Female Elven Alchemist (Blazing Torchbearer) 4
TN Medium Humanoid (Human and Elf)
Init +3; Senses: Perception +10,
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DEFENSE
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AC 17, touch 13, flat-footed 14. . (+3 Dex, +3 Armour, +1 Shield)
HP 36 (8+6+6+8+4+4)
Fort +6, Ref +8, Will +2 (+3 vs Fear, -2 vs Illusion, +4 vs Poison)
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OFFENSE
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Speed 30 ft. (Light Armour)
Melee: Torch +4 1d3+1+1
Ranged: Bomb +7 1d6+3
+1 Light Crossbow: +7 1d8+1
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STATISTICS
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Str 12, Dex 16 (14+2), Con 12 (13-2+1), Int 16 (14+2), Wis 10, Cha 10
Base Atk +3; CMB +4; CMD 17 (10 +1 Str +3 Dex +3 BAB)
Feats: Point-Blank Shot (1st), Throw Anything (Alchemist), Precise Shot (3rd),
Traits: Too Many Secrets (Drawback), Formerly Mind-Swapped (Campaign), Unintentional Linguist (Social), Void Child (Regional)
Summary: +1 to linguistics, speak Protean, Reroll one failed Knowledge check a day may take 10 up to DC 20 on Knowledge checks. +1 bonus vs Fear, +2 when 30 feet away from allies. -2 saves vs illusions -2 Bluff.
Skills Craft (Alchemy) 3 rank (+9), Perception 5 rank (+10), Knowledge (History) 5 rank (+11), Spellcraft 5 rank (+11), Disable Device 5 rank (+11), Knowledge (Planes) 5 rank (+11) Linguistics 5 rank (+12), Stealth 5 rank (+11), Knowledge Arcana 5 rank (+11), Knowledge Nature 2 Rank (+8)
Languages: Common, Elven, Protean, Celestial, Draconic, Gnome, Abyssal, Infernal, Undercommon
Combat Gear: +1 Studded Leather (25gp, 10lbs), Buckler (5 gp, 5lbs), 5 Torches (5 cp, 5lbs)
Other Gear: Traveler’s Outfit (2,5lbs), Waterskin (1gp, 2lbs), Trail Rations (5 days)(2,5 gp, 2,5 lbs), Backpack (2gp, 1lbs), Bandolier (5sp), Spell Components Pouch (5gp 1lbs), Pouch belt (1gp, 0,25 lbs) bedroll (1sp, 5lbs) fishhook, (1sp), silk rope (10 gp, 5 lbs)
Encumbrance: 27,25lbs; Medium Load, (Light Load up to 26 lbs, Medium up to 52lbs), compass (10 gp, 0,5 lbs), string (1cp, 0,5 lbs), Common Thieves Tools (30gp, 1 lbs), Flask of Acid (10gp 1 lbs)
Money Left: 2gp, 8 sp, 4 cp Encumbrance: 42,25 Cary capacity Light, up to 43 lbs, medium up to 86lbs, heavy 130 lbs
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SPECIAL ABILITIES
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Class Abilities
Everburning Flame (Ex)
Any torch held by a blazing torchbearer is considered to be an everburning torch, although it still sheds heat and can be used as a weapon. In addition, a blazing torchbearer can cast spark as a spell-like ability at will. This ability replaces Brew Potion
Bombs (3d6+3) Splash = 6, Ref Save DC 13 for half, 7 bombs/day
Mutagens
Alchemy
Poison Resistance +4
Discovery: Precise Bombs
Intense Light: At 2nd level, a blazing torchbearer has mastered lighting and holding a torch to the point that it sheds more light than those carried by his peers. The radius of normal and increased illumination of any torch held by a blazing torchbearer increases by 10 feet. Once per day as a standard action, the blazing torchbearer can create a brilliant flash of light that blinds everyone within 10 feet (including the torchbearer) for 1 round.
At 4th level, as a standard action, a blazing torchbearer can drop a special blend of explosive powders onto his torch before using it as a weapon. His next successful melee attack with the torch deals an additional 2d6 points of fire damage and sets the target on fire. This attack must be made within 1d4 rounds or the torch prematurely explodes at the end of the blazing torchbearer’s turn, dealing damage to the blazing torchbearer and setting him on fire.
This ability replaces the alchemist’s 4th-level discovery.
Racial Traits
Memories Beyond Death: Some elves are born with sensitive souls that absorb insight from others and from the spirits of the deceased. These elves gain a +2 racial bonus on saving throws against fear effects. They also choose two Knowledge skills and always treat those skills as class skills. If they take a class that grants either or both of those skills as class skills, they gain a +1 racial bonus on the overlapping skill or skills. This racial trait replaces elven immunities and elven magic. (Knowledge Planes and History)
Fey Thoughts: Stealth and Linguistics become class skills.
Low-Light Vision Elves can see twice as far in low light than humans
Keen Senses +2 Perception
Favored Class Bonus: Alchemist (+4 HP)