DM Dr Evil's ROTRL AE - Private Group (Inactive)

Game Master rpblue

Thistletop Dungeon Level 2

Thistletop Lower Level


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Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

I agree with Beromar on scribing another scroll with the money. I'd say another 1st level spell.

GM, if I got the math correct, I would have spent 9.5gp but instead it was 8.55gp. Unless you say otherwise, I'll record that in hero lab like that.

-Posted with Wayfinder


As you say, Bruin. With the discount, I believe you are correct.

It appears my move-related internet issues are now resolved, so more normal posting should result. Thanks for hanging in there with me so far. Hope the game is somewhat enjoyable even with the spotty posting.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Having a fun time. And Loges will scribe another 1st level scroll.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Hey, I love this AP. And I think you're doing a great job running it.

-Posted with Wayfinder


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None
Viroleth Sastan wrote:


Viro is utterly unsurprised to see any rats. His attentions are completely absorbed with the young woman and he remains oblivious to any impending danger.

"Hah! The rats have fled before my heroic presence and-- one moment, there's a trick to these breeches..."

That made me legitimately LOL. Well done, Viro.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

I strive to please!

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Nice Viro!


BTW, want to apologize to Viroleth/Barvo if the encounter with Shayliss and father puts you on the spot a bit. It is part of the written AP, and not something I am torturing only you with. So far in the games I've run, the target of this encounter has been a quite obvious member fo the group, and Viroleth is no exception.

To date, no one has been killed in this encounter...


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

...Yet.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Loges and Bruin! Don't forget to inquire about the 5 pointed star!

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Nice!

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Is there any body out there?


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

I'm still here.

-Posted with Wayfinder


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Man, the new hybrid classes look fun as hell. Part of me really wants to give War Priest a spin. Granted, not for this game. What do you guys think about it?

-Posted with Wayfinder


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Warpriest is super strong, maybe a bit too goood. I'm looking to build a Cult Leader (Archetype that gets more skills and Rogue abilities) for PFS. Likely a Tengu or Tiefling with natural Attacks. Should be pretty kick ass!

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I really like Hunter, Slayer, Warpriest--and especially--the Brawler.

Also, as of Aug 14th, Aasimar and Teifling are no longer legal for PFS.

The last 2 PFS live games I DMed, everybody had them to get the 1 xp.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Yeah I know but I still have one char with 2 XP. He will be converted into a Tiefling like Snap...

On a whole I think banning Tieflings and Aasimar is a very good decision. I was finding it rather difficult not to build a Tiefling each and every time.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I agree, although I did--quickly--build/play two Aasimars...lol!
An Oracle and a Summoner.

I didn't have time to get a Tiefling!


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Log has been updated.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Just an awesome job, Bruin.

Thank you!


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

"So come up to the lab and see what's on the slab. I see you shiver with antici... pation." :-)

Oh, and if we don't spot anything in the room, I suggest we head to the right - North. I'm a big fan of right-hand rule. Helps to keep the game moving.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I agree. Enter all and beware!


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Aye lets do. Beromar has no problem with leading the way with his long axe.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

I knew Bruin was just a sweet transvestite. And I agree with Bruin. Dragons are always right, and dragons have loot! Thanks for the work on the log, it's awesome.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

That brings up a good point. We haven't discussed marching order. I was thinking, from front to rear: Beromar, Viroleth, Loges, then Bruin. Is this agreeable to everyone.

And thanks. I've had a lot of fun with the log. Hopefully I can update again this weekend.

-Posted with Wayfinder


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Agreed. Sorry for being slow I'm on a work related trip till the weekend.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Sounds good to me. And awesome work on the logs!

How is Loges coming across?
I still find myself having problems with his personality.


Loges Grey wrote:

Sounds good to me. And awesome work on the logs!

How is Loges coming across?
I still find myself having problems with his personality.

To me he comes across as a bit batty -- smart but distracted by it. A little like the Professor from Gilligan's Island.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Lm*o!

He is definitely out of his environment!


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Beromar is cracking me up. There's nothing like a surly dwarf to give me a smile.

-Posted with Wayfinder


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Wait until he folds the lot of you up for fighting like a bunch of Sissies...


Note on Leveling

Please choose one method of determining new HP, you may either 1) take the PFS method of half HD +1 or 2) you may roll, taking the result unless it is a 1, then you may re-roll subtracting one from the result.

Either way, please choose in advance of rolling. You don't get the highest, you either take house money or go for broke.

Please also list all the improvements to your character at the level advancement so I can update my portfolios on you all.

I allow automatic (or mid-adventure) gain of the new abilities, etc with the exception of those classes that have to prep spells ahead of time. They can have the slots and can fill at the next opportunity.

Congratulations, and have fun adding the level to your PC! Post any questions here.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Awesome. Another Level of Monk for Beromar and Combat Reflexes. +1 to all saves +1 BAB +9 HP and a few new skill ranks (Survival, Sense Motive, Perception and Acrobatics). Also Evasion.

More importantly. I am having some RL troubles and my time for the interwebs will be very limited so please NPC Beromar as needed. I'll try and get the level up done maybe now...


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Woo! I'll do half +1 for hit points.

Changes:
+1 BAB, +1 reflex save, +7 hp, rogue talent: weapon training short sword, +1 to all skills (11 points total), evasion.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Cool. I'll be taking another level in cleric with an eye on the Exalted prestige class for level 6. I'll take the PFS half +1 for HP. So 5 plus Con (+6 total).

