
DM Frogfoot |

I also have the Lore and Lords pack, with the Monk, Shaman, Vampire, Trickster and Hunter (vampire gobbos are disallowed for PCs)
Also the Grim World PDF, which contains the Battlemaster, Slayer, Shaman, Necromancer, and Templar (templar is disallowed because we're using the other Templar class of the same name linked earlier in the thread).

GM Mogthrasir |

Here is the monk class I like best.
And no, I shouldn't need any links. I've purchased just about every class out there simply because I'm really interested in how designers built them. But if I choose something strange, I'll make it accessible to the group and get it ok'd first.
And necro sounds SUPER tempting. The other option was going to be something big and set on the front line. But dang, that necro.

Blibberblab |

I prefer the Grim Portents Necro; I like the way it does thralls. Did you see there's a revised version of the mage and artificer?

GM Mogthrasir |

Yeah, Wire-Fu seems weird as I think it assumes you can read the creator's mind. Wire-Fu refers to that stuff you see in Wuxia films (like Crouching Tiger Hidden Dragon, or Hero, etc.) where the heroes perform impossible acrobatic feats (because the actors are attached to wires). Hence the term: Wire-Fu.
So it opens up your acrobatics within the fiction to impossible realms, and mechanizes it with a dex check (while standardizing penalties). So if you wanted to leap from here up onto the roof, or engage a flying opponent simply by jumping/falling, or spiral 30 feet through the air while incredibly avoiding the hail of raining arrows... roll for Wire-Fu.
The creator explains it a bit on the Google+ page, as other people struggled with it as well.
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My preference, FWIW, is to simply make Wire-Fu augment Defy Danger.
"As a monk, you can do incredible feats of acrobatic marvel that others would consider entirely impossible. When you do so, simply Defy Danger as usual.
After all, none of the options that the GM can choose on a partial success would be outside the scope of Difficult Choice, Worse Outcome, etc. that comes with Defy Danger.

DM Frogfoot |

If you click on the names of one of the other goblins in the party, who also happen to be in this thread, you'll see that they've made a profile on the website that shows their character sheet and character-specific advanced moves. If you could fill that in so I know some of the drawbacks that I can use on you when you fail a roll, that'd be swell.
Otherwise, there's only one last thing to do. Choose Haluk, Retzack, or Blibberblab; you were one of their cronies up until now, and only just now have you grown a spine and stood up to take your own actions as a PC. The druid Talks-to-Trees and Groonk the Brute both had similar introductions to the story, at least in terms of their relative rank to the original goblins.