DM Fang Dragon's Strange Aeons (Inactive)

Game Master FangDragon

Iä! Iä! Pathfinder fhtagn!

That is not dead which can eternal lie,
And with strange aeons even death may die.

Inspiration: Filbert 1, Heinrich 1, Lizzie 1, Momijii 0, Zarine 1, Zandomir 0
Dramatis Personae | Dream sequences | Party Summary | Loot Log |
Voyage to Cassomir Day 47


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Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

perception: 1d20 + 8 ⇒ (7) + 8 = 15

Filbert moves the lights from darkness to darkness searching where he can see. Wait was that a gleam??? Slowly bringing the lights back towards the gleam he'd seen, one quickly becomes ten "AIIIIHHHHH!!"

Throwing arms out towards the small hole..

TB+PBS: 1d20 + 5 ⇒ (1) + 5 = 6 GM he's aiming straight down the hole
Dmg: 1d6 + 4 ⇒ (6) + 4 = 10

Then backing straightaway from the hole 20', nearly tripping in his rush to get past Agrippa.


Palace of Birdsong| War for the crown maps

The perception check was to see if you could act in the surprise round. Until we get to round 1, anyone you hasn't made a perception check may do so.

Rushing towards you are four large dire rats with a particularly anthropomorphic one loitering towards the back, with a cunning gleam in his eye!

Kn:Arcarna DC 14:
The creature loitering at the back in a Ratling. An usually powerful one. Beat this DC by 5 to know more.

Surprise Round wrote:

The filthy rat pack approaches!

Initiative rolls:
Crystal Delphi: 1d20 + 3 ⇒ (18) + 3 = 21
Filbert Springbit: 1d20 + 6 ⇒ (18) + 6 = 24
Heinrich Cornelius Agrippa: 1d20 + 2 ⇒ (7) + 2 = 9
Lizzie “Beads” Tamar: 1d20 + 0 ⇒ (4) + 0 = 4
Luxina Tenebris: 1d20 + 3 ⇒ (20) + 3 = 23
Momijii: 1d20 + 2 ⇒ (10) + 2 = 12
Dire Rats: 1d20 + 3 ⇒ (4) + 3 = 7
Rat leader: 1d20 + 2 ⇒ (2) + 2 = 4

Combat order:
Filbert Springbit <--- Can act in surprise round
Luxina Tenebris
Crystal Delphi
Momijii
Heinrich Cornelius Agrippa <--- Can act in surprise round
Dire Rats
Lizzie "beads" Tamar'
Rat Leader

Filbert normally you can't attack and move in a surprise round. You are however due an AOO on purple if you threaten.

Filbert's haunts rip up various bits of broken and gnawed wood with terrible force but little accuracy. The bits sail past the rat pack harmlessly.

Agrippa is up.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Crystal grimaces. "Oh... joy."

She bows her head and quickly mumbles a prayer to Pharasma for her favour.

Casting bless on us before the rats show up.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Momijii saw the glint of eyes as the creature's began their attack and so was ready for them. She assumed her normal combat stance and unleashed a pair of blows at the nearest rat. Her foot swung up and caught the underside of the rat, knocking it into the air and her hand came towards it in a downward chop.

Melee 1: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 4 ⇒ (1) + 4 = 5
Flurry: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 3 ⇒ (6) + 3 = 9


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

sorry wasn't reading that as a surprise round, just read it as a regular round. Filbert would have moved first and then after launching the blast moved again, if you want to rearange his actions. And Filbert will pick back up with round 2


Palace of Birdsong| War for the crown maps

OK Filbert a small retcon then. To speed things up I'm going to roll perception for Luxina & Lizzie.

Perception: Luxina: 1d20 + 7 ⇒ (2) + 7 = 9 <--- FAIL
Perception: Lizzie: 1d20 ⇒ 15 <--- PASS

Filbert wisely dances back away from the onrushing horde but Luxina is momentarily blindsided by the sudden appearance of so many filthy rats! Crystal calls on the power of Pharasma and you all feel steadier and ready for a fight!

I looked it up, apparently you can flurry or charge in a surprise round.
Momiji's foot lands twice with sickening force on the lead rat, sending it's lifeless corpse twitching back into the hole!

COMBAT ORDER: Surprise round wrote:

Filbert Springbit

Luxina Tenebris
Crystal Delphi
Momijii
Heinrich Cornelius Agrippa <----- WE ARE HERE
Dire Rats
Lizzie "beads" Tamar' Can act in surprise round.
Rat Leader

Buffs and Debuffs wrote:

Spoiler:
---- Surprise round ----

Filbert Springbit
Luxina Tenebris
Crystal Delphi Bless (20 rounds)
Momijii Bless (20 rounds)
Heinrich Cornelius Agrippa Bless (20 rounds)
Dire Rats
Lizzie "beads" Tamar' Bless (20 rounds)
Rat Leader
----- Round 1----
Filbert Springbit Bless (20 rounds)
Luxina Tenebris Bless (20 rounds)
Crystal Delphi Bless (19 rounds)
Momijii Bless (19 rounds)
Heinrich Cornelius Agrippa Bless (19 rounds)
Dire Rats
Lizzie "beads" Tamar' Bless (19 rounds)
Rat Leader

Agrippa & Lizzie are up.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Kn:Arcana: 11 + 1d6 + 9 ⇒ 11 + (4) + 9 = 24

A ratling. A beast with no merit, or use for knowledge.

