![]()
About Dolgrin HammerfistMale dwarf Bloodrager (Primalist, Untouchable Rager) 1
==DEFENSE==
==OFFENSE==
Melee
Ranged
Offensive Abilities Ancient Enmity (+1 attack vs. elves), Bloodrage (+4 STR/CON), Deep Warrior (+2 CMB to grapple abberations), Scouting for Fiends (+1 attack vs. evil outsiders) ==STATISTICS==
Skills:
Skill points: 4 (4 +0 INT)/lvl
Acrobatics +2 (1 +2 DEX +3 class -4 ACP)
Trained Only Skills (Untrained)
Equipment:
Encumbrance 66.5 lbs (76 lbs=light; 153 lbs=medium; 230 lbs=heavy) _wt_ item 10.0 lbs (83 gp) Weapons
45.0 lbs (70 gp) Clothing and Armor
11.5 lbs (9 gp) Other Gear
Cash 10.49 gp Feat Descriptions:
STEEL SOUL You are especially resistant to magic. Prerequisites: Dwarf, hardy racial trait. Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf’s hardy racial trait. Normal: Dwarves normally receive a +2 racial bonus on saving throws against spells and spell-like abilities. Trait Descriptions:
SCHOLAR OF THE GREAT BEYOND (faith) Your greatest interests as a child did not lie with current events or the mundane— you have always felt out of place, as if you were born in the wrong era. You take to philosophical discussions of the Great Beyond and of historical events with ease. Benefit: You gain a +1 trait bonus on Knowledge (history) and Knowledge (planes) checks, and one of these skills (planes) is always a class skill for you. SCOUTING FOR FIENDS (campaign)
Class Abilities:
BLOODLINE Each bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. Sometimes this source reflects a distant blood relationship to a powerful being, or is due to an extreme event involving such a creature somewhere in his family's past. Regardless of the source, this influence manifests in a number of ways. A bloodrager must pick one bloodline upon taking his first level of bloodrager. Once made, this choice cannot be changed. Though his bloodline empowers him, it doesn't dictate or limit his thoughts and behavior. ARCANE While others of your kin may be powerful wizards and sorcerers, the eldritch nature of the blood coursing through your veins transforms you into a spell-breaking terror. Bonus Feats: Combat Reflexes, Disruptive*, Improved Initiative, Iron Will, Power Attack, Quick Draw, Spellbreaker* Bloodline Powers Disruptive Bloodrage (Su): At 1st level, the DC to cast spells defensively increases by 2 for enemies within your threatened area. This increase stacks with that granted by the Disruptive feat. BLOODRAGE (Su)
FAST MOVEMENT (Ex)
WEAPON AND ARMOR PROFICIENCY
Race Abilities:
Favored Class Bonus: +1 HP ANCIENT ENMITY
DARKVISION
DEEP WARRIOR
HARDY
LOREKEEPER
SLOW AND STEADY
STABILITY
STONECUNNING
WEAPON FAMILIARITY
Appearance:
Age: 72 Height: 4' Weight: 213 lbs Short and stocky, like all dwarves, Dolgrin has braided his reddish brown beard into thick rolls, and keeps the sides of his head shaved. His eyes bear a certain intensity and he rarely cracks a smile, except in the presence of imminent violence.
