DM Feral's By Way of Bloodcove (Inactive)

Game Master Feral

Maps and Handouts

New Objective: Get the Hell out of Dodge.



Discuss things here.

Dark Archive

Soulknife 7 HP: 64/64(+14) AC: (28)24, T: 17, FF:24 Fort:+9 R: +2 W: +12 Perception +0, Lowlight Vision, Effects: Shield, False Life, Resist Energy(Cold)

I'm switching to my "soulknife" instead since it looks to be low tier.


We're just about done with the scenario. Please post day job rolls along with your PFS/#s and an email address you'd like your chronicle sent to. If you're private about such things you can send it to me via PM.

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

20056-11

Profession(Gambler): 1d20 + 8 ⇒ (19) + 8 = 27

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

137974-2

profession, sailor: 1d20 + 4 ⇒ (1) + 4 = 5

-Posted with Wayfinder

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

52335-9

day job, craft alchemy, including crafter's fortune bonus: 1d20 + 15 + 5 ⇒ (12) + 15 + 5 = 32

simi4games@roadrunner.com

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

PFS ID: # 100733-3

Day Job - Perform (dance): 1d20 + 6 ⇒ (13) + 6 = 19

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Well we failed but at least we survived.


The game's been reported and chronicles are going out. Besides the downer ending I hope everyone had fun.

The bad guys winning initiative and Kelsier rushing into danger at 5hp probably hurt you guys the most there.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

I had no idea a wizard would have so many hp. I figured one or two good hits and he would go down. I got the one good hit in but he held on after 3+ more. I also figured if I stayed put they would down me for sure, so might as well get in a hit beforehand. I've always thought healing in combat was less efficient than dealing more damage.

I guess this reflects my lack of experience playing past level 2. Sorry, again, guys. I feel like you would have had the wizard with one more good hit, but the construct and thugs would possibly do you in first. Too risky.

-Posted with Wayfinder

Grand Lodge

Gunslinger 7 HP: 60/60 AC: 23 FF: 16, Touch: 16 Init:+6 F:+10 R:+11, W:+7 Perception+13 Sense Motive+13 (effects)

Well healing is sometimes inefficient, but when you're super low like that, fighting is the last thing you should do. Next time just retreat, drink a potion(like a big emergency CMW or CSW) and then start fighting.


He was a level 6 wizard with 47 hp. He was down to 10 hp at the end there but even if you'd dropped him I think the robot was honestly more dangerous. She had 31 hp with hardness 5 and was doing pretty consistent damage.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

yeah, level 6 wizard and a robot against a bunch of 3rd lvl characters was a pretty nasty encounter... I'm just glad we survived it all. Thanks for running!

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

I guess I should get such a potion with prestige. Saving up for an adamantine double sword.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Thanks for running the game, GM! I enjoyed it except Kelsier is so useless out of combat. I think I'm going to spend the retaining money to make him a Slayer/Alchemist 2/1. He will still be able to do *most* of what I wanted him to do in combat but he should be much more diverse.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Thanks GM for the game, I enjoyed it very much, especially the fast paced encounters.
Edit: as for healing in combat saying it is less efficient than dealing damage is just theorycrafting imo, it all depends on the circumstances you are in. In this case you were very low on hps and charged against 3 melee opponents with no chance of getting to the wizard, a pity because with some teamwork we could have won this (Vanya being a rogue is way more dangerous if she can flank btw).

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Yeah, in the future I think I will plan on doing more out-of-combat coordinating with the party. I am noticing that is a lot more necessary after level 2.

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