Agrippa thrusts his rapier in the general direction of the Pink Dire Rat

Fighting Defensively: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5

AC is 17/14/15 now


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Lizzie steps 5 feet to next to Heinrich, and keeps a swing ready for the 1st rat to come over.

Prepped mace: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 2 ⇒ (1) + 2 = 3


Palace of Birdsong| War for the crown maps

Heinrich:
How is a very very goof question, but you know this:

DEFENCE
AC 19, touch 14, flat-footed 17 (+4 armor, +1 Dex, +1 dodge,
+1 natural, +2 size)
hp 41 (6 HD; 3d6+3d10+15)
Fort +7, Ref +6, Will +7
Defensive Abilities evasion; Immune disease, poison

OFFENSE
Speed 30 ft., burrow 10 ft., climb 20 ft., swim 30 ft.
Melee bite +4 (1d3–2 plus bleed)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks bleed (1), long limbs (5 ft.), sneak
attack +1d6
Spell-Like Abilities (CL 6th; concentration +9)
Constant—detect magic, read magic, speak with animals
(rodents only), spider climb, tongues
3/day—cause fear (DC 14), dimension door, invisibility
(self only)
1/day—summon swarm (rat swarm only)
1/week—commune (only when serving as a familiar;
6 questions)
Bloodline Spell-Like Abilities (CL 3rd; concentration +6)
6/day—acidic ray (1d6+1 acid)
Sorcerer Spells Known (CL 3rd; concentration +6)
1st (6/day)—enlarge person (DC 14), mage
armor, magic missile, shocking grasp
0 (at will)—disrupt undead, flare (DC 13), mage
hand, mending, touch of fatigue (DC 13)
Bloodline aberrant

Perception DC 15:
High up in the shelves you notice several ratlike creatures with tiny human hands in place of front paws, each with an unnerving human face and toothy mouth! They appear to be holding heavy books and look like they're about to throw them down at you! Note there are heavy-looking movable ladders fixed to rails you can climb up. Ratling Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Heinrich misses and three of the huge rats swarm all over him. The first lands a nasty bite! That's sure to go bad unless treated.
Blue: Bite Heinrich: 1d20 + 1 ⇒ (17) + 1 = 18Damage: 1d4 + 1 ⇒ (1) + 1 = 2 Fort Save: 1d20 + 0 ⇒ (1) + 0 = 1 <--- Hit and oops.
Purple: Bite Heinrich: 1d20 + 1 ⇒ (7) + 1 = 8Damage: 1d4 + 1 ⇒ (2) + 1 = 3 <--- Miss
Green: Bite Heinrich: 1d20 + 1 ⇒ (5) + 1 = 6Damage: 1d4 + 1 ⇒ (4) + 1 = 5 <--- Miss

Lizzie manages to almost splatter one rat with an overhand blow, but the creature turned aside at the last moment, converting what should have been a killing bow into a serious wounding instead!

The larger ratling leader chitters evilly, and points at Lizzie! Suddenly the gnome feels a terrible weight of fear descend upon herself!
Will Save DC 14 with bless bonus: 1d20 + 5 + 2 + 1 ⇒ (2) + 5 + 2 + 1 = 10 <--- FAIL Frightened for: 1d4 ⇒ 4 rounds.

Spellcraft DC 16:
It cast Cause Fear

Frightened:
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.

COMBAT ORDER: Round 1 wrote:

Filbert Springbit <----- WE ARE HERE

Luxina Tenebris
Crystal Delphi
Ratlings ()
Momijii
Heinrich Cornelius Agrippa
Dire Rats
Lizzie "beads" Tamar'
Rat Leader
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Filbert Springbit Bless (20 rounds)
Luxina Tenebris Bless (20 rounds)
Crystal Delphi Bless (19 rounds)
Ratlings
Momijii Bless (19 rounds)
Heinrich Cornelius Agrippa Bless (19 rounds)
Dire Rats
Lizzie "beads" Tamar' Bless (19 rounds), Frightened (4 rounds)
Rat Leader
---- Round 2 ----
Filbert Springbit Bless (19 rounds)
Luxina Tenebris Bless (19 rounds)
Crystal Delphi Bless (18 rounds)
Ratlings
Momijii Bless (18 rounds)
Heinrich Cornelius Agrippa Bless (18 rounds)
Dire Rats
Lizzie "beads" Tamar' Bless (18 rounds), Frightened (3 rounds)
Rat Leader

Filbert Springbit, Luxina Tenebris, Crystal Delphi, Momijii and Heinrich Cornelius Agrippa are up.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Didn't I kill one of the three rats? Didi another step up to attack Heinrich?


