Rise of the Runelords: Chosen of Sandpoint (Inactive)

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Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

"I'll do the touching then..." Drasven volunteers as he follows the rest up though his beard kept getting teased by someone..............


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Ro gets off Jili, leaving her to Karmid. She gives Jili a sympathetic pat on the shoulder but doesn't say anything except "don't wander off by yourself Lia."

Might as well clear whole floors before moving up, yes?


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Drasven, it was less meant as "teasing" and more of a non-verbal sign of "I'm still here" :) She won't go tugging you every ten seconds. Just once, so you know she's around.
@whole floors: But technically, we expose ourselves to more of this madness. We did go through plenty of the haunts yet, but there's no reason to go for ALL of them if we level by checkpoint...it seems plenty reasonably by now to assume there's no creatures strolling around in the ground and upper floors...the basement is another matter entirely, i suppose.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Yep I know but to Drasven who didn't see Lia disappear and can't identfiy the spell well thinks the whole house is haunted anyway. Besides the haunts seem like they're giving a story so far. Different from when I first played it. I remembered a Zombie and Ghoul Siege.....

"Where's Lia?" Drasven asks having failed to see what she last did.


Discord Chat

OK, so it seems more want to go upstairs than check out the second floor's remaining room(s).

The group carefully ascends the stairs to the third floor and once again finds itself in a corridor with many doors.

Karmid listens at the first door they come across, but doesn't hear anything. In fact, the entire house seems very quiet except for the creaking of the floorboards caused by the passage of your feet.

Map updated


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

I'm sorry. I thought we were at the last door. We can move on to other rooms first. No brainer. =/


Female half-elf oracle 6 NG (elf, human) Init +4; Senses low-light vision; Perception +10 AC 16, T 12, FF 14 hp 49/49 Fort +4, Ref +4, Will +7; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion Immune sleep

Jili straightens herself, and readies to move forward. "We should go up. Take care of the crying. Maybe that will fix some of these haunts."


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

"Maybe it's the source of these haunts..." Drasven points out.

He too moves along his weapon in safe mode to avoid accidental firing.


Discord Chat

Karmid opens the door after checking it and finds a large workroom inside. A large number of wooden planks, rope, and other repair supplies are stored here. The ceiling above sags noticeably; in several areas patches of the sky above are visible.

There are no other visible exits.


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

"If we are going upstairs, maybe we should reinforce this upper level first? I would hate to see what a 'haunt' will do to us if we fall through there because of one..."

Looking around, Karmid tries to see if the materials are here to build something to prevent the floor above from coming down too easily. Planks nailed and tied together with with rope...to build a small pillar or two to somehow reinforce the ceiling above?

Anybody have knowledge engineering? This should only take a few minutes to try and do if all the tools and materials are all here to do it...I have a hammer! =)

Perception: 1d20 + 10 ⇒ (5) + 10 = 15


Discord Chat

You guess that the supplies were brought here to repair the sagging roof but obviously the job was never finished.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Surprise!! I have engineering 1d20 + 7 ⇒ (18) + 7 = 25

Tsking his tongue, the old dwarf taps Karmid on the back as he rolls his sleeves up. Using the materials thus gathered he begins to finish the job that was intended.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Ro isn't sure if Karmid and Drasven are under the influence of a haunt or not. But they've not being violent or super crazy, so she lets them do their thing.

She wishes she'd kept that cigarillo a while longer.


Female half-elf oracle 6 NG (elf, human) Init +4; Senses low-light vision; Perception +10 AC 16, T 12, FF 14 hp 49/49 Fort +4, Ref +4, Will +7; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion Immune sleep

Jili looks confused, and takes a seat. She spends the time detecting magic on the room as she waits.


Discord Chat

The job of repairing the roof is a large one and would require several hours of labor even to get started. Drasven is not even sure if you have all the materials necessary for the job without doing a complete inventory. It looks as if some materials were abandoned here.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Ro interjects quickly. "Ah, too bad about that!"

She tries to hustle people along.

"Nothing to do but keep on going now!"

Taking the lead she moves on to the closest door.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

"Too Little materials. Too much work to be done." Drasven sighs as he finishes his evaluation.

Important. Would the roof cave in on us?

"This house seems to be against itself on repairing as well. Nothing to do but to move along. Any other rooms we have not checked?" he rolls down his sleeves and follows along the group.........


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Drasven, check the map. That is ONE completely isolated room with a broken roof. Simply don't be IN the room and nothing gets to cave in on you.

