DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

Roll 20 Link

Slayer Totals


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Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

I think I'm good. Does anyone want some arrows?


Male Fetchling Slayer 7/ Red Mantis 5

No questions. Let's get to the boats and head out.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Red gorge
Was my family in town?


Male Human Wizard (Conjuror) 10 / Loremaster 4
DM Fflash wrote:
Any questions on the above info or are we proceeding?

What, no bar-lgura???

Nowzai finishes detailing what he knows of the Demonskar to the others. "Never will you find a more wretched hive of scum and villainy. We must be cautious."

"In case we encounter actual demons, beware of their resistances to magic and mundane weapons. Cold iron forged or holy blessed weapons should affect them normally. Electricity and poison will do naught to them, and other energies must be powerful to leave any mark."


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Nowzai al'Nazari wrote:
DM Fflash wrote:
Any questions on the above info or are we proceeding?

What, no bar-lgura???

Nowzai finishes detailing what he knows of the Demonskar to the others. "Never will you find a more wretched hive of scum and villainy. We must be cautious."

"In case we encounter actual demons, beware of their resistances to magic and mundane weapons. Cold iron forged or holy blessed weapons should affect them normally. Electricity and poison will do naught to them, and other energies must be powerful to leave any mark."

Coincidentally I just crafted another 50 of these cold iron arrows! I could probably make another 100 more before we leave if anyone is interested?


The Red River

Assuming Nemoris uses his time as he wishes to craft arrows ... just keep track of the "special" ones

The party takes the three rowboats and sets out down the Red River. Running down stream, the party finds themselves not having to row much other than to move from side to side along the coasts looking for possible entry and portage points that Alek Tercival might have taken.

The day's heat is oppressive and mosquitoes, gnats and flies are out in force, making for a miserable trip. The water is equally full of fauna as the various fish ... some with teeth ... break the surface to catch the flying insects when they alight on the water to take a break. The rest of you have to deal with the constant buzzing and biting as well as the occasional frustrated slap from one of your boat mates.

The jungle is thick and the trees roots come right to the edge of the water, leaving very few places for a reasonable man, arguably in armor, to stop and disembark. Nemoris is able to spot at least three spots where he confirms that a lone armored man stopped and either set up camp or travelled into the jungle. In all cases, the tracks are over a week old and lead back to the river as well as away from it, and the party concludes these are old leads, although likely from Alek.

Near twilight, however, as you begin to discuss whether to continue in the dark and start the age old debate about light, you notice a couple of things on the horizon.

The first seems to be a massive dark shape jutting above the jungle on the southern shore.

Perception DC24 ... +2 if you have low-light vision:
The dark shape is an ancient, weathered statue looming high above the trees. While details are foggy, it is missing its head

The second is a red cloud floating over the river that the swift current is rapidly taking you towards

Perception DC 15:
The red cloud is made up of hundreds of flying mosquitos

If you make the 2nd Perc check above, then Knowledge Nature DC22:
It's a swarm, maybe two of bloodhaze mosquitos. Thousands of species of insects make their home within the jungle but few elicit as much dread as the voracious bloodhaze mosquito. Migratory in nature, these ravenous insects amass in great numbers, forming swarms capable of feasting on the blood of humanoids and beasts alike. Perhaps worse, the crimson parasites carry a debilitating disease known for sapping the vitality of its victims. Because of this potent mix of teeming esurience and virulent pestilence, bloodhaze mosquitoes panic almost any community they threaten. Legends describe crimson clouds decimating entire populations on their flight from breeding pool to jungle interior. Only high winds, drought, and torrential rain consistently keep them at bay.

A typical bloodhaze swarm contains more than 10,000 flying mosquitoes. Individually, each mosquito is smaller than a child's fingernail, yet together they form a terrifying assault. Their iridescent wings can refract light, creating a shimmering effect as they move in unison. This effect proves disconcerting to most animals, which wisely flee such clouds, their panic often alerting other jungle inhabitants to the swarm’s presence.