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Spellcraft: 1d20 + 7 + 1d6 ⇒ (12) + 7 + (6) = 25

Agrippa, being now surrounded focuses on defending himself.
total defense AC is 19/16/17

The Ratling! That one there! He can use magic most foul! Kill him, with the utmost prejudice!


Palace of Birdsong| War for the crown maps

There were four dire rats. You killed one. A bunch moved to attack Heinrich.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina hassles with her equipment as she seems still a little bit stricken by the encounter with the Wall-eye.

"Come on. Come on. Come on. Where did I put all those components?"

She seems a little hasty and careless as she puts everything together.

"Got it. Watch out! Incoming!"

Ranged Touch at Blue, PBS, Shaken, Firing into Melee: 1d20 + 4 + 1 - 2 - 4 ⇒ (10) + 4 + 1 - 2 - 4 = 9

Excluding Lizzie and Agrippa from the splash damage. Others around blue take 4 splash damage, Ref Save DC 14 for half.
Where does the bomb land?: 1d8 ⇒ 3

Should land at the ratling's square. They all need to save or take splash.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

GM, my will save vs fear effects is at +11.
I've spoilered my will saves under special.
With the +1 from bless, i barely manage to hit the DC 14 will.


Palace of Birdsong| War for the crown maps

Please break down how you get +11 fear saves at level 2, remember bonuses of the same type usually don't stack. Bonuses from the same source don't either.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Spoiler:

+3 From lvl 2 paladin
+2 from paladin cha to saves

Trait (Religion) Unhinged Mentality: +2 on saves vs confusion, fear and insanity effects.

Alternate racial traits for gnomes:
Eternal Hope: Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects.
This racial trait replaces defensive training and hatred.

Intrepid Settler: Some gnomes add to the thrill of living by settling in precarious places. These intrepid gnomes gain a +2 racial bonus on saving throws against fear effects and on Acrobatics, Climb, and Swim checks.
This racial trait replaces illusion resistance, keen senses, and obsessive.

I wanted a very brave, and a tad bit eccentric, little gnome for this campaign.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

perception(D15): 1d20 + 8 ⇒ (4) + 8 = 12 Nope

Filbert backpedals at the rats surge forward, feeling a bit sad as they surround Agrippa; yet the flight part of flight or. fight had won out almost immediately. However Agrippa order to attack the ratling draws the fighter back out a bit with a direction to focus.

previously posted attack
TB+PBS: 1d20 + 5 ⇒ (1) + 5 = 6 aiming for the ratling now
Dmg: 1d6 + 4 ⇒ (6) + 4 = 10 such nice damage perhaps a nearby bookshelf will fall on him


Palace of Birdsong| War for the crown maps

Filbert's attack goes wide, smashing into one of the shelves causing a small avalanche of paper.

OK so ignoring the trait with the Lamashtu prerequisite, Lizzie has +9 vs fear and bless so that's +10 vs fear (frankly amazing at this level). Unfortunately the d20 roll was a 2 which doesn't beat the DC 14. Sorry. Anyway next level you'll be flat out immune to fear.

Green Reflex DC 14: 1d20 + 5 ⇒ (18) + 5 = 23 <--- PASS
Blue Reflex DC 14: 1d20 + 5 ⇒ (3) + 5 = 8 <--- FAIL
Purple Reflex DC 14: 1d20 + 5 ⇒ (14) + 5 = 19 <--- PASS
Rat Leader Reflex DC 14: 1d20 + 6 ⇒ (5) + 6 = 11 <--- FAIL
Luxina's bomb wobbles in flight and lands in front of the ratling, instead of hitting it's intended target. He chitters wildly as the bomb smolders. It suddenly exploding with concussive force, shredding several rats in a shower of fur and gore!

Heavy tome: 1d20 + 1 ⇒ (7) + 1 = 81d2 ⇒ 1 <--- MISS
Heavy tome: 1d20 + 1 ⇒ (18) + 1 = 191d2 ⇒ 2 <--- HIT
Several heavy tomes, one a dissertation on the psychology of the deaf blind mutes, anther a frightful account account of failed electroshock therapy, come hurtling down towards Luxina. One sails straingt past her, the other lands solidly leaving her head ringing!

To help set the scene...

COMBAT ORDER: Round 1 wrote:

Filbert Springbit

Luxina Tenebris
Crystal Delphi
Ratlings
Momijii <----- WE ARE HERE
Heinrich Cornelius Agrippa Action posted
Dire Rats
Lizzie "beads" Tamar'
Rat Leader
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Filbert Springbit Bless (20 rounds)
Luxina Tenebris Bless (20 rounds)
Crystal Delphi Bless (19 rounds)
Ratlings
Momijii Bless (19 rounds)
Heinrich Cornelius Agrippa Bless (19 rounds)
Dire Rats
Lizzie "beads" Tamar' Bless (19 rounds), Frightened (4 rounds)
Rat Leader
---- Round 2 ----
Filbert Springbit Bless (19 rounds)
Luxina Tenebris Bless (19 rounds)
Crystal Delphi Bless (18 rounds)
Ratlings
Momijii Bless (18 rounds)
Heinrich Cornelius Agrippa Bless (18 rounds)
Dire Rats
Lizzie "beads" Tamar' Bless (18 rounds), Frightened (3 rounds)
Rat Leader

Momijii is up.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3
DM Fang Dragon wrote:


OK so ignoring the trait with the Lamashtu prerequisite, Lizzie has +9 vs fear and bless so that's +10 vs fear (frankly amazing at this level). Unfortunately the d20 roll was a 2 which doesn't beat the DC 14. Sorry. Anyway next level you'll be flat out immune to fear.

