Nemoris |
Nemoris?
-Posted with Wayfinder
I think I've got to just follow along under the balcony. No idea what's going on and if I attack anything I'm just too likely to hit a party member. In the future, with people who can't see anything, might be good to say what's happening when things are changing, especially bringing a crazed monkey into melee range :)
Only thing I can think is if I'd be able to tell better from the sounds of combat (especially with Dalamus getting attacked, or if anyone said anything to indicate where an enemy is)? Or Tike, does a perception check let me know that I can "sense" someone, or just give me an idea?
Just in case, here's the round, but I'll only do this if there's no risk of shooting an ally. If I could hit someone in the party I'll just draw my shield, use a standard action for total defense (this would put my ac to 33 with dex, 23 without and move with Sam:
Round 1 || Initiative 10 || 73/82 hp || AC 25
Nemoris grunts in pain as he's hit.
Can anyone do something to light things up?
Can I tell what this darkness is, and why the torches aren't working? What about checking to see what direction I'm being attacked from?
Knowledge Religion: 1d20 + 6 ⇒ (4) + 6 = 10
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
If I can't do anything with that to help I'll lob off some shots into the square I think has the best chance of being a foe:
Attack: 1d20 + 11 ⇒ (19) + 11 = 30 Damage: 1d8 + 16 ⇒ (8) + 16 = 24 Miss:1d100 ⇒ 10 Crit: 1d20 + 11 ⇒ (11) + 11 = 22
Attack: 1d20 + 11 ⇒ (20) + 11 = 31 Damage: 1d8 + 16 ⇒ (1) + 16 = 17 Miss:1d100 ⇒ 87 Crit: 1d20 + 11 ⇒ (18) + 11 = 29
Attack: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d8 + 16 ⇒ (8) + 16 = 24 Miss:1d100 ⇒ 29 Crit: 1d20 + 6 ⇒ (12) + 6 = 18
Possible crit damage rolls: 24 + 2d8 + 32 ⇒ 24 + (6, 5) + 32 = 67 and 17 + 2d8 + 32 ⇒ 17 + (3, 8) + 32 = 60
Misc: point blank, rapid fire, and deadly aim being used. Take off +1 to hit and damage if outside of 30 feet
DM Fflash |
Yeah, so fighting blind is always tricky. A perception check is required to determine what you're shooting at whether you're blind or it's invisible. If we were using a real-time map where I could hide it from you, I'd tell you which square you think it's in and generally you'd know where your buddies are. Based on that, if your perception check is successful, I'll allow you to shoot in the right square with the 50% miss. If it's not, it'll just be 100% miss with no chance for friendly fire
Epik |
Epik will focus on total defense until someone can dispel the darkness.
Sama'el Val'varen |
I made the Knowledge check before in round 1, since it's 5 over the check, can I learn anything else about this thing?
How high are the ceilings?
Knowledge Arcana (ID Darkness Spell) - 1d20 + 15 ⇒ (15) + 15 = 30
Identify a spell effect that is in place Arcana 20 + spell level
Jenya Urikas *NPC* |
Pretty much covers it. I'd definitely rather you didn't look it up, for the sense of mystery but do whatever you like.
-Posted with Wayfinder
Sama'el Val'varen |
Pretty much covers it. I'd definitely rather you didn't look it up, for the sense of mystery but do whatever you like.
-Posted with Wayfinder
Totally good not looking it up, just wasn't sure what you meant by that.
Malcolm Reigns |
Crap I thought I had posted an entire round of actions....where the hell did it go. Will do it tonight as soon as I can. Sorry for the delay
-Posted with Wayfinder
Jenya Urikas *NPC* |
Jenya took the mysterious stranger perk.