Personality:
Dolgrin is gruff, like most dwarves, but seems to have an undercurrent of anger that flashes out of his eyes, barely kept in check. His glare intensifies towards elves, creatures that engender a deep distrust in him, thanks to his grandfather's teachings. Background:
Dolgrin was born in Janderhoff, one of the last Sky Citadels the dwarves still controlled, resting in the Mindspin Mountains of Varisia. Growing up he dreamed of being a great warrior, his axe cutting swaths through armies of orcs, finally ridding the world of their enemies. Like all dwarves he played with axes and hammers in mock combat with his friends, imagining epic battles. When it came time for him to be sent for early training with the warriors, however, instead of following in his father's or even his father's fathers footsteps, great warriors one and all, it was his grandfather on his mother's side who claimed him, an old dwarf, considered mad by the others, that saw something in him that could help with an obscure legend he had been studying. Dolgrin was crushed, his dreams seemingly crumbled downwards like an avalanche. Dwarves were known to be naturally resistant to magic, but there was something about Dolgrin that, along with his seething angew that stewed within him (enhanced upon becoming a lorekeeper), his grandfather wanted to exploit. After some years, cultivating the rage and the natural dwarven affinity against magic, Dolgrin's grandfather finally revealed his plans and begain training him in earnest. The obscure legend revealed some unknown evil, something related to the elves or to some vile fiends, whose magic could overwhelm even the dwarves. Dolgrin would be trained to counter such magic and to combat these beings. Age and wear finally caught up to his grandfather and Dolgrin was given his freedom and his final task at the dwarf's deathbed. His grandfather had heard of a strange tournament in Riddleport that seemed to use the likeness of fiends. There could be where the legends may become a reality. Before his grandfather finally passed, Dolgrin swore to find and destroy this ancient evil. There was nothing keeping him in Janderhoff now, the other dwarves avoiding him much like they did his grandfather, believing the madness likely ran in the bloodline. Dolgrin collected his things and set out to Riddleport, to find whatever the legends may have been referring to.
Old Stuff:
"But why do we have to keep doing this? I just want to learn how to..." Dolgrin's words were stopped short as the older dwarf's fist slammed into his belly. Dolgrin collapsed gasping for breath as his grandfather turned away and resumed his silent meditation. The young dwarf sat himself up after catching his breath and copied his master's position, shaking his head. I don't get it. How can sitting here for hours count as combat training? he thought before letting out a groan This bloody unworked stone floor is not comfortable, even for a dwarf. Everything hurts. Dolgrin wondered how he got here as he glanced over at his grandfather who continued to remain completely still. --------- Dolgrin was born in Janderhoff, one of the last Sky Citadels the dwarves still controlled, resting in the Mindspin Mountains of Varisia. Growing up he dreamed of being a great warrior, his axe cutting swaths through armies of orcs, finally ridding the world of their enemies. Like all dwarves he played with axes and hammers in mock combat with his friends, imagining epic battles. When it came time for him to be sent for early training with the warriors, however, instead of following in his father's or even his father's fathers footsteps, great warriors one and all, it was his grandfather on his mother's side who claimed him, an old dwarf that doesn't bother to use an axe or hammer. How does he fight? How does he mine? Dolgrin was horrified, his dreams crumbled downwards like an avalanche. --------- And so I sit here. Waiting. He hasn't said a word to me, or anyone it seems. Just walk in and point at me and suddenly I'm his. What is that? How am I supposed to learn anything, if he doesn't say anything? I'm just supposed to sit here like a rock? I may as well be a part of the floor, or the room, or the mountain. Stay here forever, unmoving, unmovable for all that matt... Oh..., Dolgrin's frantic thoughts subsided as he made the realization. He didn't notice the corner of his grandfather's mouth twitch into a quick smile. --------- Dolgrin's fists pounded into the rock, chips of stone flying from the small depression in the wall that had formed after two hours of work. There were many such depressions around. All made by Dolgrin over the past several years, but this was the deepest and the fastest made. He stopped and settled into a deep, calm stance as his grandfather came into the room. Looking at Dolgrin's handiwork, his grandfather nodded and then motioned for him to follow. Dolgrin was led to a dark passage heading sharply downwards. He looked to his grandfather, the question in his eyes. His grandfather merely pointed to the side of the passage. Dolgrin moved over to better see what was there and his eyes widened at the sight of a very faint rune that seemed to be millenia old, alongside others of similar vintage. "Gladdinggarsun?" Dolgrin asked out loud, his voice gravelly from years of little to no use. His grandfather merely nodded. Down into his rite of passage, went Dolgrin. --------- But all that was years ago, Dolgrin thinks. I've been combing the countryside for creatures to bring honor to the family, but have yet to discover one. My grandfather wrestles a dragon into submission, and I've nothing to even compare. I guess I should be happy that the area remains peaceful enough that the people here remain safe and sound. Perhaps I'll search out other areas, should this remain secure. Back to Sandpoint, I suppose. I could use more supplies.
|