
Grall |

Yes, with a 14 AC I need every HP I can get...toughness might not be a bad feat eventually :)
Extra rage might be in my future though at 7th....9th level it is improved crit of course, 11th, maybe extra rage power....or Iron Will...

DM Dan E |

A big part of Grall's durability comes from him averaging 10hp a level on a d12. He's got several toughness feats in rolls above the average :)
I think two handed witch hunter will scale up to the others eventually. Its a long pay off build. Where you focus your buffs matters as well.
I try and do target acquisition fairly organically depending on who your fighting. Being enlarged tends to get you targetted more but then I think it should. The enemies with ranger levels target the humans (Sajan got a fair bit of attention from a combination of the last two in chapter 1). The gnoll beasts definately like going after Nuveril :) and I'm not sure how much you've noticed but plenty of things avoid Grall at least until he starts pounding on them. And the really smart enemies will tend to ignore or immobilise your meat shields and go stomp Zeladiel and Linah :)

DM Dan E |

Linah can you confirm your status.
Looking at your spells I note you seem to still have your salamander fight load out. I know you've been busy but was your intention to change that? I gave you a window to change but you might not have had the opportunity.
Unless of course you wanted to stick with the resist energy I'll let you update but suspect we'll go far that point fairly shortly.

DM Dan E |

I don't know about you but a temple full of gnolls, a looming fight with the big guy. I'm excited.
Going back to this.
I have 80 feet charge and the Hyendadon is about 60 feet from me, seems I easily have the movement to tumble to avoid AOO too.
I'm OK with charging tumble but as I read things it will increase the DC by 10.
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10.
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.

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Question: the hyenadon that was in (F,G,36,37) has moved to (H,I,35,36) as you said it 5 foot stepped. The question I have is which did it do? To move the the coordinants you specified that would a 10 foot move, or is the creature really in (G,H,35,36)?
Kind of important for knowing where Khalid should go. (hoping to pick a flank from Nuveril) I guess it really doesn't matter too much as I have enough movement to get to a flank position either way, but is does make the difference of two AoO's on the target and one attack versus two from Nuveril.

Nuveril |

The gnoll speakers may be able to add to your total information.
Unless Grall really is plotting to betray us to the Carrion King and return to his own people in triumph by withholding that information and letting us walk into our doom... hmmm.....
;) I thought everyone but Nuveril spoke Gnoll by now, anyway.

Grall |

DM Dan E wrote:The gnoll speakers may be able to add to your total information.Unless Grall really is plotting to betray us to the Carrion King and return to his own people in triumph by withholding that information and letting us walk into our doom... hmmm.....
;) I thought everyone but Nuveril spoke Gnoll by now, anyway.
Grall isn't smart enough to come up with that kind of deception...you should know that by now...it would be a good one though...just as you encounter him, I turn and finish Linah before you can react, then try to target Zel before Sajan grapples me into chopped spam...

Joana |

Nuveril wrote:Therrre werrre crrries frrrom below to warrrn the carrrrion king, down is prrrobably wherrre ourrr prrrey is located..."Which way is he?" Nuveril spits angrily. "Up or down?"
Do the Gnoll speakers know which way the Carrion King is? I'm just thinking that up will eventually allow those of us without low-light or darkvision to be less handicapped. All it takes is one spellcaster with darkness to screw us over but good.
Gosh darn it, I am sick of this AP's blatant discrimination against races without darkvision! (And that can't fly or swim in lava....) I've never seen so many encounters where the terrain takes the bad guys' side. :P

Joana |

My map is up and ready to go, just need to do my description, initiative and we'll get round 1 off. This one is going to take a while. To whet your appetite I've settled on the battle name but discarded options were "Gnollkillers" and "Buckets o Gnolls".
Guesses on what he decided on? I'm partial to "Gnollapalooza."

DM Dan E |

Very odd, I previewed and posted an alternative reality where you had some truly shocking initiatives (I had Linah going first, Sajan rolled 1 and was promptly targeted by the highest rolling archer). Didn't go through. Fortunately I'm pretty anal about copying, tried again but next three attempts didn't go through either. Went to get lunch (about half an hour), previewed again and all the rolls in the post reset. So new reality and hopefully a small comfort that however marginal your current initiatives the first set was worse :)

DM Dan E |

Grall wrote:Gosh darn it, I am sick of this AP's blatant discrimination against races without darkvision! (And that can't fly or swim in lava....) I've never seen so many encounters where the terrain takes the bad guys' side. :PNuveril wrote:Therrre werrre crrries frrrom below to warrrn the carrrrion king, down is prrrobably wherrre ourrr prrrey is located..."Which way is he?" Nuveril spits angrily. "Up or down?"
Do the Gnoll speakers know which way the Carrion King is? I'm just thinking that up will eventually allow those of us without low-light or darkvision to be less handicapped. All it takes is one spellcaster with darkness to screw us over but good.
In the AP as written, descending the steps requires each character to make a DC 12 Fortitude save to avoid being nauseated for 1d10 roundsand then sickened for 2d4 hours. One of the first things I did to the module was jettison this for more gnolls. Not a hard save but I completely loathe the idea of setting up a big and hopefully exciting fight and then saying "Aw you rolled low, well just stand there sucking for 1d10 rounds then."

DM Dan E |

Of course he could use arcane bond to silent image a copy of Grall running down the stairs towards them to set off their readied actions...but he would lose some spell flexibility...
Doing my best with PC hat on I was thinking he might prefer to save the bond for an emergency or at least a juicy fireball. The silent image plan would also work a lot better without a visible Grall there as well.

Joana |

In the AP as written, descending the steps requires each character to make a DC 12 Fortitude save to avoid being nauseated for 1d10 roundsand then sickened for 2d4 hours.
Assume Grall would have been immune, as this place is crawling with non-sickened gnolls? Or have they just been down there more than 2d4 hours and have gotten used to the smell?

Sajan Krama Sumna |

By that logic, Sajans also immune, having taken the All Gnolls Must Die feat and been fighting them in downtime the whole year ;). Hes got more Gnoll exposure than Grall, working away in a church all summer...

Grall |

By that logic, Sajans also immune, having taken the All Gnolls Must Die feat and been fighting them in downtime the whole year ;). Hes got more Gnoll exposure than Grall, working away in a church all summer...
Poor Grall had to work beside sweaty, human workers, you should feel really sorry for him, think of that human stink!!!!!!

DM Dan E |

And with that the take home message of the story....QUIT ROLLING OUR SAVES!!!! ;)
I do feel bad when I end up "stealing" low rolls for monster attacks and use them to fail your saves..... not that bad mind, just a little :)
If your wondering why the elemental didn't just go and try and swallow Linah up as well, I decided to treat the volume of the whirlwind as fixed at the time it activites the ability (as this seems most appropriate). Accordingly, it can't actually fit anyone else in. Amusingly (well to me) if Zeladiel had been lower on the steps it would have manifested taller and probably able to grab her too with all the low rolls.