DM Dan E's Legacy of Fire: Chapter 3 The Jackal's Price

Game Master Dan E

Recruited to reclaim the town of Kelmarane from a tribe of gnolls, six adventurers find themselves caught up in a series of events that may change the face of Katapesh: the Legacy of Fire.

Katapesh Map

Rayhan's Villa Map


Resources

Google Site (maps) LINK

Knowledge

General History:

Most from the book below.

- Thousands of years ago. Xotani, the Firebleeder, spawn of Rovagug, rampages through Garundi, incinerating armies and burning nations. Is destroyed by the League of Wands.

- Katapesh is founded by pilgrims fleeing strife in Osirion. Sarenrae's Bastion (Solku) and Katapesh are founded.

- Four centuries ago. Nefeshti and her Templars and allies fight a powerful cult of Rovagug based at the Temple of the Beast. The cult is broken but noone on Nefeshti's side is heard from again.

- The Pactmasters take control of Katapesh, routing the previous rulers, a coalition of warlords.

- A hundred years ago. Travellers report sightings of a spirit that investigating priests conclude is Vardishal, a minor saint of the Dawnflower. A church and shrine are built, expanding into a monastery as the town of Kelmarane is founded to anchor the great overland trade route to Osirion.

- Twenty years ago. Disaster strikes Kelmarane and the town is abandoned. With the loss of Kelmarane and increasing gnoll activity the trade route is also abandoned in favor of the longer but safer journey by sea.

The Courts of Stone and Flame:

This book discovered in the monastery near Kelmarane describes many personages of the various jinn courts. It will take some time to go through it in detail but there are several references to the djinn princess Nefeshti and her primary servitors, the Templars of the Five Winds.

Nefeshti’s history is storied, going back several thousand years beyond available records. The book notes her crusade against the abuse, mortal and otherwise, of wish magic but there are also references to her opposing mortal genie-binders, including the legendary Katapeshi wizard Andrathi. Her actions, particularly the former, frequently brought her into armed conflict with other jinn, particularly the efreet and the shaitan.

The book sets out several theories in relation to her Templars. The primary, taken from the Song of Edrehu is that they were jann (lesser jinn from the prime material plane) made immortal through Nefeshti’s wishcraft for as long as they retained her favour. Another is that they were once human and made into jann by Nefeshti but the book notes this would have been a breach of dictates set down by the djinn court and is therefore unlikely.

Whatever their origins, the book makes clear that the Templars were the primary enforcers of Nefeshti’s will, and the leaders of her followers which included djinn, marids, jann as well as some few mortals.

The book contains a short description of the five Templars. Each was associated with a specific aspect of the wind and wielded a distinct magic weapon, forged by Azer from the Elemental Plane of Fire.

- Vardishal of the North Wind. Also known as the Great General, Vardishal was said to be the most powerful and loyal of the Templars and the leader of Nefeshti’s army. He wielded a sentient magical scimitar known as Tempest.

- Pazhvann of the East Wind. Nefeshti’s advisor and spiritual guide, he was the conscience of the Templars and wielded a tremendous burning flail.

- Zayifid of the West Wind. Nefeshti’s messenger, diplomat and sometimes spy, Zayifid was said to be a careful and patient planner. His weapon is a delicate but razor-sharp scimitar.

- Kardswann of the South Wind. Nefeshti’s scout and a traveller of all the planes, Kardswann was said to be an impulsive but powerful warrior with a love for combat and the strength of a giant. He wielded an elaborate greataxe.

- Davashuum. Said to represent the destructive power of all of the winds, Davashuum is described as an amoral and deadly creature that served Nefeshti as executioner and, in extremes, assassin. She was a master of unarmed combat and wore magic handwraps.

The current (this book is about a hundred years old) status of Nefeshti and her Templars is unknown. The author cites several fragmentary references to Nefeshti’s forces fighting a series of battles about 400 years before the current date against a powerful cult of Rovagug whose power was centred at a great temple, the House of the Beast, situated on the slopes of Pale Mountain in the Brazen Peaks.

These battles were said to have raged across all of the surrounding area with Nefeshti’s army fighting against the cultists and dread creatures of flame and shadow.

The consensus from all available records is that the power of the cult was broken but the author concludes that neither Nefeshti nor her Templars have been heard from since, although travellers in the northern reaches of Katapesh and the southern bounds of Osirion still sometimes attribute miracles or victories to the laters guidance.

The section concludes with a brief mention of the very monastery in which you sit. Travellers to the area reported sightings of a spirit which investigating priests of Sarenrae concluded was that of Vardishal, a minor saint of the Dawnflower. The spirit appeared to be benign and there are reports of it seemingly providing warnings along with the typical stories of healing and other miracles. As the area began to attract pilgrims, the church built and dedicated a shrine to Vardishal on the spot of his most frequent appearances, expanding the monastery around it years later. The author poses the question of whether the spirit Vardishal and the lost Templar are one in the same and, if so, what would keep a warrior of such reputed loyalty bound to the area for so long.

Khalid's Vardishal Dream 1:

You sleep but it is difficult sleep, full of fitful dreams of alien people and places. The most beautiful woman you have ever seen with perfect, dusky skin and a whirlwind for legs. Dread creatures of fire and shadow. A palace made of golden light and air. Thoughts and memories that you know are not your own swirl through your mind. But somehow they meld and blend with your own and it becomes difficult to tell the difference. At some fundamental level you are changing but you feel no fear. You fall deeper into dream and you remember...

As your warriors ready themselves for battle you cannot help but check your own weapon. As always Tempest feels good at your side. Ready, eager. Below you the valley stretches for a mile or so but here at the place you have chosen it is narrow. Narrow enough to give you a chance, the Gods willing, if only a slim one. They call you the Great General. Well any general knows there is a time for planning and a time where the planning is done and you just have to roll the dice and see how they fall.

Maric approaches. Lean and tall with glowing eyes he goes to one knee. My General. We stand ready to carry out your will.

Below the first of the enemy are just coming into sight, crimson skinned giants, smoke rising in curls from their black armour. They are flying low as you hoped, wary of your mistress’s storms. Fewer in number than your own force but then you would still be uneasy with two to their one. Their leader comes into view. Near fourteen feet tall, he is huge and terrible. But you are long past fear, even without your brothers to stand at your side. Let him feel the cold of Tempest's bite.

It is time. Your warriors already know what to do and one by one and in groups they activate their invisibility and fade from sight. You can still feel them though. You can sense that their heads are still turned to you and you give them the words they need to hear.

My fellows, my friends. Many times we have fought side by side and you have never failed me. I will not lie. We face our greatest test. But although our enemies may be strong, so is our mutual purpose. We are foresworn by our lives to preserve all that is good in this universe. That is the source of our courage and our strength. Our enemies live simply to burn and kill and despoil. They are hollow and empty and that is their weakness. By our will and the blessing of our Gods I say to you that WE WILL PREVAIL. FOR HONOUR. FOR NEFESHTI! Oh Gods you would give everything just to see her one last time.

TO BATTLE! You trigger your own invisibility and fly toward your destiny.

Khalid's Vardishal Dream 2:

It has been a long time since you shared one of Vardishal's dreams but when it does come you slip back into it effortlessly.

The tent is large and the fittings lavish but they do little to ease the weariness that seems seeped into your bones. The fighting has been near constant and there has been no time for rest.