Male Fetchling Slayer 7/ Red Mantis 5

Perception
1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32

Perception
1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16

Not sure if the +2 for low light was for both rolls. I am only looking at the first spoiler

"I think we should take up cap here. It looks like we might be getting somewhere. That structure in the distance show promise"


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Perception - 1d20 + 10 ⇒ (18) + 10 = 28

Perception - 1d20 + 10 ⇒ (11) + 10 = 21

No knowledge Nature, but the below comment is just what I consider to be common sense.

"I think that may be the headless demon statue on the map, we should stop here. That red mist though is 1000's of mosquitos, I am not expert but I am not going to willing move through that swarm, we should moor here before we reach them."


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

perception 1
1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22

perception 2
1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

okay lets take a look at the statue


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

"Yes, let's check out the statue and avoid that red cloud of mosquitos."

Epik starts rowing toward the statue.


Male Human Wizard (Conjuror) 10 / Loremaster 4

If the others point out the swarm, can I pass along the Knowledge check?

Knowledge (nature): 1d20 + 16 ⇒ (9) + 16 = 25


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
DM Fflash wrote:

The Red River

Assuming Nemoris uses his time as he wishes to craft arrows ... just keep track of the "special" ones

Yep, no problem, all down on my sheet. No one else has any as of yet, but I still have 4-6 hours left in town so I can kick out at least 50 more cold iron if there is interest.

Perception Checks: 1d20 + 8 ⇒ (7) + 8 = 15
#2: 1d20 + 8 ⇒ (13) + 8 = 21

Knowledge Nature: 1d20 + 6 ⇒ (9) + 6 = 15

Not much help, I do see the mass of mosquitos, but I don't know what they are specifically.


The Red River

The statue is downriver near, if not past, the red cloud.

Nowzai, after a description from Nemoris, you can identify the swarm.

So, press on and sneak by the swarm ... backpaddle and wait ... or moor here and try your luck over land through the jungle undergrowth.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

How far is the statue from mooring here. We should not press our luck with the swarm.


Male Human Wizard (Conjuror) 10 / Loremaster 4

"They are not mere mosquitos..." Nowzai warns, explaining their origin and nature to the others.

Spoiler above is pretty detailed...

"I would say hold here or moor up and see where they go."


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik nods at Nowzai, "Yes, let's do everything possible to avoid that swarm."


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

Agreed, I don't think we want any part of those mosquitos. If we have no choice, has anyone faced a swarm before? I think I remember a spell in one of our adventures that had us fight a somewhat similar foe?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

On my iPad sorry no brackets.

I could memorize a fireball spell in about 15 minutes if we want to try and destroy it. I am assuming we are resting soon so I will recover the spell as we sleep so nothing is lost.

Maybe we could also summon something that they would follow off into the woods and we could pass safely?


Male Fetchling Slayer 7/ Red Mantis 5

"It is getting late, we should set up camp on shore and wait till they pass. We can move out again in the first light of morning. No reason to push it"


The Red River

The party holds up, paddling to the south side of the river bank and tying up to one of the jungle's trees to watch and wait, settling in to the boats as they turn down river and gently bump into one another in the current.

The red swarm of mosquitos ebbs and flows, forming up into a funnel and then collapsing down into a large flat spread across the water. The mosquitos pulse rhythmically back and forth in this manner in an almost hypnotic dance, the buzzing of thousands of wings carrying slightly up the water to the party.

Suddenly the artful dance of nature is interrupted by an explosive eruption from the water with an agonizing hiss-like roar. At this distance and at this hour, it's tough to make out, but some sort of large reptilian creature emerges from the water, covered in a red liquid that can only be blood. The mosquitoes converge almost instantly on the creature and after several long moments of frothing red and white water, the creature stops thrashing and collapses back, floating down the river away from you. The swarm, however, moving slower and seeming redder in hue, recoalesces and begins to move up river ... toward the party.

Actions?


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
DM Fflash wrote:

The Red River

The swarm, however, moving slower and seeming redder in hue, recoalesces and begins to move up river ... toward the party.

Actions?

How far away are they, and how quickly have we been able to see them move?

