DM Dan E's Legacy of Fire: Chapter 3 The Jackal's Price

Game Master Dan E

Recruited to reclaim the town of Kelmarane from a tribe of gnolls, six adventurers find themselves caught up in a series of events that may change the face of Katapesh: the Legacy of Fire.

Katapesh Map

Rayhan's Villa Map


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Zeladiel Araxyll wrote:
Zeladiel can also cast the message spell, allowing 5 of us to whisper messages over 150ft. Forced to exclude someone (until I level), my preference is Linah since she's least likely to be left alone and "Help!" is usually shouted. For RP, I understand we'd probably exclude Nuveril though. *sigh* :-)

Eh, we ought to be able to work it out, although now that she knows there's an arcane taint in her blood she might be all the more jumpy about giving it a foothold and falling prey to its evil. ;)

Khalid, you're our leader. We look to you to answer Rasoul in the IC thread for the party. :)


Sajan Krama Sumna wrote:


I was referring more to daytime scenes than future dungeon crawling though.

Yeah, i thought so. I just wanted to display my incredible tactical instincts and show that i'd given some thought to the delve in front of us :)

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7
Joana wrote:
Khalid, you're our leader. We look to you to answer Rasoul in the IC thread for the party. :)

When I get more than a couple of seconds to do so, I will.


Patrik Ström wrote:
Sajan Krama Sumna wrote:


I was referring more to daytime scenes than future dungeon crawling though.
Yeah, i thought so. I just wanted to display my incredible tactical instincts and show that i'd given some thought to the delve in front of us :)

Just realised this was really directed at me. Naratively I've been referring to the high survival skill characters at being on point during travel but figure its Sajan whenever you get into an appropriate situation.

In this particular case Grall mentioned himself moving forward so I worked it into my post.

For combat encounters I've been pretty much always sticking Grall and Sajan in the front, Nuveril and Khalid in the middle, Linah and Zeladiel in the back. Assume your happy with that.


Through prior experience, I've found that message can use some DM adjudication the first time it comes up in game. Can everyone hear and respond to everyone, like an open line, or is it only the caster who can hear everyone and pass along messages, serving as a central base of communications? Can Zeladiel cast it on 5 targets, excluding himself as transmitter/receiver? That's the way I've always played it, as otherwise it would be worthless at first level when only one target can talk to ... himself? In that case, all six of us could be affected.


OK fair enough, tbh hadn't ever really considered the targetting issue.

Message

School transmutation [language-dependent]; Level bard 0, sorcerer/wizard 0, summoner 0, witch 0

CASTING
Casting Time 1 standard action
Components V, S, F (a piece of copper wire)

EFFECT
Range medium (100 ft. + 10 ft./level)
Targets one creature/level
Duration 10 min./level
Saving Throw none; Spell Resistance no

DESCRIPTION
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.

Its definately not the greatest description ever but it seems pretty clear to me from the bolded bit that Zeladiel is a postbox. The point about 1st level seems like a good one, yay for a cantrip a 1st level wizard can't actually do anything with. Lets say it excludes him and can affect everyone.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Thanks Joana. And Dan. I did read it over, noted the intricacies, noted it lasted 50 minutes, concluded it worked, remembered the 50 minutes and forgot the details.
But as a postbox the caster is never one of the spell's targets. :-)
I love spells that let PCs act like the players. In this case, letting everyone at the table talk to each other in character, without the whole "Are you in the room? Did you say that in front of the NPC?" thing.


I'm all for it too. Don't really understand the pointing thing on casting the spell, just fluff I guess.

Couple of housekeeping things. Firstly, I'm assuming Khalid has been carrying the haversack right? Secondly, just wanted to confirm where Linah has that scroll of breath of life (been assuming in a pouch or somewhere she can get it out with a move action or its a bit pointless). Also assume your vaguely keeping in mind with your combat positioning (in order to use it Linah is going to have be within 5' of the dropped person in order to step, retrive, read). Also retrieving provokes unless your retrieving from a haversack so perhaps you want to let her carry it.

Not that I'm focused on the possibility of your grisly deaths or anything.


Nuveril's said she's not paying attention to the interrogation, but ... I think the metal snake temple is not the House of the Beast but some sort of salamander temple inside the cliff. Is that the understanding everyone else has?


DM Dan E wrote:

I'm all for it too. Don't really understand the pointing thing on casting the spell, just fluff I guess.

Couple of housekeeping things. Firstly, I'm assuming Khalid has been carrying the haversack right? Secondly, just wanted to confirm where Linah has that scroll of breath of life (been assuming in a pouch or somewhere she can get it out with a move action or its a bit pointless). Also assume your vaguely keeping in mind with your combat positioning (in order to use it Linah is going to have be within 5' of the dropped person in order to step, retrive, read). Also retrieving provokes unless your retrieving from a haversack so perhaps you want to let her carry it.