You and your brothers form a rough half circle. Kardswann to your left, he at least is never so happy as when surrounded by enemies. Zayifid to your right, the trickster casually lounges on a pile of cushions, his red hair messy. Pazhvann sits almost directly across, encased in his heavy armour the burly priest looks even more tired than you feel and you share a nod. The demands on his magical reserves have been immense and as always he endures without complaint.

Of your siblings only your sister Davashuum is absent, on some mission for your mistress. The competition between you has only intensified of late, the deadly monk increasingly resistant to your intrusion into her sphere of influence. Not a problem you have the time or energy to resolve now.

The soft sound of chimes announces your mistresses' entry as well of that of the halfling, Andrathi, resplendent in his silk robes and numerous magical trinkets. You could never quite find yourself able to like or trust the genie binder no matter how many times his magic had proved the difference between victory and defeat. Equally, you are sure the wizard had never forgotten his defeat at your hands. But again something for another day.

In human form your mistress looked radiant as always, undiminished by the fighting, resolute. She at least was deserving of your service, your respect. Always.

My brave champions, our situation is dire and I have exhausted all possibilities for external assistance. We must win this war with what we have. I need options.

Ever the joker, Zayifid's reply was droll. Perhaps a strategic retreat? I believe the wizard still has his scroll. Kakishon sounds lovely this time of year.

Throwing him a "not the time" look, you stand. Mistress, our greatest enemy is time and we are rapidly running out of it. We have met our enemies superior strength with superior tactics and speed, wearing them down and minimising our own casualties, but simply put we can no longer afford to defend. Our foe cares not for his losses and soon the relative size of our forces will not matter. We have no choice, we must attack and in force.

Your mistress looks at you for a long moment. Very well. I have scryed their flanking force. Vardishal, my general. You will take the 2nd and 3rd contingents south east. You will prevent the enemy forces there from joining up with their main army. The others will stay with me.

Kardswann stands. Mistress! Vardishal will need me to watch his back! Let me go with him, I beg you!

No, you say calmly. Our Mistress has spoken. I will go. And I will not fail.

She looks at you again. So noble, so beautiful. I know you will not my General. I know you will not.

Khalid's Vardishal Dream 3:

You sleep, the magic of the garden soothing your body if not your mind.

You dream what can only be Vardishal's dreams. They are fleeting, confusing. Battles and dances and feasts. Places of wonder well beyond Golarian.

Most of all you dream of Nefeshti and your brothers and sisters: your beautiful Mistress, brave Kardswann, sly Zayifid, loyal Pazhvann and silent Davashuum. You can see their faces so clearly. Why did they leave you? Why did you fight alone?

There is something .. something you cannot quite put your finger on. Something calls you or you call to it...

Nuveril's Dream 1:

You find sleep more difficult than the others, your subconcious automatically reacting to fight against the garden's affect (even if it is benign).

When you do sleep, dreams come.

First you are flying. Soaring through whispy cloud, the earth just a tiny speck below if it is there at all. You have an overwhelming sense of freedom ... until the sky begins to darken and dark chains manifest from nowhere, trapping you, dragging you down...

Shift.

Your in a pit, only a tiny shaft of light feebly penetrating from a hole miles above. You are surrounded by vague, translucent forms. They want your warmth, hunger for it.

You have companions, they are near. You can't see them but you can hear them, shuffling around, yelling commands, crying for help.

Useless. You can rely only on yourself, your birthright. You will not die here, you will not. You will claim your prize. Screaming you thrust your hands forward and bright fire errupts, burning your enemies to cinders...

You sleep, your body changing, your amulet hot against your breast...

Scroll of Kakishon:

From the way the elemental pulled this out unrolled it looks like it was laid down open over the legs (or head maybe its impossible to tell from here which end is up) of the sarcophagus' mystery occupant. It doesn't look terribly impressive, a piece of tattered and dusty parchment bearing a single, large rune.

Scroll

The mark is an obscure Nexian rune, one often associated with the powerful wizard-king himself, although primarily with periods early in his rule, from a time after he had achieved great power but before his war with Geb reached its height.

It is said that runes like these were often used to mask the true contents of a page, and often one gifted in magic could pierce the obscuring rune with spells, by observing the map in a reflected surface or under certain kinds of light, while under the effects of mind-altering substances or after waking from particularly vivid dreams.

Translated the rune means "Kakishon". Something tugs at the mage's memory but he cannot recall exactly what it is..

Seb's Journal:

...... cursing myself for being so greedy. One last job to buy that villa. Maybe make an honest woman out of Yiella. But truth be told it was always the rubies. Dark red, like blood. I don't think I've ever seen anything so damn beautiful.

Getting down here was easy enough. The halflings were right about that at least. The illusion magic kept us hidden and those potions let us see in the dark (Gods a burglar could get used to that).

The upper levels were practically empty, only a few dogs in that bloody temple and we got past them with the magic easy enough. The smell though! Never come across anything like it not even in the worst holes in Dog Town. The mechanism was right where she said it would be. It's all supposed to be written down in that book she carries although it's not like I get to have a look for myself. I can read well enough. B~$*+.

The garden gave me a bad feeling right from the start. Those plants, underground in a place like this. Just isn't natural. Hadn't been there a minutes when we got attacked. Took a cut to the leg, damn thing is paining me still despite drinking a healing potion. We're resting now for a few hours before venturing down.

And what is down there is what worries me. What they don't know and what they know and aren't telling me. There is supposed to be some kind of creature, a waiting beast, guarding the seed. Something powerful and nasty to be down here so many years I'd wager although they say there's a way to get past so I can filch it.

The two of them don't trust each other one bit. That is for certain. A blind man could see it and I didn't make it to my current respectable age without seeing what is in front of my face. Tamir just wants the seed. All he can think of are those rubies as well. And the other one, this Perimac, she just wants to find this supposed tomb. Obsessed with it I say and you can tell Tamir is suspicious about it. Who in their right mind wants to bring down on themselves the curse of some old god of the bloody dogmen.

Not Sev, Abadar's oath on that.

Though maybe if she finds some grand treasure there will be a way to see some of it sticking to my hands. A cut of the rubies and ancient treasure as well sounds fine, just fine. I need to take care though. I need to be just as quiet and careful as I can. And patient. Bide my time and we will see what we will see.

Mohandis' Revelations to Khalid:

Mohindis is silent for a time and some instinct tells you to keep quiet as well. Then he begins to speak.

There were once over 50 in my jama'at.

When Vardishal raised Nefeshti's banner we answered the call. What else could we do? We keep to the old ways and this land is ours to protect.

You can see the result. Centuries later and we are less than half that number. So many lost. My wife, my son ....

You humans. Your memories fade and dim as you advance in years. Even your elven friend will struggle to remember your faces after centuries. Ours do not. We always remember.

What happened? We are Bound not to speak of it. But Vardishal died and those of us left.... well we dwindled, even the Templars eventually. They say the only thing worse than winning a war is losing one.

That is why I do not wish to speak of it. Part I cannot. The rest just reminds me of what we have lost, what I have lost.

Mohandis' Revelations to Nuveril:

He looks like he is trying to work out whether you are telling the truth (sensing your motives as it were) but his conclusion isn't gelling with something else he knows.

