DM Fang Dragon's Strange Aeons (Inactive)

Game Master FangDragon

Iä! Iä! Pathfinder fhtagn!

That is not dead which can eternal lie,
And with strange aeons even death may die.

Inspiration: Filbert 1, Heinrich 1, Lizzie 1, Momijii 0, Zarine 1, Zandomir 0
Dramatis Personae | Dream sequences | Party Summary | Loot Log |
Voyage to Cassomir Day 47


2,751 to 2,800 of 5,510 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>

Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Agrippa lifts his head. Something is in the Donjon. Just there. he points with Red Destiny at the area

Keep watch.

Agrippa fishes in his pouch for more healing, he hands over an infusion to Momijii
CLW: 1d8 + 4 ⇒ (4) + 4 = 8

Edited Momijii's HP


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Perception(DC12): 1d20 + 10 ⇒ (6) + 10 = 16

Catching sight of the door movement at the donjon as well, Filbert opts for offence over defense

Kinetic blast(bludgeoning): 1d20 + 7 ⇒ (4) + 7 = 11
damage?: 2d6 + 7 ⇒ (4, 6) + 7 = 17

"Knock, knock, Cesyll Parker drag your sorry tail out of there, and bring Magistrate Padgett with you. There is something seriously wrong in this fort!"

intimidate: 1d20 + 9 ⇒ (6) + 9 = 15


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Perception?: 1d20 + 1 ⇒ (7) + 1 = 8
Lizzie obviously notices the details only by the attention of her friends.

Diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27

"Hello in there, we've killed every monster coming after us, so would you come out please, and speak in a civilized manner?"


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Well the little guy with the bad attitude probably didn't get too far with vinegar why not a little honey :p


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

I was thinking, ironically, of this line to open with.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

had forgotten that scene:)


Palace of Birdsong| War for the crown maps

The only response is the patter of rain falling softly on the stone battlements, diluting the pools of blood from the fallen.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

"Okay. If you're not coming out to talk, we have no choice..."

"Luxina, could you open this lock please."


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

"Yeah sure. Keep an eye out while I'm busy okay?"

Luxina approaches the door tentviely and inspects it first before going to work.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Disable Device: 1d20 + 10 ⇒ (2) + 10 = 12

Luxina will try again if she has the chance.
Disable Device: 1d20 + 10 ⇒ (20) + 10 = 30


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

While I appreciate your martial spirit Mistress Lizzie, we might want to consider the possibilities here. Momijii is badly wounded. We should get Winter to see to her.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

(Troubled look)

"Point taken. Though whoever is in here, might bail as soon as we leave."

"Group thoughts?"


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

"If we leave this will have been for naught, I can heal Momijii, it will take a bit of strength from her but it is possible.". 4NL for 2d6+7 healing

Should Momijii allow, Filbert will close his eyes and attempt to heal her wounds.

kinetic healer: 2d6 + 7 ⇒ (6, 2) + 7 = 15


Palace of Birdsong| War for the crown maps

I'm going to hold off on resolving Luxina's actions. Once you've decided if you're retreating or not, please let me know by posting some actions.


Palace of Birdsong| War for the crown maps

Folks?


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa will move to the forward battlements, to see what happened at the gate.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina holds her tools at the ready but waits with opening the door as the others of the group suddenly seem to be debating.

"Well I'm still ready to go on for a bit more time. I agree with Lizzie though, certainly anyone who is now still hiding will probably escape. Wasn't it our intention to rid this fort of its current inhabitants?"


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

"There's a difference in killing the rat in your trap and turning it loose to return again later. Nothing I've seen here bodes well if we allow it's escape."


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Momijii accepted the draft from Heinrich and quaffed it. The substance stiched a few of her injuries closed but not many. When Filbert offered his form of healing as well she accepted it. She gritted her teeth as she felt flesh knitting together in a not so pleasant way and though she felt better she was still battered. The thought of pushing forward again wasn't a particularly good one to her but she'd been through worse and said, "We need to finish this now. Waiting only makes this harder."


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa shrugs. As you wish... he gazes out over the front gate anxious to see if the Sleepless Detectives were still there.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

We are opening the door, then?

