
DM Duke |

Wati endures, or so the local saying goes. The people of Wati, known for their even tempers and shrewd wit, prefer understatement. They have known war and peace, poverty and prosperity, and survived decimation at the hands of a mad god's cult. But Wati's people answer each challenge with innovation, tenacity, and the deep bonds of community. They do not endure their hardships so much as grasp them, white-knuckled and screaming, until the world permits them to return to their quiet lives, surrounded by their honored dead.
-Priestess Ankhtah Shepses, personal writings, 3076 AR
Okay, so I guess we can go ahead and get started!
In this campaign you will all be members of a small group of adventurers who ventured to Wati, in Osirion. Pharaoh Khemet III, the Ruby Prince, has recently opened up Wati's necropolis for adventuring parties to explore. As a group, you have formally registered your team with the priests of the local temple to Pharasma, the Grand Mausoleum. These priests have been tasked with assigning sites ready for exploration via lottery and you now await news on whether your team will be chosen to explore one of the ancient sites.
The campaign expects your characters to already be acquainted. In addition, because there are only three of you, I intend to add an NPC as a fourth character. Once you have decided on your own characters, we can all work together to create an NPC to complement the group. I'll control this NPC.
Character creation rules:
1) 20 point buy, core races only.
2) All classes allowed except Ninja, Samurai, and Gunslinger. I suggest avoiding cavalier due to the dungeon diving nature of the campaign (unless you are small and can ride a medium sized animal).
3) Average starting wealth.
4) 2 traits (one must be from the Player's Guide) and a maximum or 1 drawback (not required).
5) Archetypes allowed upon review. No firearms in this campaign.
6) HP will be max at 1st level and avg+1 thereafter.
7) No evil alignments.
You'll have to come up with the adventuring party's name, so think of that as well!
It's an Egyptian themed campaign, so keep that in mind when designing your characters. Please post here as soon as you are able in order to check in. And we can discuss characters as we go. Once all characters are finalized (or very close), I'll start the gameplay thread.

DM Duke |

No problem, guys. Take your time. If you want any more details about Wati or if you are looking for some contacts in Wati, I can help you out with that.
But you should definitely talk about how you guys know each other and why you started adventuring together. You could really be from anywhere, but ended up in Wati because of the opening of the Necropolis to explorers.
Rhandric: Summoners are cool, but steer clear of the Synthesist archetype for now.

DM Duke |

A quick note regarding languages:
In this game, the common tongue is actually Taldan, the native language of Taldor. Most people in Golarion speak common. However, there are other regional dialects you may consider.
The most obvious would be Osiriani, which is the majority language in Osirion. There is also Ancient Osiriani, which takes some study. If you want to take Ancient Osiriani, you must put a point into linguistics. Note that speakers of Osiriani will have an easier time deciphering Ancient Osiriani if they don't outright know the language, than those who do not speak Osiriani. Osiriani and Ancient Osiriani are the equivalent of Egyptian and Ancient Egyptian.
It is not necessary to know Osirion or Ancient Osirion, but given that you have ventured here to explore ancient tombs, it would fit that you would have studied it a bit.

