DM Dan E's Legacy of Fire: Chapter 3 The Jackal's Price

Game Master Dan E

Recruited to reclaim the town of Kelmarane from a tribe of gnolls, six adventurers find themselves caught up in a series of events that may change the face of Katapesh: the Legacy of Fire.

Katapesh Map

Rayhan's Villa Map


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I swear I try and kill all of you evenly.


I think everyone but Sajan and Nuveril has been unconcious at one time or another. Sajan's too darn hard to hit, and Nuveril's usually just beneath the notice of the bad guy. Why focus your attacks on the halfling doing 10 points of damage a round when there's a gnoll doing 40?


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Sajans gone down once I think (crit...).


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall time will be soon I am sure...its hard not to be dropped with a 14AC...it will come back to haunt me. I am hoping for some Blur's once we start fighting some bigger opponents...they last 3 minutes...


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Well you have a toughness trait that stacks with the toughness feat you lucky Gnoll.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Yes, with a 14 AC I need every HP I can get...toughness might not be a bad feat eventually :)
Extra rage might be in my future though at 7th....9th level it is improved crit of course, 11th, maybe extra rage power....or Iron Will...


A big part of Grall's durability comes from him averaging 10hp a level on a d12. He's got several toughness feats in rolls above the average :)

I think two handed witch hunter will scale up to the others eventually. Its a long pay off build. Where you focus your buffs matters as well.

I try and do target acquisition fairly organically depending on who your fighting. Being enlarged tends to get you targetted more but then I think it should. The enemies with ranger levels target the humans (Sajan got a fair bit of attention from a combination of the last two in chapter 1). The gnoll beasts definately like going after Nuveril :) and I'm not sure how much you've noticed but plenty of things avoid Grall at least until he starts pounding on them. And the really smart enemies will tend to ignore or immobilise your meat shields and go stomp Zeladiel and Linah :)


Linah?! But she's harmless!


Oh totally forgot to say who the priests of Rovagug would prefer to go after.


It's Sajan, right?


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Yes why would they go after your Gnoll underling when there are more interesting targets....


Linah can you confirm your status.

Looking at your spells I note you seem to still have your salamander fight load out. I know you've been busy but was your intention to change that? I gave you a window to change but you might not have had the opportunity.

Unless of course you wanted to stick with the resist energy I'll let you update but suspect we'll go far that point fairly shortly.


Sorry for the delay, weekend got a bit crazier than I was expecting and quite a lot of prep needed for this section (as you will see...) so didn't quite finish.

Hopefully will have things up tonight my time.


I don't know about you but a temple full of gnolls, a looming fight with the big guy. I'm excited.

Going back to this.

Sajan wrote:
I have 80 feet charge and the Hyendadon is about 60 feet from me, seems I easily have the movement to tumble to avoid AOO too.

I'm OK with charging tumble but as I read things it will increase the DC by 10.

Acrobatics rules wrote:


In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10.
Charge rules wrote:


You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Fair call.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Question: the hyenadon that was in (F,G,36,37) has moved to (H,I,35,36) as you said it 5 foot stepped. The question I have is which did it do? To move the the coordinants you specified that would a 10 foot move, or is the creature really in (G,H,35,36)?

Kind of important for knowing where Khalid should go. (hoping to pick a flank from Nuveril) I guess it really doesn't matter too much as I have enough movement to get to a flank position either way, but is does make the difference of two AoO's on the target and one attack versus two from Nuveril.


Apologies G,H,35,36 with the step.


Sajan:

Note in Aron's game you have cloakers being tripped. Thought that was against the rules unless he made a change there.

Was going to post in the OOC thread but seemed a bit rude.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

DM:

Why wouldn't they be able to be? I don't see anything on their stat block that implies they can't. What have I missed?


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Off to Tasmania for the next week+. If I don't post, DMPC me. Shoot arrows and save the haste until just before the hordes arrive. :-D

(Don't forget massive damage bonuses from Focused Shot and Point Blank if the bad guys get close. :-)


And don't haste Nuveril this time, unless she's not raging when the spell is cast. ;P

Have a good trip, Pryllin!


Sajan:

No my bad, I was scanning and thought it was cloaker not choker... oh dear.


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)
DM Dan E wrote:
The gnoll speakers may be able to add to your total information.

Unless Grall really is plotting to betray us to the Carrion King and return to his own people in triumph by withholding that information and letting us walk into our doom... hmmm.....

;) I thought everyone but Nuveril spoke Gnoll by now, anyway.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Don't be silly. I'm a Gnoll Expert, not a linguist ;).


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Nuveril wrote:
DM Dan E wrote:
The gnoll speakers may be able to add to your total information.

Unless Grall really is plotting to betray us to the Carrion King and return to his own people in triumph by withholding that information and letting us walk into our doom... hmmm.....

;) I thought everyone but Nuveril spoke Gnoll by now, anyway.

Grall isn't smart enough to come up with that kind of deception...you should know that by now...it would be a good one though...just as you encounter him, I turn and finish Linah before you can react, then try to target Zel before Sajan grapples me into chopped spam...


But Nuveril's not smart enough to know he's not that smart. She fears the gnolls even when bearing gifts. :)


After all Linah has done for Grall :/ She would be so disappointed.


Grall wrote:
Nuveril wrote:

"Which way is he?" Nuveril spits angrily. "Up or down?"

Do the Gnoll speakers know which way the Carrion King is? I'm just thinking that up will eventually allow those of us without low-light or darkvision to be less handicapped. All it takes is one spellcaster with darkness to screw us over but good.