Lizzie holds her hand on her morningstar, keeping it 'sheathed'.


Palace of Birdsong| War for the crown maps

The companions head up the stairs to the Donjon finding it locked. Luxina initially struggles to spring it open before forcing herself to relax and concentrate. Then the lock opens easily. The party burst in to find a room furnished with a double bed, two chests of drawers, a small table, and a couple of stools. The room also contains a bulky steel safe, its door standing open. A cold fireplace occupies the northeast corner, the shutters of the three windows here have been torn from their hinges and lie broken on the floor. The smell of briny water is strong in the still air!

Stealth: 1d20 + 10 ⇒ (3) + 10 = 13 <--- NO!

The source is soon rapidly apparent, for skulking behind the bed is a tall alien looking deep one, her slimy skin dripping with mucus. Next to her sands an equally slimy guard! The woman snarls, "Drylanders! You shall drown in your own blood."

Round 1 wrote:

Initiative rolls:
Filbert Springbit: 1d20 + 6 ⇒ (10) + 6 = 16

Heinrich Cornelius Agrippa: 1d20 + 2 ⇒ (3) + 2 = 5
Lizzie “Beads” Tamar: 1d20 + 2 ⇒ (8) + 2 = 10
Luxina Tenebris: 1d20 + 3 ⇒ (15) + 3 = 18
Momijii: 1d20 + 2 ⇒ (10) + 2 = 12
Itsqaal-Thoal: 1d20 + 7 ⇒ (5) + 7 = 12
Deep one guard: 1d20 + 4 ⇒ (8) + 4 = 12

COMBAT ORDER
Luxina Tenebris <----- WE ARE HERE
Filbert Springbit
Momijii
Itsqaal-Thoal
Deep one guard
Lizzie "beads" Tamar'
Heinrich Cornelius Agrippa

Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Luxina Tenebris
Filbert Springbit
Momijii
Itsqaal-Thoal
Deep one guard
Lizzie "beads" Tamar'
Heinrich Cornelius Agrippa Barkskin (252 rounds)
---- Round 2 ----
Luxina Tenebris
Filbert Springbit
Momijii
Itsqaal-Thoal
Deep one guard
Lizzie "beads" Tamar'
Heinrich Cornelius Agrippa Barkskin (251 rounds)

Luxina Tenebris, Filbert Springbit and Momijii are up.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina smiles faintly as the deep one female makes a threat.

"Not likely, you'll burn first."

Luxina mixes up a batch of chemicals and lobs it over Momiji to strike the female deep one.

Ranged Touch, PBS, Precise Shot: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 272d6 + 3 + 1 ⇒ (5, 6) + 3 + 1 = 15 I'll exclude Momiji and Lizzie from the blast obviously. The other deep one takes 5 splash damage, Ref Save DC 13 for half


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Momijii entered the room and looked at the creature before her. It was a female deep one and, she had to admit, if it weren't for the mucus she would be rather attractive. Still, the beings words made it clear that no reasoning could be done and so Momijii adopted her stance and lashed out with a pair of fists at the deep one woman before her.

unarmed w/ds: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
flurry: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

"Nope not planning to today" Filbert replies to the deep ones prediction.

Kinetic blast(bludgeoning)+PBS: 1d20 + 8 ⇒ (6) + 8 = 14
damage?: 2d6 + 8 ⇒ (5, 4) + 8 = 17


Palace of Birdsong| War for the crown maps

Unimpressed by the woman's words, Luxina's bomb explodes with shattering force, blasting deep wounds into both of the deep ones!

Momijii follows up on the opening forged by Luxina and hits with a powerful 1-2 combo which rocks the female deep one back several steps.

Filbert summons up a powerful blast but it proves unwieldy, blowing a small bedside cabinet to fragments.

Recovering from the shock, the female deep one snarls before biting a large chunk out of Momijii's shoulder, "Delicious! I shall enjoy devouring you." Her claws rake Lizzie, sneaking past her shield and armor.