-Posted with Wayfinder
Malcolm Reigns |
If I could give you internet points tike I would. That was an awesome Fallout reference. And sadly I can't post from my Sam alias from wayfinder
-Posted with Wayfinder
Sama'el Val'varen |
Round 2 / AC 27/31 / HP 83/83 / Init 20
Spells Prepared
Cantrips -
- Dancing Lights
- Detect Magic
- Read Magic
- Mage Hand
- Touch of Fatigue
Level 1- 6 Total
- 5 - Intensified Shocking Grasp
- 1 - Frost Bite
Level 2- 6 Total
- 1 - Brow Gasher
- 2 - Frigid Touch
- 1 - Ablative Barrier
- 1 - Glitterdust
- 1 - Mirror Image
Level 3 - 4 Total
- 2 - Fly
- 1 - Haste
- 1 - Vampiric Touch
Arcane Pool
Arcane Pool Power Points – 11.64
Arcane Pool Power(s)
- Wand Wielder
Wands
- Shield - 44Charges
- Protection from Evil - 50 Charges
- Obscuring Mist - 48 Charges
- Weapon Wand - 48 Charges
Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)
I will use my tail grab my wand of Pro evil, use it on myself and take a 5' step up and try and shove Dalamus behind me. I would also like to use total defense for this round
"We could use some magical light of some sort, it's a darkness spell, we can counter it with a bright enough magical light source"
DM Fflash |
Balcony Round 1
Sam, Magma, Epik, Jenya, Nowzai, Nemoris, Dalamus, Angha
Magma leaves the humans in the darkness of the corridor and heads back to the fight, but the giant gorilla casually knocks aside the warrior's clumsy blow.
Nowzai, still on the balcony overlooking the slowly developing melee, begins to cast a summoning spell.
Dalamus draws his blade and disappears from view drawing a grin from the gorilla. The creature speaks aloud before lashing out with intense rage again at both Dalamus and Sam, and then stepping away after he does so.
For those without Darkvision (some things repeated from above):
Magma moves away from Epik and Jenya dropping Epik's hand as the stonechilde returns to the melee, leaving them in the darkness. The humans take up a defensive posture.
Nemoris fires into the darkness but hears three clatters as his arrows strike stone without any reward. (Base Perception DC to locate is 20 plus 1 for every 10 feet separating you ... so a 21-22 roughly about now)
Dalamus draws his blade and activates a spell. A rumbling voice speaks in the local tribal language followed by growling and the rending of flesh. The half-elf feels the agonizing tear again, this time with additional viciousness.
The hoots from deeper in the complex get louder, primarily from the northern passage.
Angha bite vs Dal: 1d20 + 13 ⇒ (4) + 13 = 17; HIT! (no Dex and -2 AC from blinded) Damage: 1d8 + 11 ⇒ (8) + 11 = 19
Angha claw vs Dal: 1d20 + 13 ⇒ (5) + 13 = 18; HIT! (no Dex and -2 AC from blinded)Damage: 1d6 + 11 ⇒ (5) + 11 = 16
Angha claw vs Sam: 1d20 + 13 ⇒ (19) + 13 = 32; HIT! Damage: 1d6 + 11 ⇒ (2) + 11 = 13
Angha claw vs Sam: 1d20 + 13 ⇒ (18) + 13 = 31; HIT! Damage: 1d6 + 11 ⇒ (2) + 11 = 13
Magma Iron Clan |
Round 2
Attacking the monkey
1d20 + 16 ⇒ (12) + 16 = 28 DAMAGE 2d6 + 14 ⇒ (6, 1) + 14 = 21
1d20 + 11 ⇒ (17) + 11 = 28 DAMAGE 2d6 + 14 ⇒ (6, 2) + 14 = 22
Here monkey time to die. I am going to mount your head on a wall.
Sama'el Val'varen |
Realized that half of you have no idea what we are looking at and now sadly 2 of you have no idea where you are. I can't pull up Roll20 so this is from memory, sorry
"Everyone, we are fighting a 4 armed monkey, his about 10' in front of you Nemoris, send your arrows that direction! Epik and Jenya, turn around and follow the sound of battle, you are in a narrow hallway, follow the wall and move! We have more company coming and we need a plan!. Nowzai, do you have a rope, if so give us a way to get up there man or get us back through that door!"