It is a jinn seal. And a potent one, I can feel that from here. I do not see how you cannot know what it is. Such magic is personal, it cannot simply be passed from person to person.

Yet despite your race you are no jinn binder, that is evident. There is a mystery here but I do not wish to try and unravel it. I simply want it away from my people.

Be at peace Nuveril. He turns to leave.

Mohandis' Story:

Rovagug had sent ten thousand children crawling through the fire and the crushing dark, all seeking an escape for their father from the prison that held him. And nearly ten thousand of them had died in fire and agony. Only one, a creature called Xotani the Firebleeder, was true to its sire.

The Firebleeder’s claws were sharper than those of an earth demon and its breath fouler than that of pure mephitic death from the core of the world. It slithered through the earth like a colossal worm, uncrushable and always hungry. It devoured miles of stone before it, and dropped dust and slag metal in its wake.

And so the creature continued until one day, chewing through gentle sandstone, the Firebleeder found something new: a deliciously glowing bit of lichen in a wet, airy tunnel. It was delicious, a brief spark of sap and living juices against a palate raised on hard stone and dry dust. Ever hungry, the Firebleeder followed the tunnel upward and upward again. Finally it broke through to the surface, under a blinding noonday sun, where it roared and clawed out its own eyes from the pain.

The Firebleeder bled magma from its eye sockets and cursed its father’s name, he who had made it, he who had imbued with the urge to dig ever upward. The surface was a place of delicious pain, and so the Firebleeder dragged its bulk just below the surface, scorching everything above it. The flaming demonworm set fire to the forest. It set fire to the city at the edge of the forest. It ravaged the land, incinerating entire cities in an echo of its father’s destructive rage. And so the world began to burn anew.

Smoke and ash and cinders flew from the forests charred by the Firebleeder, fires that scorched soil into dust. Vast deserts grew from lush forest in mere days. The smoke turned noon to twilight. The people fled their lands, becoming nomads who would never again dare to settle, and the streets of the realm’s greatest cities emptied in fear of the inevitable fire.

Heroes rose to the challenge and set forth to conquer the fire wyrm, but their banners burned away and their swords and spears were reduced to slag. After countless armies fell to the beast’s wrath, a hundred arcanists and masters of ancient magical bloodlines swore an oath as the Legion of Wands and set forth to test their magic against the nightmare.

Battle mages, geniebinders, sand mages of Isirion, archmages of Nex, and dozens of other arcanists from all corners of the continent met to face the horror that threatened to spread its flames across their lands.

The Firebleeder’s first blast cut their numbers in half, sweeping the weakest away. But this bought the others time to bring their magic to the fore; freezing storms, hails of icy spears, rains of hissing water, and thunderous lightning transfixed the wyrm as bolts of force broke upon it in a furious storm.

Magma spewed from the Firebleeder’s wounds, each injury gushing like the eruption of a furious volcano, but the wizards stood strong. Infuriated and confused, the fire wyrm summoned a blast of flame to melt the mountains and boil the seas. Yet as the abomination readied to unleash its final wrath, the wizards spoke as one, shouting a single word of arcane might that silenced all for a thousand miles, ringing off the clouds.

And breaking the silence, a great cracking sounded as the Firebleeder’s volcanic blood cooled to stone and the beast crashed to earth.

The Firebleeder fell, impaling itself upon a mountain made white by the bones of the heroes that died that day, its hide shattering to cinders. A hundred lights glowed over its corpse by night, and of the Legion of Wands, only a dozen survived to rejoice in their victory and mourn their comrades.

Yet some say, at dawn, the corpse twitched and stirred. Deep in the heart of the mountain an ember remained in the Firebleeder’s breast.

Nuveril's Findings In Kelmarane Records:

Your learning has been slow and frustrating but bit by bit, month by month, your tenacity has yielded results.

With Linah’s patient assistance, you can read now, if slowly.

The records contain an enormous amount of irrelevance given that they relate to a town of 2000 people who you would not be interested in to start with and are now long dead. They provide no clues to Xulthos’ motives or activities aside from a clear hole where things started going wrong. The fall of the town was amazingly swift.

Your search reveals four families of halflings who lived in the town (indeed it seems in the section of the upper town where you found the amulet): the Duffys, the Perimacs, the Proudfeet and the Tufnells.

Three of the four appear to have lived in Kelmarane for decades, the fourth, the Perimacs appear to have arrived a few years before the disaster. This is not much to go on and you have grown increasingly frustrated as you move through the pile.

You are near the end and on the verge of giving up and devoting your full energies to looking for enemies around the town, when you come across what appears to be a record of births, penned by a clerk and signed by Halruun, Knight Protector of Kelmarane.

4 Pharast 4682

Birth:

Bellsa Perimac (mother), Timor Perimac (father)

Mimsly Perimac (f), Tanelia Perimac (f)

Twins delivered healthy. Such beautiful little girls.

Zeladiel's Letter:

The last time you returned home to the small apartment you rent in Katapesh you found the following letter under the door penned in immaculate handwriting on the finest paper.

Zeladiel Araxyll

I understand your father, Zelandariel Araxyll, is dead. You have my condolences.

As his blood relation and heir you bear responsibility for the discharge of his obligations by all the Laws of Commerce.

Your father undertook to provide me with a Rough Seed in exchange for remuneration. Such remuneration was duly paid in accordance with the Contract.

Unfortunately, your side of the Contract remains unfulfilled. Pursuant to its terms you have until the last date of Rova, 4709 to deliver the Rough Seed. Given your limited magical abilities I will accept delivery in the city of Katapesh rather than require extra-planar transport.

At midnight following the final date you shall be deemed to be in breach of the Contract. The agreed penalty shall thereafter be immediately applied.

Urd, Captain of the Sunset Ship

Rayhan's Information About the Sunset Ship:

I know a little, although in truth your father was more business associate than friend. I gather that when he and your mother came here to the south they were nearly penniless. He gained an influx of coin from somewhere to fund his trading activities, but he never spoke of its source.

Urd is not a name that is known to me but this Sunset Ship .. well its part of the city's folklore although I've heard the name from enough tounges not to think there is some truth to it. The taletellers say it docks here every few decades, a great caravel with red sails. From where, noone knows. Its traders always pay in rubies, great blood red things.

Perhaps this is all just a bad jape but I'd be inclined not to just ignore it. One of the merchant guilds has asked me to verify whether some artifacts are Nexian in origin. When I am finished with that I will see what I can find out.

House Rules:

- Core and APG (excluding summoners, persistent metamagic)
- UM and UC with permission
- HP is average rounded up or roll
- Some advancement feats have been modified
- Gnoll allowed as PC race (see Grall)

- Raise dead and resurrection magic only works on PCs and others with a special destiny.
- A character may declare a full attack and convert that to a standard action and a move action if the first attack is succesful.
- Heirloom weapon as old trait (+1 to hit, no free exotic weapon prof)
- Brass knuckles as old rules (allow monk unarmed damage, can be enchanted, functions as unarmes strike).
- For trip, disarm combat modifers (ie weapon focus) require the weapon to have the relevant feature.

