanced template would cost 1600 if he had someone else enchant it, or 800 when he can?

Basically, allowing him to add to the strider, paying money to scale it up so it doesn't become irrelevant at higher levels.

(This may be too cheap, but the idea of what i mean still remains.

This may not matter, depending on what level the campaign lasts until.


Nothing on the clockwork or construct page says that it can't be taught tricks. It keeps the animal type.
There is no failure penalty so I can take 20 and artificer let's me make any check untrained.
It has an int of 0, but I don't need more than one trick. "Attack"
I did however forget ride ranks. I will assign some.

I'm fine with bludgeoning damage.


No, it doesn't keep the animal type.
It becomes a construct.

It takes weeks per attempt.
Taking 20 takes 20 times as long.

Size and Type: The creature’s type changes to construct with the appropriate augmented subtype. Do not recalculate base attack bonuses or saves. Size is unchanged.

Oddly, it also says that bab becomes full later in the same page.
The saves of the horse only change due to the stat changes, though.


OK.
It's treated as a secondary attack then.
How's that happen?


♣♠Magic♦♥ wrote:

OK.

It's treated as a secondary attack then.
How's that happen?

It's a -5 to hit that i already took into account for you.

You still need to roll cogsworth's hp.

2d8.
Anything below 4 = 4, of i read the health instructions correctly.

Your total hp is 14+2d8


2d6 + 12 ⇒ (2, 2) + 12 = 16+4=20 total


Arthur Cogsworth wrote:
2d6+12+4=20 total

It's 2d6?

Oh, then 3 if below 3, not 4.
Also, it was +14, not +12...
So your hp is still 20.


What damage is the attack it has?
And Artificer is d6 hit dice.


Arthur Cogsworth wrote:

What damage is the attack it has?

And Artificer is d6 hit dice.

What it?

The strider's attack deals 1d6+5, if that's what you mean.


Ya. That it.
I think I'm done now.


Edit-
Actually, secondary attacks deal half str extra damage.
Rounded up, they deal
1d6+3.


Good thing you got your buddy here fact-checking your character sheet, Arthur :P


I practically make them for him...


That's how we work. I do people things, Ice does computer things.
We're kind of the left and right parts of a brain.
I'm the creative and personable, Ice is the smart logical part.


...
Hay, i resent that.
I'm pritty creative.
I'm just creative within a set of rules.
:p


Correction- your to hit is +1, and your cmb and cmd are one higher.

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