
Nowzai al'Nazari |

Nowzai ponders the doors and gemstone carvings. "These sigils appear to have some relation to a beholder's eye rays. The petrified man above, and these indicating death... and telekinesis?" He shakes his head. "An educated guess, at best."
"I cannot cast a death spell -- necromancy is a vile art I make pains to avoid -- but I can cast telekinesis. When you are all ready, I will attempt to open this one," Nowzai indicates the 'floating box' door.
When ready, will cast telekinesis on it...

Epik |

Epik moves a safe distance out of the room and then nods at Nowzai. "Do it."

DM Fflash |

Nowzai casts the spell and a blue ray shoots from his head toward the central eye's gem.
The door makes some dull grinding noises, then splits into three sections. Each section quickly retracts into part of the adjoining doorframe. Once the three sections have fully retracted, the passage stands open.
Beyond, bricks cover the walls, floor, and ceiling of this twenty-foot-high vault. Some of the bricks in the north wall have been neatly removed, creating rows of cubbyholes and giving it a slightly pockmarked look. Many of the cubbyholes hold bits of treasure.

Epik |

Walks up next to Dalamus. "A sword through these creatures may be the only way to disarm this trap."

DM Fflash |

Nowzai gets a few hits of magic off a couple of alcoves, but at this distance can't make them out.
He studies the humanoid forms in the floor.
The creatures in the floor are definitely golems, and based on their shape and flattened form are of the flagstone variety, however they appear to me much larger and likely held with a larger elemental which means they are probably more powerful than a standard flagstone golem.
You obviously have yet to trigger whatever commands the golem is following that would cause them to attack, but you are certain it will defend itself if attacked in its dormant state.
Dalamus doesn't find any device attached to the creatures in the floor, but does become increasingly aware that the door to the room will close within 3 minutes.

Epik |

Epik frowns as he scans the room, "Perhaps we can avoid disturbing the beasts if we don't walk on them. Dalamus, can you move into the room without stepping on them?"

DM Fflash |

A cursory glance at the room and a quick inventory of the magic items gives you the below info. It takes roughly a minute to do so.
The alcoves appear to contain 24 ceramic urns, 7 painted urns, pouches of something, candlesticks, crowns and scepters, necklaces and bracelets, braziers, cases, chessboards and sashes.
The magic items that radiate are a wand, an amulet, a scroll, a ring and a starknife emblazoned with a symbol of Desna.

Epik |

Epik remains outside the room - ready to come to the assistance of the others if the creatures attack.

Epik |

init: 1d20 + 1 ⇒ (5) + 1 = 6

Sama'el Val'varen |

Init - 1d20 + 7 ⇒ (13) + 7 = 20
Are the doors too big for then to come out of?
Dalamus said we don't have much time before the doors close, was there a check that was made that gave us that info? I didn't see anything when I looked back.
If we know how long it takes to close I wanted to try and lure one into the doorway to a Take Damage and B maybe lock the door open

Sama'el Val'varen |

Knowing he can't do much to the golems himself, Sam quickly moves into the room and starts helping collect loot
Hasting himself as a free action he will move past the golems and collect any magic items left and then start on the "crowns and scepters"

DM Fflash |

Init: Sam, Dalamus, Golems, Epik, Nowzai, Magma, Jenya
Sam darts into the room to the west side, not knowing what's magic, he grabs the first possible thing that might be, a wand.
Dalamus sweeps three items off into a bag before the golems are able to react.
The two golems arise from the floor, their stone parts getting less flat and more rounded as they lash out at Sam and Dalamus respectively.
Attack vs Sam: 1d20 + 24 ⇒ (10) + 24 = 34; HIT!
Damage: 2d10 + 11 ⇒ (10, 6) + 11 = 27 + make a DC19 Fort Save or be stunned 1 round
Attack vs Dalamus: 1d20 + 24 ⇒ (12) + 24 = 36; HIT!
Damage: 2d10 + 11 ⇒ (3, 4) + 11 = 18 + make a DC19 Fort Save or be stunned 1 round
A deep mechanical voice erupts from each of them near simultaneously, "Stop. Thief."
At Epik for action. Posts from everyone.

Epik |

Epik power attacks the nearest golem.
Power Attack: 1d20 + 17 - 3 ⇒ (12) + 17 - 3 = 26
damage: 2d6 + 7 + 9 ⇒ (6, 5) + 7 + 9 = 27
Power Attack: 1d20 + 12 - 3 ⇒ (5) + 12 - 3 = 14
damage: 2d6 + 7 + 9 ⇒ (3, 2) + 7 + 9 = 21;
Power Attack: 1d20 + 7 - 3 ⇒ (20) + 7 - 3 = 24
damage: 2d6 + 7 + 9 ⇒ (3, 6) + 7 + 9 = 25;
Crit: 1d20 + 7 - 3 ⇒ (6) + 7 - 3 = 10
damage: 2d6 + 7 + 9 ⇒ (6, 3) + 7 + 9 = 25;

Magma Iron Clan |

int
1d20 + 4 ⇒ (14) + 4 = 18
will follow Epik into the room
attacking the same Golem
1d20 + 20 ⇒ (8) + 20 = 28 damage 2d6 + 17 ⇒ (4, 6) + 17 = 27
1d20 + 15 ⇒ (6) + 15 = 21 damage 2d6 + 17 ⇒ (5, 4) + 17 = 26