The lenghty episodes with the upstairs room almost caused Lias patience to wear thin...but just as she decided to move on, her Invisibility wore off. Still not wanting to take any chances, she remains near the back of the group, using the ample sounds the group makes to stay out of view, but close to her companions.

Stealth: 1d20 + 6 ⇒ (17) + 6 = 23


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

I didn't say repair, I said temporarily reinforce. Either way...We move on. But if somebody falls through that roof I will be laughing my a$$ off.


Discord Chat
Drasven Hammers wrote:
Important. Would the roof cave in on us?

It doesn't seem to be an immediate danger.


Discord Chat

The group checks the next four doors and finds small storerooms filled with old furniture, linens, and household goods. Nothing that seems particularly of note.

The fifth door reveals a spare bedroom. The ceiling of this room angles down steeply, leaving only four feet of headroom to the southeast. A low cot and a dresser are the room’s only furnishings.

As you are about to enter the room, a sudden shriek of a woman echoes through the upper floor and quickly subsides. It seems to have come from somewhere to the north, most likely one of the two doors at the end of the northern hallway.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

"Well things were getting abit too quiet and I suppose that..." he indicates with a finger in the direction he thinks the sound came from,
"requires some investigation."


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

Karmid will head for the closest door the sound might have come from and yanks it open.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21


Female half-elf oracle 6 NG (elf, human) Init +4; Senses low-light vision; Perception +10 AC 16, T 12, FF 14 hp 49/49 Fort +4, Ref +4, Will +7; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion Immune sleep

Jili sighs and follows Karmid. "Another haunt or something else I wonder?"


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

"And our luck M'Lady Jilli? I would say its good odds that it is something similar to what we have already encountered so far in this wretched house."


Discord Chat

Karmid listens at the door on the right side of the end of the hallway and hears the unmistakable sound of a woman crying in the room behind it. He then attempts to yank it open only to find that it will not open; it is either locked or barred.


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

Karmid steps aside raising his eyebrow at RO wondering if she wants him to open the door with his hammer, or if she wants to try and unlock it herself?


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Rise of the Runelords was released end of 2007...Left for Dead in November 2008 - so chances are it's not a L4D-Witch. But still...
Still behind the group, Lia steps around the corner, making her presence known again:"Do you think that's her? I wanted to keep the scarf..."


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Ro has lost of the optimism she'd had earlier about finding anyone who needed rescue in the house. It wasn't out of the question, but her gut sinks now they've found the door they'd been looking for.

She sees what she can do about the lock.

"Just be ready. This might not be good."

Disable Device: 1d20 + 12 ⇒ (13) + 12 = 25


Discord Chat

Ro works for a few moments and finally feels the lock pop open under her fingers. She steps aside to let Karmid open the door, revealing a darkened chamber barely illuminated by the light you are carrying.

The room is cold and damp; an old armoire stands near the east wall. The ceiling slopes down to only four feet high to the northeast, leaving little room for a small window. A full-size mirror in a dark wooden frame of coiling roses leans against these bricks, angled toward the tiny window. A female figure stands in front of the figure with her back toward you. She has a bed sheet wrapped around her and is holding on to the mirror and quietly crying.

DC 18 Perception:
The smell of the moldering house is particularly strong in this room and is combined with a different organic smell that you can't quite place.


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

Grimacing, Karmid tosses his voice over his shoulder at the others as he enters.

"Prop the door open and bring me more light!"

He then turns to the lady, hammer and klar ready for almost anything but a crying woman...

"I can understand you're in a bad place ma'am. Please...we can help you out of here..."

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

Shooting in the dark = Skill flurry! Trying to identify the earthen smell...(He is a worshiper of Gozreh!)

Knowledge(Nature): 1d20 + 9 ⇒ (19) + 9 = 28
Knowledge (Dungineering): 1d20 + 2 ⇒ (11) + 2 = 13
Knowledge (Religion): 1d20 + 6 ⇒ (7) + 6 = 13
Lore (Shoanti): 1d20 + 7 ⇒ (9) + 7 = 16
Knowledge(Geography): 1d20 + 8 ⇒ (19) + 8 = 27


Female half-elf oracle 6 NG (elf, human) Init +4; Senses low-light vision; Perception +10 AC 16, T 12, FF 14 hp 49/49 Fort +4, Ref +4, Will +7; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion Immune sleep

Jili peeks around the corner holding open the door, and casts light on Kharmid's Earthbreaker. "Here you go."


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Yeah, I'm not liking this at all.

