Jenya Urikas *NPC* |
It appears to be a few feet, more a hole in the wall, less a "tunnel"
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Sama'el Val'varen |
Ok I found a little zoom bar on the map, not sure why I didn't notice it before.
Is that also a gate or something north of us on the map? Looks like a wooden door or something
Sam waits ready to act if something opens the gate
Dalamus Othreleth |
Dalamus will use his Ventriloquism spell and cast his voice behind the gate...Loud enough for the apes to hear it. He will speak in Draconic
"hey guys, si siofme si ehtaha creol achthend svern tenpiswo...wait, svabol ui batobot keefum...is batobot...uh..ogggg!!!"
Will Save DC12
DM Fflash |
The chattering quiets down for a moment, before a deeper voice rumbles something out in the ape language and Dalamus hears the scrape of metal on stone, the sounds of something moving away from the gate and the fading sounds of the monkey screams. The area beyond the gate has gone silent.
Ch Will Save: 1d20 + 4 ⇒ (18) + 4 = 22
O Will Save: 1d20 + 8 ⇒ (14) + 8 = 22
Jenya Urikas *NPC* |
2 foot wide. Dalamus and Nemoris are both too big with armor. Without, you'll need an escape artist check
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Magma Iron Clan |
Dalamus can you see the chain for the gate. if you can break it or separate it from the gate i may be able to lift the gate in a enlarge form.
can i make a dungeoneering check to estimate the weight of the gate?
Jenya Urikas *NPC* |
I believe a knowledge engineering check would be more appropriate
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Nemoris |
Teleport sounds good to me. Is it loud and does it take time, or will we all be there quickly if needed?
It may not be bad to scout the northern entrance too, my vote would be to check that first and then teleport if it proves fruitless.
DM Fflash |
The Balcony
Nowzai grabs arms with everyone and steps literally through the door into darkness. The bubbling and whistling noise grows distant as you move inside. A massive creaking groan can be heard from overhead, followed by the sound of stone scraping on stone. Those without darkvision (not lowlight) can see nothing and hear a deep chortle echoing through the room.
A wide balcony looms over the north face of this passageway. An enormous winch system on the balcony above connects to a pair of chains and pulleys attached to the portcullis. A giant-sized stool sits behind a 3-foot-tall wooden platform that runs along the balcony. Several throwing axes are piled haphazardly near the balcony's edge.
Standing up on the balcony overhead to the north is a massive white-furred four-armed gorilla wielding a shield and three throwing axes, it chuckles deeply, sounding very human and grins a mouth full of huge teeth as he peers down at you. It pulls back two of its arms and throws the axes they're holding.
Those with Darkvision may act in the surprise round. Remember one action only
You hear the sound of something being thrown at you, whipping through the air.
I will resolve the Surprise Round first, but those without darkvision can post their Round 1 actions or wait, as desired
Map and image updated, but right now, please only look at the Roll 20 site if you have darkvision. And yes, I'm aware you have a couple torches and a light spell ... remember who is carrying those torches
Sam, Magma, Epik, Jenya, Nowzai, Nemoris, Dalamus, Anag
Anaghazi: 1d20 + 3 ⇒ (1) + 3 = 4
Dalamus: 1d20 + 5 ⇒ (1) + 5 = 6
Epik: 1d20 + 1 ⇒ (18) + 1 = 19
Jenya: 1d20 + 2 ⇒ (16) + 2 = 18
Magma: 1d20 + 4 ⇒ (16) + 4 = 20
Nemoris: 1d20 + 4 ⇒ (6) + 4 = 10
Nowzai: 1d20 + 2 ⇒ (10) + 2 = 12
Sam: 1d20 + 6 ⇒ (14) + 6 = 20
Sama'el Val'varen |
Round 0 / AC 27 / HP 83/83 / Init 20
Spells Prepared
Cantrips -
- Dancing Lights
- Detect Magic
- Read Magic
- Mage Hand
- Touch of Fatigue
Level 1- 6 Total
- 5 - Intensified Shocking Grasp
- 1 - Frost Bite
Level 2- 6 Total
- 1 - Brow Gasher
- 2 - Frigid Touch
- 0/1 - Ablative Barrier
- 1 - Glitterdust
- 1 - Mirror Image
Level 3 - 4 Total
- 2 - Fly
- 1 - Haste
- 1 - Vampiric Touch
Arcane Pool
Arcane Pool Power Points – 11.64
Arcane Pool Power(s)
- Wand Wielder
Wands
- Shield - 44Charges
- Protection from Evil - 50 Charges
- Obscuring Mist - 48 Charges
- Weapon Wand - 48 Charges
Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)
Sam will use his tail to get his wand of shield and cast that in the surprise round.
Any sort of knowledge check to see what this is?
Sama'el Val'varen |
Does not Nowzai have darkvision up?
-Posted with Wayfinder
He does now! ;)
Jenya Urikas *NPC* |
Looking back, he cast it along with some other spells when you entered the pipe mid afternoon. Its now late twilight, so I'd say there are still about 3 hours left on the hour per level spells
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Epik |
Epik will follow Magmas voice to the stone child. "Magma, I'm blind in this darkness. I will follow your lead."