2 things, 1) Lizzie has two racial sources of bonuses vs fear 2) if we are using the Fear and Sanity rules from the Horror campaign book, then immune to fear just means treats Fear two steps lower...


Palace of Birdsong| War for the crown maps

Apparently racial bonuses stack. Good call re fear level.

Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works (see Combining Magical Effects). The same principle applies to penalties—a character taking two or more penalties of the same type applies only the worst one, although most penalties have no type and thus always stack. Bonuses without a type always stack, unless they are from the same source.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

With a step over Momijii found herself able to strike at the ratfolk who seemed to be leading their attackers. Her right fist came in at his furry head and then her left knee came up to try and strike the opposite side of his face.

melee 1: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 4 ⇒ (2) + 4 = 6
flurry: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 3 ⇒ (1) + 3 = 4


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

How many of these enemies are considered of the outsider type?
I've yet to pick another trait instead of unhinged mind, which i'll get to in the afternoon after work.


Palace of Birdsong| War for the crown maps

There will be some outsiders and aberrations for sure. Expect lots of cultists however.

Momijii's pummeling blows hit the the ratling sorcerer like hammers, he rocks back on his feet and snarls defiance!

Heinrich if you like, you can choose another action since most of the dire rats are dead. Purple and yellow are actually on top of the shelves and at present are not (directly) threatening you.

COMBAT ORDER: Round 1 wrote:

Filbert Springbit

Luxina Tenebris
Crystal Delphi
Ratlings
Momijii
Heinrich Cornelius Agrippa <----- WE ARE HERE
Dire Rats
Lizzie "beads" Tamar'
Rat Leader
Buffs and Debuffs wrote:

Spoiler:
---- Round 1 ----

Filbert Springbit Bless (20 rounds)
Luxina Tenebris Bless (20 rounds)
Crystal Delphi Bless (19 rounds)
Ratlings
Momijii Bless (19 rounds)
Heinrich Cornelius Agrippa Bless (19 rounds)
Dire Rats
Lizzie "beads" Tamar' Bless (19 rounds), Frightened (4 rounds)
Rat Leader
---- Round 2 ----
Filbert Springbit Bless (19 rounds)
Luxina Tenebris Bless (19 rounds)
Crystal Delphi Bless (18 rounds)
Ratlings
Momijii Bless (18 rounds)
Heinrich Cornelius Agrippa Bless (18 rounds)
Dire Rats
Lizzie "beads" Tamar' Bless (18 rounds), Frightened (3 rounds)
Rat Leader

Heinrich Cornelius Agrippa, and Lizzie are up. Lizzy your character is still under your control - you can choose where you retreat to.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Ok. So just Pink is threatening me...

Agrippa attacks the Dire Rat with his Rapier Defensive Strike!: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2

Agrippa isn't much of a swordsman, he never pretended to be.

AC is 17/14/15


Palace of Birdsong| War for the crown maps

Heinrich lunges at the dire rate but it dances aside and lands a vicious bite on Heinrich's left leg!

Bite: 1d20 + 1 ⇒ (20) + 1 = 21 Damage: 1d4 ⇒ 3 <--- HIT
Crit?: 1d20 + 1 ⇒ (13) + 1 = 14 Crit Damage: 1d4 ⇒ 1 <---NO CRIT
No need for another fort save.

Lizzie terrified of the spell casting ratling retreats! Lizzie please show me we're you'd like to retreat to.

The ratling himself stares at Momijii's gore splattered fists and backs away. He points at her and chitters in a weird language. Preternatural terrors assault the poor Monk's mind, and suddenly it's all too much!
Will save DC14: 1d20 + 0 + 1 + 1 ⇒ (11) + 0 + 1 + 1 = 13Number of rounds: 1d4 ⇒ 2 I included Driven by Guilt's bonus and bless.

Heinrich:
It's the same spell as before. You doubt he can cast it much more today.