Not that I'm focused on the possibility of your grisly deaths or anything.

It was quite discomforting to leave for work this morning with Sajan having engaged something, then seeing that there's 11 unread posts in the game thread and finally reading this post. It was with shaking hands i clicked on the game thread :)

To anwser your question: yes, Linah has the scroll.


As you can see he had the situation well in hand :)

I'm sensing a lot of hostility toward the frankly quite loveable earth mephit.

Go on, look into those large grey eyes and tell me your going to butcher him horribly.

Sovereign Court

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HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7
DM Dan E wrote:

As you can see he had the situation well in hand :)

I'm sensing a lot of hostility toward the frankly quite loveable earth mephit.

Go on, look into those large grey eyes and tell me your going to butcher him horribly.

Looks at mephit's large gray eyes, as the mephit grins with a bit of mud running down its chin...

Yep, still willing to butcher it...perhaps not horribly though. ;)


DM Dan E wrote:


Knowledge religion provides Linah no clues here. She can probably rule out snakes forming part of the iconology of Rovagug though. Note Nuveril's theory in the OCC thread.

Yeah, that's cheating, though. Knowledge (nature) can't identify them. Zeladiel or Khalid might be able to.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9
Joana wrote:
DM Dan E wrote:


Knowledge religion provides Linah no clues here. She can probably rule out snakes forming part of the iconology of Rovagug though. Note Nuveril's theory in the OCC thread.
Yeah, that's cheating, though.

Mmm.


My vast *cough* knowledge of DnD flora and fauna also pointed me towards salamanders. Just thought that i'd check if Linah could make the same connection. Felt kind of silly having to call them "fire snake men" :)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

I thought the same but had absolutely no IC knowledge so opted for silence. Sajan only has sudden bursts of knowledge about religion.


I dunno. Its a fine line between "Ive heard stories about these fire snake things called salamanders" and "Heres my detailed run down on their strengths and weaknesses."

In any event I trust you to keep your IC and OOC knowledge separate...

....mostly.


DM Dan E wrote:

I dunno. Its a fine line between "Ive heard stories about these fire snake things called salamanders" and "Heres my detailed run down on their strengths and weaknesses."

In any event I trust you to keep your IC and OOC knowledge separate...

....mostly.

In my case you need not worry since i have no detailed knowledge :)


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

I hate killing Daniel's NPCs. He works so hard on them. :-)
Still, Zeladiel is a professional. He'll think it's a good idea. But then, he's also more likely to object to lying to it.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall seems really nice on the outside...but deep down he is still a killer... :)
He sees things most times in absolutes, the Mephit could give us away and it is not our ally. Unless we can easily stop it from warning our enemies it may have to die.
It is not the good thing to do, but in Gralls world it makes sense.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Its not being killed without Sajan's consent. His responsibility is to keep you safe but that doesn't mean he'll let you murder a creature he subdued and has taken personal responsibility for. If necessary he'll leave the mephit tied up somewhere but for the moment hes happy with it in his harness.


Linah is with Sajan on this. Although she'll object to tie it up and leave it as well.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Fine, be that way, I guess Grall will just have to get him a taste of fire snake!


I'm sure everyone knows where Nuveril stands on the subject. :)


Have been idly wondering when/whether the good/neutral divide would spark up a decent argument :)


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Poor Linah doesn't stand much of a chance. Maybe I should have made Zeladiel good to give her some back up. LN just fit into his military bearing. It does balance out the CNs though :-)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Sajan stands on Linah's side despite his LN Zeladiel ;).


Nuveril's True Neutral and doesn't give a damn what we fight and kill, but she's getting tired of not being able to rage. :)


Linah's morals aside, i don't think she could survive this dungeon. She had about a 50/50 chance to make this save, and the DC will keep rising. She is all ready fatigued and next time she will be exhausted (?) eventually she will pass out from the non-leathal damage. With a few scrolls of endure elements (which will be on my shopping list hence forth) we could make it, but i don't think we can do it.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

That's why we rest and memorize resist elements. 50 minutes of immunity to this effect as well as resistance to their fire based attacks.
Of course Linah's stance against this course of action may just end up getting us all killed and end the world.... :)


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Resist elements- great idea. Did I mention one of Zeladiel's opposed schools is abjuration? He muttered something about a 'good offence'... :-)


Best as I can work out the section on evironmental effects seems to assume long passages of time (as an example the whole stationary thing). Rulewise "recovering" hp seems to be the term used to cover healing via rest.

I think its too harsh (and finicky) particularly on the barbs to say that you can't heal non-lethal damage caused by environmental affects without resting and accordingly Linah could remove non-lethal damage and associated fatigue via a channel (assuming its heals all non-lethal damage of course).

If I'm wrong I assume Linah could just conjure some water to splash on you right before healing.

In terms of the plan discussion is this still going on? Can I suggest if your going to leave and try an alternate way into the temple you work out what that is going to be in advance.


