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About MomijiiBuild:
Momijii female human unchained monk (scaled fist) 7 LG medium humanoid (human) Init +2; Senses Perception +7 -------------------- Defense -------------------- AC 19, touch 17, flat-footed 17 (+2 armor, +1 untyped, +1 Dex, +4 Cha, +1 Deflection) hp 71 (7d10+28) Fort +10, Ref +8, Will +4 Evasion, draconic mettle -------------------- Offense -------------------- Speed 50 ft. Melee unarmed strike +12 (1d8+3+1) Ranged shuriken +8 (1d2+3) Special Attacks Stunning Fist (dc 17) (4/day), Ki Pool 7/day, Ki Strike (magic), Elemental Fury (fire) -------------------- Statistics -------------------- Str 17, Dex 12, Con 14 (16), Int 8, Wis 10, Cha 18 Base Atk +7/+2; CMB +10;CMD 27 Feats WP: club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality.; AP: none; dragon style (mbf), improved unarmed strike (mbf), toughness (1st), dazzling display (mbf), weapon focus (unarmed strike) (3rd), dragon’s ferocity (5th), improved grapple (mbf), power attack (7th) Traits dangerously curious, driven by guilt, princess, pride Skills Acrobatics +11=+1+7+3 Diplomacy +10=+3+1+4+1 Handle Animal +4=+3+1+0 Intimidate +12=+3+6+3 Perception +10=+0+7+3 Perform (dance) +5=+3+2+0 Use Magic Device +11=+3+4+3+1 Background Skills Knowledge (history) (bs) +4=-1+2+3 Linguistics (bs) +3=-1+1+3 Lore (true Dragons) +6=-1+4+3 Languages tian xia, taldane, varisian SQ: dual-talented Combat Gear shuriken (4) Other Gear cloak of resistance +2 (2000) bracers of armor +2 (4000) amulet of mighty fists +1 (4000) headband of alluring charisma +2 (4000) Ring of Prot +1 (2,000) Belt of Con +2 (4000) Pot Cure Serious (750) Misc Gear backpack, a belt pouch, a blanket, rope, soap, torches (10), trail rations (5 days), and a waterskin, traveler’s outfit, monk’s outfit, 403 gp -------------------- Special Abilities -------------------- AC Bonus When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. Bonus Feats A scaled fist adds Dragon StyleUC and Intimidating Prowess to her list of bonus feats at 1st level. At 6th level, she adds Dazzling Display and Dragon FerocityUC. At 10th level, she adds Disheartening DisplayACG, Dragon RoarUC and Shatter Defenses. This ability modifies bonus feats. Draconic Might Any of the scaled fist’s class abilities that make calculations based on her Wisdom (including bonus feats with DCs or uses per day, such as Stunning Fist, but not Wisdom-based skills or Will saving throws) are instead based on her Charisma. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. Dangerously Curious You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you. Draconic Fury (Su) At 3rd level, the scaled fist has gains the elemental fury ki power. This ability replaces the ki power normally gained at 4th level. Draconic Mettle (Su) At 4th level, a scaled fist gains a +2 bonus on saving throws attempted against all fear, paralysis, and sleep effects. This ability replaces the still mind ability. Dragon Style While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round. Dragon Ferocity While using Dragon Style, increase your Strength bonus on unarmed strike damage rolls by an additional one-half your Strength bonus, to a total of double your Strength bonus on the first attack and 1-1/2 times your Strength bonus on the other attacks. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus. Driven by Guilt You gain a +1 trait bonus on saving throws against any spells or spell-like abilities cast by evil creatures. In addition, once per day as a swift action, you can add your Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait. Fast Movement At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table 1–2. A monk in armor or carrying a medium or heavy load loses this extra speed. Flurry of Blows At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. This stacks with the first attack from this ability and additional attacks from haste and similar effects. Ki Pool At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. A monk gains additional powers that consume points from his ki pool as he gains levels. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. Ki Powers(Su) At 4th level and every 2 levels thereafter, a monk can select one ki power. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Once a ki power is selected, it cannot be changed. Some ki powers require the monk to be of a specific level or higher before they can be chosen. Unless otherwise noted, a monk cannot select an individual ki power more than once. Elemental Fury (Su: A monk who selects this ki power must select one type of energy: acid, cold, electricity, or fire. Once this choice is made, it cannot be changed. The monk can expend 1 point from his ki pool as a swift action to imbue his natural attacks with this energy, causing them to deal 1d6 points of damage of the chosen type for a number of rounds equal to 1/2 his monk level. A monk must be at least 6th level before selecting this ki power. Ki Metabolism (Su) A monk with this ability uses his ki to control his metabolism. