Bruin Greenleaf
Male halfling bard 5/cleric of Desna 1
CG Small humanoid (halfling)
Init +3;
Senses Perception +10
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Defense
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AC 19, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 size)
hp 50 (6d8+17)
Fort +6,
Ref +8,
Will +9; +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear
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Offense
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Speed 30 ft.
Melee mwk cold iron dagger +5 (1d3/19-20) or
. . mwk silver light mace +5 (1d4)
Ranged +1 shortbow +8 (1d4+1/×3)
Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +2), channel positive energy 6/day (DC 14, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—bit of luck
Bard Spells Known (CL 6th; concentration +9)
. . 2nd (3/day)—cure moderate wounds, glitterdust (DC 15), invisibility
. . 1st (5/day)—feather fall, grease, liberating command[UC], silent image (DC 14)
. . 0 (at will)—detect magic, ghost sound (DC 13), mage hand, mending, prestidigitation, spark[APG] (DC 13)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—longstrider[D], sanctuary (DC 13), shield of faith
. . 0 (at will)—create water, light, read magic
. .
D Domain spell;
Domains Luck, Travel
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Statistics
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Str 10,
Dex 16,
Con 14,
Int 10,
Wis 14,
Cha 16
Base Atk +3;
CMB +2;
CMD 15
Feats Deadly Aim, Point-Blank Shot, Precise Shot
Traits called, magical knack, student of faith
Skills Acrobatics +10, Bluff +7, Climb +2, Disable Device +7, Heal +8, Knowledge (arcana) +6, Knowledge (local) +6, Knowledge (religion) +7, Linguistics +6, Perception +10, Perform (comedy) +10, Perform (oratory) +12, Perform (sing) +7, Spellcraft +5, Stealth +12, Use Magic Device +7;
Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Celestial, Common, Elven, Halfling, Thassilonian
SQ agile feet (5/day), bardic knowledge +2, lore master 1/day, versatile performance (oratory)
Combat Gear cold iron arrows (40), silver arrows (20),
wand of cure light wounds, alchemist's fire (3), alchemist's fire, healer's kit, holy water (3), holy water;
Other Gear +1 mithral chain shirt,
+1 shortbow, mwk cold iron dagger, mwk silver light mace,
efficient quiver,
handy haversack, bandolier[UE], bedroll, belt pouch, candle (10), cleric's vestments, flint and steel, grappling hook, hemp rope (50 ft.), holy text (Desna)[UE], masterwork thieves' tools, medium tent[APG], mess kit[UE], pot, silver holy symbol of Desna, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Desna, 42 gp, 5 sp
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects.
Bit of Luck (5/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 1d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Versatile Performance (Oratory) +12 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
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