As above I'm going to approve the communal spells from UM ala

LINK

I've had a good think about them (particularly resist energy which is going to increasingly be a bit of a pain). They are a power boost (just part of the usual creeping increase coming from extra sourcebooks) but the bottomline for me is that if you have the time and foresight to prepare yourself for something within your characters abilities then fine. Making Linah use up of all her 1st or 2nd level slots does the job but ends up making things suckier for her. I'd rather run adventures where taking the time to prep is a group cost rather than requiring characters to use up a significant proportion of individual resources.


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Another note, I'm going to continue the trend of ignoring errata and follow Alex's lead in saying that a character using the trip or disarm action needs to wield a weapon with the trip or disarm feature respectively in order to apply bonuses such as weapon focus to the check.


Linah Jamil'Kaid wrote:
I'll most likely be unable to post until monday, so just assume that Linah follows where ever you go and DMPC her should a fight break out.

Looks like Linah just agreed to a program of salamander genocide. ;)


Yes, the trouble with not being able to post for an extended period of time :) I just hope that it will at least be a provoked salamander genocide :)


You'd like us to provoke them? Sure, not a problem. ;)


Not sure if Patrik saw my post above. I would have thought spending a 2nd level slot rather than 5 1st levels would be a no brainer but I'm kind of loathe to change a player's expressly stated wishes.

Note the tempature limits on endure elements, we'll assume Linah informs you of these when she casts (or she has at some point in the past).


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
DM Dan E wrote:

Not sure if Patrik saw my post above. I would have thought spending a 2nd level slot rather than 5 1st levels would be a no brainer but I'm kind of loathe to change a player's expressly stated wishes.

Note the tempature limits on endure elements, we'll assume Linah informs you of these when she casts (or she has at some point in the past).

I have a feeling that she missed the OOC discussion since she never posted here. I thought she might pick up a resists elements or two just in case as well...the problem with someone getting busy just before we are planning something.

Luckily you never have to worry about grall, mostly just trying to keep track of all of his plus' to attack under different circumstances...


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Can we assume Linah chucks Sajan a CLW before sleep. he won't heal fully overnight without one but hes guaranteed to have full HP tomorrow irrelevant of the number rolled on the D8.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7
Sajan Krama Sumna wrote:
Can we assume Linah chucks Sajan a CLW before sleep. he won't heal fully overnight without one but hes guaranteed to have full HP tomorrow irrelevant of the number rolled on the D8.

If not Linah, Khalid can cover that as well.


Yep she had oodles of healing.

Hate trying to make decisions on behalf of players. Doing my best to reflect her stated desires I am going to say she learns communal endure elements with a 2nd slot. Her other choices are the same (can only assume she opted for endure elements over resist energy as a deliberate choice given it was available). Reasonable?


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Yup go ahead. 5 level 1 slots is too high a price compared to one 2nd level.


OK I've been thinking about it and scratch the above. I've been hinting around the edges hoping the issue would fix itself without me having to be sordidly overt :)

Bottomline though Patrik was clearly distracted and Linah has high wisdom. It should be apparent to her that endure elements is not going to cut it for lava like conditions.

So she takes a communal resist elements (3rd slot which covers 5 of you) and a normal resist elements (2nd slot) for herself. She'll cast these as you leave the entrance chamber to maximise duration.

Khalid please choose the 2nd and 3rd level slots she loses.

Ah that feels better...

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7
DM Dan E wrote:

Khalid please choose the 2nd and 3rd level slots she loses.

Ah that feels better...

Well that seems easy. cure moderate wounds (2nd) and cure serious wounds (3rd), especially since she can spontaneously dump any other prepped spell of equal level to get those back.


Doesn't resist energy only work against direct energy damage? And only lasts 10 minutes (the communal kind, anyway)? Don't we still need endure elements?


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

The Cures are her domain spells. She should probably drop Invisibility Purge since Zeladiel has Glitterdust, and one of the Bull's Strengths.
I'm playing too many clerics in other games at the moment. :-)


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

It grants resistance vs fire damage both natural and magical. Since by its nature you can't take any subdual damage from heat it basically makes you immune to the natural affects of normal heat since it can't do enough damage to you to make you go into fatigue.

At least that is te way I have always played it.


In my Serpent's Skull game, the DM ruled fire resistance was good only vs. fire damage, not nonlethal damage from heat*, but okay.

Still, the communal version divides the duration among the targets in 10-minute intervals, so we have only 10 minutes each of resistance. Long enough for combat, but not long enough for much conversation beforehand.

*EDIT: Actually, I think he may have been argued down from that stance, but I was on his side. Fire damage is different from environmental heat, and energy resistance is related to protection from energy, not endure elements.


Yes I'm treating any fire resistance as sufficient for environmental heat effects. Only the duration is an issue and yep you'd have ten minutes. By casting it right before leaving the main chamber though you would maximise duration.

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