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. As a move action, he can spend 1 ki point to enter a state of suspended animation, falling unconscious and appearing dead to all senses. At the time he enters this state, he indicates a preset period of time or a triggering condition, after which he awakens. Pride When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you. Princess You gain a +1 trait bonus to Diplomacy and Intimidate checks, and one of these skills (your choice) is always a class skillfor you. Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. Stunning Fist At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. At 4th level, the monk can choose to make the target fatigued. At 8th level, he can make the target sickened for 1 minute. At 12th level, he can make the target staggered for 1d6+1 rounds. At 16th level, he can permanently blind or deafen the target. At 20th level, he can paralyze the target for 1d6+1 rounds. The monk must choose which condition will apply before the attack roll is made. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. Style Strike (Ex) At 5th level, a monk can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. He must choose which style strike to apply before the attack roll is made. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. The monk can choose from any of the following strikes. Shattering Strike The monk delivers a brutal punch that can penetrate defenses. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. The monk must attack with a fist to use this style strike.
Description:
Momijii is a 21 year old woman of mixed Tian-Dan and Tian-Min decent. She stands a short five feet tall and weighs one hundred twenty pounds. Her form is lithe with greater strength than is apparent in her body due to her heritage. She has long, wispy, black hair that is pulled into a tail at the upper back of her head and almond shaped hazel eyes. She generally wears a spare red garment that shows a fair amount of skin with a pair of fingerless gloves that reach almost to her shoulders and a pair of red boots that reach mid way up her lower leg with stockings that reach to mid thigh. She carries no weapons but does have a pack with her spare hear and a set of traveling clothes that are far more practical for long distances.
Personality:
Momijii is a talented woman with a regal bearing and is used to having her commands obeyed and becomes very agitated when people don’t jump to do what she commands. She also finds magical items to be incredibly interesting and useful and desires to use them, even if it sometimes backfires on her. She is very loyal and protective to those who earn it from her and always does her best to keep her word once it is given. She also won’t forget a slight and in battle is a very aggressive fighter channeling the sheer ferocity of a dragon against her foes.
Back Story:
What she knows: Momijii doesn’t remember much of her life, she knows that, above anything else, she is guilty of doing something…terrible. This haunts her and she is determined to make amends, if only she could remember what it was she did. She also feels as though she was raised expecting others to obey her commands even if she doesn’t remember where. Finally, she knows that she is different from the other humans around her, her facial features are quite different as is her name, Momijii…Momijii what?
What she doesn’t know: Momijii was born to a noble family in Xia-Hoi and grew up as the daughter of the head of the family, for all intents and purposes a princess. When she was still young her family was dishonored in some way, the dishonor was so great that they were exiled from their home on pain of death. Her parents called in the few favors still owed to them to try and get her a better life and this was what led her to be apprenticed to a man simply known as Cho. Cho was a Master of the Scaled Fist and agreed to take the promising young girl on as his student. It was a great change for the young princess and she had troubles adjusting at first. Eventually she began to study fiercely and applied herself knowing that there wasn’t any other chance for her to get ahead in the world. The pair traveled across the world, first across Tian-Xia and then to the land of Vudra. Eventually they made their way to western Avistan and ended up in Ustalav. Why she ended up in this asylum is something she is unclear on, but it certainly can’t be good, particularly not with the guilt she is feeling.
[dice=unarmed w/ds/patk/shatS]1d20+12-2; 1d8+7+6[/dice] [dice=Miss?]1d100[/dice] [dice=flurry]1d20+12-2; 1d8+4+6[/dice] [dice=Miss?]1d100[/dice] [dice=itterative]1d20+7-2; 1d8+4+6[/dice] [dice=Miss?]1d100[/dice] |