Dalamus Othreleth |
knowledge spoiler did not help those without the knowledge. So this SOB takes no negatives to anything that is going on?
Dalamus collapses.
Umm guys, some commonsense hints for those of you that can actually see this beast, get in between those that are blind!!! We are taking negatives to AC, and can't fight back....what the hell!
Sama'el Val'varen |
Round 2 / AC 29 / HP 83/67 (10 non-lethal) / Init 20
Spells Prepared
Cantrips -
- Dancing Lights
- Detect Magic
- Read Magic
- Mage Hand
- Touch of Fatigue
Level 1- 6 Total
- 5 - Intensified Shocking Grasp
- 1 - Frost Bite
Level 2- 6 Total
- 1 - Brow Gasher
- 2/1 - Frigid Touch
- 1 - Ablative Barrier
- 1 - Glitterdust
- 1 - Mirror Image
Level 3 - 4 Total
- 2 - Fly
- 1 - Haste
- 1 - Vampiric Touch
Arcane Pool
Arcane Pool Power Points – 9.64
Arcane Pool Power(s)
- Wand Wielder
Wands
- Shield - 44Charges
- Protection from Evil - 49 Charges
- Obscuring Mist - 48 Charges
- Weapon Wand - 48 Charges
Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)
Dalamus, I actually did try and shove you behind me but I didn't notice that Tike put that under the Darkvision spoiler and you needed to take a 5' away from the creature behind me to get away, the thing does have reach though so it could potentially just reach over me and smack you.
I moved my token up the 5' from last round, so I should be in range now to attack with another 5's
Also I had rolled my check to know what this thing was before you finally posted what it was, I would have not done flaming blade if I had known he had fiendish resistances, I would have done frost if you will allow it
I will cast Frigid Touch and take a swing.
To Hit - 1d20 + 14 ⇒ (17) + 14 = 31
Damage - 1d6 + 8 + 1d6 + 4d6 ⇒ (1) + 8 + (3) + (3, 3, 3, 6) = 27
Confirm Crit - 1d20 + 14 ⇒ (18) + 14 = 32
Total Damage - 1d6 + 8 + 4d6 + 27 ⇒ (3) + 8 + (3, 5, 4, 6) + 27 = 56
No Save, if the crit lands he is Staggered for 1 minute, 1 round if the crit doesn't land.
To Hit - 1d20 + 14 ⇒ (6) + 14 = 20
Damage - 1d6 + 8 + 1d6 ⇒ (3) + 8 + (4) = 15
To Hit - 1d20 + 8 ⇒ (1) + 8 = 9
Damage - 1d6 + 8 + 1d6 ⇒ (6) + 8 + (4) = 18
Cast Defensive Concentration DC 19 - 1d20 + 8 + 7 ⇒ (6) + 8 + 7 = 21
Let me know if it has SR, and then let me know what I need to roll to over come SR :)
Jenya Urikas *NPC* |
I haven't updated the map, so he is currently 15' away
Yes, you must overcome SR, so roll with each of your spells please
-Posted with Wayfinder
Sama'el Val'varen |
OK will do, do you want me to just start rolling SR every time I cast or will you just tell me when something has SR after I cast? I am assuming we are going to be running into more and more with SR.
Caster Check - 1d20 + 8 ⇒ (13) + 8 = 21
Nowzai al'Nazari |
Thinking on the fly, Nowzai adjusts a few syllables to his summoning and as he completes the spell, 1d3 + 1 ⇒ (3) + 1 = 4 lantern archons appear in the air around the chamber. They immediately begin to pelt the angazhani with beams of light.
DM, up to you whether the light rays create enough of a strobe / disco ball for the others to see by, even if in limited fashion.