I can cast longstrider on anyone less than 30 movement and we can try to avoid them. I'm a bit worried about noise and how fast they can move though. Would something like a wind spell help slow them down or disrupt them?


Male Fetchling Slayer 7/ Red Mantis 5

"We should light up some torches, that should keep them away"


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

"We need to keep moving before that swarm notices us."

Epik starts rowing forward.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

let get into the jungle away from the swarm.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

what spells does jenya have ? repel vermin?


Jenya's spells are in her profile.

Nemoris, they're not racing up the river but definitely moving this way.

Epik, the swarm occupies about half the width of the river, are you wanting to row towards them to get by or rowing back upriver against the current away from vthem?


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN
DM Fflash wrote:

Jenya's spells are in her profile.

Nemoris, they're not racing up the river but definitely moving this way.

Epik, the swarm occupies about half the width of the river, are you wanting to row towards them to get by or rowing back upriver against the current away from vthem?

roll20?


Male Human Wizard (Conjuror) 10 / Loremaster 4

"I have no area damage spells prepared, but I can summon up a stationary wind wall that will repel the insects. If I arrange it down the center of the river, we may be able to row by on the other side. Does that sound like a reasonable plan?"

If so, will cast and then help rowrowrow!


Male Fetchling Slayer 7/ Red Mantis 5

"The windwall idea sounds perfect. Let's go with it."

-Posted with Wayfinder


Magma Iron Clan wrote:
DM Fflash wrote:

Jenya's spells are in her profile.

Nemoris, they're not racing up the river but definitely moving this way.

Epik, the swarm occupies about half the width of the river, are you wanting to row towards them to get by or rowing back upriver against the current away from vthem?

roll20?

Yes, but I doubt you can read them there ... click on her name on the paizo boards


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

How fast is the swarm moving and how far away are they from us, and from each shore?

"I think getting to shore right now and hoping they pass us by is safer then letting them know we are here"


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

"I think we should row forward in the boats, staying as close to the shore as possible. Yes, let's use the wind wall to buffer the swarm away from us as we move forward. I'm hesitant to leave the boats and go on shore - that requires carrying the boats, navigating the jungle and dealing with the associated dangers."


Sama'el Val'varen wrote:

How fast is the swarm moving and how far away are they from us, and from each shore?

"I think getting to shore right now and hoping they pass us by is safer then letting them know we are here"

Roll20 map is updated. Got 3 votes for moving forward with wind wall with 1 dissent. Anything else? Nowzai, draw the line of the wind wall where you want it.


Male Human Wizard (Conjuror) 10 / Loremaster 4

Done... as soon as its in place, we have 8 rounds to row past. I will call up a 2nd wall (using my bonded ring recall), if time is getting close or the swarms try to edge around.

"Go, now!"


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

i will start rowing


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

still didn't answer how fast the swarm is moving

either way I will cast fly before we shoot off down the river, I may be able to use myself as bait to keep the swarm from chasing the group if it doesn't appear that they are flying faster then I can


I felt like I answered it the first time it was asked by Nemoris.


Male Fetchling Slayer 7/ Red Mantis 5

"Row!!!"


The Red River

Nowzai casts his wind wall and the roar of the winds overcomes the sound of the rushing river. It near immediately changes the course of the swarm as the mosquitos find themselves unable to fly through it. The party members all pull hard on their rowboats and with the help of the current quickly zip by the wind wall, the swarm none the wiser to your passing and you quickly leave the deadly mosquitos behind.

The boats pass through the area with the dessicated carcass of the giant lizard, alligator or dinosaur that the swarm just finished with and look down as they go by, noting an equally large swarm of hungry piranhas in the water salvaging what remains of the beast.

With a shudder, the party presses on.

The statue comes into line of sight visibility on a large beach runnnimg along the northern bank of the Red River here. It is a badly weathered stone statue of some sort of humanoid creature standing at the edge of the jungle, overlooking the beach. The statue's neck ends in a stump, and its expressive canine head lies in the sand a few feet away. Patches of mold and moss grow on the statue, but the vegetation around it seems to have been cleared away recently. A narrow trail winds off to the northwest and into the jungle just beyond the statue. 