Back-turned is Ro's least favorite way of meeting someone new she decides. She keeps her hand near her weapon but doesn't pull it from her belt.

Still, might as well hope for the best.

"Yeah, we've come to get you out of here" Ro offers up.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

If it's a problem I'm gonna bet K Religion: 1d20 + 7 ⇒ (3) + 7 = 10


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

First Cast light on door. It's not gonna move.
2nd Perception 1d20 + 6 ⇒ (3) + 6 = 9 <-- I see nothing
3rd Knowledge (Religion) 1d20 + 8 ⇒ (9) + 8 = 17 <--- I may know something
Misc;
Sense Motive 1d20 + 9 ⇒ (16) + 9 = 25 <---I guess what you're feeling.

Drasven adds onto the light by casting a simple prayer for light on the door, reasoning that a little more light on something permanent might be better.

Remembering his companions discovery earlier, he tries to remember some lessons on identifying the type of lich they may have just encountered and of course while doing that, he might as well attempt to study the figure and appraise her mood as genuiune.

Yes. The house was getting to him.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Lia remains in the corridor outside, but peeks in through the door frame.
Knowledge Religion: 1d20 + 8 ⇒ (13) + 8 = 21
If it is that, I'll throw my hat into the ring, too.
Sense Motive: 1d20 + 11 ⇒ (14) + 11 = 25
Is she hostile? Focused on someone?


Male Human Fighter (Dragonheir Scion) 5 | HP: 49/49 | AC: 21/T 12/FF 19 | Init: +2 | Perc: +6 | Fort: +6 | Ref: +3 | Will: +2| CMB: +9 | CMD: 21 | Scimitar: +11; 1d6+5/18-20 | Eldritch Strike

Edgar, still towards the back, is heavily uncertain about this new friend. In fact, he is repeating nope to himself inaudibly while preparing his weapon and shield. They aren't brandished per se, but they are held.


Discord Chat

At first the female figure does not acknowledge your presence and continues staring into the mirror in front of her. As you bring up more light, you can see that the image of her face in the mirror no longer is that of a human being, but something transformed by grief.

Hearing your voices she slowly turns to face you, revealing a pale face with sunken eyes that hold an unexpressed rage. Her hands end in bony claws she keeps clutched close to her side, and her breath is ragged and gurgling.

As she opens her mouth to speak, her eye is drawn to the scarf around Lia's neck, and she focuses her attention completely on the item. Her face crumples in shock and horror and she begins to wail.

"No, no, no!" she screams in a voice that reverberates throughout the house. "You mock my lost life!". She then collapses on the floor, wailing in sorrow and despair.

She is clearly undead and also clearly is Iesha Foxglove, wife of Aldern. Lia guesses that she has become a revenant, a creature possessed of the drive to avenge those who wronged her in life. Drasven believes that she is deeply saddened, but also incredibly angry and that seeing her scarf has reminded her of what she has become and has filled her with self-loathing. As she is no longer human, it is hard to guess what she will do next.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

"My apologies for opening old wounds Lady Foxglove but we come in search of one Aldern Foxglove to put an end to this cycle of sadness. Could you aid us in this?"
Drasven queries not sure what the undead woman in front of him might do.

Diplomacy 1d20 + 5 ⇒ (7) + 5 = 12 <---Next better talker.....


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

Karmid maintains vigilance between the 'woman' and the rest of the group.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Lia takes off the scarf and hides it in her bag before entering the room: "Not Lady Foxglove. A shadow of a memory that used to be her. A revenant. All that stops her from passing on is Aldern. Her one purpose is to end him.", she turns to the undead creature, then speaks up: "We do not mock your loss. We are here for the same goal...to end this nightmare. Did he trap you here?"
Lia would be ready to cast "Command Undead" if she acts in a hostile manner - a matter of Initiative, then, probably, but putting that out there BEFORE things have a chance to escalate.


Female half-elf oracle 6 NG (elf, human) Init +4; Senses low-light vision; Perception +10 AC 16, T 12, FF 14 hp 49/49 Fort +4, Ref +4, Will +7; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion Immune sleep

Jili gives the creature a sad look. "We would like to help you finish your task. Do you know where we might fight Aldern? Is he in the house somewhere? We've looked, but been unable to find him."

Diplomacy: 1d20 + 10 ⇒ (19) + 10 = 29


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Thanks Lia, that's not all bad news, I hope...

Ro seconds Jili's attempt at a parlay.

"Do you know the way to Aldern? All of us here have a score to settle with him."