COMBAT ORDER: Round 2 wrote:

Filbert Springbit <----- WE ARE HERE

Luxina Tenebris
Crystal Delphi
Ratlings
Momijii
Heinrich Cornelius Agrippa
Dire Rats
Lizzie "beads" Tamar'
Rat Leader
Buffs and Debuffs wrote:

Spoiler:
---- Round 2 ----

Filbert Springbit Bless (19 rounds)
Luxina Tenebris Bless (19 rounds)
Crystal Delphi Bless (18 rounds)
Ratlings
Momijii Bless (18 rounds), Frightened (2 rounds)
Heinrich Cornelius Agrippa Bless (18 rounds)
Dire Rats
Lizzie "beads" Tamar' Bless (18 rounds), Frightened (3 rounds)
Rat Leader
---- Round 3 ----
Filbert Springbit Bless (18 rounds)
Luxina Tenebris Bless (18 rounds)
Crystal Delphi Bless (17 rounds)
Ratlings
Momijii Bless (17 rounds), Frightened (1 rounds)
Heinrich Cornelius Agrippa Bless (17 rounds)
Dire Rats
Lizzie "beads" Tamar' Bless (17 rounds), Frightened (2 rounds)
Rat Leader

Filbert Springbit, Luxina Tenebris and Crystal Delphi are up.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Moved.

"Ohmygoshnotgoodgetitawayfromme!!!"

Lizzie bolts away from the sudden sense of anxiety.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Sorry to keep you waiting!

Also, I'm starting to regret taking Protection from Evil instead of Remove Fear...

Round 2: Actions
Standard Action: Shoot the rat leader!

Bewildered by the sudden influx of rats, Crystal aims a shot at the ratling leading them and fires!

Shot (Bless, PBS, Precise): 1d20 + 6 ⇒ (13) + 6 = 19
Damage?: 1d8 + 1 ⇒ (4) + 1 = 5


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina takes a 5-foot step and tries to throw another bomb, this one directed at their leader.

"I-I've got something for you. Catch!"

Ranged Touch, Bless Shaken, PBS: 1d20 + 4 + 2 - 2 + 1 ⇒ (19) + 4 + 2 - 2 + 1 = 241d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

4 Splash Damage to the rat next to him, Reflex Save DC 14 for the rat next to him for half.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Apologies thought I had submitted post earlier

Filbert's eyes are drawn upwards as books begin raining down on Luxina, backing away from the bookshelf towards the center of the room he tries to hit the rat-like creature on the far right. yellow

TB+PBS: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Dmg?: 1d6 + 4 ⇒ (3) + 4 = 7


Palace of Birdsong| War for the crown maps

Filbert's haunts propel part of a book back up with terrible force, but little accuracy. The ratlings above wince when the book fragment explodes into a cloud of shredded paper.

Luxina's second bomb is thrown with deadly accuracy. It detonates on the the creatures' face, and he squeaks in pain. The backwash of the explosion pulverizes the last remaining dire rat!

Crystal draws the bowstring to her cheek and with a twang-thwack the arrow suddenly sprouts out of the spell casting ratling's burnt torso.

A pair of heavy text books come falling down from on high, the first misses Luxina while the second strikes a glancing blow!
Out dated anatomy manual: 1d20 + 1 ⇒ (5) + 1 = 6Damage: 1d2 ⇒ 2
Insomnia self help text: 1d20 + 1 ⇒ (16) + 1 = 17Damage: 1d2 ⇒ 1

Momijii retreats away from the scary spell-casting ratling. Please draw an arrow on the map.

COMBAT ORDER: Round 2 wrote:

Filbert Springbit

Luxina Tenebris
Crystal Delphi
Ratlings
Momijii
Heinrich Cornelius Agrippa <----- WE ARE HERE
Lizzie "beads" Tamar'
Rat Leader
Buffs and Debuffs wrote:

Spoiler:
---- Round 2 ----

Filbert Springbit Bless (19 rounds)
Luxina Tenebris Bless (19 rounds)
Crystal Delphi Bless (18 rounds)
Ratlings
Momijii Bless (18 rounds), Frightened (2 rounds)
Heinrich Cornelius Agrippa Bless (18 rounds)
Lizzie "beads" Tamar' Bless (18 rounds), Frightened (3 rounds)
Rat Leader
---- Round 3 ----
Filbert Springbit Bless (18 rounds)
Luxina Tenebris Bless (18 rounds)
Crystal Delphi Bless (17 rounds)
Ratlings
Momijii Bless (17 rounds), Frightened (1 round)
Heinrich Cornelius Agrippa Bless (17 rounds)
Lizzie "beads" Tamar' Bless (17 rounds), Frightened (2 rounds)
Rat Leader

Heinrich Cornelius Agrippa and Lizzie "beads" Tamar' are up (Lizzie you need to retreat again, sorry).


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

"Irememberedimusthavedroppedsomethingearlier"

Lizzie moves further away.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

lol, the falling books could have only been better if the insomnia self help book was the last shot before making Lux unconscious.
Not wishing bad luck on her by any means, too often have my character spent a round or two on their back contemplating the future during combat.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

I'll say. I've got a gnomish druid that keeps on falling unconscious in battles ;)


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa moves close to the Ratling leader and attempts to skewer him

En Garde!: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0 Lol

Yeah, no. AC 17/14/15


Palace of Birdsong| War for the crown maps

Heinrich had more enthusiasm than ability as he tried to fence with the ratling, unfortunately his lunge didn't account for the things diminutive nature. As the lungs passes harmlessly over it's head, the ratling starts a chittering chant, and suddenly there is a blue flicker round it's paws and a whiff of ozone as it lunges for Heinrich!

