
Nowzai al'Nazari |

Any questions on the above info or are we proceeding?
What, no bar-lgura???
Nowzai finishes detailing what he knows of the Demonskar to the others. "Never will you find a more wretched hive of scum and villainy. We must be cautious."
"In case we encounter actual demons, beware of their resistances to magic and mundane weapons. Cold iron forged or holy blessed weapons should affect them normally. Electricity and poison will do naught to them, and other energies must be powerful to leave any mark."

Nemoris |

DM Fflash wrote:Any questions on the above info or are we proceeding?What, no bar-lgura???
Nowzai finishes detailing what he knows of the Demonskar to the others. "Never will you find a more wretched hive of scum and villainy. We must be cautious."
"In case we encounter actual demons, beware of their resistances to magic and mundane weapons. Cold iron forged or holy blessed weapons should affect them normally. Electricity and poison will do naught to them, and other energies must be powerful to leave any mark."
Coincidentally I just crafted another 50 of these cold iron arrows! I could probably make another 100 more before we leave if anyone is interested?

DM Fflash |

The Red River
Assuming Nemoris uses his time as he wishes to craft arrows ... just keep track of the "special" ones
The party takes the three rowboats and sets out down the Red River. Running down stream, the party finds themselves not having to row much other than to move from side to side along the coasts looking for possible entry and portage points that Alek Tercival might have taken.
The day's heat is oppressive and mosquitoes, gnats and flies are out in force, making for a miserable trip. The water is equally full of fauna as the various fish ... some with teeth ... break the surface to catch the flying insects when they alight on the water to take a break. The rest of you have to deal with the constant buzzing and biting as well as the occasional frustrated slap from one of your boat mates.
The jungle is thick and the trees roots come right to the edge of the water, leaving very few places for a reasonable man, arguably in armor, to stop and disembark. Nemoris is able to spot at least three spots where he confirms that a lone armored man stopped and either set up camp or travelled into the jungle. In all cases, the tracks are over a week old and lead back to the river as well as away from it, and the party concludes these are old leads, although likely from Alek.
Near twilight, however, as you begin to discuss whether to continue in the dark and start the age old debate about light, you notice a couple of things on the horizon.
The first seems to be a massive dark shape jutting above the jungle on the southern shore.
The second is a red cloud floating over the river that the swift current is rapidly taking you towards
A typical bloodhaze swarm contains more than 10,000 flying mosquitoes. Individually, each mosquito is smaller than a child's fingernail, yet together they form a terrifying assault. Their iridescent wings can refract light, creating a shimmering effect as they move in unison. This effect proves disconcerting to most animals, which wisely flee such clouds, their panic often alerting other jungle inhabitants to the swarm’s presence.

Dalamus Othreleth |

Perception
1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
Perception
1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Not sure if the +2 for low light was for both rolls. I am only looking at the first spoiler
"I think we should take up cap here. It looks like we might be getting somewhere. That structure in the distance show promise"

Sama'el Val'varen |

Perception - 1d20 + 10 ⇒ (18) + 10 = 28
Perception - 1d20 + 10 ⇒ (11) + 10 = 21
No knowledge Nature, but the below comment is just what I consider to be common sense.
"I think that may be the headless demon statue on the map, we should stop here. That red mist though is 1000's of mosquitos, I am not expert but I am not going to willing move through that swarm, we should moor here before we reach them."

Epik |

Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
"Yes, let's check out the statue and avoid that red cloud of mosquitos."
Epik starts rowing toward the statue.

Nemoris |

The Red River
Assuming Nemoris uses his time as he wishes to craft arrows ... just keep track of the "special" ones
Yep, no problem, all down on my sheet. No one else has any as of yet, but I still have 4-6 hours left in town so I can kick out at least 50 more cold iron if there is interest.
Perception Checks: 1d20 + 8 ⇒ (7) + 8 = 15
#2: 1d20 + 8 ⇒ (13) + 8 = 21
Knowledge Nature: 1d20 + 6 ⇒ (9) + 6 = 15
Not much help, I do see the mass of mosquitos, but I don't know what they are specifically.

Epik |

Epik nods at Nowzai, "Yes, let's do everything possible to avoid that swarm."

Sama'el Val'varen |

On my iPad sorry no brackets.
I could memorize a fireball spell in about 15 minutes if we want to try and destroy it. I am assuming we are resting soon so I will recover the spell as we sleep so nothing is lost.
Maybe we could also summon something that they would follow off into the woods and we could pass safely?

DM Fflash |

The Red River
The party holds up, paddling to the south side of the river bank and tying up to one of the jungle's trees to watch and wait, settling in to the boats as they turn down river and gently bump into one another in the current.
The red swarm of mosquitos ebbs and flows, forming up into a funnel and then collapsing down into a large flat spread across the water. The mosquitos pulse rhythmically back and forth in this manner in an almost hypnotic dance, the buzzing of thousands of wings carrying slightly up the water to the party.
Suddenly the artful dance of nature is interrupted by an explosive eruption from the water with an agonizing hiss-like roar. At this distance and at this hour, it's tough to make out, but some sort of large reptilian creature emerges from the water, covered in a red liquid that can only be blood. The mosquitoes converge almost instantly on the creature and after several long moments of frothing red and white water, the creature stops thrashing and collapses back, floating down the river away from you. The swarm, however, moving slower and seeming redder in hue, recoalesces and begins to move up river ... toward the party.
Actions?

Nemoris |

The Red River
The swarm, however, moving slower and seeming redder in hue, recoalesces and begins to move up river ... toward the party.
Actions?
How far away are they, and how quickly have we been able to see them move?
I can cast longstrider on anyone less than 30 movement and we can try to avoid them. I'm a bit worried about noise and how fast they can move though. Would something like a wind spell help slow them down or disrupt them?