And I'll grab an extra skill point as my favored class bonus. Those will be going into Diplomacy and K. Religion.

Cleric gives me +1 BAB, +1 Fort., and +1 Ref.

I also increase my spell slots: 0th (+1), 1st (+1). Shame I can't fill them now. But them's the breaks.

-Posted with Wayfinder

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

PFS roll for hp (4+1+1 fc)
BaB +1
Will +1
skills 2+5
spells 0=4 1st=2


Viroleth Sastan wrote:

Woo! I'll do half +1 for hit points.

Changes:
+1 BAB, +1 reflex save, +7 hp, rogue talent: weapon training short sword, +1 to all skills (11 points total), evasion.

You can pick up another language with the skillpoint in Linguistics also.


Loges Grey wrote:

PFS roll for hp (4+1+1 fc)

BaB +1
Will +1
skills 2+5
spells 0=4 1st=2

Your skills are actually 5+2 (+1 more for Skilled human trait) or 8/level right? Do you have some other racial trait that I don't have listed?

You get to add 2 new spells to your spellbook at each level. What do you choose for this round?


I am good with the build ads for Beromar and Bruin! Hope you get back to us soon Beromar!


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

I just finished leveling. I put 2 skill ranks in diplomacy, 1 in knowledge religion and 1 in spellcraft.

-Posted with Wayfinder

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4
DM DoctorEvil wrote:
Loges Grey wrote:

PFS roll for hp (4+1+1 fc)

BaB +1
Will +1
skills 2+5
spells 0=4 1st=2

Your skills are actually 5+2 (+1 more for Skilled human trait) or 8/level right? Do you have some other racial trait that I don't have listed?

You get to add 2 new spells to your spellbook at each level. What do you choose for this round?

2+Int...Int 20 +5....7 skills points...crap i forgotten about that skilled human thing...i never play humans and wish i still haven't to be honest..lol ty sir

Favored class (fc) goes to hp
hmm....spells....give me a moment...

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

spell:
Protection from Chaos
School abjuration [lawful]; Level bloodrager 1, cleric/oracle 1, inquisitor 1, paladin 1, sorcerer/wizard 1, summoner 1; Domain law 1, purity 1

CASTING
Casting Time 1 standard action
Components V, S, M/DF

EFFECT
Range touch
Target creature touched
Duration 1 min./level (D)
Saving Throw Will negates (harmless); Spell Resistance no; see text

DESCRIPTION
This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by chaotic creatures. The target receives a new saving throw against control by chaotic creatures and chaotic summoned creatures cannot touch the target.

spell:
Snapdragon Fireworks
School transmutation [fire, light]; Level bard 2, sorcerer/ wizard 1

CASTING
Casting Time 1 standard action
Components S, V, M (a bundle of sulfur wrapped in cloth)

EFFECT
Range long (400 ft. + 40 ft./level)
Effect dragon-shaped fireworks
Duration 1 round/level
Saving Throw Reflex negates; Spell Resistance yes

DESCRIPTION
A favorite display at halfling midsummer festivals, this spell lets you create fireworks in the shape of tiny dragons. Once per round, as a move action, you may designate a target 5-foot-square within range and launch a pyrotechnic in that direction. The pyrotechnic takes a zigzag path from you to that square, always missing creatures and objects in its path, and detonates in that square with a bang and a colorful burst of fire and light. Creatures in the target square take 1d4 points of fire damage and are dazzled for 1 round (Reflex half, a successful save negates the dazzled condition). Normally when this spell is used as part of a festival, the chosen target is high in the sky to increase visibility and protect observers.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Whoops, that is true. Viroleth will pick up goblin.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

I made a small update to the log.

-Posted with Wayfinder


Heya Folks. Just checking in to let you know that I hope to be able to get back to gaming around new year.

Best,

Alex


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Well, we wish you the best of luck, man.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None
Bruin Greenleaf wrote:
Bruin blinks as he sees the dramatic Acrobatics of the Viroleth and Tsuto. "Starsong save me," he whispered. He then reached over to Beromar's to grant him the luck of his goddess. Bit of Luck 2/6 left. -Posted with Wayfinder

I need to be more careful when I post from my phone. The auto-correct can sometimes make me seem like an idiot.

-Posted with Wayfinder


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

The log has been updated, guys.

Also, I'm trying to think of a Kosher way to loot Tsuto's body without coming off like an a-hole. It's a little weird having the guy's half-sister there.

Maybe have Beromar escort the lovely lady back to civilization, while we loot - uh, I mean - search for clues?


Ameiko is still trying to recover from her own wounds, if you take stuff from Tsuto, I don't think she'll a) notice or b) care, as long as its not family heirloom stuff.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

OK, so 50 gp for each player.

Viroleth took the Ring of Protection +1 and he should also take the MW Thieves Tools.

Loges took the potion of CLW to replace the one he used on Viro.

MW flute : Appraise: 1d20 + 1 ⇒ (4) + 1 = 5
silver earring : Appraise: 1d20 + 1 ⇒ (16) + 1 = 17
6 pouches of gold dust : Appraise: 1d20 + 1 ⇒ (13) + 1 = 14
8 pouches of silver dust : Appraise: 1d20 + 1 ⇒ (4) + 1 = 5

I added the composite Shortbow (+1 STR) and 19 arrows to our loot. I'm guessing this will get sold, unless someone wants it.

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