Blacksmith

Filbert Springbit's page

802 posts. Alias of CharlesJ.


Full Name

Filbert Springbit Lvl 7 Gnome Telekineticist, Burn 3/6

Race

Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Alignment

Chaotic Neutral

Languages

Common, Dwarven, Gnome, Sylvan

Occupation

Gem cutter

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 15

About Filbert Springbit

Filbert Springbit
Male gnome telekineticist 7 (Pathfinder RPG Occult Adventures 10)
CN Small humanoid (gnome)
Init +8; Senses low-light vision; Perception +13
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Defense
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AC 20, touch 16, flat-footed 16 (+4 armor, +1 deflection, +4 Dex, +1 size)
hp 63 (7d8+14) + Force Ward 16 (7hp +3hp/burn) 3 burn daily = 21NL
Fort +9, Ref +11, Will +4; +2 vs. illusions
Defensive Abilities defensive training, fortification 15%
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Offense
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Speed 20 ft.
Melee
+1 cold iron dagger +7 (1d3+1/19-20)
+1 keen dagger +7 (1d3+1/17-20)
Ranged
electric blast (4d6+5 electricity) energy - touch attack
telekinetic blast (4d6+11) physical - normal ranged attack

Special Attacks hatred, kinetic blast, metakinesis (empower)

Spell-Like Abilities:

(CL 7th; concentration +9)
. . 1/day—dancing lights, ghost sound (DC 13), prestidigitation, speak with animals

Kineticist Wild Talents Known:

. . Defense—force ward
. . Infusions—bowling infusion, extended range, kinetic blade
. . Blasts—aetheric boost (), electric blast (4d6+5 electricity), telekinetic blast (4d6+11)
. . Utility—air's leap, basic aerokinesis, basic telekinesis, kinetic healer, telekinetic haul, telekinetic invisibility

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Statistics
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Str 10, Dex 18, Con 16, Int 12, Wis 12, Cha 15
Base Atk +5; CMB +4 (+6 trip); CMD 19
Feats Extra Wild Talent[Air's Leap], Point-Blank Shot, Precise Shot, Weapon Focus (kineticist blast)
Traits merchant, reactionary, twitchy

Skills:

[Acrobatics +14 (+21 to jump, +10 to jump)
Appraise +8 (+9 when bargaining for the price of goods)
Bluff +0
Climb -2
Craft (gemcutting) +5
Craft (jewelry) +5
Diplomacy +0
Disguise +0
Escape Artist +2
Fly +4
Heal +9
Intimidate +12
Knowledge (engineering) +12
Perception +13
Ride +2
Sense Motive +2 (+3 when bargaining for the price of goods)
Sleight of Hand +14
Stealth +18
Survival +2
Swim -2
Use Magic Device +7

Racial Modifiers +2 Perception
Languages Common, Dwarven, Gnome, Sylvan

SQ:

burn (2 points/round, max 6)
elemental overflow +2
expanded element (air)
gather power
gnome magic
infusion specialization 1
internal buffer 1
meticulous

Other Gear:

+2 darkleaf cloth lamellar cuirass[UC],
cold iron dagger
+1 keen dagger
sling bullets (20)
all tools vest[APG]
belt of incredible dexterity +2
cloak of resistance +1
ring of protection +1
belt pouch
blanket[APG]
masterwork backpack[APG]
torch (10)
trail rations (5)
waterskin
591 gp, 8 sp

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Special Abilities
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Aetheric Boost (Sp) Level 3; Burn 2
Air's Leap (Su) +7 to jump, double jump distances
Bowling Infusion Blast also trips foes.
Burn 2/round (7 nonlethal/burn, 6/day) Burn HP to gain greater effects on your wild talents.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Electric Blast (Sp) Level 3; Burn 0
Elemental Overflow +2/+4 (Max +2, +2 DEX, +2 CON, 15% fortification) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Expanded Element This is a dummy ability to consolidate the expanded elements into a single entry in the statblock. We can't do this through the normal channels, because both primary and expanded elements are added to the same table on the class.
Extended Range Kinetic blast has range of 120ft.
Fortification 15% You have a chance to negate critical hits on attacks.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Internal Buffer 1 (Su) Store burn for use later
Kinetic Blade (One-Handed Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Healer (Sp) Heal others equal to your blast damage
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Meticulous -2 on all untrained skill checks
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Telekinetic Blast (Sp) Level 3; Burn 0
Telekinetic Haul (Sp) Move an object that weighs up to 100 lbs. per kineticist level.
Telekinetic Invisibility (Sp) Grants invisibility

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