UM/UC Exclusions (ongoing)

Classes

Magus
Gunslinger
Samurai*
Ninja*
Antipaladin

Archtypes

Quinggong
Beastmorph
Holy Gun

* May go into allowed pile following further individual review

Macros:

Initiative

Arasmes dice=Init]1d20 + 2[/dice]
Grall dice=Init]1d20 + 3[/dice]
Khalid dice=Init]1d20 + 6[/dice]
Linah dice=Init]1d20 + 1[/dice]
Nuveril dice=Init]1d20 + 5[/dice]
Zeladiel dice=Init]1d20 + 5[/dice]

Perception

Arasmes dice=Perception]1d20 + 10[/dice]
Grall dice=Perception]1d20 + 11[/dice]
Khalid dice=Perception]1d20 + 11[/dice]
Linah dice=Perception]1d20 + 5[/dice]
Nuveril dice=Perception]1d20 + 9[/dice]
Zeladiel dice=Perception]1d20 + 2]/dice]

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Cast

Khalid Al Hazareen
Inquisitor of Sarenrae, Moldspeaker and mortal host of Vardishal

Linah Jamil Kaid
Priestess of Sarenrae, healer and custodian of the Kelmarane Church

Grall
Gnoll barbarian, former slave, now freed

Nuveril
Halfling barbarian, wielder of the mighty ancestral hammer of the pugawampis

Zeladiel Araxyll
Elven evoker and master archer

Sajan Krama Sumna
Vudrani monk, group protector and student of Tiger, deceased

NPCs

Zayifid - The West Wind. Nefeshti’s messenger, diplomat and sometimes spy, Zayifid was said to be a careful and patient planner. His weapon is a delicate but razor-sharp scimitar. Apparently able to disguise his features, Zayifid kidnapped and replaced Kadisa Al’udaak while acting as Rokova, advisor to the Carrion King, all as part of an apparent plan to recover the Scroll of Kakishon.

Haleen – Oracle of flame, former flame witch, found by Grall

Almah Roveshki – Mayoress of Kelmarane, agent of the Pactmasters

Garavel – Almah’s major domo and factor

Kadisa Al’udaak - Priest of Sarenrae, kidnapped and replaced by Zayifid while on his way to take up the position of head priest of Kelmarane

Father Zantus – Alchemist and lay priest of Nethys

Dashki – Gnoll expert

Oxvard – Priest of Abadar, retired member of the Lions of Senra

Felliped – Gnome illusionist, retired member of the Lions of Senra, stunner of halflings

Undrella – Harpy alchemist, cook, brewer and witch

Brotis – Mercenary deserter, shamed by Grall and fled before the battle at the Battle Market

Dullen – Mercenary, shamed by Grall

Utarchus – Mercenary, family killed by gnolls near Solku

Elia – Garundi mercenary, has an unrequited crush on Khalid

Fixx – Leader of Almah’s pactmaster guard

Turm - A half-orc monk, challenged Sajan to fight in Kelmarane before the group left to battle the Carrion King

Mohandis - Leader of a tribe of jann, met by the group in the region of Pale Mountain

Lesaar - Leader of the flamebrother salamanders beneath Pale Mountain

Rasoul Mehdi - A ranger of the north, persona of Zayifid

Off-stage

Rayhan Xobhadi – Diviner of Katapesh, Zeladiel’s master

Mimsly Perimac / Tanelia Perimac - Twin halfling girls born in Kelmarane before its fall

Khalib Karadesh – Abbot of Sarenrae, Linah’s mentor

Master Al’ Versa – Haleen’s uncle, Grall’s former master

Hakim – Weapon trainer employed by Al’Versa

Tiger – Tiger, ki-mystic and teacher of Sajan

The Pactmasters – The mysterious (and some say alien) rulers of Katapesh

The Carrion King – Leader of the carrion gnoll tribe, Pale Mountain, slain by the PCs and decapitated

Nefeshti - A djinni princess, Nefeshti was the founder and leader of the Templars of the Four Winds, a group of jann crusaders who fought against the abuse, mortal and otherwise, of wish magic. Said to be an enemy of the efreet, shaitan and div. Her present status is unknown.

Vardishal – The North Wind, spirit merged with Khalid. Also known as the Great General, Vardishal was said to be the most powerful and loyal of the Templars and the leader of Nefeshti’s army. He wielded a sentient magical scimitar known as Tempest. The precise circumstances of his death are unknown.

Kardswann – The South Wind. Nefeshti’s scout and a traveller of the planes, Kardswann was said to be an impulsive but powerful warrior with a love for combat and the strength of a giant. He wielded an elaborate greataxe. Encountered by the PCs as the master of the Kuldis tribe and Kelmarane (although apparently enslaved by the Daemon Xulthos). Killed by them.

Pazhvann - The East Wind. Nefeshti’s advisor and spiritual guide, he was the conscience of the Templars and wielded a tremendous burning flail. His present status and circumstances are unknown.

Davashuum - Said to represent the destructive power of all of the winds, Davashuum is described as an amoral and deadly creature that served Nefeshti as executioner and, in extremes, assassin. She was a master of unarmed combat and wore magic handwraps. Her present status and circumstances are unknown.

Andrathi - A legendary halfling wizard and genie-binder, a reputed lover of Nefeshti some four centuries ago

Xulthos – Daemon, corruptor of Kelmarane and enslaver of Kardswann and Haleen, disintegrated by Linah

Urd, Captain of the Sunset Ship - A trader of mysterious aims and origins

Xotani - The Firebleeder, a spawn of Rovagug. Said to have been defeated by the League of Wands, impaling itself upon a mountain made white by the bones of the dead.

Retired PCs

Arjun – Alchemist, student of Zantus

Sabeen – Sun touched witch, former adventurer

Grim-Eyes – Gnoll druid, former adventurer, lost in a temporal vortex


It is Wealday, late afternoon on the 4th of Rova as the small group of adventurers and former slaves catch sight of the new pesh fields surrounding Kelmarane.

The cactii are small, they will be immature for years yet.

As you have descended from the mountains to ground level the heat has grown. It will be some weeks until the seasonal rains give respite. Until then it will remain dry and hot as the hells during most of the day.

The blink dogs have been travelling with you for about the last day, several new little ones accompany the adults and the juvenile, now nearly as big as any of them.

Their appearance caused some initial consternation for the former slaves. The gnolls were unkind and capricious masters, prone to eating those who could no longer work. Most remain jittery despite their gratitude.


Nearly there!

You will not regret the service you have done old Yusef! No you will not. Yusef has many friends so he does. In Katapesh!

There will be a rich reward for taking him there, a rich one he promises!

The old man is missing most of his teeth. His presence is wearisome and on more than one ocassion you have daydreamed about leaving him behind. A merchant by trade: with some associations with some of Katapesh's more questionable guilds to hear him speak of it. A slaver you suspect, although surely either a mad or truly desperate one to risk selling to the Carrion tribe.


The priest on the other hand has proven to be a boon.

I can just see the church. Some weeks later than I expected..

I just wished they hadn't killed my acolytes. Asad, Sirash. They were good lads. They would have been good priests...

But they are with Sarenrae now. And we are not. It will be a pleasure to continue your fine work here Linah.


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

When she sees the blink dogs, it is the first time in the long trek that Nuveril smiles. To the real Kadisa she has shown no greater courtesy than had been on display when she was introduced to the imposter wearing his likeness, so long ago, it seems, in Kelmarane; in her mind, however, he at least was not offered the luxury of selling his life dearly, his continued survival a bargaining piece in the Gnome's contingency plans. The other survivors... well, death is always an option in place of being broken, one they were too weak to choose.