Magma Iron Clan |
Telling the party
Epik lady Jenya is in front of you, hold on to her.
Edler, epik is in front of you grab him
i will grab dalamus and lady jenya hand and walk them to the passage way.
Sam grab Nemoris and bring up the rear
Jenya Urikas *NPC* |
Balcony Surprise Round
Sam and Nowzai cast shield while Magma orchestrates the plan to leave.
vs magma: 1d20 + 16 ⇒ (15) + 16 = 31, HIT! Damage: 1d8 + 5 ⇒ (1) + 5 = 6
vs Nemoris (blind): 1d20 + 16 ⇒ (15) + 16 = 31,
Nemoris gets struck with something painful, metal, and sharp. Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Round 1 actions
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Sama'el Val'varen |
Round 1 / AC 27 / HP 83/83 / Init 20
Spells Prepared
Cantrips -
- Dancing Lights
- Detect Magic
- Read Magic
- Mage Hand
- Touch of Fatigue
Level 1- 6 Total
- 4/5 - Intensified Shocking Grasp
- 1 - Frost Bite
Level 2- 6 Total
- 1 - Brow Gasher
- 2 - Frigid Touch
- 0/1 - Ablative Barrier
- 1 - Glitterdust
- 1 - Mirror Image
Level 3 - 4 Total
- 2 - Fly
- 1 - Haste
- 1 - Vampiric Touch
Arcane Pool
Arcane Pool Power Points – 11.64 / 8.64
Arcane Pool Power(s)
- Wand Wielder
Wands
- Shield - 43 - Charges
- Protection from Evil - 50 Charges
- Obscuring Mist - 48 Charges
- Weapon Wand - 48 Charges
Darkness - 1/Day (1 left)
Pearl of Power 1/day (1 left)
5' or 10' squares?
Also, as was the case when we were on the river, if it's been longer then 8 hours Sam would recast Ablative Barrier to make sure it's up.
Since you didn't answer on checks for this thing here are all my checks
Knowledge Arcane - 1d20 + 15 ⇒ (19) + 15 = 34
Knowledge Dungeoneering - 1d20 + 15 ⇒ (1) + 15 = 16
I will spend an AP and make Mord'ael a +4 Keen with Flame
If they are 5' squares I will cast a spell and take a 5' and full attack
To Hit - 1d20 + 14 ⇒ (20) + 14 = 34
Damage - 1d6 + 8 + 1d6 + 8d6 ⇒ (3) + 8 + (5) + (4, 4, 4, 1, 5, 6, 3, 6) = 49
Confirm Crit - - 1d20 + 14 ⇒ (11) + 14 = 25
Total Damage - 1d6 + 8 + 8d6 + 49 ⇒ (2) + 8 + (4, 5, 6, 3, 4, 1, 4, 4) + 49 = 90
To Hit - 1d20 + 14 ⇒ (14) + 14 = 28
Damage - 1d6 + 8 + 1d6 ⇒ (3) + 8 + (1) = 12
To Hit - 1d20 + 8 ⇒ (19) + 8 = 27
Damage - 1d6 + 8 + 1d6 ⇒ (1) + 8 + (6) = 15
Confirm Crit - - 1d20 + 8 ⇒ (4) + 8 = 12
Total Damage - 1d6 + 8 + 15 ⇒ (6) + 8 + 15 = 29
Cast Defensive DC 17 - 1d20 + 8 + 7 ⇒ (16) + 8 + 7 = 31
Jenya Urikas *NPC* |
[ooc]5 foot squares are the same size as your token, always, and he is on a balcony above you[ooc]
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Epik |
Per Magma's instruction, Epik will follow Jenya.
Magma Iron Clan |
Magma is Shouting
"Monkey i have a hammer with your name on it come and meet me in battle coward."
i will continue to lead the party into the passage way unless he comes down.
DM Fflash |
Balcony Round 1
Sam, Magma, Epik, Jenya, Nowzai, Nemoris, Dalamus, Anag
Sam and Magma lead folks under the balcony or down the pasageway to the left while Nowzai casts his incantation.
Nowzai finishes his spell and swaps places with the beast appearing on the balcony. In a rage the giant gorilla spins and assaults the nearest party members with it's claws and teeth.
Dalamus hears a growl very near him and the hot, fetid breath of a large creature before he is slashed viciously
Everyone hears multiple hoots and screeches and other monkey-like sounds from down the passage way.
Angha Will vs Nowzai: 1d20 + 8 ⇒ (6) + 8 = 14
Angha Bite vs Dal: 1d20 + 16 ⇒ (12) + 16 = 28; HIT! Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Angha Claw vs Dal: 1d20 + 16 ⇒ (16) + 16 = 32; HIT! Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Angha Claw vs Dal: 1d20 + 16 ⇒ (14) + 16 = 30; HIT! Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Angha Claw vs Dal: 1d20 + 16 ⇒ (10) + 16 = 26; HIT! Damage: 1d6 + 5 ⇒ (2) + 5 = 7