Melee Touch: 1d20 + 4 ⇒ (10) + 4 = 14 <--- Hits Heinrich gets an AOO!
Damage: 3d6 ⇒ (5, 1, 1) = 7
Concentration if Heinrich lands an AOO: 1d20 + 6 ⇒ (20) + 6 = 26

Meanwhile Lizzie retreats further away from the scary ratling sorcerer!

COMBAT ORDER: Round 3 wrote:

Filbert Springbit <----- WE ARE HERE

Luxina Tenebris
Crystal Delphi
Ratlings
Momijii
Heinrich Cornelius Agrippa
Lizzie "beads" Tamar'
Rat Leader
Buffs and Debuffs wrote:

Spoiler:
---- Round 3 ----

Filbert Springbit Bless (18 rounds)
Luxina Tenebris Bless (18 rounds)
Crystal Delphi Bless (17 rounds)
Ratlings
Momijii Bless (17 rounds), Frightened (1 round)
Heinrich Cornelius Agrippa Bless (17 rounds)
Lizzie "beads" Tamar' Bless (17 rounds), Frightened (2 rounds)
Rat Leader
---- Round 4 ----
Filbert Springbit Bless (17 rounds)
Luxina Tenebris Bless (17 rounds)
Crystal Delphi Bless (16 rounds)
Ratlings
Momijii Bless (16 rounds)
Heinrich Cornelius Agrippa Bless (16 rounds)
Lizzie "beads" Tamar' Bless (16 rounds), Frightened (1 round)
Rat Leader

Filbert Springbit, Luxina Tenebris and Crystal Delphi are up.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Round 3: Actions
Standard Action: Shoot the ratling again!

Crystal takes yet another shot!

Twang: 1d20 + 6 ⇒ (8) + 6 = 14
Thunk?: 1d8 + 1 ⇒ (3) + 1 = 4


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina joins the group of ranged attackers with her crossbow. She fires at the same ratling as Crystal is firing.

Crossbow, PBS: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 171d8 + 1 ⇒ (3) + 1 = 4


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filbert decides turnabout to be fairplay begins pulling books from the shelf and 'tossing' them back at the ratlings henchmen on the shelf tops.

Enhancing the Effects of Vertigo: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg: 1d6 + 4 ⇒ (2) + 4 = 6


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

AoO: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9 Yeah...no


Palace of Birdsong| War for the crown maps

Heinrich attempts to interrupt the ratling leader's spell-casting, but he's too nimble.

Filbert's haunts fling books back up with terrible force, smashing into the closest ratling! The pair of ratlings squeak in terror!

Luxina sends another deadly accurate arrow thudding into the leader's side, he grunts with pain, his side turning red with blood. Shuddering he squeaks in genuine terror, "WAIT! I'll tell you all his secrets! Whatever you want!"

Combat nominally over, unless you want to kill him. Actions?


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Who's secrets? Agrippa says while leveling his rapier at the ratling, his clothing smouldering where the electricity arced into him


Palace of Birdsong| War for the crown maps

With an edge of hysteria the wounded ratling squeaks, "The TATTERMAN'S! Yes, you know him, you all know him. The one that haunts your dreams, I know his secrets."


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Well then. Tatterman. Interesting. Tell us more and we will decide your fate, you cretinous beast.
Intimidate: 1d20 + 7 ⇒ (12) + 7 = 19
Sense Motive: 1d20 + 6 ⇒ (9) + 6 = 15 (+1 to sense if he's insane)


Palace of Birdsong| War for the crown maps

The ratling chitters and winces, clutching at his wounded side. Eventually he answers, 'A servant of the king in yellow! Long he has haunted Briarstone, so long he was nearly forgotten, a mere story to frighten children. But the tomes don't forget! They say he was here even before the Briarstone Witch. They say that she found him and did terrible things. After the vanishing he was forgotten like a bad dream. Till now."

Kn: History or Local DC 18:
The vanishing is a local legend. Supposedly hundreds of years ago the entire population of Thrudhmoor (the town nearest to Briarstone island) vanished over night. Supposedly the Briarstone Witch was to blame although the details are sketchy. Nobody believes the story of course.

Kn: Religion DC 20:
The King in Yellow is an honourific for The Great Old One Hastur. He is supposed to be a myth. You fervently hope that's true for the stories describe Hastur as a vile being of immense and alien power with unknowable intentions.

Sense Motive DC 15:
He very much doesn't want to die. He appears to believe this story although there is much unsaid.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Lizzie finally calms down, and feels disappointed that some strong feeeling of anxiety caused her to run away. She returns just as the questioning was going on.

Kn. Religion: 1d20 + 4 ⇒ (17) + 4 = 21
Nice.
Sense Motive: 1d20 ⇒ 8

Some thought of worry slips to her mind.
"Err..team, that thing he's saying about 'The King in Yellow'?
I've heard of it before, and it's bad. It's a name given to a powerful being called Hastur. Supposedly it's something ancient of terrible power.
Scholars claim it to be a myth...but you never know, right?"


