DM Dr Evil's ROTRL AE - Private Group (Inactive)

Game Master rpblue

Thistletop Dungeon Level 2

Thistletop Lower Level


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Hey, guys, I'm super busy. Won't get a chance to respond until Saturday morning. Sorry for the delay.


Now's a good time for me to mention again my house rule that magical weapons and armor can resize up or down a size category. In this case, the +1 short sword wielded by Warchief Ripnugget was small but can resize to medium.

I find it generally makes bookkeeping easier. And also it doesn't lock out players from taking trophies they can use.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Yeah that's a good idea...


Duelist 4 | HP: 23/29 | AC: 23 (15 Tch, 20 Fl) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4; (+2 enchantments) | Init: +7 | Perc: +3, SM: +3 | Speed 30 ft | Spells: 1st: 2/5; 2nd: 0/3 | Active conditions: None. | Exp: 7,663

Is this game still happening?


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Sorry, guys. I was slammed at work yesterday. I'll nudge things along tonight.


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Was traveling with limited time. Now back. Sorry for the absence.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Getting a 404 on the map.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Map opened fine for me. But I'm the owner so someone else should chime in.


I'll try to get a post up tonight. But I have a live game tonight, so more than likely it'll be tomorrow morning.


The town map link gave a 404 error to me, so I removed it. The battle map seemed to work fine.


I had some internet issues over the weekend. Those resolved this morning it looks like - knock on wood. So post up tonight.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

I'll be working on Beromar's level up today...


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Alright leveled Beromar up: all ya'll spellcasters check out the following ability which works particularly well with martially inclined casters.

Defend Charge (Ex): A t 4th level, a witchguard forms
a bond with a spellcaster he has sworn to defend. Once
per day, this bond allows the witchguard to spend a move
action to grant an adj acent spellcaster a +2 dodge bonus to
AC and a +2 circumstance bonus on concentration checks.
At 5th level and every 5 levels thereafter, these bonuses
increase by 2 . The bonuses last for a number of rounds
equal to the witchguard's Wisdom modifier (minimum i).
At 4th level and every 3 levels thereafter, the witchguard
can u s e this ability one additional time per day.

Also the way I read it I can use it once per day at 4th and once more every 4 levels thereafter but there might be disagreement on how this works...

I'm also not quite sure whether this ability only works with one dedicated spell caster (likely the intent) or basically any spell caster (what the rules say).


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Alexei is also leveled up to 4:
HP now 29/29
+1 Fort Save
Hunter's Bond - Companions - allows him to give 1/2 his favored bonus (+1 vs humans) to against a single target w/i 30' for two rounds.
Spells - took Summon Nature's Ally.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro is now leveled up:

+7 hp for 30/30
+1 reflex save
Rogue talent: Canny observer, +4 perception
+1 to dex
+1 base attack
Special abilities:

Debilitating injury, and uncanny dodge.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Canny observer isn't really +4 to perception as it neither applies to spotting opponents nor to finding traps...


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Just leveled up.

+7HP for 30HP
+1 Fort. and Will.
+1 BAB
+1 to WIS
+3 ranks to stealth for +9

I haven't selected my new spells since I can't prepare them just yet. I'm a bit tired at the moment. So I'll try to move us forward tomorrow night. In the meantime, I'll make an RP post tomorrow morning.


Duelist 4 | HP: 23/29 | AC: 23 (15 Tch, 20 Fl) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4; (+2 enchantments) | Init: +7 | Perc: +3, SM: +3 | Speed 30 ft | Spells: 1st: 2/5; 2nd: 0/3 | Active conditions: None. | Exp: 7,663

Uirdir is ready!

+6 HP
+1 Fort/Reflex
+1 to Dexterity
+6 skill points
Some spell stuffs.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Whoops, you are correct. I was only reading its description from a summary table. I'll instead take powerful sneak which lets me take a -2 on sneak attacks and reroll 1s in my damage die.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

That one will actually negatively affects your damage output in most sitautaions due to the -2 to hit not being worth the average damage increase of .45 damage per sneak attack die.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Use would vary by apparent armour class of opponent, but I'm past caring and selecting something else :P


Poke, poke.

Waiting on Beromar, Viroleth and Alexei. Just a friendly reminder. :)


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

With no 5' steps diagonally are you referring to the rule where you can't 5' around a corner?


Just re-read the 5-foot step rules. I could have sworn it specified no diagonals, but I was wrong. So ruling reversed.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Woohoo! moot point though :)


Okay, so here's the thing. Rooms D4a through D4d and D5 have literally nothing of value in them to us. No encounters, loot, clues - literally nothing. So I'll just type up a big long post with our heroes going room by room. We'll say it all takes half an hour. For those keeping track of our time, because of spell effects -- like me. I'm going to say that it's been roughly 2 hours since we walked into the front gates.

You could argue that it's been less than that, but time's pretty weird for RPGs in general. And doing it PBP is an extra level of abstraction that's even harder to factor. So, I'm going to exercise a little GM fiat here and just say 2 hours for the sake of simplicity.