As they meet the pack, therefore, Nuveril ignores the cowering of their cargo and runs forward joyfully to greet the ancestor-dogs. Going down on one knee, she touches her head and then her chest with two fingers in greeting before being practically bowled over by her no-longer-juvenile friend. "It has been a hard journey, and I have no meat to share with you," she laughs, burying her hands in its tawny fur to scratch it, "but we will hunt soon, you and I." Standing, she is just as tall as its shoulders and has to reach up to throw her arms around its neck. She greets the new puppies with respect and a touch of melancholy. "Many mighty warriors have fallen in battle and joined their ancestors," she murmurs, cognizant of Sajan's looming absence.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

The inquisitor is barely able to hide his scowl upon seeing the Pesh fields planted around Kelmarane, his mood already sullen and dark since the death of his friend, Sajan. His temperment is even more evident when having to deal with the constant babbling of the mad slaver.

Khalid's dark mood is lightened upon seeing the blink dog's reappearance, and yet more so seeing the perpetually irritated halfling's joy at being reunited with the "ancestor dogs".


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall wanders back to Kelmarane. His happiness at the thought of seeing Haleen again is tempered by the loss of Sajan and the thoughts of his people. They had killed the Carrion King, but he seemed to be no closer to freeing his people from the dominance of Rovagug or Lamashtu.
He hoped that Linah and Kadisa might be able to help him seek guidance from Sarenrae, maybe her light can help his people and bring them out of the darkness they seemed to be fated to live under...

Basically he is hoping that they can cast some divination spells to help guide him on his path...


Human Cleric 7 | hp 36/51 | channel 6/7

The town of Kelmare was a welcoming sight eventhough the surrounding pesh fields was not. Linah did not approve of the plants main use and what it did to people. On the other hand the fields ment that the town was growing and getting by. In any case it was better than the alternative. The claws that Kardswann and the carrion tribe had sunken into the city was gone and the evil rooted beneath Kelmare was banished.

Linah took her doubts and conflicts and with some effort she buried them somewhere she thought she wouldn't look. This was better. Pesh fields or no pesh fields. She had to see things in a positive light. There had been to much of the other in the past few days. For every string of hope she felt a feeling of hopelessness soon followed. It had warmed her heart to see Nuveril lighten up at the sight of the blink dogs. At the same time her heart sank with the thought that she would never be able to reach the halfling in the same way. In Nuveril's eyes she and Sarenrae would always be an antagonist. A portent of ill fortune.

Yusef Al'awahi was a similar problem. Sarenrae didn't need her to judge but Linah was having trouble to disconnect the man from his sins. She tended the weak and healed the sick. That was her duty. That was the power the Dawnflower had bestowed upon her, but Yusef made her calling so hard. Everytime the cleric looked at the old man she saw the slaver that had traded with the carrion tribe. His constant chatter made it even worse. Each mention of a reward made her skin crawl and Linah did not want anything to do with the slaver or anyone who would call him a friend. She could not wait to get to a settlement and send Yusef off on the first caravan to Katapesh. That was perhaps what scared her the most. Her compassion was faltering.

Standing over the town of Kelmare the pattern reapeated itself. Where she saw light she also saw a shadow looming over it. As she filled her mind with children running an playing in the streets a voice reminded her that Sajan would never here to witness it.

It seemed like the world needed her to be stronger, yet every day she grew weaker.

"I am confident that you will do well, master Al'udaak. Kelmare is fortunate to have you", Linah anwsers Kadisa putting on the brave face she had practiced and donned every morning.


Kadisa seems to understand. He nods kindly at Linah before starting up again.

As the group heads south east to skirt the fortified hill, the blink dogs take their leave. This is about as close to the human settlement as you have ever seen them go. Nuveril's favorite stops for a farewell nuzzle before joining the others.

The lower town is a bit of a sprawl despite Almah's attempts to keep things ordered and maintain hygiene. Rows of tents, some brightly colored silk and some drab canvas, cluster beside new buildings of clay and brick.

Eager to report and get the former slaves off your hands, you make your way toward the new iron gate seperating the lower town from the upper. Along the path is a make-shift market, one of several for bulky items which are difficult to transport up the hill: fodder, lumber and pottery predominantly.

You aren't expecting much of a reception from the townspeople. Your mission was secret after all and none of the slaves have family in the reclaimed town. Nevertheless a small crowd begins to gather at the sight of you. Traders, laborers, townspeople.

There are a few friendly faces. Several raise an arm or call a greeting. But they are outnumbered by many more that stare at you curiously or with expressions approaching greed.

After a few long moments one of the later types calls out.

Where is it? Show us the treasure!

As if an enchantment has been broken, several more join in. Yes! Yes! We want to see it! Show us!

Arguments begin to break out as some of your supporters begin to remonstrate with the others.

Your facing a crowd of about two score although it seems more are arriving by the second. No soldiers are in sight although surely some are at the gate not far away.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

A low growl issues from Grall as he move to the front of the group. He puts a hand on the Black Bladed greatsword sticking out over his shoulder but waits for Khalid or Linah to speak and address the group before reacting further.

Ready to assist in an intimidate if needed...

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Khalid calls out to the crowd, with obvious weariness in his voice, "I assume that you were not informed of what our mission was. If you were, you would know that it was not treasure hunting expedition. Please clear a path, we must report back."

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Placing his hand on Grall's shoulder, the inquisitor whispers to the gnoll, "Calm yourself friend, do not give them an actual reason to mistrust you, they certainly create enough of their own."


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

As the blink dogs depart, Nuveril's expression returns to its usual wariness before they are met by a less friendly pack -- the pack of townspeople. Growing up on the savannah, Nuveril's tribe had always thought of the civilized settlements as flocks of sheep, sheltering tremblingly in their pens, but since discovering her mother's fate, her contempt for them is mingled with distrust: They wear the skins of sheep but inwardly are ravening wolves, waiting to turn on the unsuspecting and tear them to pieces. Her hand tightens on her hammer, though she does not yet draw it, and her eyes search the crowd for the cursed Gnome Felliped, surely a ringleader.


Human Cleric 7 | hp 36/51 | channel 6/7

The handful of cheerful greetings manages to lift Linah's spirit. She responds in kind, with a wave and a smile. The rest of the crowd makes her uneasy and it is with uncertainty she takes the last stepps into Kelmare. She stops behind Khalid watching the townspeople's faces, trying to gauge what treasure they are referring to.

Is it possible to use Sense motive to get a feel of the crowd? In that case i'd like to take 10 for a total of 10 + 9 = 19. If it's not possible to take 10 use this roll: 1d20 + 9 ⇒ (6) + 9 = 15 instead.

Sovereign Court

Dot.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Zeladiel has trudged wearily with his companions for what seems an eternity. He offers to scout but others are better suited and their glances at Yusef Al'awahi before they leave tell of other reasons to be alone. When his companions cringe, Zeladiel approaches Yusef and talks gently with the man, listening to his inane ramblings. Zeladiel slows his pace so they are a small distance away from the others and retreats inside himself. He nods at Yusef's words and asks questions if the merchant tries to leave. Once he even asks if the man has heard where he might obtain a rough seed and another time of Urd and the Sunset Ship. Zeladiel doesn't press either point and mostly stares intently at the mountains in the distance. The journey is tedious and reminds Zeladiel of his upbringing in Katapesh. To which he must return.

