DM Fang Dragon's Strange Aeons (Inactive)

Game Master FangDragon

Iä! Iä! Pathfinder fhtagn!

That is not dead which can eternal lie,
And with strange aeons even death may die.

Inspiration: Filbert 1, Heinrich 1, Lizzie 1, Momijii 0, Zarine 1, Zandomir 0
Dramatis Personae | Dream sequences | Party Summary | Loot Log |
Voyage to Cassomir Day 47


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Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

That means our saves are reduced as well, correct?
I had +1 from attunement on my page.

And geez, i had but 2 traits and 1 drawback, i was missing out on 1 trait.
Reactionary! Gnome needs init bonus.
------------------------------------
Lvl gains:

Hp, con, FCB: 1d10 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Average then, for 9.

Skills: Diplomacy +1, Heal +1, Perception/Ride +1(?)
Background: Handle animal +1, profession [vetenarian assistant] +1

Feats, unsure, improved init/weapon focus morningstar?
BaB +1

+1 lvl 1 spell a/day.
Divine bond: i think a mount, as gnomes are slow, and i've not yet seen mounted gnomes.

GM, how would you rule a paladin, regarding ride checks?
Do i have to make ride checks while mounted with armorclass penalty, or without, like a cavalier could?


Palace of Birdsong| War for the crown maps

With the penalty unless there is some rule otherwise. I strongly suggest you take Mounted Combat. Targeting a mount is fair game.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

I thought we were rolling for HP not taking average? I think I've rolled every level.

@Lizzie re:Feats I'd look into Shield Focus, especially if you plan on keeping her a shield/mace combo.


Palace of Birdsong| War for the crown maps

Assuming Lizzie doesn't get a mount, thats not a bad option. For a more offensive feat there's improved shield bash which makes TWF more feasible with a shield paladin. Eventually she'd want both if she goes down that route.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

I have shield focus as lvl 1 feat.
Wasn't improved more a fighter related thing?

If the rolling only was the case and i mixed up, then only 6 hp.
(Bad for pally)


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

For Defensive minded Paladins theres a feat somewhere that lets you add to the shield bonus of your shield when you are smiting....

It's channeling, but same difference.


Palace of Birdsong| War for the crown maps

Improved shield bash paladins are awesome due to smite.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Are ISB paladins on mounts feasable?


Palace of Birdsong| War for the crown maps

To make ISB work you really need Two Weapon Fighting too or you're going to have some large penalties. So it will be level 9 before you can have ISB, TWF and Mounted Combat.

If you switched to 2h weapons you could go down the spirited charge route with a lance which also fully comes on line by level 9 but is recognizable before.

Really it's up to you.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

HP +9
Fort +0
Ref +0
Will +0
Bab +1

Stunning Fist DC +0; +1 per day (can make target fatigued instead of stunned)

Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.

Style Strike (Ex) At 5th level, a monk can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. He must choose which style strike to apply before the attack roll is made. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. The monk can choose from any of the following strikes.

Shattering Strike The monk delivers a brutal punch that can penetrate defenses. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. The monk must attack with a fist to use this style strike.

Level Feat: Dragon Ferocity
Bonus Feat: none
Skills: (4-1 int+1 fav class= 4) (currently 16 total)
Acrobatics +1
Perception +1
Intimidate +1
Background Skills:
Lore (True Dragons) +1


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

I know the GM said we aren't tracking loot...but its a habit.

I updated the loot log with the items gained at Fort Hailcourse. (The +1 Champion Chain Mail being the nicest of the lot)


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

I was wearing that, wasn't i?

If not, (gnomish puppy eyes)


Encounter Map

ofc, why the hell wouldn't you be taking that.


2 people marked this as a favorite.
Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Because you longlegged folk can pass around things around, that my short arms can't reach. ;)


Palace of Birdsong| War for the crown maps

Re loot, tracking it is tedious. What I plan to do is give out a few big ticket items every now and then and when you level if you're below WBL you can assume you picked stuff up. Probably best if we put a limit on the price of any item obtained that way to 1/3 WBL.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Sorry for my absence guys, didn't see the new updates and was a bit swamped to check why there were no updates to be honest.

I'll update my char to level 5 tomorrow between and after classes.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

One of the reasons i want to avoid going 2 handed, is that i lose my shield bonuses.

Walking in heavy armor really hurts mobility.

If the GM allows it, Lizzie will put the last 3 skill points into ride.
Can i choose a wolfdog as my mount? It's an option in the recently published Ultimate Wilderness, as a paladin's mount.

Concerning spirited charge...

With the terrain so far, i don't see many times to utilize spirited charge in the future, that requires open spaces.

After a look, i can't even take TWF, it requires dex 15.

Lvl 5 feat would be mounted combat, as it has a useful feat for a mounted pally lateron.
Mounted shield


Palace of Birdsong| War for the crown maps

Did you know about shield brace?

You can put multiple ranks into a single skill if you wish when leveling up.

Re terrain expect to travel a lot.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

I did not know of that one yet.

Below my draft of a wolfdog.

Spoiler:

Wolfdog bonded mount lvl 5

Medium animal.
Speed 40ft

Statistics:
Str 18 Dex 16 Con 16 Int 6 Wis 12 Cha 6
BaB +3, CMB +7, CMD 20 (24 vs trip)
Init +3

Special qualities: low-light vision, scent, evasion

HP: 45 (5d8 +15 con +5 Feat)

Offense:
Bite +7 (1d6+6 + 1d4 bleed) / Power attack +6 (1d6+6+3 +1d4 bleed)

Defense:
AC: 17/13/14 (10 +4 Nat +3 dex)
Fort +7, Ref +7, W +2

Feats:
Armor proficiency (light), Power attack, Toughness

Skills:
Acrobatics 3 [+9]
Perception 2 [+6]

Since its init is 1 higher than my own, would my init be +2 or +3 in combat?


