Tangled Briar (2/2) // Conjurer (teleportation) 8 | HP: 47/47 | AC: 15 | T: 13 | FF: 12 | CMD: 17 | Fort: +4 | Ref: +5 | Will: +8 | Init: +3 | Perc: +1 (+6)/+3 | Sense Motive: +1/+3. Current Con 13 | Current Cha 6
Gender
Female
Size
Medium
Age
22
Alignment
Chaotic Good
Strength
10
Dexterity
16
Constitution
14
Intelligence
18
Wisdom
12
Charisma
8
About Cassandra Wagner
Background:
From an early age, Cassandra Wagner was told how important her family was. They were special. They were noble. They were related to the King himself. Never mind that the relation was that of a cousin to a cousin. The blood, however thin, was there and that made it clear that, as a Wagner, great things were expected of Cassandra.
But all Cassandra wanted to do was move. She loved to run. Loved to jump and leap. Sitting still was impossible for her. She needed to be in motion and feel the wind in her hair. That was when she was alive.
When she was twelve, she was seeking to escape her lessons. Another tedious day of heraldry and etiquette to prepare her for her future. So she took to the rooftops... and she ran. She bounces from rooftop to rooftop, laughing as the family guards chased her. She didn't even think when she saw the gap up ahead. She simply leaped.
It was too far. She wasn't going to make it to the next roof and she was three stories above hard cobblestone. Cassandra screamed.
The guards say that Cassandra vanished in midair, only to reappear on the next roof over. Ever canny, the family had her tested. Cassandra did have a gift for magic. Tutors were arranged for and, when she was old enough, entrance into the Acadamae as well. For once, Cassandra didn't mind her family's control over her life. Because this was her path to freedom.
In the Acadamae, Cassandra flourished. The program was intense. It was hard. But it couldn't be dictated by her family. Instead, her instructors encouraged Cassandra to follow the paths of her natural talent and, in return, she turned out to be the best student of teleportation the school had ever had.
On the day of her graduation, Cassandra was ready to tell her parents that she had no intention of following in the family's business.
Instead, the whole city's gone to hell.
Build:
Cassandra Wagner
female human conjurer (teleportation) 8
chaotic good medium humanoid
Init +3; Senses Perception +1
Defense
AC 15, touch 13, flat-footed 12 (+2 bracers of armor, +0 shield, +3 Dex)
hp 47 (1d6+2)
Fort +4, Ref +5, Will +8
Offense
Speed 30 ft.
Grappling Hook +8 (1d6+1/×2) / 10 ft range / grappling
Wand of Acid Arrow +7 (2d4)
Spells (CL 8; concentration +12):
4th (2/day) - Dimension Door, Secure Shelter, Trade Items
3rd (4/day) - Force Anchor, Mad Monkeys, Returning Weapon (Communal), Storm Step
2nd (5/day) - Dimension Hop, Shunt, Stone Call, Returning Weapon, Web Shelter
1st (6/day) - Stumble Gap, Summon Weapon, Mage Armor, Grease, Abundant Ammunition, Pearl of Brilliance, Torchbearer, Unseen Servant
0 (prepare 4, at will) — All wizard cantrips
Statistics
Str 10 (+0), Dex 17 (+3), Con 14 (+2), Int 18 (+4), Wis 12 (+1), Cha 8 (-2)
Base Atk +4; CMB +4; CMD 17
Feats
Exotic Weapon Proficiency (Grappling Hook)
Skill Focus ([Acrobatics] +3 to Acrobatics)
Spell Focus ([Conjuration] Add +1 to DC of Conjuration spells)
Alertness (+2 to Perception & Sense Motive when within arm's reach of familiar)
Gear
* Teleporting Climbing Rig/+1 mithral grappling hook (8,600)
* Ioun torch (75)
* Sleeves of many garments (200)
* Bracers of Armor +2 (9,000)
* Cracked magenta prism ioun stone (keyed to climbing) (800)
* Wand of acid arrow [50 charges] (4,500)
* Quick runner's shirt (1,000)
* Type II bag of holding (5,000)
* Masterwork backpack (50)
* 50 feet of bloodvine rope (200)
* Ink and nice pen (9)
* Lens of detection (built into her goggles) (3,500)
* 67 gp left over
Abilities
[list]
Human: +2 bonus to one ability score (Int), 1 extra feat at 1st level, +1 skill rank per level.
Summoner's Charm (Su): Increase duration of summoning spells by a # of rounds equal to 1/2 my wizard level.
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Dimensional Step (Sp): At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.
Cantrips: Can cast 0-level spells.
Scribe Scroll: Bonus feat
Park Monkey familiar
N Tiny animal
Init +2; Senses low-light vision; Perception +5
DEFENSE
AC 18, touch 14, flat-footed 16 (+4 natural armor, +2 Dex, +2 size)
hp 23
Fort +2, Ref +4, Will +8
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +5 melee (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 10, Int 9, Wis 12, Cha 5
Base Atk +0; CMB +0; CMD 6
Feats Weapon Finesse
Special Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with master, Speak with other monkeys.