Palace of Birdsong| War for the crown maps

With enough ferocity to make you step back involuntarily, the ratling shouts, "NEVER SAY THAT NAME!" Panting due to the pain he shudders before adding in a whisper, "He can hear." His eyes bore into you with strange intensity as if silently willing you to obey.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Lizzie, not bigger than the rat, pats him on the head.

"Alright, i'll not say that name again.
Now, you said you will share secrets with us. I'll make no illusions, but wouldn't you rather be outside of this building, than stay here?
How about it, you help us sort things out in here, and i'll try and find somewhere you can live without having to worry about an evil sharing the building with you, when we get out."

Lizzie knows there's obviously objections from some of the team, but since the ratling isn't insulting them, and is genuinely scared senseless, she feels there might be some way for this creature to make up for his rudeness here.

She extends her little hand, as invitation to the agreement.

"By the way, do you have a name?"


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Kn:Local: 11 + 8 + 1d6 ⇒ 11 + 8 + (6) = 25
Kn:Religion: 11 + 7 + 1d6 ⇒ 11 + 7 + (4) = 22
Sense Motive: 1d20 + 6 ⇒ (12) + 6 = 18

Indeed. You might not want to get too close my dear diminutive friend. It might mistake your hand for a chew toy. Agrippa says to Lizzie

You may have Lizzie convinced, but I am far from. Now, continue...what purpose does this "Tatterman" have here, and is he responsible for the fog that enshrouds this place? Agrippa says, his rapier never falling, pointed straight at the heart of the ratling.


Palace of Birdsong| War for the crown maps

The ratling accepts Lizzie's hand and replies, "Name's Mamby. Ratch Mamby. Up there's Jenny Two-Tails on account of her two tails. Thing is we kind of like it here, many very tasty tomes..."

He looks at Lizzit shrewdly, "Still maybe we can come to some arrangement..." He was about to say more when Heinrich interjected. Ratch gives Heinrich a sour look before saying, "He serves his master's will of course. He does that by feasting on your nightmares, on your fear. What else would you expect from a native of the dreamlands?"

Of course that's only half an answer.

Sense Motive DC 14:
You sense a certain reticence, although no lies.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Sense Motive: 1d20 + 6 ⇒ (20) + 6 = 26

And? Do continue Master Mamby. My sword arm grows weary... Agrippa makes a veiled threat

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Palace of Birdsong| War for the crown maps

Welcome one and all. I originally penciled in a start for next Friday. We can start sooner if you like, let me know when you're ready.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Oww... where am I? How'd I get here?

Dragoncat reporting in. :)


Palace of Birdsong| War for the crown maps

Now that is a very good question.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Ow my head.


Palace of Birdsong| War for the crown maps

The AP calls for one on one dream sequence encounters. These are really cool, but they risk bogging down the main gameplay thread.

As an experiment I've created a second gameplay thread for them. When you have a dream I'll let you know and we can RP there. Let me know if this works for you!

Dream sequences will all be theater of the mind, the normal laws of physics don't apply and a map would be meaningless. We will use maps for normal encounters of course.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

I think I'm going to enjoy this campaign. I've been on a bit of a Darkest Dungeon kick, so I'm in the mood for some Lovecraftian horrors. :)


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Voices.... Voices all around me...

*Frantically lights a torch*

Ooh... I'm defnitely not in their company anymore.

Luxina quickly mixes up an extract of Disguise Self and drinks it.

That should cover it for now


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Welcome one and all, workshops open for busi..ness.....no wait, this isn't my workshop. Just who are you? Tell me or I, Taldan? no.... Luxor? no....?Daveed? no, bah, nevermind it doesn't matter, I shall call the proper authorities. Speaking of which where are we?


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

ok to dot in gameplay GM?


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Owowowow, my head feels fuzzy.

(Looks around)

Where...what is this place? O_O'


Palace of Birdsong| War for the crown maps

I'd like to wait until everyone says they're ready before posting again in the gameplay thread. By way of DOTing, feel free to post something about how your character feels about being chased by the hideous yellow cloud wall.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

dotting in. I'll finish the character sheet (I'm assuming we won't actually start with any gear?)


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Lizzie knows something unknown chasing you isn't a good thing, and by the looks of it, we're unarmed, so even a paladin would await a better opportunity.

No use trying to fight what you can't see, especially without means to defend oneself.

I'm sure everyone's had a dream about being chased, with whatever or whoever is a mere 50 or 60 feet away, so the feeling of needing to run to safety is present.

The worst ones are where your own legs seem to move sluggish.

I've read up on the code of conduct of Shelyn, and the paladins carry roses, as a sign of courtesy and manners. So she'd be carrying one clamped onto her armor.


Palace of Birdsong| War for the crown maps

Actually you do start with gear. Well you'll see.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Okay, added gear. Swapped Pride for Vain (which are similar enough to apply to this character) Also swapped some Formulae.