Therrre werrre crrries frrrom below to warrrn the carrrrion king, down is prrrobably wherrre ourrr prrrey is located...

Gosh darn it, I am sick of this AP's blatant discrimination against races without darkvision! (And that can't fly or swim in lava....) I've never seen so many encounters where the terrain takes the bad guys' side. :P


DM Dan E wrote:
My map is up and ready to go, just need to do my description, initiative and we'll get round 1 off. This one is going to take a while. To whet your appetite I've settled on the battle name but discarded options were "Gnollkillers" and "Buckets o Gnolls".

Guesses on what he decided on? I'm partial to "Gnollapalooza."


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

"Leeeeeeeeeeroooooooy Saaaaaaajan?"


Very odd, I previewed and posted an alternative reality where you had some truly shocking initiatives (I had Linah going first, Sajan rolled 1 and was promptly targeted by the highest rolling archer). Didn't go through. Fortunately I'm pretty anal about copying, tried again but next three attempts didn't go through either. Went to get lunch (about half an hour), previewed again and all the rolls in the post reset. So new reality and hopefully a small comfort that however marginal your current initiatives the first set was worse :)


Joana wrote:
Grall wrote:
Nuveril wrote:

"Which way is he?" Nuveril spits angrily. "Up or down?"

Do the Gnoll speakers know which way the Carrion King is? I'm just thinking that up will eventually allow those of us without low-light or darkvision to be less handicapped. All it takes is one spellcaster with darkness to screw us over but good.

Therrre werrre crrries frrrom below to warrrn the carrrrion king, down is prrrobably wherrre ourrr prrrey is located...
Gosh darn it, I am sick of this AP's blatant discrimination against races without darkvision! (And that can't fly or swim in lava....) I've never seen so many encounters where the terrain takes the bad guys' side. :P

In the AP as written, descending the steps requires each character to make a DC 12 Fortitude save to avoid being nauseated for 1d10 roundsand then sickened for 2d4 hours. One of the first things I did to the module was jettison this for more gnolls. Not a hard save but I completely loathe the idea of setting up a big and hopefully exciting fight and then saying "Aw you rolled low, well just stand there sucking for 1d10 rounds then."


In case I need to act for Zeladiel I am figuring that he will want to save at least one of his create pit and glitterdust in case the Carrion King makes an appearance. Currently leaning toward him putting glitterdust on the archer, hyenadon and top most priest unless someone has a better plan.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Of course he could use arcane bond to silent image a copy of Grall running down the stairs towards them to set off their readied actions...but he would lose some spell flexibility...


Oh, now i really wished i had Spiritual weapon left :(


Grall wrote:
Of course he could use arcane bond to silent image a copy of Grall running down the stairs towards them to set off their readied actions...but he would lose some spell flexibility...

Doing my best with PC hat on I was thinking he might prefer to save the bond for an emergency or at least a juicy fireball. The silent image plan would also work a lot better without a visible Grall there as well.


DM Dan E wrote:
In the AP as written, descending the steps requires each character to make a DC 12 Fortitude save to avoid being nauseated for 1d10 roundsand then sickened for 2d4 hours.

Assume Grall would have been immune, as this place is crawling with non-sickened gnolls? Or have they just been down there more than 2d4 hours and have gotten used to the smell?


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

By that logic, Sajans also immune, having taken the All Gnolls Must Die feat and been fighting them in downtime the whole year ;). Hes got more Gnoll exposure than Grall, working away in a church all summer...


Psh. Nuveril and her tribe probably bathe less than any of you. She ought to be immune.


They get used to it. I did think about giving Grall a gnollish constitution bonus but it was right about then I realised I didn't like the whole thing. I even thought about just going with the sickened but it just didn't seem well fun for anyone.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Sajan Krama Sumna wrote:
By that logic, Sajans also immune, having taken the All Gnolls Must Die feat and been fighting them in downtime the whole year ;). Hes got more Gnoll exposure than Grall, working away in a church all summer...

Poor Grall had to work beside sweaty, human workers, you should feel really sorry for him, think of that human stink!!!!!!


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Thanks all for your patience. I'm back to regular posting. Any lag will be due to recovering from an awesome holiday amongst the natural wilds of Tasmania.
I have a new appreciation now for wilderness adventures.

:- D


I assume the haste expires on Zeladiel's init in round 4? Meaning round 3 is the last round for us to use it?


Yes end of his impulse.


Stupid high-init-rolling wizard. :P

Hey, Zeladiel, you know what you should do this round? Delay until everyone else has acted. ;D


Head explodes....

What I've worked out is pretty much everytime I leave you to roll your saves you end up OK while if I do them as part of a larger post you do badly. Hmmm......


And with that the take home message of the story....QUIT ROLLING OUR SAVES!!!! ;)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

+1 ;)


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Joana wrote:

Stupid high-init-rolling wizard. :P

Hey, Zeladiel, you know what you should do this round? Delay until everyone else has acted. ;D

You expect me to just hang around waiting for...

Is there a draft in here?


Talomyr wrote:
And with that the take home message of the story....QUIT ROLLING OUR SAVES!!!! ;)

I do feel bad when I end up "stealing" low rolls for monster attacks and use them to fail your saves..... not that bad mind, just a little :)

If your wondering why the elemental didn't just go and try and swallow Linah up as well, I decided to treat the volume of the whirlwind as fixed at the time it activites the ability (as this seems most appropriate). Accordingly, it can't actually fit anyone else in. Amusingly (well to me) if Zeladiel had been lower on the steps it would have manifested taller and probably able to grab her too with all the low rolls.

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