Palace of Birdsong| War for the crown maps

Your init is unchanged, its faster off the mark than you.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina level 5, +1 level in Alchemist (Blazing Torchbearer)
HP: +6 (d8 +1 Con +1 FCB)
Poison Resistance +4
Bomb damage increased to 3d6
+1 to all pretrained skills except Knowledge nature
Extra language: Undercommon
Extra level 1 and level 2 extracts/day


Palace of Birdsong| War for the crown maps

OK so I nerfed that encounter. As written it was going to be a TPK. DR10/lawful on top of incorporeal is over the top if you're unprepared. Namira can't use the projection ability again for 24 hours. I would suggest trying to find some way of overcoming it.

Incidentally the cat phobia is mentioned in the AP, although is mostly a footnote.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Sheesh. First the Tatterman and now this thing...

I think we need a Cleric. We've run into DR problems twice now.


Palace of Birdsong| War for the crown maps

Or an inquisitor. Don't worry though scrolls and stuff will be made available.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

If I'd thought of it at the time I could have gotten one blow through each round that ignored all dr. Sadly I forgot/Momijii didn't know at the time.


Palace of Birdsong| War for the crown maps

That's a handy ability, as is Lizzie's smite.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

I was thinking of picking up Force Bombs at level 8, Or Holy Bombs, though that doesn't fit Luxina that much.

I could pick up Ectoplasmic bombs at level 6.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

I suspect all of those will be useful, especially ectoplasmic/holy.


Palace of Birdsong| War for the crown maps

I uh found this: http://paizo.com/campaigns/MortsStrangeAeons/gameplay&page=last

How do they make so much progress in a year? Moreover they seem to do it in less posts than us. Anyway I wouldn't read too much of the last bit since it spoilers the assault on Iris Hill.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

I've not opened the link, but i guess it could depend on some factors, for example..

- better rolls
- better prepared
- more abilities/weapons to counter certain foes
- less RP/interactions with NPCs/ strategy talk between themselves


Encounter Map

I lurked in that thread for awhile. They skip a lot and don't really interact with things.

Also, their game died because their GM and players can't get along.


Palace of Birdsong| War for the crown maps

Ah I see. I can understand trimming things for PbP, but the whole point of PbP is you can interact with NPCs in a way that would be too slow round the table.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Hmm, decisions decisions, do I go for str, con, or char (+ to AC, saves, save dcs, etc). Cha is probably the biggest bang for my buck as it were but the other two are quite vital. Thoughts?


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Not sure, think Filbert will go with Dex, Con would probably be best but Filbert is a jeweler so thematically I think I'm going Dex. Granted it's not a bad choice for him either.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Probably Dex for me as well, Int does give some nice bonuses though.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Doubting between str and cha, but perhaps Cha is better.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

GM did you see my question sent via private message?


Palace of Birdsong| War for the crown maps

No because the new site layout SUCKS :(

I'm not going to be checking them unfortunately unless promoted.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Sorry guys for my absence, I was laying sick in bed for the past few days with a high fever.


Palace of Birdsong| War for the crown maps

Hey np, hope you feel better soon. Got a headache tonight, I'll get a post up tomorrow.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

GM, it occurs to me, was the will save vs the phobia vs a fear effect?

I'd get an additional +4 if so, or +2 if it was a despair.

(end roll result of +18 or +16 respectively)


Palace of Birdsong| War for the crown maps

How do you classify existential horror, something that makes you feel sick to the stomach? It's not regular fear, you're not going to run away screaming (although I wouldn't blame anyone who did). It certainly could lead to depression and despair but that's the symptom not the cause... Anyway the DC was 19, sorry I forgot to mention that before.

Lets say you get the regular +4 on the save when you next encounter tentacles, because it's a phobia but the madness for now is a done deal until you find a way to get rid of it.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

I was merely wondering, since i forgot that when i made the save.


Palace of Birdsong| War for the crown maps

Hey np. Anyway this madness shouldn't be a huge deal mechanically, but the dream is unpleasant!


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Nightmares generally are, since you never know how long you've to endure them before waking up. ;)


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

GM, the team's rooting for Grog to save the world, he's up.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Sorry guys, I now finally need to bow out of this game, I don't have the time nowadays to continue posting. I have too many things to work on for both my schools. Hope you understand and I've had great times with you guys.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Sorry to hear that, but that comes 1st of course.


Palace of Birdsong| War for the crown maps

Hmm that's unfortunate, although given how free little time my wife had when she was teaching I'm not surprised. Thanks for letting us know and I hope the work load gets easier for you.

TBH I'm not sure what to do here, Niles is very busy too, likewise Momijii. I'm about to fly off on business for a week, I'll be able to post but I don't feel like recruiting until I'm back - assuming that's what we do.

I think we have three options:

1. Carry on as four
2. Recruit (I'd prefer a friend of a friend rather than a random)
3. Shutter the game

Thoughts?


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

I'd rather not continue with 4.

I'd not mind waiting for re-recruitment, though i am not in as busy a work schedule as everyone else is.

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