@Everyone I don't think we have anyone who can disarm magical traps? Not that its a huge problem, but Agrippa's archetype gives up trapfinding...


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

I can only disable normal traps, though if I could take another archetype I might be able to.

Though most will swap out Poison Use and I've already swapped that one out to take Blazing torchbearer.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Only rogues can, afaik.

Guess we'll have to work around it.


Palace of Birdsong| War for the crown maps

Are you all ready to start?


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Start...wasn't that a button?

(Screws start moving properly again)

Ohhhhh, start continue running for our lives,...sure, yeah.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

I'm ready.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

I believe we are.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Before we begin and wont take long to change up if needed, does Filbert need to take the Kinetic Healer talent? I will pick it up eventually anyways but if it is needed now I'll swap it out for the extended range.

Otherwise ready and runnning, or are we??


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Healing will work itself out. There's potions, infusions, wands...we'll be fine. If we all contribute a little to the healing then there won't be a need to have someone dedicated to the task.

(Agrippa plans on taking Infusion at level 3 and then he can pass out Cures.)


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

And in the meantime, Crystal has access to the Healing domain. Eventually she'll start throwing around empowered Cures too.


Palace of Birdsong| War for the crown maps
Heinrich Cornelius Agrippa wrote:
Healing will work itself out. There's potions, infusions, wands...we'll be fine. If we all contribute a little to the healing then there won't be a need to have someone dedicated to the task.

Yes I think the group is going to be fine for healing. If you look at the group summary spreadsheet you can see that most skills are covered (please let me know if I made any mistakes).

I don't think anybody took Kn:Nature, not sure if that's going to be a big deal however in this AP.

Anyway seems we're all good to go, bar one question. Filbert which campaign trait did you take? :)


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Twitchy - what better for a merchant gnome locked away in an asylum? He knows he needs to stay with, and preferably behind, those adventuresome types he woke up here with ;)

Edit** forgot Hero Lab didn't have that one had to put in as a custom, crunch updated to reflect it now


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Oops, I made a mistake in my sheet, Knowledge arcana is twice on that.

Shall I take Knowledge Nature to have that covered? Also I don't have Appraise, but I do have Craft (Alchemy)

Was that a subtle hint to get Appraise? ^^


Palace of Birdsong| War for the crown maps

You can select another skill. I'm not sure if Kn:Nature will come up mind you (maybe for IDing some monsters, although most of the ones are /not/ natural).


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Originally I had planned to take Knowledge Planes, as I envision Luxina to have dabbled with things she shouldn't have dabbled with. Also would tie in with the mind-swapping history she has.

Also Lizzie, look up the Trapbreaker archetype from the alchemist, that's one of the few others besides rogue that can disable magical traps. Besides Poison Use, there is nothing else that would be in the way to take that acrhetype.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filbert has appraise, will be picking up Kn:planes @ 2nd lvl. But the more the merrier if everything is covered anyways.


Palace of Birdsong| War for the crown maps

Kn: Planes probably makes the most sense. Later on Kn:Local will be useful.


Palace of Birdsong| War for the crown maps

I know Momijii wanted to carry Filbert too (a noble gesture), but unfortunately the fog cloud and the thing within it was faster.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Hmm perhaps it's time to work up that mindblade, someone with a bit longer legs....


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

This makes a dip in a fast movement class even more appealing.


Palace of Birdsong| War for the crown maps

I'll end up with a bunch of monks and barbarians! Oh and maybe tripple time bards.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

And here I thought that this was just an introductory chase and we would be all consumed in the end regardless.

And all Elven with the fleet-footed racial trait


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

No worries for me. I don't plan on multiclassing....maybe this PrC depending on how the adventure goes and if it makes sense.


Palace of Birdsong| War for the crown maps

If people are around we can get this first sequence done tonight.

Oh and Niles that PrC sounds fun.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Only if it makes sense and fits with the adventure, I don't force fit things. I like to grow my characters organically.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Working off my phone, can't update the map. Filbert will either move next to Agrippa at the bars or into his spot if he moves.


Palace of Birdsong| War for the crown maps

I've moved you. @Everyone obviously I know you can't on a phone, but where possible please draw arrows if you want to move, it makes my life a lot easier when it comes to running combats.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Can I try a DEX roll again?


Palace of Birdsong| War for the crown maps

Yes.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Gotta say, this one's rolling, isn't it? :D


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

Well, screw you too, RNGesus.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

I think it's time I improvised a weapon to deal with the Doctor.
I reckon it's possible to throw a ball of straw at him/her right?


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Just hope the Doctor doesn't have a sonic screwdriver. We're done for if she does.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

My posting may be very sporadic/nonexistant the rest of the day until Thursday morning. I have extra running to do today plus work this afternoon/evening and then work in the daytime tomorrow with a party that afternoon/evening for a friend of mine who's getting married in October. feel free to bot me as needed if it becomes necessary.


Palace of Birdsong| War for the crown maps

I've linked the first map and second maps in the campaign tab.


Palace of Birdsong| War for the crown maps

Incidentally it would help me if you could come up with a default marching order.

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