He smiles at Nuveril and the blink dogs, but wonders how such magical creatures could have gained her trust so easily. And her connection to Andrathi and the amulet. So complicated for such a simple creature.

Zeladiel notes the reactions of his companions to the Pesh fields with curiosity. The vast wealth will bring food and riches... and work for guards.

As the townsfolk gather to greet them, Zeladiel discards his weariness, stands straight and tall and flanks Khalid while falling two steps behind him. He awaits any orders from Khalid. It will be good to see Almah again.


Zeladiel:

When you speak of Urd and the Sunset Ship the old man thinks for a while and then his eyes light up.

Rubies! They pay in rubies! They come to Katapesh and buy and sell. Noone knows when or from where. They trade in ...exotics. Dreams, items of power, strange creatures. At the Nightstalls. Yes! No normal wares for the Sunset Ship!

And when they are done. When they have got what they need. They go. Back to wherever they came from.... Until the next time.

He talks for a while but you seem to have exhausted everything useful.

Several at the front of the crowd stumble back as Grall strides forward, one tripping over another and yelping in dismay. Certainly noone seems to be in any hurry to get too close to the bulky gnoll.

As Khalid speaks his calming words, Linah studies the crowd. The general mood seems as evident. Many seem specifically riled up. Certainly you've never attracted anything like this response before.

A few react positively to the inquisitor's deflection although they seem to be mostly the ones that were on your side to start. Oddly, many of the more fervent members of the crowd seem to be spurred on by the words.

We know you have a great treasure!

Everybody knows!

An artifact!

No a magic ring!

That grants wishes!

No, no! That summons jinn.

No an artifact, a treasure of Nex!

We just want to see it!

Yes just show us the treasure!

There is a marginal press forward although a clear circle is maintained around Grall. A few of the more perceptive (or self-preservative) ones seem to have noted Nuveril's tension as well.

Several of the slaves shrink back, one going so far as to yelp in fear.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

The inquisitor thinks to himself, Zayifid has been here poisoning their minds...is he still here?

"You have been misinformed, most likely by a particularly foolish Jann who thought as you seem to. There is no treasure, please stand aside so that we may report back to Mistress Almah."


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall waits with little patience, it is evident that his sword may come out at any moment, but he holds to see how the crowd reacts...


Human Cleric 7 | hp 36/51 | channel 6/7

Linah steps up beside Khalid to adress the anxious crowd. "Please, we travel with the injured whom need to rest. It has been a strenuous journey and we long of rest as well. Please, let us pass", she pleads to the crowd.

If a diplomacy check is needed then i'd like to take 10 for a total of 10 + 12 = 22. If i can't take then use this roll: 1d20 + 12 ⇒ (9) + 12 = 21


Linah's efforts on top of Khalid's appear to settle more of the crowd.

One, a bulky man with a butcher's apron, calls out to the agitators.

You lot should be ashamed of yourselves! These are the heroes of Kelmarane. They protect our town and all of your worthless hides! Leave them be!

Others echo the sentiment and within moments whatever force acts to bind such a crowd together begins to unravel.

And with it the crowd itself. A few people look sheepish but there are a few black looks in there as well.

Just as you are starting up, a dozen soldiers in Almah's livery come around a corner. Elia the Garundi mercenary is at their head. She smiles brightly in welcome although that slips a bit when she looks between you and seems to work out that Sajan is not with you.

Glancing at the dispersing crowd, she sighs. Its started then. Almah sent me as soon as you were sighted. I'm to take you to her immediately.

She nods at Kadisa, evidently confused about his presence. Holy one. Your disappearance had us all very concerned. I am sure Almah will want to speak to you as well.

Kadisa sighs, evidently not wanting to get into things here in the street.

Elia has half the squad attend to Yusef and the rest of the slaves while she and the other half escourt you to the battle market.

With evening coming on it is packed to the rafters. Activity doesn't quite stop as you cross to the stairs but you can feel everyone's eyes on you. Nuveril can see that gnome at her stall looking like the others.


Elia takes you straight to Almah's reception room, the location of your final battle with Kardswann. Silk screens have been set up on the balcony to block any view from the lower levels.

Almah herself looks resplendent in green silk, the mayoress lounging admidst a pile of cushions. Garavel stands a few steps behind her, looking protective if anything.

Across from her, Father Zantus beams as you enter while between them sits another man you do not know. A nobleman by bearing and dress although a martial looking one.

Almah climbs to her feet. My friends. By the Dawnflower it is good to see your faces! How goes your mission? Where is Sajan?

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Weary from battle, travel, and dealing with confrontation in the Lower town, Khalid responds to Almah's questions. "Our mission was successful, but not without cost." the inquisitor says with obvious sadness in his voice. "Sajan fell in battle. Linah has made contact with his spirit and knows that he is at peace."


Human Cleric 7 | hp 36/51 | channel 6/7

Outside
"What has started?" Linah asks Elia. "You sound as if you have anticipated this."

Inside the tent
"Sajan died as he struck down an evil summoned from the depths of the earth. Thanks to his actions, the gnoll's of Katapesh are scattered from the House of the beast", Linah adds.


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

Nuveril is never comfortable entering the Battle Market. She always remembers it as they first encountered it -- battling their way in and fighting for their very lives from level to level; to see it now filled with fat merchants and prosperous shoppers is just too depressing. That, plus the malign presence of the Gnome Felliped and the general unnaturalness of shutting out the wind and sky with a artificial shell leaves her sullen and uneasy.

This time is worse. She cannot help but remember the last time they were summoned to Almah's indulgent pleasure-nest: the so-called priest who betrayed them all, leading to Sajan's death. And here is another stranger, seated with Almah and her favorites, another person she will be cajoled to "trust," no doubt. She glares a warning at him. This time, she will not be so easily persuaded to ignore her instincts.


Linah Jamil'Kaid wrote:

Outside

"What has started?" Linah asks Elia. "You sound as if you have anticipated this."

Elia explains in a low voice as you walk.

As the days passed I.. we began to worry. But about three days ago a rumour started that you were fine. You had triumphed over the gnolls and discovered some priceless artifact. I assigned some men to try and track its source and they just got nowhere. It spread like wild fire.

The only thing that changes is exactly what you found. Everyone seems to have their own theory.

We weren't sure what to think or do besides set a watch for you.

----------------------------------------------------------------

Almah is visibly distressed at Khalid and Linah's revelation while Father Zantus sinks back into his cushion with a sigh. Even the stoic Garavel shows some dismay.

I am sorry. So sorry.... Though I am sure he died as he lived, protecting those around him. Does he have any family that need to be cared for ... no I recall not. He was alone.

She seems to fall back on etiquette.

But my maners are faulty.

She gestures to the nobleman.

This is Arasmes Ik-Abhald. Recently of Katapesh. He has spent the last fortnight trying to convince me to lend him soldiers to search for you. She introduces the group.

Behind Almah Garavel is frowning slightly.


Human Cleric 7 | hp 36/51 | channel 6/7

Linah smiles as the stranger and bows her head as a greeting. "Master Ik-Abhald, it is a pleasure to meet you. I am Linah Jamil'Kaid, a follower of the Dawnflower. You have been trying to organize a search party for us. May i ask why?"


