
Viviana |

Not my turn but i want to try something.Aleks,i hope you don't mind delaying your action . :)
Viviana raises her hand signaling to the others to wait,then responds with slightly changed voice.
"You will come to me!"
casting command( approach) DC 15 to the smart mouth

Aleksander Kramer |

Disable Device: 1d20 + 8 ⇒ (18) + 8 = 26 Jamming the door shut
Aleks silently slides over to the door, notes the damage inflicted by the wildly swung dogslicer, and jams a pair of arrowheads into the cuts made in the door frame to foul the hinges and wedge the door shut.
"They're in a ten by ten room with no visible exits. That should keep them occupied for a moment." He whispers to the rest of the group.

Gudada Purrun |

"Good. I like knowing where they are. If we could keep them in there for sure, we cold come back later . . . ."

Gudada Purrun |

Shrugging first, the Varisian stands to the side, tuns the handle, and throws the door open, trying to remain as hidden behind the door frame as he can.

Gudada Purrun |

"A tunnel? They've been working at this for a while, then. And there will be more either coming this way or laying in wait if we try to follow. They DID say they were posted as lookouts . . .."

Viviana |

"Let's check the other doors, maybe Amieko is inside.Then we can check the tunnel.Meanwhile i will try to talk some sense to our friend here.
Drop your weapons and come out. No point in hiding there,we can just call the guards or wait you to starve .I promise, we won't hurt you."

DM DoctorEvil |

Leaving this room for a bit, you go back and check the first door down the other corridor. Opening it carefully, you find a small store room with finished pieces of glass, window panes, and a few other items stored here.
There does not seem to be any unusual happenings or items here.
The second door down that hall is locked. Listening at the door, the group hears no sounds beyond.

Gudada Purrun |

"Locked, hunh? Let's see if we can fix that . . .."
Yep, skipping checking for traps. Could be a mistake. Glassworks shouldn't have any in place, though.
Disable Device: 1d20 + 12 ⇒ (20) + 12 = 32

DM DoctorEvil |

No traps, and the lock appears to be no problem for you either as you spring the bolt in record time (almost like you've done this before...).
The room reveals to be another storeroom, many bags of sand and other raw materials are stored down here. Lying unconscious across the middle of the floor, dried blood covering many small wounds, lies Ameiko Kaijitsu, the object of your search.

Gudada Purrun |

A quick glance to either side, looking for any signs of an ambush, and then the Varisian will be checking for signs of life . . ..
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Heal: 1d20 + 1 ⇒ (3) + 1 = 4 Nope. She's dead! That whole Jade Regent thing must be a dream.

Aleksander Kramer |

"AMEIKO!" The cry is on his lips before he realizes it.
"Viviana! I NEED YOUR HEALING HERE!" Suddenly, all tactical sense (and common sense) forgotten, Aleks rushes to cradle her prone form.
---------------------
And to all... since I misssed it, Merry Post Christmas

Dolgrin Hammerfist |

Dolgrin starts upon hearing Alek's call and takes a step towards the room, before shaking his head and stepping back, placing himself by the door to the room with the tunnel, ready for the two in the other room to try to escape.
Basically above the door to A23, so the goblin and the half-elf would have to get through Dolgrin to escape.

DM DoctorEvil |

Dolgrin: 1d20 + 2 ⇒ (12) + 2 = 14
Aleksander: 1d20 + 6 ⇒ (8) + 6 = 14
Gudada: 1d20 + 3 ⇒ (1) + 3 = 4
Viviana: 1d20 + 2 ⇒ (10) + 2 = 12
Beagan: 1d20 + 2 ⇒ (14) + 2 = 16
Goblin: 1d20 + 5 ⇒ (4) + 5 = 9
Tsuto: 1d20 + 7 ⇒ (19) + 7 = 26
Glassworks Basement redux - round 1
26 Tsuto
16 Beagan
14 Aleksander
14 Dolgrin
12 Viviana
9 Goblin
4 Gudada
Hearing you call out, and knowing what you've found, the desperate outlaws in the other room do indeed try to break free. The door flies open and the half-elven man makes a break for the door being solidly guarded by Dolgrin. The man attacks the dwarf barehanded, launching into a spinning kick as he approaches. The kick surprises the dwarf and catches him in the side, knocking the wind from him.
Tsuto Unarmed: 1d20 + 5 ⇒ (10) + 5 = 15
Dolgrin damage: 1d6 + 1 ⇒ (6) + 1 = 7
Heroes are up, if you want to tend to the injured Ameiko just say so.