Diplomacy (Aid): 1d20 + 10 ⇒ (3) + 10 = 13


Discord Chat

Iesha snarls like a feral creature. "Yes, I know where he is."

She suddenly dashes towards you, arms outstretched.

Sense Motive 1-17:
She's attacking Karmid! Roll initiative

Sense Motive 18+:
You don't think she wants to attack anyone and is simply headed for the open door.

If you've already made a Sense Motive check in this scene, you may use it.


Male Dwarf Cleric 5 (Divine Paragon) / Evangelist 2 |HP: 74/74|AC: 16/12/14|Init:+1|Perc:+11|Fort:+9|Ref:+5|Will:+9|CMB:+7|CMD:18|L.XB +1:+5;1d8|Warhammer:+7;1d8+4|Dagger:+5;1d4+3|
Skills:
Acro:+4|App:+6|Bluff:+0|Clim:+1|Diplo:+5|Disg:+0|E.A:-1|H.A:+0|Heal:+7|Inti :+0|K.Reli:+12|K.Eng:+5|K.Pla/His:+7|K.Nob/Arc:+3|Ling:+6|Ride:-1|SM:+12|Sp ell:+5|Stea:-1|Sur:+8|UMD:+0|

Sense Motive 1d20 + 9 ⇒ (12) + 9 = 21
"Karmid?" as Drasven takes some time to register her words.

As Understanding dawns upon him, he hastens to stop his companions from lashing out at what likely seems to be an attack.
"Keep away from her path! She's going towards the door not Karmid!"


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Rojava immediately realizes Drasven is correct. She also suspects Karmid won't. Ro grabs Karmid's arm and yanks at arm, trying to move him and create an open path for Iesha.

"Move Karmid! Let her pass!"

Sense Motive: 1d20 + 6 ⇒ (20) + 6 = 26

I'm not really going to try a reposition move on Karmid. That would be a ridiculous failure. RP value only.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Sense Motive: 1d20 + 11 ⇒ (10) + 11 = 21
Lia steps away from the mirror she hugged a moment ago:"She is going to Aldern. Try and keep up - if you can."


Discord Chat

I want to get Karmid's reaction (since I've set him up as the main obstancle) before I detail what goes down with Iesha.


Male NG Human (Shoanti)
Level 7 Ranger | HP 69/69 :
AC 19 (21) T 15 FF 14(16)| F +8 R +8 W +6 | Init +3(+5) | Perc +13 | CMB +12 | CMD 23 | Speed 30 |Enlarge Self: 6rds/day as a Swift (-0)| Fav. Terrain (Forest )/Enemy(Giants+2/Undead+4) |
Temp:

Sense Motive(Unskilled): 1d20 + 2 ⇒ (7) + 2 = 9

"NO! She's attacking!"

Thunder and Fang!
Earthbreaker(2-Weapon Fighting) w/Favored Enemy Bonus: 1d20 + 10 - 2 + 4 ⇒ (7) + 10 - 2 + 4 = 19
Damage: 2d6 + 4 + 4 ⇒ (2, 5) + 4 + 4 = 15
+
Klar(2-Weapon Fighting) w/Favored Enemy Bonus: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Damage: 1d6 + 2 + 4 ⇒ (5) + 2 + 4 = 11

Sorry guys.


Discord Chat

Guess it's time to roll for initiative.

Initiative:
Drasven Hammers 1d20 + 1 ⇒ (17) + 1 = 18
Lia Tani 1d20 + 3 ⇒ (10) + 3 = 13
Karmid Groundbreaker 1d20 + 3 ⇒ (6) + 3 = 9
Rojava Brishen 1d20 + 3 ⇒ (6) + 3 = 9
Edgar Gidolb 1d20 + 2 ⇒ (9) + 2 = 11
Jiliana Dalca 1d20 + 4 ⇒ (13) + 4 = 17
Iesha Foxglove 1d20 + 7 ⇒ (6) + 7 = 13

So the order is Drasven and Jili get to act, then Iesha, then everyone else.

Iesha's revenant rushes toward Karmid and the door, clawed hands outstretched.

Map updated.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Hm, Ro and Karmid are tied for initiative... There's no way Ro can reposition or grapple Karmid, but maybe she can put her thumb on the scales. If needed when the time comes Ro will treat her grab and pull at Karmid's arm as an Aid attempt to increase Iesha's AC.

Attack (unarmed) to Aid Iesha's AC: 1d20 + 3 ⇒ (11) + 3 = 14

That should add +2 to Iesha's AC

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