On that note, Bruin has 1 hour of longstrider left. Remember 2 hours after the montage post which will be coming soon.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

I'm at a bit of a loss here. Part of me wants to claim the hide armor, but the fact that its made of dogs would be a pretty big turn off for Bruin.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Think about how awesome Cruella looks in a Dog pelt... also are you sure it's Bruin that would have a problem with it or yourself?

Personally I find the symbolic value attached to dogs in the western world is a bit hypocritical. Eating all kinds of critters is fair game, wearing leather shoes is totally normal. But people who hit their dogs are worse than those that would do the same to their kids...note I'm exaggerating a bit but you get my point.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Nah, it's Bruin. He's a sheltered, rich boy. Appearances and cultural nicities mean something to him even if he'd like to pretend that they don't. So, yeah, he'd probably be leery of it at least.

Played a dwarf cleric in Reign of Winter who would happily eat a dog if given half a chance.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Beromar wouldn't touch it with a long axe cause it's Goblin made :)


Sorry. Meant to post last night but the website was having some sort of conniption.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Current Spells

2nd—aid[D], grace, communal protection from evil[UC]
1st—bless, divine favor, longstrider[D], obscuring mist
0 (at will)—create water, detect magic, light, read magic


It might be time for that PfE spell...


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Unfortunately it's a touch spell - which is just dumb for communal. So if we bunch up, I'll hit who I can, but no guarantees. I assume it lets me walk through friendly characters as I pat them on the back.


Uirdir Lightfoot wrote:
Do we know that he is summoned?

Relatively sure we were told that the demon dogs were summoned by Nualia from Orik.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

A natural 20. Exactly, when I didn't want to roll one. This sucks so much. I'm gonna miss Viro.


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Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Alas! Don't beat yourself up. Part of the fun of the game is the occasional traumatic character death.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Well, first off, thanks for not taking it personally, Viroleth. Sadly, folks aren't always that mature about character death.

This has been a rough fight. But even without Beromar, I really thought we could pull it off. Now, I think we need to retreat or else we risk a TPK.

I can cast obscuring mist. And then our characters could make a break for it. What does everybody think?

And, Viro, any thoughts on a new character?


Here's to you Viroleth! <raises glass in salute>

Sorry to see you die so young, but at least you went out in epic fashion, slain by the BBEG.

I am perfectly fine if we use this time to retire from the thread -- my life has been more than complicated enough lately, but will continue if all are still on-board.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

To Viroleth!

I'd agree that we should buy ourselves some time right about now.

Personally I'd like to go on as this is my only remaining AP game. But first we have to slay the BBG.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Well SOMEONE was all "Let's retreat and let them come to us!" but noooo. ;)

I kid. I'll start thinking of what to play next.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Yeah, that's going to tear Bruin to pieces when he finally has a moment to brood about it. You know, if you think about it, Viro's death is actually dramatically well-timed:

• A dramatic fight versus the BBEG.
• One character known for his strength and ferocity, driven away by a fear effect and thus unable to help.
• One character obsessed with taking down the BBEG overriding Viro's sensible plan to back off because he wants to prove something to his goddess.
• Of all the characters, Viroleth is possibly the closest one to a full-fledged comic-relief.

We really couldn't have written this better. I'd compare it to a certain moment in season 1 of Game of Thrones - but I'm not sure the statute of limitations on spoilers is out for that yet.

But we didn't plan it. The Dice Roller just decided to be an a-hole.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Alexei, I'm personally committed to seeing this AP through.

But if you're not feeling like you have the time, then it's okay if you want to bow out. I can send an email to the Website Overlords to take control of the thread and we can go from there.

Obviously, I'd love for you to keep going, but I don't want anyone to feel uncomfortable either.


Duelist 4 | HP: 23/29 | AC: 23 (15 Tch, 20 Fl) | CMB: +1, CMD: 14 | F: +2, R: +6, W: +4; (+2 enchantments) | Init: +7 | Perc: +3, SM: +3 | Speed 30 ft | Spells: 1st: 2/5; 2nd: 0/3 | Active conditions: None. | Exp: 7,663

I'm still in!

-Posted with Wayfinder


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
Bruin Greenleaf wrote:


But if you're not feeling like you have the time, then it's okay if you want to bow out. I can send an email to the Website Overlords to take control of the thread and we can go from there.

Obviously, I'd love for you to keep going, but I don't want anyone to feel uncomfortable either.

I second this sentiment!

By the way Viro they just printed a Rogue Archetype with 6 levels of Arcane spell casting might be something for you...


I'll hang in and keep the group together. We can kill another Spiderbeard character before we're done, I bet.


.

I have faith! And I'll poke at character ideas while you guys beat up Nualia.


Just wanted to roll the fort. save for now. I'll have a bigger post up when I get home today.


Forgot to mention this yesterday, Spiderbeard, but you'll be starting off with a level 4 character with 6,000gp worth of gear. You'll have the same amount of XP as the rest of us.

And the goblins have been raiding and pillaging for a while, so your character will likely be the survivor of some attack. And thus you'll start off with half HP to show you've been tortured a bit. Is that cool with you, or do you have something else in mind?


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
GM SpiderBeard wrote:
I have faith! And I'll poke at character ideas while you guys beat up Nualia.

Also if you don't want to be the trap guy it wouldn't be much hassle for me to make Beromar competent at that.

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