DM Duke |

Some more info if you're interested in deity choices, organized by alignment. These deities may be selected in addition to the traditional Pathfinder deities.
Areas of Concern: God of the afterlife, fertility, rebirth, and ressurection.
Domains: Good, Healing, Law, Plant, Repose
Subdomains: Ancestors, Archon, Growth, Restoration, Ressurection, Souls
Favored Weapon: Flail
Wadjet:
Areas of Concern: God of good serpents, the River Sphinx, wisdom.
Domains: Good, Law, Protection, Travel, Water
Subdomains: Archon, Defense, Exploration, Purity, Rivers, Trade
Favored Weapon: Light mace
Areas of Concern: Households, luck, marriage, protection
Domains: Community, Earth, Good, Luck, Protection
Subdomains: Agathion, Caves, Defense, Family, Home, Imagination
Favored Weapon: Hunga munga
Isis:
Areas of Concern: Fertility, magic, motherhood, rebirth
Domains: Charm, Community, Good, Healing, Magic
Subdomains: Agathion, Arcane, Divine, Family, Love, Resurrection
Favored Weapon: Quarterstaff
Khepri:
Areas of Concern: Freedom, the rising sun, work
Domains: Artifice, Good, Liberation, Sun, Trickery
Subdomains: Agathion, Day, Deception, Freedom, Revolution, Toil
Favored Weapon: Sling
Neith:
Areas of Concern: Hunting, war, weaving
Domains: Animal, Artifice, Good, War, Water
Subdomains: Agathion, Construct, Feather, Fur, Oceans, Tactics
Favored Weapon: Shortbow
Areas of Concern: Dance, joy, love, music, the sky
Domains: Air, Chaos, Charm, Good, Travel
Subdomains: Azata, Cloud, Exploration, Love, Revelry, Trade
Favored Weapon: Short sword
Selket:
Areas of Concern: Embalming, healing, scorpions
Domains: Chaos, Good, Healing, Protection, Repose
Subdomains: Ancestors, Azata, Defense, Purity, Restoration, Souls
Favored Weapon: Scorpion whip
Areas of Concern: Burial, the dead, funeral rites, mummification, tombs
Domains: Death, Earth, Law, Protection, Repose
Subdomains: Ancestors, Defense, Inevitable, Metal, Purity, Souls
Favored Weapon: Flail
Horus:
Areas of Concern: Rulership, the sky, the sun
Domains: Air, Animal, Law, Nobility, Sun
Subdomains: Day, Feather, Inevitable, Leadership, Light, Wind
Favored Weapon: Khopesh
Maat:
Areas of Concern: Justice, law, order, truth
Domains: Knowledge, Law, Protection, Void, Weather
Subdomains: Inevitable, Judgment, Purity, Seasons, Stars, Thought
Favored Weapon: Starknife
Ra:
Areas of Concern: Creation, rulership, the sun
Domains: Fire, Glory, Law, Nobility, Sun
Subdomains: Day, Heroism, Honor, Inevitable, Leadership, Light
Favored Weapon: Spear
Thoth:
Areas of Concern: Magic, the moon, wisdom, writing
Domains: Darkness, Knowledge, Law, Magic, Rune
Subdomains: Arcane, Language, Inevitable, Memory, Moon, Wards
Favored Weapon: Sickle
Areas of Concern: Architecture, craftsmanship, creation, metalworking
Domains: Artifice, Earth, Fire, Knowledge, Travel
Subdomains: Ash, Construct, Metal, Smoke, Thought, Trade
Favored Weapon: Quarterstaff
Areas of Concern: Cats, pleasure, secrets
Domains: Animal, Chaos, Charm, Protection, Trickery
Subdomains: Deception, Defense, Fur, Lust, Protean, Thievery
Favored Weapon: Cat's claws (tekko-kagi)
Nephthys:
Areas of Concern: Mourning, night, protection of the dead
Domains: Chaos, Charm, Community, Darkness, Protection
Subdomains: Cooperation, Defense, Lust, Night, Protean, Purity
Favored Weapon: Light mace
Sekhmet:
Areas of Concern: Fire, healing, vengeance, war
Domains: Chaos, Good, Healing, Protection, Repose
Subdomains: Ash, Blood, Protean, Rage, Restoration, Revelry
Favored Weapon: Battleaxe
Sobek:
Areas of Concern: Crocodiles, fertility, military prowess, rivers
Domains: Chaos, Scalykind, Strength, War, Water
Subdomains: Blood, Ferocity, Protean, Resolve, Rivers, Saurian
Favored Weapon: Falchion
Areas of Concern: Darkness, deserts, murder, storms
Domains: Darkness, Death, Evil, Madness, Weather
Subdomains: Daemon, Loss, Murder, Nightmare, Storms, Undead
Favored Weapon: Spear
Areas of Concern: Chaos, darkness, destruction, snakes
Domains: Chaos, Darkness, Destruction, Evil, Scalykind
Subdomains: Ancestors, Azata, Defense, Purity, Restoration, Souls
Favored Weapon: Dagger