DM Frogfoot's Goblin Mayhem Campaign (Inactive)

Game Master Dalton the Thirsty


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The PDFs need to be publicly accessible, as I'd rather not buy any third-party PDFs at this point - but if you can link the character creation sheet, you can use it. Right now we've got a Mage, a Bard, a Cleric, and a Druid in the party!


I have a CC 3.0 copy of the Grim Portents necromancer! Make zombie goblins!


Do you need the Grim World sheets linked to you?


I also have the Lore and Lords pack, with the Monk, Shaman, Vampire, Trickster and Hunter (vampire gobbos are disallowed for PCs)

Also the Grim World PDF, which contains the Battlemaster, Slayer, Shaman, Necromancer, and Templar (templar is disallowed because we're using the other Templar class of the same name linked earlier in the thread).


I'll need to look at the Monk, I've seen a few DW Monk sheets but none of them really leapt out at me for my own campaigns.


Here is the monk class I like best.

And no, I shouldn't need any links. I've purchased just about every class out there simply because I'm really interested in how designers built them. But if I choose something strange, I'll make it accessible to the group and get it ok'd first.

And necro sounds SUPER tempting. The other option was going to be something big and set on the front line. But dang, that necro.


Yeah, I actually like that monk interpretation better than the one in the Lore and Lords pack.


Wire Fu doesn't really make sense to me. It reads to me as 'when you make a dex check, there's an added cost'. And that's just... strange. Or is it just 'you can autosucceed at a dex roll, but at a cost listed here.'?


I prefer the Grim Portents Necro; I like the way it does thralls. Did you see there's a revised version of the mage and artificer?


Yeah, Wire-Fu seems weird as I think it assumes you can read the creator's mind. Wire-Fu refers to that stuff you see in Wuxia films (like Crouching Tiger Hidden Dragon, or Hero, etc.) where the heroes perform impossible acrobatic feats (because the actors are attached to wires). Hence the term: Wire-Fu.

So it opens up your acrobatics within the fiction to impossible realms, and mechanizes it with a dex check (while standardizing penalties). So if you wanted to leap from here up onto the roof, or engage a flying opponent simply by jumping/falling, or spiral 30 feet through the air while incredibly avoiding the hail of raining arrows... roll for Wire-Fu.

The creator explains it a bit on the Google+ page, as other people struggled with it as well.

---------------

My preference, FWIW, is to simply make Wire-Fu augment Defy Danger.

"As a monk, you can do incredible feats of acrobatic marvel that others would consider entirely impossible. When you do so, simply Defy Danger as usual.

After all, none of the options that the GM can choose on a partial success would be outside the scope of Difficult Choice, Worse Outcome, etc. that comes with Defy Danger.


I think it's formatted oddly, writing it similar to the Carouse move might make more sense.
On a 10+, pick three. On a 7-9, pick two.
•You don't spend any ki
•You don't end up somewhere weird
•You don't break anything
•You don't strain anything


Yeah, there's something I really like about moves phrased that way. Like, what are you being careful not to mess up?


As awesome as the necromancer looks, I think I'd rather fill the "something meaty up front" niche. So how about the Brute class? I'll send Frogfoot the playbook, and if he's good with it I'll make it accessible to the rest of the PCs.


Then if Frogfoot is okay with it, I'll finish up my GW Necromancer. (I like the GP one but the GW one fits a little better with the concept around the character)


I'll allow either flavor of necromancer, they're both fine.


Anything to keep the nasty elves away


DM Frogfoot wrote:
(vampire gobbos are disallowed for PCs)

Reconsidering this, it's allowed as long as you don't draw attention to yourself. Goblins don't trust vampires.


Always more goblins welcome. More goblin, more WAAAAGH


We spoke on reddit about me joining in with a skirmisher. What do you need from me?

Shadow Lodge

Hey Frogfoot! I'm in another one of your campaigns, I'm making a Goblin Fighter!


If you click on the names of one of the other goblins in the party, who also happen to be in this thread, you'll see that they've made a profile on the website that shows their character sheet and character-specific advanced moves. If you could fill that in so I know some of the drawbacks that I can use on you when you fail a roll, that'd be swell.

Otherwise, there's only one last thing to do. Choose Haluk, Retzack, or Blibberblab; you were one of their cronies up until now, and only just now have you grown a spine and stood up to take your own actions as a PC. The druid Talks-to-Trees and Groonk the Brute both had similar introductions to the story, at least in terms of their relative rank to the original goblins.


I picked Retzack, I thought it would be interesting to have been his bodyguard/indentured servant for a while before becoming important. Either way, Chewface is ready with all mechanics and story elements done!


Excellent! Just jump in then, you've always been there!


Also, don't forget Bonds. You get a bonus Bond with Retzack for being his former crony.


All done except for bonds. (It ate my profile twice so third times the charm) I'm going with Blibberblab, but I want to read up a bit before I declare my bonds.

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