DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

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Slayer Totals


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Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Level 9 HP: 1d10 + 3 ⇒ (10) + 3 = 13

Epik's 9th level stats are posted in his profile.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I forgot my charger for my personal laptop that has all my character info on it and I am traveling so I will update Sam when I get home later tonight or tomorrow.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Tike would you allow the retraining of Arcana's like you do the Feats?

After I learned I can't use the Wand of True Strike with the wand wielder arcana I haven't used it since.


Yes

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

What does it take to do that? Just a trip to town? I can do it now?


Time and money. 100 gp/level and 2 weeks.

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Ok cool, is it something like crafting where I can do it in the field or we have to have 2 weeks downtime in town to do?


In the field is fine

-Posted with Wayfinder


Epik, I'm showing 102 hps from level 8 starting at 88, adding 14 hps (including favored class bonus)

Also noted Critical Focus as your feat selection. +1 skill to Perception, Intim & Diplomacy


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Can I retrain to take a higher level Arcana or do I have to keep it the level 6 or below?


Same level as the one you're replacing

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam'ael Level 9

HP - 1d8 + 2 + 83 ⇒ (7) + 2 + 83 = 92

+1 Ref
+1 Level 1 Spell
+1 Level 3 Spell

Spells :
Level 1 - Long Arms

Level 3 - Force Punch

Feat - Question Below

Arcana: Question Below

Skills:

Knowledge:
Arcane - +2
Dungeoneering +2
Planes +2
Spellcraft +1

Mord'ael
+1 Int
+1 Wis
+1 Cha
Ego -14

+3 Sword
+1 AP
Teleport Blade
Black Blade Strike +3

So there is a new Arcana - Throwing Magus and I am trying to find any sort of a rule saying you can or can't do something so I figure I would just ask here if anyone knows.

Can you make a melee attack with a weapon and then 5' and throw that same weapon in a round?

Also it looks like I could use Spell Combat with a thrown weapon and be able to still cast a touch spell and then throw it. I can't use a ranged weapon, but I can't find anything say you can't throw a weapon.

Let me know what your thoughts are Tike and I will finish Sam up


Yes you can melee, 5 foot and then throw as tour iterative.

You can use spell combat (which allows you to attack and cast) but you can't use spellstrike, which is what channels a touch spell through a melee weapon. As soon as the weapon leaves your hand it becomes a ranged attack.

-Posted with Wayfinder


Glad to see you remember to roll your hit points as well

-Posted with Wayfinder


Merry Christmas all!

The demons are coming!


Also, Sam ... you said you had a feat question. Didn't see one?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Well I may take the extra arcana feat just trying to figure that stuff out.

Just so nice to finally have an option to get AP back throughout the day that I can't decide if I want to take that one now or retrain the wand wielder and have to wait.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Feats and Arcanas

Feat - Extra Arcana

Arcana:

Flamboyant Arcana

Arcane Deed - Precise Strike (Ex)

Starting to retrain Wand Wielder to Throwing Magus


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

i need clarification on the feat Vital strike.

When you use the attack action, you can make
one attack at your highest base attack bonus that deals
additional damage. Roll the weapon’s damage dice for the
attack twice and add the results together before adding
bonuses from Strength, weapon abilities (such as f laming),
precision-based damage, and other damage bonuses.
These extra weapon damage dice are not multiplied on a
critical hit, but are added to the total.

does the feat mean my first attack always deals double damage dice?


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Level 9 Fighter
hp
1d10 + 6 + 108 + 1 + 1 ⇒ (5) + 6 + 108 + 1 + 1 = 121

+1 to Fort

Feats 2
Weapon Specialization Warhammer +2 Damge

Skills
perception +1
dungeoneering +1
craft armor +1
craft weapons +1

stonechild 4 Fighter 4 cleric 1


Magma Iron Clan wrote:
i need clarification on the feat Vital strike. When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as f laming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. does the feat mean my first attack always deals double damage dice?

Only if that's the only attack you take. You can not use Vital Strike as part of a full round attack. If you make a Vital Strike, that is an attack action, and you then only have a move action left.

-Posted with Wayfinder


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN
DMFflash wrote:
Magma Iron Clan wrote:
i need clarification on the feat Vital strike. When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as f laming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. does the feat mean my first attack always deals double damage dice?

Only if that's the only attack you take. You can not use Vital Strike as part of a full round attack. If you make a Vital Strike, that is an attack action, and you then only have a move action left.

-Posted with Wayfinder

Can i use Vital Strike when i have to move 30ft to attack an enemy?


