DM Carbide's Through a Cracked Mirror: A Short Watch (Inactive)

Game Master John Woodford

As the myriad potential Golarions collide, a small group of heroes is charged with setting things right. Fresh from their destruction of the Dark Road, they turn their attention to...babysitting?

CURRENT MAP


501 to 550 of 671 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

"I agree we should give them more space. We're acting more like spies than guardians. I would know."


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

1d20 + 8 ⇒ (6) + 8 = 14


Weakly Godlike Entity

The four of you settle in for the night. Dashel's watch passes uneventfully, as does Drovic's.

Grungar:
Drovic has settled down to sleep, and you're mostly staying put near the rest of the party while Besmarial roves around and watches for interlopers.

Your first warning that there's something untoward happening, unfortunately, is when two small javelins (or so they feel) fly out of the brush and stab deeply into you. Take 35 HP, and make a DC 20 Fort save vs. poison or take 2 points CON drain.

Before you can react, another pair follow the first, sending you perilously close to unconsciousness. Take another 27 HP, and if you made the first save make a second DC 20 Fort save vs. poison or take another point of CON drain.

Everyone but Grungar, make a DC 15 Perception check to awaken.

Round 1:

Initiative order
Threat-acted/Drovic
Conner
Grungar-
Ogres
Besmarial
Troll
Dashel

Dice rolls:
Early/Late: 1d2 ⇒ 2
Besmarial Perception check: 1d20 + 7 ⇒ (6) + 7 = 13
Stealth check: 1d20 + 18 ⇒ (6) + 18 = 24
Ranged quill attack #1: 1d20 + 15 ⇒ (9) + 15 = 24
Ranged quill attack #2: 1d20 + 15 ⇒ (17) + 15 = 32

Quill damage, total: 2d4 + 4 + 6d6 ⇒ (4, 4) + 4 + (3, 6, 1, 5, 6, 2) = 35
Poison damage: 1d3 ⇒ 2

Drovic Initiative check: 1d20 + 9 ⇒ (15) + 9 = 24
Dashel Initiative check: 1d20 + 1 ⇒ (3) + 1 = 4
Conner Initiative check: 1d20 + 10 ⇒ (12) + 10 = 22
Grungar Initiative check: 1d20 + 1 ⇒ (19) + 1 = 20
Besmarial Initiative check: 1d20 + 2 ⇒ (13) + 2 = 15

Ogre Initiative check: 1d20 - 2 ⇒ (18) - 2 = 16
Troll Initiative check: 1d20 + 1 ⇒ (4) + 1 = 5
Threat Initiative check: 1d20 + 4 ⇒ (20) + 4 = 24

Ranged quill attack #1: 1d20 + 15 ⇒ (11) + 15 = 26
Ranged quill attack #2: 1d20 + 15 ⇒ (13) + 15 = 28

Quill damage, total: 2d4 + 4 + 6d6 ⇒ (1, 3) + 4 + (1, 1, 3, 6, 2, 6) = 27
Poison damage: 1d3 ⇒ 1


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Perception: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Perc: 1d20 + 11 ⇒ (13) + 11 = 24

Drovic's eyes open, looking around to see what's going on.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

perception: 1d20 + 9 ⇒ (4) + 9 = 13

The past few days have caught up to Dashel as he sleeps heavy.


Weakly Godlike Entity

Map is HERE.

Conner and Dashel slumber on, while Drovic's senses alert him to the presence of danger. On rousing, the elf can see Grungar; the dwarf has what look like four small javelins protruding from various parts of his body in a way that does not look terribly comfortable. Above him in the treetops is a peculiar-looking creature (which Grungar can also see, when he looks up to find where the javelins came from). In the distance, Grungar and Drovic can now hear one or more large somethings moving clumsily through the woods from the northeast.


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

"Wake up we're under attack!" Drovic stands, and with a whispered word vanishes.

Move action to stand, standard action to cast vanish.