Bite (Momijii), Favored enemy: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23Damage: 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12 <--- HIT
Claw (Lizzie): 1d20 + 10 ⇒ (7) + 10 = 17Damage: 1d6 + 5 ⇒ (2) + 5 = 7 <--- MISS
Claw (Lizzie): 1d20 + 10 ⇒ (13) + 10 = 23Damage: 1d6 + 5 ⇒ (6) + 5 = 11 <--- HIT

The male deep one vaults up on top of the draws and jumps to the next one where he lashes out at Filbert landing a powerful hit!
Slam (Filbert), Higher Ground: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24Damage: 1d6 + 5 ⇒ (1) + 5 = 6 <--- HIT

His movement grants Momijii an AOO.

Kn: Dunegoneering DC 20:
There's something very odd about the joints of the male deep, it moves in a way that should have broken it's knees and elbows without trouble. You think it's something else entirely, a shapeshifter... A Doppeldrek! In their natural form, doppeldreks are pale blobs, with an appearance akin to sea foam. However, doppeldreks habitually mimic other creatures that they detect with their blindsense, taking on not only their shapes but also some of their innate abilities, and even some of their intelligence. A doppeldrek using its change shape ability believes itself to be whatever type of creature it is currently mimicking, and its behavior matches the behavior typical of that type of creature, as far as its intelligence allows. When a doppeldrek attempts to copy a creature with substantially greater intelligence, such as the average humanoid, it attempts to follow the creature around, constantly copying its behavior and making vocalizations that are too imprecise to be recognizable as speech. An isolated doppeldrek eventually reverts to its natural form.

Occasionally, through exposure to potent magic or other means, a doppeldrek gains a persistent intelligence and personality, becoming an awakened doppeldrek. An awakened doppeldrek possesses an Intelligence score of 6 or higher, and can use its change shape ability to mimic an Intelligence score up to double its own. An awakened doppeldrek must still put a number of skill ranks equal to its Hit Dice in Disguise, but can allocate its other skill ranks as it sees fit each time it assumes a new form.

NB The woman's AC is 20, the male 14.

COMBAT ORDER: Round 1 wrote:

Luxina Tenebris

Filbert Springbit
Momijii
Itsqaal-Thoal
Deep one guard
Lizzie "beads" Tamar' <----- WE ARE HERE
Heinrich Cornelius Agrippa
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Luxina Tenebris
Filbert Springbit
Momijii
Itsqaal-Thoal
Deep one guard
Lizzie "beads" Tamar'
Heinrich Cornelius Agrippa Barkskin (252 rounds)
---- Round 2 ----
Luxina Tenebris
Filbert Springbit
Momijii
Itsqaal-Thoal
Deep one guard
Lizzie "beads" Tamar'
Heinrich Cornelius Agrippa Barkskin (251 rounds)

Lizzie "beads" Tamar', Heinrich Cornelius Agrippa, Luxina Tenebris, Filbert Springbit and Momijii are up.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Momijii gave a cry of pain as the deep one woman took a bite out of her. She looked on in disgust as the flesh was swallowed and gave a roar of anger as she lashed out at the male trying to dodge past her.
AoO: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Deciding that it was time to try and do something to show these fools who they were dealing with Momijii gave a masterful flurry of attacks, each one pulled just before striking to show how in control of this situation she was. It was rather intimidating that she could come so close so quickly and actually choose not to strike. Or at least she hoped it was.

Dazzling Display (intimidate to demoralize all foes): 1d20 + 10 ⇒ (3) + 10 = 13
Well crap, finally use that and see what happens...


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Beautiful time for an inspiration point reroll Momijii

Filbert grunts as the male moves to attack him. Stepping back he unleashes a blast at the creature.

Kinetic blast(bludgeoning)+PBS: 1d20 + 8 ⇒ (14) + 8 = 22
damage?: 2d6 + 8 ⇒ (6, 2) + 8 = 16


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Thought I'd used it already, guess not.
Inspiration re-roll: 1d20 + 10 ⇒ (8) + 10 = 18

Not great, but better.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

GM, you never really responded to Agrippa's actions. He was looking out over the battlements south to see if anyone remained near the gate.