Yes, that's the perfect time to use it. When you only get one attack in around


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

You also can't use it if you charge


Need Nowzai, Nemoris, and Dalamus level ups . Along with Nowzai and Nemoris actions in Gameplay

-Posted with Wayfinder


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
DMFflash wrote:

Need Nowzai, Nemoris, and Dalamus level ups . Along with Nowzai and Nemoris actions in Gameplay

-Posted with Wayfinder

Family is in town and I haven't had access to my office or the internet outside of a phone for the last week. Will try to get a gameplay update shortly, but may be more tomorrow timeframe. As far as level up I have it fairly planned out, but may be a few more days.

Thanks, hope everyone had a great holiday!


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
DMFflash wrote:
Magma Iron Clan wrote:
i need clarification on the feat Vital strike. When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as f laming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. does the feat mean my first attack always deals double damage dice?

Only if that's the only attack you take. You can not use Vital Strike as part of a full round attack. If you make a Vital Strike, that is an attack action, and you then only have a move action left.

-Posted with Wayfinder

I think getting an Impact weapon can really help when combined with vital strike too!


Based on Sam's input in Gameplay (handier if it was over here), looks like Nemoris and Dalamus would've had middle watch and as such, Nemoris would be limited to his chain shirt.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Yeah this is a better place for this. Sorry

We should come up with a standard watch routine

I would opt for last watch myself with Magma as that would most likely make the most sense as Epik has the Gem and Nowzai doesn't wear armor that way Magma would be able to get in his armor before we head out.

Sadly Dalamus and Nemoris are kinda stuck with middle watch until they get some spells.

Anyone against this? Something I am not thinking about?

I can make that Gem for anyone else that wants one on our next downtime, should be 1k to make I believe.


Dalamus ... character sheet is good. Of note, you're currently medium encumbered (over by 8 lbs) which is causing you to take penalties on your skills (-3) as well as limiting movement/running.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

We got tons of room in our bags of holding, let me know what you can shed that you won't need to get to in a fight or anything


Male Fetchling Slayer 7/ Red Mantis 5

Good catch....I will take care of the encumbrance now.


Male Fetchling Slayer 7/ Red Mantis 5

BTW....Dalamus does have spells... :)


Magma, character is good. I assume you mean Dwarven longhammer, not warhammer ... two different weapons.

Let me know when you choose your second feat.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Vital strike is 2nd feat


Nemoris is in his chain shirt. No problem

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I hope you all had a great New Years.

I am heading out of town first thing tomorrow for my daughters wedding, there will be little to no posts from me until Monday.


Male Fetchling Slayer 7/ Red Mantis 5

Congrats!! Have a great time!


Male Human Wizard (Conjuror) 10 / Loremaster 4

Level 9... Hit Points: 1d6 ⇒ 2

+1 hp favored class

+1 skill points to craft (books), knowledge (arcana, dungeon, planes, religion), perception, sense motive, spellcraft

+ telekinesis, summon monster V

+ empower spell


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Dalamus Othreleth wrote:

BTW....Dalamus does have spells... :)

I have spells now too! Well, technically "spell", and it's pretty worthless, but I can cast magic weapon as a 2nd level cleric :)

Level 9: Deepwood Sniper

hp 1d10 + 2 + 82 ⇒ (9) + 2 + 82 = 93

+1 to Reflex

Feats 1:
Cluster Shot/Many Shot/Snap Shot (still figuring this out)

Abilities:
Range Increment Bonus (Ex): +10 ft
Concealment Reduction (Ex): 10% less miss chance
Magic Weapon (Sp): 1/day as a cleric your DS level
Projectile Improved Critical (Sp): Critical damage multiplier for all projectile weapons increases by +1

Skills: 4+2(int)+1(human)
perception +5
Intimidate: +1
Survival: +1


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

Let me know if it's better to talk about this offline too Tike, but I wanted to run the Zen Archery stuff past you before we wait another 4 levels just to find out it's too much!

At level 6 OotBI (would be character level 13 for me) gets this:

Zen Archery: You gain this feat for free. If the character already has this feat, then the Wisdom modifier stacks with the Dexterity modifier for ranged attacks.


It's a standing Pathfinder policy to not allow multiple stats to affect the same roll or one stat to affect it twice. Always either/or. Since this is a 3.5 holdover, we will have to say that it breaks the intent of the pathfinder ruleset.

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Anyone going to be available anytime soon for a live game night?


I'll be available Tues thru Thursday the last week of January


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

tues is out for me. wednesday or thursday is fine after 8pm


Male Fetchling Slayer 7/ Red Mantis 5

Depends on the start time


Male Human Wizard (Conjuror) 10 / Loremaster 4

I'm in Kuwait.


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
Sama'el Val'varen wrote:
Anyone going to be available anytime soon for a live game night?

I won't be. Probably another month or more before things settle down for me.

Character is updated too Tike, and once I can I'll start working on retraining Zen Archery to Combat Reflexes. Should I just take the cash amount out of what I'm carrying, pay at the end, etc.?


Anyone seen or heard from Magma?

Nemoris, take cash out whenever.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

sorry i was waiting for which group of demons to attack

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