Male (HP 50/53) Human Monk 2/Fighter 4

The nobleman was sat a respectful distance from Almah, the legitimate authority of the town. He had been quietly reading a chronicle of some kind, but had set the book down. Of average height and with fairly plain features, the man, somewhere in his early thirties, seemed to dress to distinguish himself; wearing expensive clothing accompanied by a signet ring and an expensive necklace, set with a green gemstone. He looked strong, but in a reasonably muscled manner as opposed to the hulking strength of Sajan or Grall. His sleeves were cut short enough to emphasise the various scars upon his forearms, signs of frequent battle.

Over his clothes he wore a breastplate of shining mithril, light enough that it seemed to hinder his movements and gestures not at all- it seemed to hinder him little more than a robe would. On his back he wore a decent sized longbow and a two-handed flail was strapped somewhat awkwardly beside it. It appeared as though Arasmes had been waiting for Almah's permission to venture forth and was prepared to take her up on her offer the moment she did so.

He rose to nod a brief acknowledgement to the group when they entered the tent. He spoke with all the etiquette expected of his upbringing.

I am sorry for your loss. Many spoke highly of the warrior Sajan- I would have liked to meet him. I am glad that you ascertained he is at peace.

Arasmes tried to return Nuveril's glare with a friendly smile, but it faltered in the face of her hostility and he turned his attention to replying to Linah.

Sarenrae's blessings upon you, Linah Jamil'Kaid. I wished to lend my support to your task, but I see now I arrived too late. Still... considering the dangerous nature of your task; even by the standards of this place- you should be commended for returning at all, let alone with so few dead.

Arasmes' gaze wandered over the others and a flash of recognition passed over his face as he spotted Zeladiel...

Zeladiel, i'll PM you shortly. Wanted to get something for people to work with and stop holding things up.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

"Master Arasmes," smiles Zeladiel with a bow of his head. "We are honoured to recieve you. May I inquire after Master Rayhan, if you have seen him of late?"


Male (HP 50/53) Human Monk 2/Fighter 4

Zeladiel! Good to see you. Master Rayhan is well- I stopped in on him just before I left for Kelmarane, in fact...


Human Cleric 7 | hp 36/51 | channel 6/7

Outside, before entering the tent
"Who could possibly know such a thing?" Linah asks. She looks at Khalid and sees the jann's name in his eyes. "Do you think that Zayifid is behind this? Do you think he is still here at Kelmare?" she asks the inquisitor.

Inside the tent
"You seeked to join us? Is there a reason why you would travel to Kelmare to join a expedition to infiltrate the House of the beast, Master Ik-Abhald?" she asks.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Outside, before the tent
"Zayifid is almost certainly behind this. It would not surprise me in the least if he is still in Kelmarane. We should not let our guard down."


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall whispers to Nuveril, It is too convenient that someone wants to join ourrr grrroup right afterrr Sajan dies. We need to make surrre it isn't Zayifid...

:]


Human Cleric 7 | hp 36/51 | channel 6/7

Outside, before entering the tent
Linah nods and sighs. "We need to find some way of seeing through his disguise. We can not go on like this, having suspect everyone we encounter."

Grall wrote:

Grall whispers to Nuveril, It is too convenient that someone wants to join ourrr grrroup right afterrr Sajan dies. We need to make surrre it isn't Zayifid...

:]

Instigator!


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Don't worry, just keep poking the beehive, nothing will happen...lol


Male (HP 50/53) Human Monk 2/Fighter 4

Perception VS Whisper: 1d20 + 10 ⇒ (16) + 10 = 26

Arasmes' eyes narrowed a little at the whispering but did not publicly acknowledge it. He replied to Linah calmly-

I sought to join you because the Gnoll King's head was a a mighty trophy; and a destabilising presence to this region- which I have a vested investment in. There was honour and glory in your mission and I hoped to earn some small part of it. Almah had raised some concerns about your safety on the return journey and I was hoping to persuade her to allow me command of some soldiers to find you.

Arasmes paused a little before attempting to explain a little of his culture.

As a Kellid, it is expected of a man to earn his place in society, to earn status sufficient to court a woman of station. Our society is somewhat matriarchal- in as much as that a man must earn his place while a woman's may simply be inherited. While I have earnt some renown as a scholar and warrior... I yearn for the kind of deeds your local adventuring party is renowned for. The greatest moments in a life are rarely found in a dusty library or sparring chamber, nor the greatest tests.

Arasmes smiled, an apologetic smile that sought not to presume too much from the group.

I have kept abreast of your adventures through Zeladiel's master, a diviner named Master Rayhan and an long-time colleague of mine. It seems Kelmarane is a true frontier town, perhaps a place where a man of my expertise can best provide assistance. Almah has permitted me to graciously petition the group of you- to offer my steel and knowledge to use as you see fit. I would not force my presence upon you, however, should it prove unwelcome. If I may be so bold, do you plan to stay in Kelmarane for some time? Perhaps we could get to know each other better in the weeks to come... Do you expect a Gnoll counter-attack, or did you truly shatter their unity?


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

"Master Arasmes. I am honoured that you would concern yourself with our trivial conquests. But, while my companions slew the great Carrion King and scattered his tribes, we uncovered an even greater foe: a shapeshifting djinn of great power and treachery."
Zeladiel turns to the others.
"My companions. My friends. Master Arasmes is a mighty warrior who would be a great asset against our foes. I would... I mean..." Zeladiel sighs wearily.
"However, I fear I must soon make my way to Katapesh once more and learn what I can of the... the situation there."


Almah keeps her face perfectly smooth during Arasmes's talk of courting. Garavel maintains his slight scowl.

A djinn? What would an air jinn be doing with the gnolls?

I was hoping to give you time to rest but I think I need to hear your tale now. Yours as well Master Kadisa although I suspect they are intertwined.

She asks a waiting servant to bring cool drinks and food while you sit and talk.

I'd also like to know the answer to Master Arasmes's question. What was the gnolls' state when you left? Did you find this Rough Seed somewhere in the Temple?

---------------------------------------------------

Don't want to lose the threads from Arasmes and Zeladiel's posts above and the interaction with Arasmes but I think we can handwave the you update Almah part. The key thing of course is what you say about the scroll and/or Zayifid in front of her and/or Arasmes. I would like to be clear on that bearing in mind that the rest of you don't exactly have time to confer. For Zeladiel's "situation" I'm assuming that wasn't kept from Almah and co last time?

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

I would have no problem mentioning Zayifid, particularly with Khalid's connection to Vardishal and the fact the Almah resides where Kardswann had stayed. I will under no circumstance mention the Scroll of Kakishon though.


OK that is fine. We will say that Khalid relays your tale omitting the scroll and subject to any outbursts from others the rest take his lead. One thing though is that both Almah and Arasmes are intelligent (and both will have heard the same rumours as everyone else that you have a great treasure). Omitting the scroll also removes the basic motive for Zayifid's actions (and definately the reason why he might have further interest in you). So in a nutshell you can either lie in which case do it IC and give me a bluff check or say nothing (in which case it will be pretty obvious you left something big out and you may expect Almah to pursue it further possibly later). I guess you could also ask for Arasmes to be removed. From Khalid / Linah / Zeladiel's perspective that would be a pretty big insult (implying a Keleshite noble is dishonourable or untrustworthy). Grall / Nuveril have a different perspective I guess.