Weakly Godlike Entity

Conner and Dashel, with your previous Perception checks the shout is enough to wake you up.

Round 1:

Initiative order
Threat-acted/Drovic-acted
Conner-
Grungar-
Ogres-
Besmarial-
Troll-
Dashel-


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

FORT: 1d20 + 8 ⇒ (3) + 8 = 11
FORT: 1d20 + 8 ⇒ (10) + 8 = 18


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

I didn't add my +2 to my saves, I forgot about the dwarves resistance to poison. So I should of passed the second save throw. So its up to you DM, as that was my fault not adding it in.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

NVM, I would need to adjust my FORT save for the second saving throw as I took 2 points of CON damage, which would lower my FORT save by one, which in turn would make me fail my second one. I believe that I have 1 HP left, is that correct, I was always horrible at figuring out how to recalculate my HP when I lose CON.

Grungar looks down at the javelin sticking out of him, This isn't good, . Grungar moves to the nearest cover, Could use some healing over here, yells Grungar in hopes of waking the others.


Weakly Godlike Entity

The CON drain damage has dropped your max HP by 6, to 58, and since you took 62 HP total you're at -4.

Edited to correct error; I always get drain and damage confused. It's the temporary one, anyway.


Weakly Godlike Entity

One other thing, Grungar--you're only down 2 points of CON so far, but the fact that you've taken four doses of poison will extend the potential duration of the poison (from 6 rounds to 15 rounds) and make saving more difficult (DC 24 instead of DC 18).


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Damn that's brutal. Grungar is arguably our tankiest member and he was just dropped.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

Dashel does not have his medium armor on.

Dashel sends out a quick, yet determined prayer that bursts forth. (40 ft radius)While he grabs his shield assessing the situation.

Prayer:

You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Grungar, I'll try to get to you next round. I thought it was wise to boost everyone's first.

Note: I'm inclined to cast obscuring mist next to buy us time.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner wakes, but moves silently to hide himself, and then scanning the trees for the threat.

Stealth: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27

Perception: 1d20 + 8 + 1 + 1 ⇒ (12) + 8 + 1 + 1 = 22


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

GM, do I need to roll anything right now?


Weakly Godlike Entity

Conner, you can tell the location of the creature that took down Grungar, and hear the approach of the others.

Grungar, roll to stabilize.

Round 1 (final):

In the distance, everyone awake can hear the sound of more enemies approaching, though they are not quite visible yet. Before Dashel acts, Besmarial flies towards the party at high speed and begins to glow brightly. The angel is now the center of a daylight spell effect.

In the light, everyone can now clearly see the creature. Dashel, you actually recognize it from previous experience--it's a monster called a pukwudgie. When you were a novice in Iomedae's service, the senior cleric you were assigned to serve fought one. All you remember from the fight is that it could throw or stab people with poisoned quills, and people who died of the poison had a distressing tendency to rise from the dead as zombies. Its quills would scratch anyone who attacked it with non-two-handed or reach weapons, which made closing with it a chancy proposition. It took a lot of killing, too, and after the fight your master mentioned that it had potent necromantic spells as well.

Round 2:

Initiative order
Threat-acted/Drovic-
Conner-
Grungar-
Ogres-
Besmarial-
Troll-
Dashel-

The creature looks down at Grungar and concentrates for a moment, then titters to itself and looks around. At this point, apart from Besmarial the only one it can see is Dashel. It pulls a pair of quills from its back, one with each hand, and hurls them towards the cleric. Both hit. Take 9 HP and make a DC 20 Fort save or take 3 points CON damage.