Nowzai al'Nazari |

Yeah, we're kinda paying for our greed here...
Nowzai frowns and casts a spell, aiming a destructive green ray at the west golem.
Disintegrate (ranged touch): 1d20 + 9 ⇒ (5) + 9 = 14; Damage: 24d6 ⇒ (4, 4, 2, 5, 5, 1, 5, 6, 2, 6, 4, 4, 4, 3, 4, 2, 6, 3, 5, 1, 6, 2, 6, 1) = 91 ... DC 24 Fort save or take only first 5d6
SR?: 1d20 + 14 ⇒ (17) + 14 = 31

DM Fflash |

Epik swings at the nearest golem, his blade slicing through it like butter on the first swing. His second two deflect off the hard plating.
Nowzai's spell fires and slams into the golem and then ... fizzles, ineffectively.
Magma follows up with a single devastating smash, hammering a hole into the golem's side. (You are using an adamantine weapon as well, correct?)
At Sam ... Dalamus is stunned

DM Fflash |

Sam grabs two more items before the golems assault again pounding the two thieves with devastating blows.
To hit Sam: 1d20 + 24 ⇒ (20) + 24 = 44; Crit?: 1d20 + 24 ⇒ (10) + 24 = 34; CRIT!; Damage: 4d10 + 22 ⇒ (7, 10, 8, 5) + 22 = 52 + make a DC19 Fort Save or be stunned 1 round
To hit Sam: 1d20 + 24 ⇒ (12) + 24 = 36; HIT!; Damage: 2d10 + 11 ⇒ (9, 2) + 11 = 22 + make a DC19 Fort Save or be stunned 1 round
To hit Dalamus: 1d20 + 24 ⇒ (6) + 24 = 30; HIT!; Damage: 2d10 + 11 ⇒ (2, 7) + 11 = 20 + make a DC19 Fort Save or be stunned 1 round
To hit Dalamus: 1d20 + 24 ⇒ (19) + 24 = 43; HIT!; Damage: 2d10 + 11 ⇒ (4, 8) + 11 = 23 + make a DC19 Fort Save or be stunned 1 round
A pulse of magic bursts out of the western golem causing everyone within 10 feet to feel constrained and sluggish. (Sam, Epik, Magma make a DC17 Will Save or be slowed for 7 rounds)
At Epik

Epik |

Will: 1d20 + 17 ⇒ (1) + 17 = 18
Epik continues to power attack the same golem.
Power Attack: 1d20 + 17 - 3 ⇒ (10) + 17 - 3 = 24
damage: 2d6 + 7 + 9 ⇒ (4, 6) + 7 + 9 = 26
Power Attack: 1d20 + 12 - 3 ⇒ (2) + 12 - 3 = 11
damage: 2d6 + 7 + 9 ⇒ (2, 3) + 7 + 9 = 21;
Power Attack: 1d20 + 7 - 3 ⇒ (14) + 7 - 3 = 18
damage: 2d6 + 7 + 9 ⇒ (3, 6) + 7 + 9 = 25;

Sama'el Val'varen |

Fort Save - 1d20 + 12 ⇒ (19) + 12 = 31
Fort Save - 1d20 + 12 ⇒ (15) + 12 = 27
Will Save - 1d20 + 13 ⇒ (4) + 13 = 17
I am hasted, I thought you were allowing us to grab 3
Sam will defensively cast Invis and move away from the golems
Defensive Cast DC 19 - 1d20 + 19 ⇒ (8) + 19 = 27
Stealth - 1d20 + 37 ⇒ (20) + 37 = 57

Nowzai al'Nazari |

With an adamantine weapon, why isn't Sama'el attacking?
Nowzai casts a spell at the floor of the eastern golem, creating a gaping pit that stinks of acid.
Acid pit: DC 23 Reflex save or fall 60 feet, plus 2d6 acid damage per round. 13 rounds duration. Climb DC 30 to escape.
Recommend Epik moves west...

DM Fflash |

How many HPs does Dalamus have? Looking back through the 2 fights ... he took 77 in the first fight, received 14 in healing (which seems stupid with a cleric in the party) and just took another 61 ... the golem won't hit you again if you're down, but the math doesn't work out there for me ... looks like -32 from 2 hits, but the golem would've stopped after one, so Dalamus is at -9? If that's the case, the golem would step to the north to pursue Sam (who was over on the west side before his token moved)
Init: Sam, Dalamus, Golems, Epik, Nowzai, Magma, Jenya
Epik bangs his greatsword ineffectually against the stone warrior to the west, right before Nowzai drops the eastern one into a pit of acid.
Reflex: 1d20 + 4 ⇒ (5) + 4 = 9
Fall Damage: 5d6 ⇒ (4, 4, 2, 4, 6) = 20
Acid Damage: 2d6 ⇒ (6, 3) = 9
Magma & Jenya?
Sam is able to disappear (and grab 3 items last round).

Jenya Urikas *PC |

I completely forgot about Jenya, though I did have her ask after her last channel after the last fight how everyone was looking but unless someone says they are hurting I have no way of knowing how bad people are
If you will let me retcon a couple of rounds for her she would channel a her last 3 channels
Channel - 5d6 ⇒ (3, 2, 4, 1, 6) = 16
Channel - 5d6 ⇒ (5, 3, 1, 1, 3) = 13
Channel - 5d6 ⇒ (1, 3, 5, 2, 6) = 17

Magma Iron Clan |

move to attack the wounded golem (yes on Adamanite)
will
1d20 + 11 ⇒ (15) + 11 = 26
Attack
1d20 + 20 ⇒ (11) + 20 = 31 damage 2d6 + 17 ⇒ (4, 4) + 17 = 25
1d20 + 15 ⇒ (14) + 15 = 29 damage 2d6 + 17 ⇒ (6, 6) + 17 = 29