Perception DC 20:
You spy rocky camouflaged lizard-like creatures hiding among the statue remains. They wave wands in your direction. You may act in the surprise round

Headless Demon Surprise Round

You hear a crack as the air around you explodes with concussive force.

Boat 1: 1d8 ⇒ 5 sonic damage and Fort Save DC12 or be stunned 1 round
Boat 2: 1d8 ⇒ 3 sonic damage and Fort Save DC12 or be stunned 1 round
Boat 3: 1d8 ⇒ 3 sonic damage and Fort Save DC12 or be stunned 1 round
Boat 3, yes again: 1d8 ⇒ 4 sonic damage and Fort Save DC12 or be stunned 1 round

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Fort Save - 1d20 + 9 ⇒ (7) + 9 = 16

Fort Save - 1d20 + 9 ⇒ (2) + 9 = 11

Perception - 1d20 + 10 ⇒ (15) + 10 = 25

Initiative - 1d20 + 6 ⇒ (18) + 6 = 24

Let me know if I can act before I am stunned


Map is up on Roll20

Dalamus Init: 1d20 + 5 ⇒ (2) + 5 = 7
Epik Init: 1d20 + 1 ⇒ (16) + 1 = 17
Jenya Init: 1d20 ⇒ 15
Magma Init: 1d20 + 4 ⇒ (9) + 4 = 13
Nemoris Init: 1d20 + 4 ⇒ (7) + 4 = 11
Nowzai Init: 1d20 + 2 ⇒ (16) + 2 = 18
Sam Init: 1d20 + 6 ⇒ (3) + 6 = 9
Lessikal Init: 1d20 + 3 ⇒ (3) + 3 = 6
A Init: 1d20 + 1 ⇒ (16) + 1 = 17
D Init: 1d20 + 8 ⇒ (4) + 8 = 12
M Init: 1d20 + 1 ⇒ (13) + 1 = 14

Init Order: Nowzai, A, Epik, Jenya, M, Magma, D, Nemoris, Sam, Dalamus, Lessikal


Male Fetchling Slayer 7/ Red Mantis 5

Perception
1d20 + 13 ⇒ (12) + 13 = 25

Fort Save
1d20 + 4 ⇒ (14) + 4 = 18

Dalamus will draw his bow and fire an arrow at one of the lizards with a wand.

Attack
1d20 + 11 ⇒ (17) + 11 = 28

Damage
1d6 + 2 ⇒ (4) + 2 = 6

"Lizard men on the beach!!


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

perception: 1d20 + 6 ⇒ (8) + 6 = 14
Fort: 1d20 + 16 ⇒ (6) + 16 = 22

As an immediate action Epik will don his armor via the crystal. He then rows to the beach and moves into the statue area.


Male Human Wizard (Conjuror) 10 / Loremaster 4

Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Fort Save: 1d20 + 3 ⇒ (2) + 3 = 5


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

perception
1d20 + 15 ⇒ (2) + 15 = 17

fort
1d20 + 16 ⇒ (20) + 16 = 36


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Elder stay with Nemoris i am going to follow Epik

moving to support Epik


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

are we close to the shore


Check the map on Roll20

Nowzai is in the boat with you, are you throwing him overboard?

-Posted with Wayfinder


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Sama'el Val'varen wrote:

How fast is the swarm moving and how far away are they from us, and from each shore?

"I think getting to shore right now and hoping they pass us by is safer then letting them know we are here"

Both Fort saves:

1d20 + 9 ⇒ (16) + 9 = 25
1d20 + 9 ⇒ (15) + 9 = 24

Perception Check:
1d20 + 8 ⇒ (10) + 8 = 18

I'll wait to see what Jenya is doing on her turn before I determine what my first full round action is. Not delaying or anything, but if she dives out of the boat it'll obviously change what I do.

Also, as we've been on this river for quite some time, do we have a feel for how fast the current is? Would we know how far each round we'll drift if no one rows?

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