Kn:dungeon: 1d20 + 7 ⇒ (7) + 7 = 14

Agrippa focuses his attention on protecting Momijii

Aid AC: 1d20 + 6 ⇒ (9) + 6 = 15

Status:

HP 23/25
Temp HP 2
AC 18
Barkskin 25 minutes
False Life 4 hours


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

LoH self: 2d6 ⇒ (1, 4) = 5
Aw boo....

Lizzie taps herself for a bit of hp recovery, but a little too little, for comfort.

She draws her mace and swings it at the woman.
Morningstar: 1d20 + 8 ⇒ (12) + 8 = 20 1d6 + 3 ⇒ (4) + 3 = 7


Palace of Birdsong| War for the crown maps

Agrippa:
The crowd has dwindled somewhat but there's still a sizeable number left, jut out of bowshot.


Palace of Birdsong| War for the crown maps

I've been waiting for Luxina :(

Lizzie's mace impacts the woman with a sickening THWACK causing contusions and abrasions. She calls on the gods and her touch heals some of her wounds.

Heinrich stands ready to deflect any attacks from the woman aimed at Momijii.

With the male deepone too close for comfort, Luxina drops her crossbow and lashes out with her club but he dodges easily.
Club: 1d20 + 4 ⇒ (8) + 4 = 12Damage: 1d6 + 1 ⇒ (2) + 1 = 3 <--- MISS

Filbert backs away from the male into the corner and sends a powerful blast scything into him!

Meanwhile Momijii heedless of the carnivorous deep one trying to eat her, does a seriously impressive segment of shadow cata. Both the deep ones seem taken aback. However the female licks her lips and darts forwards, taking another larger bite out of Momijii! She moans with the pleasure of devouring such sweet tasting flesh as her claws seek Lizzie's neck. One can't penetrate her armor but the other does, raking the little gnome's neck!

Momijii: Bite, favored enemy, demoralized: 1d20 + 10 + 2 - 2 ⇒ (14) + 10 + 2 - 2 = 24How tasty?: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9 <--- HIT
Lizzie: Claw, demoralized: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19Damage: 1d6 + 5 ⇒ (3) + 5 = 8 <--- HIT
Lizzie: Claw, demoralized: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17Damage: 1d6 + 5 ⇒ (3) + 5 = 8 <--- MISS

Luxina: Slam, Higher Ground, demoralized: 1d20 + 10 + 1 - 2 ⇒ (14) + 10 + 1 - 2 = 23Damage: 1d6 + 5 ⇒ (5) + 5 = 10 <--- HIT
Luxina: Slam, Higher Ground, demoralized: 1d20 + 10 + 1 - 2 ⇒ (4) + 10 + 1 - 2 = 13Damage: 1d6 + 5 ⇒ (5) + 5 = 10 <--- MISS

COMBAT ORDER: Round 2 wrote:

Luxina Tenebris

Filbert Springbit
Momijii
Itsqaal-Thoal
Deep one guard
Lizzie "beads" Tamar' <----- WE ARE HERE
Heinrich Cornelius Agrippa
Buffs and Debuffs wrote:

Spoiler:
---- Round 2 ----

Luxina Tenebris
Filbert Springbit
Momijii
Itsqaal-Thoal
Deep one guard
Lizzie "beads" Tamar'
Heinrich Cornelius Agrippa Barkskin (251 rounds)
---- Round 3 ----
Luxina Tenebris
Filbert Springbit
Momijii
Itsqaal-Thoal
Deep one guard
Lizzie "beads" Tamar'
Heinrich Cornelius Agrippa Barkskin (250 rounds)

Lizzie "beads" Tamar', Heinrich Cornelius Agrippa, Luxina Tenebris, Filbert Springbit and Momijii are up. Note the female deep one looks badly hurt, the male has a lot of fight left in him however.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

As the first blast knocked the male deep one back, Filbert sends another winging its way to him.

Kinetic blast(bludgeoning)+PBS: 1d20 + 8 ⇒ (9) + 8 = 17
damage?: 2d6 + 8 ⇒ (6, 4) + 8 = 18


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Lizzie tap herself, asking Sarenrae for healing.

LoH: 2d6 ⇒ (1, 3) = 4
Booh! Bad dicebot!