Dolgrin Hammerfist |

Doglrin grunts in surprise at the half-elf's technique. So he has been trained in an aspect of the art... The dwarf takes a breath and exhales as he lashes out with a powerful fist.
Stunning Fist: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
DC 12

DM DoctorEvil |

Glassworks Basement Redux - Round 1- continued
Beagan delays his action till the end of the round.
Aleksander jumps up as the sounds of combat resume in the hallway, leaving the wounded Ameiko to the others. He nocks an arrow, and fires at the fleeing monk, but has to shoot around the cover of his friends and misses.
Dolgrin punches the fellow monk, striking him in the neck, and causing him to go slack, stunned for the next round.
Alek longbow, into cover: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
damage: 1d8 + 1 ⇒ (5) + 1 = 6
Tsuto DC 12 Fort Save: 1d20 + 4 ⇒ (5) + 4 = 9
Viviana, up to you. Let's get some momentum going.

Viviana |

Viviana curses with surprising talent, then tries to trip the man. Regardless of the result,she rushes towards Alex.
trip+2 flank?: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 Move inside the room where Alekhas called me

DM DoctorEvil |

Glassworks Basement Redux - Round 1 - continued
Using her glaive, Viviana tangles up the feet of the stunned half-elf monk, tripping him up and knocking him prone. She then turns and alights to where the injured Ameiko lays in the storeroom.
Seeing his boss, laid out on the ground, the remaining goblin steps out of the room, provoking an AoO from Dolgrin.
Gudada may also give an action, if he chooses.

Gudada Purrun |

Grumbling about nobody being able to make up their minds about when what should be done, the Varisian steps back into the hall and attempts to stick the closer figure (Red. The goblin, I'm guessing?).
Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Potential Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Oh, I choose. I choose.

DM DoctorEvil |

No flanking available since your attack preceded Gudada's move.
Glassworks Basement Redux - Round 1 - concluded
Dolgrin's flashing fist misses connection with the goblin as it creeps past his prone master and blocks any advance from behind by Gudada, whose attack also misses.
End of Round 1
Prone and stunned half-elf is promising. Also have that pesky goblin to worry about. Let's go to Round 2.

DM DoctorEvil |

Glassworks Basement Redux -Round 2
26 Tsuto (stunned and prone)
16 Beagan
14 Aleksander
14 Dolgrin
12 Viviana
9 Goblin
4 Gudada
Still lying there unable to control his long muscles after the flexor punch from Dolgrin, the half-elf monk cringes expecting the worst.
Beagan flings an icy ray at the interposing goblin trying to force him to retire, but the ray cannot hit the squirming goblin.
Beagan Ranged Touch, Ray of Frost, into melee: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
Will give Aleksander a day to post, sicne I'm nto sure if he's available. Dolgrin and Viviana can also make their posts.

Dolgrin Hammerfist |

Dolgrin lashes out at the nearby half-elf, taking advantage of his stunned and prone circumstance.
So stunned (No Dex to AC and -2 AC) and prone (another -4 AC). Nice
Flurry: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Flurry: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

DM DoctorEvil |

Glassworks Basement Redux - Round 2 - continued
Aleksander scrambles to his feet, nocking an arrow as the sounds of combat erupt in the all again. Looking that way, he sees a flurry of activity, but getting a good shot in around his companions proves difficult. Taking a deep breath, he fires at the nearby goblin, trying to will the arrow around Gudada. The shot grazes teh stone wall and clatters harmlessly to the floor.
The dwarven monk, taking adavantage of the stunned and prone target, stomps him with both feet, causing serious damage to the target.
Alex Longbow, point blank, into melee, with cover: 1d20 + 5 + 1 - 4 - 4 ⇒ (8) + 5 + 1 - 4 - 4 = 6
Viviana you are on the clock.