Full Name |
Alexei Petrescu |
Race |
Human |
Classes/Levels |
Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans | |
Gender |
Male |
Size |
M |
Age |
20 |
Special Abilities |
favored enemies (human); wild empathy; |
Alignment |
CG |
Deity |
Erastil |
Location |
Varisia |
Languages |
Common, Varisian |
Occupation |
Hunter, trapper |
Strength |
14 |
Dexterity |
18 |
Constitution |
11 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
10 |
About Alexei Petrescu
Alexei Petrescu
Male human (Varisian) ranger 4
CG Medium humanoid (human)
Init +5; Senses Perception +9
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 29 (4d10+1)
Fort +4, Ref +8, Will +3
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +7 (1d8+3/19-20) or
silver dagger +6 (1d4+1/19-20)
Ranged mwk composite longbow +11 (1d8+3/×3)
Special Attacks combat style (erastil), favored enemy (humans +2)
Ranger Spells Prepared (CL 1st; concentration +3)
1st—summon nature's ally I
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 11, Int 10, Wis 14, Cha 10
Base Atk +4; CMB +6; CMD 20
Feats Endurance, Point-blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits monster hunter, tactician, truth’s agent
Skills Acrobatics +1 (-3 to jump), Climb +4, Diplomacy +0 (+1 to gather information), Handle Animal +6, Heal +7, Knowledge (dungeoneering) +6 (+8 to navigate underground), Knowledge (geography) +5, Knowledge (local) +7, Knowledge (nature) +6, Perception +9, Ride +6, Stealth +5, Survival +9 (+11 to avoid becoming lost when using this), Swim +4
Languages Common, Varisian
SQ favored terrain (forest +2), hunter's bond (companions), track +2, wild empathy +4
Combat Gear cold iron arrows (20), potion of cure moderate wounds, potion of longstrider, silver arrows (20), alchemist's fire (2); Other Gear mwk studded leather, +1 longsword, arrows (40), mwk composite longbow (+2 Str), silver dagger, bedroll, belt pouch, compass, flint and steel, hemp rope (50 ft.), masterwork backpack, trail rations (5), waterskin, 805 gp, 4 sp
--------------------
Special Abilities
--------------------
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Monster Hunter +1 attack & damage against aberrations & magical beasts.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Tactician (1/day) Gain a +2 trait bonus on an attack of opportunity.
Track +2 Add the listed bonus to survival checks made to track.
Truth’s Agent +1 to Diplomacy to gather information.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.