Lantern Archon One 1 (ranged touch): 1d20 + 5 ⇒ (1) + 5 = 6 {miss}
Lantern Archon One 2 (ranged touch): 1d20 + 5 ⇒ (20) + 5 = 25; Damage: 1d6 ⇒ 1
Lantern Archon Two 1 (ranged touch): 1d20 + 5 ⇒ (15) + 5 = 20; Damage: 1d6 ⇒ 4
Lantern Archon Two 2 (ranged touch): 1d20 + 5 ⇒ (1) + 5 = 6 {miss}
Lantern Archon Three 1 (ranged touch): 1d20 + 5 ⇒ (8) + 5 = 13; Damage: 1d6 ⇒ 6
Lantern Archon Three 2 (ranged touch): 1d20 + 5 ⇒ (19) + 5 = 24; Damage: 1d6 ⇒ 6
Lantern Archon Four 1 (ranged touch): 1d20 + 5 ⇒ (14) + 5 = 19; Damage: 1d6 ⇒ 3
Lantern Archon Four 2 (ranged touch): 1d20 + 5 ⇒ (18) + 5 = 23; Damage: 1d6 ⇒ 6
One 2 Confirm Critical: 1d20 + 5 ⇒ (4) + 5 = 9; Damage?: 1d6 ⇒ 4
Nowzai permits himself a momentary grin as the archons barrage the demon ape. He quickly refocuses and hurls a bolt of sonic energy at the foe.
Lesser Orb of Sound (ranged touch): 1d20 + 6 ⇒ (20) + 6 = 26
Confirm Critical: 1d20 + 6 ⇒ (19) + 6 = 25
Damage (sonic): 8d6 ⇒ (2, 5, 2, 1, 5, 3, 6, 4) = 28
Spell resistance N/A
DM Fflash |
Also I had rolled my check to know what this thing was before you finally posted what it was, I would have not done flaming blade if I had known he had fiendish resistances, I would have done frost if you will allow it
I don't understand your rationale, but if you would've used frost instead of fire based on that info, feel free to swap it
DM Fflash |
OK will do, do you want me to just start rolling SR every time I cast or will you just tell me when something has SR after I cast? I am assuming we are going to be running into more and more with SR.
Caster Check - d20+8
I actually forgot until you asked ... missed it on Nowzai's swap-o spell
In general, I'll tell you all on your first spell and then ask you to roll from there on out. You wouldn't know before that, necessarily... may, depending on knowledge results
Epik |
Epik suddenly remembers the potion of dark vision and drinks it. Seeing the creature, he moves up to engage.
DM Fflash |
Balcony Round 2
Sam, Magma, Epik, Jenya, Nowzai, Nemoris, Dalamus, Angha
Sam rushes forward, frost imbued blade leading the way, ducking under the beast's opportune swing and jams his blade into it's chest. A web of frost expands from the strike and the creature, while intially ignoring the cold, grunts in pain as it expands and he slows to a sluggish speed, staggering about.
Magma rails from afar hitting the beast, who shrugs off most of the blows, but Magma can see some effect from where he hits. Epik, now able to see, moves in next to him and up to the creature. The giant gorilla is still able to swat him with a bloody claw as he rushes by, gouging him deeply.
Jenya takes tentative steps as she follows the wall back around, ending up near Dalamus.
Nowzai summons a cadre of archons who swirl around the ape, firing rays of light causing him to bellow in anger, allowing Nemoris and Jenya to see their surroundings for a few fleeting seconds.
The archer takes aim ...
At Nemoris for action. Map wont be updated until this evening
Angha AoO vs Sam: 1d20 + 13 ⇒ (5) + 13 = 18; miss
Angha AoO vs Epik: 1d20 + 13 ⇒ (14) + 13 = 27; HIT! Damage: 1d6 + 11 ⇒ (6) + 11 = 17
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