Followed by swinging her morningstar at the woman.
1d20 + 8 ⇒ (19) + 8 = 27 1d6 + 3 ⇒ (3) + 3 = 6


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa slides into the spot vacated by Filbert, he watches the Deep One thing and studies it. FA 5' step, MA Studied Target

Agrippa lashes out with Red Destiny at an opportune moment

Red Destiny: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 +2 more if Hastur related

Buuut, it wasn't that opportune.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina draws her club and fights back at the deep guard, keeping her watch on his movements

Attack Club, Fighting Defensively: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 21d6 + 1 ⇒ (4) + 1 = 5

AC 20 now


Palace of Birdsong| War for the crown maps

Lizzie smashes the deepone woman again with her mace, who screams in pain as her ribs are smashed and her lungs fill with blood. Woozily she manages to stand as the plucky little gnome calls on the gods for aid one more. Several smaller wounds close as her hand briefly glows blue with radiance.

Heinrich steps past Filbert and tries to stab the male, but his blade is batted aside. Luxina also cautiously tries to attack the guard, but he simply side steps her club. Once more Filbert sends a bone shatteringly powerful blast careening into the male, who has blood running freely down it's side now.

Just Momijii now.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Momijii was in a bad spot with a deep one on either side of her and she knew it. She couldn't take another bite like that last one and be sure of survival so she drew on her ki and moved with increased speed sending an astounding flurry of blows out. She moved from a dragon snap into right and left claws as she struck at the deep one woman with determination to take her down.

unarmed w/ds: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 4 ⇒ (2) + 4 = 6
unarmed w/ds: 1d20 + 9 ⇒ (5) + 9 = 141d8 + 3 ⇒ (8) + 3 = 11
unarmed w/ds: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 3 ⇒ (7) + 3 = 10

If the female drops at any time I redirect remaining attacks to the male.


Palace of Birdsong| War for the crown maps

Momijii's side kick caught the female deepone in the sternum, smashing ribs and sending her flying. Blood dribbled down her face as she gurgled, "You tasted. Delicious..." Her body fought to draw in one last painful last breath before she became still, forever staring vacantly into the middle distance.

Pivoting on one foot Momijii flipped around and lightly stepped towards the male. She lashes out with a powerful 1-2 combo, knocking him silly. It was with considerable surprise to you all when he simply dissolved into a puddle of grey goo rather than simply fall down dead. Apparently there was more to him than meets the eye.

COMBAT OVER

Loot:
A wand of cure light wounds (33 charges) on the woman. Mwk chain. You also find locked up in a drawer a gleaming shirt of Champion Chain mail and in impressive looking ring of keys.

You are close to leveling up now, perhaps 1-2 more encounters but I'd strongly recommend healing up first!


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

"Nice work Momijii, sorry about the two bites that witch got in." looking at the puddle in the floor with a tilted head Filbert touches the toe of his boot to it. "Wonder what this thing was"

Finding the wand, Filbert tries it out on Momijii. "Seen these before, no just hold still."

Wand CLW(DC20): 1d20 + 6 ⇒ (2) + 6 = 8 rubbing his chin"Hmm, that wasn't quite right, we'll try again."

Wand CLW(DC20): 1d20 + 6 ⇒ (7) + 6 = 13 <sigh> "almost but not quite there." Hold the wand a bit looser, the gnome's pinky releases it's grip, while the tip of his tongue sticks a bit out of the left side of his mouth.

Wand CLW(DC20): 1d20 + 6 ⇒ (18) + 6 = 24 "Got it!" he exclaims as the wound on Momijii's shoulder begins to close
CLW: 1d8 + 1 ⇒ (5) + 1 = 6 11hp
CLW: 1d8 + 1 ⇒ (5) + 1 = 6 17hp
CLW: 1d8 + 1 ⇒ (4) + 1 = 5 22hp
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 30hp
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 37/37hp 27/33 charges left

The normally reserved gnome bounces around to the others checking to see how they are now, the adrenaline of the fight slowly bleeding away.

