Valeros

Alexei Petrescu's page

133 posts. Alias of DM DoctorEvil.


Full Name

Alexei Petrescu

Race

Human

Classes/Levels

Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Gender

Male

Size

M

Age

20

Special Abilities

favored enemies (human); wild empathy;

Alignment

CG

Deity

Erastil

Location

Varisia

Languages

Common, Varisian

Occupation

Hunter, trapper

Strength 14
Dexterity 18
Constitution 11
Intelligence 10
Wisdom 14
Charisma 10

About Alexei Petrescu

Alexei Petrescu
Male human (Varisian) ranger 4
CG Medium humanoid (human)
Init +5; Senses Perception +9
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 29 (4d10+1)
Fort +4, Ref +8, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +7 (1d8+3/19-20) or
silver dagger +6 (1d4+1/19-20)
Ranged mwk composite longbow +11 (1d8+3/×3)
Special Attacks combat style (erastil), favored enemy (humans +2)
Ranger Spells Prepared (CL 1st; concentration +3)
1st—summon nature's ally I
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Statistics
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Str 14, Dex 18, Con 11, Int 10, Wis 14, Cha 10
Base Atk +4; CMB +6; CMD 20
Feats Endurance, Point-blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits monster hunter, tactician, truth’s agent
Skills Acrobatics +1 (-3 to jump), Climb +4, Diplomacy +0 (+1 to gather information), Handle Animal +6, Heal +7, Knowledge (dungeoneering) +6 (+8 to navigate underground), Knowledge (geography) +5, Knowledge (local) +7, Knowledge (nature) +6, Perception +9, Ride +6, Stealth +5, Survival +9 (+11 to avoid becoming lost when using this), Swim +4
Languages Common, Varisian
SQ favored terrain (forest +2), hunter's bond (companions), track +2, wild empathy +4
Combat Gear cold iron arrows (20), potion of cure moderate wounds, potion of longstrider, silver arrows (20), alchemist's fire (2); Other Gear mwk studded leather, +1 longsword, arrows (40), mwk composite longbow (+2 Str), silver dagger, bedroll, belt pouch, compass, flint and steel, hemp rope (50 ft.), masterwork backpack, trail rations (5), waterskin, 805 gp, 4 sp
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Special Abilities
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Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Monster Hunter +1 attack & damage against aberrations & magical beasts.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Tactician (1/day) Gain a +2 trait bonus on an attack of opportunity.
Track +2 Add the listed bonus to survival checks made to track.
Truth’s Agent +1 to Diplomacy to gather information.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.