Male (HP 50/53) Human Monk 2/Fighter 4

I'm easy. Quite happy to continue the RP if people want to, it helps me ease into a very different character to Sajan.


Well I don't want to handwave Arasmes integration as I would rather see that played out. Subject to post above to Khalid lets assume you've relayed your story and pick it up from there.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Maintain silence on the subject for now. Fully expecting Almah to ask more later.


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)
Almah AKA Dan E wrote:
A djinn? What would an air jinn be doing with the gnolls?

"What was he doing reclining in your boudoir, Lady?" Nuveril scowls. "It was you who introduced us to him, wearing the face of the Sun-Lady's follower."

Not sure if Khalid was including the tale of Zayifid taking Kadisa's place, but it'll come out sooner or later and Nuveril's not going to let the opportunity pass to spread the blame.


Before we go too far down this track again, recall genie=jinn, jann not a djinn. Fine for the uneducated characters not to know or care about the difference but educated NPCs will.

It doesn't take too long for you to detail your adventures and run in with Zayifid. Almah seems content at least for now to allow Khalid to dance around the camel in the room. Father Zantus seems on the verge of speaking a few times but restrains himself with seeming effort.

When the topic works back around to the jinn's relationship with the gnolls, Nuveril can seemingly take no more.

Alma keeps her face tight and voice controlled.

You know full well that my boudoir is over yonder Nuveril. The mayoress waves an arm toward the nearby bedroom, once Kardswann's.

As to how I was unaware that the man posing as Master Kadisa was in reality a centuries old face-stealing jann formerly a companion to the master of the Kuldis. The answer is simple. I did not know.

The High Faith in Solku wrote to me of Master Kadisa's coming. The genie that came in his stead spoke of matters that were torn from the original's lips with the advantages of time and absence of compassion.

I had no reason to doubt either him or the words that he spoke. Words that, having regard to the facts you have just told me, seemed carefully chosen to be entirely true.

None of us doubted or we would have tried to use any of the methods at our disposal to establish his veracity. We would have asked more questions. How exactly did the man come by the information he did? Why come alone if his information was so vital?

Zayifid planned well it seems. He presented an urgent threat and we reacted as he no doubt wanted. As soon as you departed beyond a messangers reach he vanished. No doubt he would have had ready answers for anything else we asked and perhaps answers to our divinations. It is only through your bravery and resourefulness that his plan.. whatever it may be ... was foiled.

Does that satisfy?


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

Much like the differences between jann and djinn, the distinction between Almah's private and semi-public personal rooms eludes Nuveril. Anything more than sleeping on the ground, perhaps in a hide tent as an extreme concession to frailty or age, is sheer decadence to her. :)

"No one ever doubts," Nuveril replies sourly. "Among your people, men are judged by their words alone. Say you are a priest of Sarenrae, and the people will follow you, even to the slaughter of their neighbors, before they will question the priest. Say you are a poor hiding victim, and people will trust you even when you attack their own ally before their eyes. Say you intend no harm, and strangers lay down their weapons and walk into your camp defenseless. Say you are a rich man from Katapesh and...," she turns to eyes to Arasmes, "what are we expected to do on this one's word, exactly?"


Male (HP 50/53) Human Monk 2/Fighter 4

The nobleman looked down steadily at the Halfling.

Your words amuse me, for in fact- Kellish men are judged by their deeds and not their words- and this is the reason I am here.

He let out his arms in a calm gesture of solidarity.

As I stated, Nuveril, I put myself at your disposal. Your tale would, of course, make anyone doubt the next contact to present himself before you. Had I known of this deception, I would have already acquired such a means of verification. I am willing to take steps to prove my identity to you if you would deem it necessary. I would hope that my words and my actions in the days to come would assure you of my good intentions- but you are under no obligation to oblige me or make use of my talents. I was merely given leave to petition you- not accompany you against your will.

Arasmes thought for a moment then turned to Zeladiel- he gestured to the Elf while focusing his gaze on Nuveril.

Has this Elf earnt your trust yet? Between our memories and Zeladiel's formidable intellect, we could easily recall the exact date upon an event so mundane no Genie could have been expected to memorise it, even if I had been tortured to reveal important facts... Would this satisfy your suspicion, for the time being?

DM Only:

Knowledge Planes: 1d20 + 14 ⇒ (18) + 14 = 32

Any general level of info I can look at, particularly hoping for a means to prove identity. Can tie in a Spellcraft check too, if necessary.


The stout alchemist harrumphs before Arasmes can reply.

All but a few men and women can turn to beasts with the right provocation but judging the worth of peoples hearts through the lens of a daemon's corruption seems uncharitable to me by Nethys!

Yet Master Arasmes can speak for himself I do not doubt.


Human Cleric 7 | hp 36/51 | channel 6/7
Arasmes Ik-Abhald wrote:


I sought to join you because the Gnoll King's head was a a mighty trophy; and a destabilising presence to this region- which I have a vested investment in. There was honour and glory in your mission and I hoped to earn some small part of it. Almah had raised some concerns about your safety on the return journey and I was hoping to persuade her to allow me command of some soldiers to find you.

Linah's shoulders fall and her smile becomes strained. The cleric is usually able to keep a collected appearence in diplomatic situations, but the last few days have not been kind to her. "Master Ik-Abhald, our mission was not to gather fame or glory. It was a necessity. It was done to protect the citizens of Kelmare, and this whole region." Linah stops for a moment half expecting Nuveril to blurt out something about glory and her ancestors, but continues (hopefully) in time avoid the halfling to interject. "I think there are other groups that would suit your goals better."

Linah sits quietly through Khalid's retelling of their journey. This time she manages to keep a calm and present a collected exterior. Inside however her troubles deepened. She could not help but noticing how the inquisitor failed to mention the scroll to Almah. It could only mean that he did not trust her, or someone in her company. Heart sinking she begins to wonder when Zayifid's tricks would plant mistrust within the group.

Her focus is snapped back to the conversation as Nuveril voices her concerns. "That is enough, Nuveril!" she tells the halfling sharply. "This a meeting and master Ik-Abhald is a guest, you should treat him as such. If you have any concerns you can bring them up with him in private afterwards."

What date is it currently? How far off is Zeladiel's meeting with the Sunset ship?


Arasmes:

You've made quite a study of jann and are fully familiar with all of their abilities including the noble sort. One can never rule anything out where genies are concerned but the kind of disguise the jann put on is well outside of its normal abilities. Its ability to change size is much more pronounced as well. A spell or device seems like a reasonable bet.

Arasmes / Zeladiel:

I'm going to assume at your respective levels of knowledge arcane / spellcraft that you are basically familiar with the various typical methods of disguising one self via magic ie the differences between disguise self (wouldn't cut it to appear as a gnoll in its basic form), alter self and illusions etc and the weaknesses (does not change voice for example). Zeladiel would have worked out on the long journey back that the real Kadisa was fairly different to the doppleganger version but then Zayifid was perhaps not expecting to run into anyone who had actually met Kadisa and focused more on appearance than a perfect imitation.


Linah Jamil'Kaid wrote:


What date is it currently? How far off is Zeladiel's meeting with the Sunset ship?

The current date is at the top of the page. Zeladiel had until the last day of Rova which makes it....

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