DM Frogfoot |
Hi everyone. I'm looking for a few players to represent the elite commandos of a Goblin warband. The Goblin Chief, Chief Meatsnacks, is ambitious and has tons of goblins to spare on suicide missions against Drow, kobolds, humans, elves, whatever! It's going to be real casual, no heavy plot or story, just for funsies! Like Borderlands, only you're the psychos. Also: FULL DISCLOSURE I WILL KILL YOU WITHOUT MERCY. Be prepared to roll up another character if you die. Don't worry though, it's really quick and easy with Dungeon World.
Dungeon world has an SRD that you can flip through to get familiar with if you're not. I WELCOME PEOPLE WHO HAVE NEVER PLAYED DUNGEON WORLD - it's the simplest pen and paper RPG system I've come across yet, and very welcoming to new players.
Basic gist of it is that the DM doesn't roll anything - he merely tells the players what's going to happen and asks what they do. The players tell the DM what they want to do in response. If that action requires a roll, roll 2d6+the relevant stat.
Roll 2-6: You fail, mark an experience point and something bad happens according to the fiction of what's happening at the time.
Roll 7-9: You fundamentally succeed at what you're trying to do, but there's a complication of some sort - the DM tells you what.
Roll 10+: You succeed at your task!
And that's the basics of dungeon world. There's your basic classes you can find on the SRD I linked above, and there's also other available classes made by third parties, since DW is a system that is quite easy to hack and make modifications to.
In addition to the base classes found in the SRD linked above (the Bard, Cleric, Druid, Paladin, Fighter, Thief, Wizard, and Ranger) there are also additional classes that have been released that I'm willing to use. Among them are:
The Barbarian, made by the original authors of Dungeon World,
and the Alternative Playbooks - Mage, Priest, Templar and Artificer. I humbly think that the Mage, Priest, and Templar in this PDF are superior to the Wizard, Cleric, and Paladin that they are similar to. More open-ended.
Character creation rules:
You're evil. You're a goblin, or hobgoblin. If you choose paladin, flavor it as an antipaladin. Ignore the racial moves on the character sheets, you get these racial moves instead:
If you choose a class that doesn't have Evil listed in its alignment options, let me know and I'll give you a houseruled one.
DM Frogfoot |
By the way, since Goblins are expendable, you'll be using a Fodder mechanic for your gobbo units.
Fodder: Every time you return to the warband camp to gather followers, roll 2d6+Cha and gain that many goblin followers. Goblin followers are weak and largely useless, but can be promoted if they survive multiple raids. Most don't.
Follower Commands:
AID ME, WHELPS!: You may use the Aid Another move on yourself using your goblin followers, exposing them to danger.
DEFEND ME!: You may react to an attack by commanding your followers to sacrifice themselves defending you. Gain armor equal to the number of goblins you sacrifice in this way.
KILL!: You may command your followers to attack with you, increasing your damage at the risk near-certainty of losing some of them.
Atlas2112 |
I am just NUTSO to have a piece of this sweet, sweet, murderous action.
Okay, your link to the SRD doesn't work. oh noes!
There, I've just grabbed the book out of the ether ONLY for the purpose of playing this. Magic!
Also, I've been chasing you for a while DM Frogfoot. Seems like we'll finally get to play. =)
Okay, I've got a lot to read, and already the book is messing with my head. I read to pg 43 "Example of Play" and thought "Where did I miss Character Creation???"
Page 49: Character Creation.
DM Frogfoot |
d'Eon, absolutely! Stat up your little ankle-biter.
Atlas, I'd be happy to accept you as well. So far we have a ranger, a barbarian, a cleric and a mage. Adding d'Eon's bard will be just great for a good-sized party. And reading through your previous posts...lol. Let's just say I love your enthusiasm.
The added bonus of the Fodder system is that if anyone else posts any interest in joining after the campaign has already begun, I can just say they were along for the ride the whole time as one of the goblin followers. Perfect.
I'll fire up the gameplay thread tomorrow at work. Prepare to stain your teeth with drow blood!
I'll also include alternate Alignment moves for mage, cleric, bard, and barbarian - you can also choose Chaotic for your alignment move if you wish. Let me know. You can also think of one yourself! The great thing about DW is how modular it is.
Blibberblab |
A scrawny goblin wearing what appears to be a filthy silk gown roughly fashioned into a mockery of a noble's hat and jacket pops up. I ruffle thru a book filled with unreadable scrawls, stop on a seemingly random page and begin reciting.
"Speaking of diet, Chief Meatsnacks once ate a basilisk. He then dissolved his new stone gut with a vial of acid found on some 'umie. Thus all goblins learned, acid is AWESOME! All hail Da Chief!"
d'Eon's goblin bard, reporting for mayhem.
DM Frogfoot |
They didn't design the Mage to make the Wizard obsolete - it's more that they're generalists who use magic to solve problems in a general sense, whereas Wizards have a spellbook of spells to choose from. Wizards also gain access to the Ritual spellcasting move which a Mage has to spend an Advanced Move to get. So if you find a place of power, like a confluence of ley-lines or something, Wizards can accomplish greater feats of magic, but Mages are more flexible day-to-day.
Blibberblab |
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I read the Mage as kind of like Gandalf. Tolkien never explicitly named a spell, Gandalf just went 'I have a problem, I want to amuse these hobbits.' Boom, magic fireworks. The need to choose 2 drawbacks or give the GM their choice of fun would probably make most players consider how badly they wanted whatever.
For my own use, I like the Mage because I'm sick of Jack Vance's legacy.
DM Frogfoot |
Discussion thread is open! And yes; I'll add a Quality of Life advanced move for every gobbo and add it to the Info tab:
Inspired Warleader Advanced move, level 2-5
You're a seasoned warleader and goblins are more likely to follow you. You may use your primary stat for purposes of Gathering Followers.
Hotaru of the Society |
Is there still space? :)
I see there is already a bard! *continues scheming*
Druid maybe? 'Talks-to-Trees' or 'Dances-with-Wolves' seem like good names.
I'm thinking Talks-to-Trees so people can call me Two-T (or Tuti) for short. Because goblins can't count.
What 'Land' are the goblins from? Or does that matter for the sake of Tuti's choice of lands?
DM Frogfoot |
Goblin druids get the Lands Beneath (subterranean lands) as a free Land at character creation. Chief Meatsnacks' tribe covers three different land areas - a widely forested area, the foothills of a tall mountain, and underground.
There's ALWAYS space in my campaign - just know that if enough Gobbos become Warleaders, it will probably cause a WAAAAAAGH to happen.