Lizzie
CLW: 1d8 + 1 ⇒ (5) + 1 = 6 22hp
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 30hp
CLW: 1d8 + 1 ⇒ (5) + 1 = 6 36hp
CLW: 1d8 + 1 ⇒ (4) + 1 = 5 41/42hp 23/33 charges left

Luxina
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 25hp
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 33/36hp 21/33 charges left

"Luxina those seem to work well on you, how odd perhaps later we can test that more thoroughly." Turning around Filbert starts towards Agrippa but stops short. "You came through that quite well it appears, nice footwork! I should learn to dodge arrows better."

Filbert
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 24hp
CLW: 1d8 + 1 ⇒ (2) + 1 = 3 27hp
CLW: 1d8 + 1 ⇒ (6) + 1 = 7 34/34hp 18/33 charges left

"There and we should all take a bit of a break, I need at least 5 minutes for my shielding to rebuild itself."


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

NICE ARMOR FOR LIZZIE!!!!!!!

Agrippa nods at the hardworking gnome Excellent work Master Springbit. and then These should prove useful. as he takes the keyring.

Agrippa checks the nearby door to see if any new foes have presented themselves on the battlements. If not he moves down the nearby stairs and checks that door.

GM from the map I'm guessing that the room we were in was 1 floor up from the battlements and the western door in the little tower is on the battlement level...that's the door I'm checking


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

That is some shiny armor of awesome. O_O

Lizzie is very relieved, with the immediate threat over, and wounds healing.

"Thank you, Filbert.
....
Geez...no shortage of ill itent bearing inhabitants in this place."

The revelation of the beautiful armor, makes Lizzie's eyes shine.
"That piece of mail...it's, beautiful."

She inspects its size.
"OH! It's even my size."


Palace of Birdsong| War for the crown maps

Don't forgot we are using ABP so while Lizzie can get the bonus on smite AC at level 1, she can't get the AC bonus Vs everything till her granted bonus reaches +2. I'm actually beginning to think ABP is a mistake for this AP given what happens in book 3 (no peaking it will spoil it for you). I may shift to an alternative that works well in other PBPs: virtual loot. Basically when you level up we just assume you found your WBL in loot, with no item costing more than 1/3 WBL. You can exchange stuff out as you please when you level up. I will hand out some rare occasional loot too which will temporarily push you over WBL. This means we can forget the tedium of tracking loot but still have neat stuff now and then.


Palace of Birdsong| War for the crown maps

I've move you outside to the door Agrippa wanted to inspect.

Agrippa findd the door unlocked. Inside the room is furnished with a large table, a few comfortable chairs, and a standing mirror. The room appears reasonably clean compared to the rest of the fort. A fireplace sits cold in the corner, and a pile of books and folios is spread across the table. There are steps leading down and another door leading out to the battlements.

Perception DC 18:
Was that a flicker of motion from the mirror?


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina looks over the ring of keys found among the loot and looks at it to discern if its magical.

Spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28

Luxina follows Heinrich closely and finds the pile of books and folios and pours over them to see if there's anything interesting in them.

Can I make that Perception check as well or just Heinrich?
Perception: 1d20 + 9 ⇒ (16) + 9 = 25


Palace of Birdsong| War for the crown maps

The keys prove to be mundane, and the folios turn out to be fairly dry Ustalav legal journals, they don't seem to directly relate to incidents in Thrushmoor but maybe there's some more records somewhere?

Yes you can too.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

As Luxina rifles through the pages a flicker of something in the corners of her eyes draws her attention.

"Hmm?" Luxina looks up from the papers and looks at Heinrich.
"Did you see that? Something seemed to move either in the mirror or behind it."

Luxina draws her torch and moves closer to the mirror to see if she can illuminate anything behind it.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Perc: 1d20 + 8 ⇒ (11) + 8 = 19

I saw it too Mistress Tenebris. Agrippa murmurs as he draws Red Destiny.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

With his shield restored Filbert ventures out to follow Luxina and Agrippa. Coming down the stairs he hears them talk about seeing something in the mirror or behind it. "It's a reflection"
Turning towards the side if the room the mirror is reflecting Filbert examines it.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

2,751 to 2,800 of 5,510 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Strange Aeons Gameplay All Messageboards

Want to post a reply? Sign in.