Epik |

"We need to keep moving before that swarm notices us."
Epik starts rowing forward.

Magma Iron Clan |

Jenya's spells are in her profile.
Nemoris, they're not racing up the river but definitely moving this way.
Epik, the swarm occupies about half the width of the river, are you wanting to row towards them to get by or rowing back upriver against the current away from vthem?
roll20?

Nowzai al'Nazari |

"I have no area damage spells prepared, but I can summon up a stationary wind wall that will repel the insects. If I arrange it down the center of the river, we may be able to row by on the other side. Does that sound like a reasonable plan?"
If so, will cast and then help rowrowrow!

Dalamus Othreleth |

"The windwall idea sounds perfect. Let's go with it."
-Posted with Wayfinder

DM Fflash |

DM Fflash wrote:roll20?Jenya's spells are in her profile.
Nemoris, they're not racing up the river but definitely moving this way.
Epik, the swarm occupies about half the width of the river, are you wanting to row towards them to get by or rowing back upriver against the current away from vthem?
Yes, but I doubt you can read them there ... click on her name on the paizo boards

Epik |

"I think we should row forward in the boats, staying as close to the shore as possible. Yes, let's use the wind wall to buffer the swarm away from us as we move forward. I'm hesitant to leave the boats and go on shore - that requires carrying the boats, navigating the jungle and dealing with the associated dangers."

DM Fflash |

How fast is the swarm moving and how far away are they from us, and from each shore?
"I think getting to shore right now and hoping they pass us by is safer then letting them know we are here"
Roll20 map is updated. Got 3 votes for moving forward with wind wall with 1 dissent. Anything else? Nowzai, draw the line of the wind wall where you want it.

Sama'el Val'varen |

still didn't answer how fast the swarm is moving
either way I will cast fly before we shoot off down the river, I may be able to use myself as bait to keep the swarm from chasing the group if it doesn't appear that they are flying faster then I can

DM Fflash |

The Red River
Nowzai casts his wind wall and the roar of the winds overcomes the sound of the rushing river. It near immediately changes the course of the swarm as the mosquitos find themselves unable to fly through it. The party members all pull hard on their rowboats and with the help of the current quickly zip by the wind wall, the swarm none the wiser to your passing and you quickly leave the deadly mosquitos behind.
The boats pass through the area with the dessicated carcass of the giant lizard, alligator or dinosaur that the swarm just finished with and look down as they go by, noting an equally large swarm of hungry piranhas in the water salvaging what remains of the beast.
With a shudder, the party presses on.
The statue comes into line of sight visibility on a large beach runnnimg along the northern bank of the Red River here. It is a badly weathered stone statue of some sort of humanoid creature standing at the edge of the jungle, overlooking the beach. The statue's neck ends in a stump, and its expressive canine head lies in the sand a few feet away. Patches of mold and moss grow on the statue, but the vegetation around it seems to have been cleared away recently. A narrow trail winds off to the northwest and into the jungle just beyond the statue.
Headless Demon Surprise Round
You hear a crack as the air around you explodes with concussive force.
Boat 1: 1d8 ⇒ 5 sonic damage and Fort Save DC12 or be stunned 1 round
Boat 2: 1d8 ⇒ 3 sonic damage and Fort Save DC12 or be stunned 1 round
Boat 3: 1d8 ⇒ 3 sonic damage and Fort Save DC12 or be stunned 1 round
Boat 3, yes again: 1d8 ⇒ 4 sonic damage and Fort Save DC12 or be stunned 1 round
-Posted with Wayfinder

DM Fflash |

Map is up on Roll20
Dalamus Init: 1d20 + 5 ⇒ (2) + 5 = 7
Epik Init: 1d20 + 1 ⇒ (16) + 1 = 17
Jenya Init: 1d20 ⇒ 15
Magma Init: 1d20 + 4 ⇒ (9) + 4 = 13
Nemoris Init: 1d20 + 4 ⇒ (7) + 4 = 11
Nowzai Init: 1d20 + 2 ⇒ (16) + 2 = 18
Sam Init: 1d20 + 6 ⇒ (3) + 6 = 9
Lessikal Init: 1d20 + 3 ⇒ (3) + 3 = 6
A Init: 1d20 + 1 ⇒ (16) + 1 = 17
D Init: 1d20 + 8 ⇒ (4) + 8 = 12
M Init: 1d20 + 1 ⇒ (13) + 1 = 14
Init Order: Nowzai, A, Epik, Jenya, M, Magma, D, Nemoris, Sam, Dalamus, Lessikal

Epik |

perception: 1d20 + 6 ⇒ (8) + 6 = 14
Fort: 1d20 + 16 ⇒ (6) + 16 = 22
As an immediate action Epik will don his armor via the crystal. He then rows to the beach and moves into the statue area.

Nemoris |

How fast is the swarm moving and how far away are they from us, and from each shore?
"I think getting to shore right now and hoping they pass us by is safer then letting them know we are here"
Both Fort saves:
1d20 + 9 ⇒ (16) + 9 = 251d20 + 9 ⇒ (15) + 9 = 24
Perception Check:
1d20 + 8 ⇒ (10) + 8 = 18
I'll wait to see what Jenya is doing on her turn before I determine what my first full round action is. Not delaying or anything, but if she dives out of the boat it'll obviously change what I do.
Also, as we've been on this river for quite some time, do we have a feel for how fast the current is? Would we know how far each round we'll drift if no one rows?