Dice rolls:
Untrained Knowledge check (Conner): 1d20 + 6 ⇒ (6) + 6 = 12
Untrained Knowledge check (Dashel): 1d20 + 6 ⇒ (17) + 6 = 23
Untrained Knowledge check (Drovic): 1d20 + 6 ⇒ (8) + 6 = 14
Perception check, incl. prayer penalty: 1d20 + 13 - 1 ⇒ (12) + 13 - 1 = 24
Quill to Dashel, incl. prayer penalty: 1d20 + 14 - 1 ⇒ (18) + 14 - 1 = 31
Quill to Dashel, incl. prayer penalty: 1d20 + 14 - 1 ⇒ (2) + 14 - 1 = 15
Quill damage to Dashel, incl. prayer penalty: 2d4 + 4 - 2 ⇒ (3, 4) + 4 - 2 = 9
CON damage to Dashel: 1d3 ⇒ 3


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Drovic slips through the woods silently, staring at the pukwudgie.

Stealth: 1d20 + 13 + 20 ⇒ (11) + 13 + 20 = 44

Move action to get to the base of the tree, standard action to study the pukwudgie.


Weakly Godlike Entity

This close, Drovic, you can tell that it reeks of rotting meat. It doesn't appear to have noticed you yet. You think you'd have a lot of trouble stabbing it with a dagger without running a significant risk of scratching yourself on a quill. The only thing it's wearing is a belt with a couple of pouches.


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

I don't have a reach weapon, and I can't use death attack with a ranged weapon. Perhaps a morningstar or rapier? But that would also have low sneak attack damage if he should make the fort save.


Weakly Godlike Entity

You think the quills won't prevent you from landing the attack, but you're certain to get at least a little scratched up.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Stabilize: 1d20 + 2 ⇒ (18) + 2 = 20


Weakly Godlike Entity

Grungar is no longer bleeding to death.

However, at the second round you need to make a DC 24 Fort save vs. poison or take another point of CON damage. (Don't forget the +1 from prayer.)


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

In the event to keep things moving, and so I don't forget I will make the roll now.

Fort: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21


Weakly Godlike Entity

Round 2 (ongoing):

Initiative order
Threat-acted/Drovic-acted
Conner-
Grungar-stabilized
Ogres-moving
Besmarial-
Troll-moving
Dashel-

Besmarial dips down to the fallen dwarf and infuses life energy into him. Grungar, you now have 4 temporary HP. You wake up and can act next round, but being at 0 HP you're disabled.

Since the other creatures are still advancing and won't be in a position to attack this round, Conner and Dashel can act.

Dice rolls:
Temp HP to Grungar: 1d8 + 3 ⇒ (1) + 3 = 4


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

fort save, +1 prayer: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14

The poison flows in the cleric, his fortitude weakens.

RD 2 Action:

"Iomedae cover us with a blanket." He will casts obscuring mist to buy us time and cover. He moves out of his current position to avoid being a stationary target.

Minus 3 will take Dashel down another 12 HPs. So he is down a total of 21 HP.

Comrades:

I cast obscuring mist to buy us some time. I have no armor on, two of us are need lesser restoration which is a long spell to cast (3 RDs). Two of us need healing which I can do with a channel. Plus, I have no buffs going other than prayer. Sorry, if the mist blocks everyone's actions.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 2, Favored Target, Sneak Attack, Stag Helm, Prayer

Connor spends his movement carefully studying the threat that downed the dwarf. He then activates his Stag Helm, and fires at the creature from a position of stealth.

[spoiler-Stag Helm]Three times per day, as a free action you can call upon the helm to make an insightful attack. It must be used on a target within 30' range, which counts the target's defenses as being flat-footed. You must use the insightful attack within 1 round of calling the power or that use is lost.[/spoiler]

LB Att: 1d20 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19
LB Dam: 1d8 + 4 + 2 + 1 + 2d6 ⇒ (4) + 4 + 2 + 1 + (1, 6) = 18


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Grungar will crawl to where he thinks is the safest.


Weakly Godlike Entity
Dashel de Penderwon wrote:


Minus 3 will take Dashel down another 12 HPs. So he is down a total of 21 HP.

My understanding of ability damage is that regardless of whether your undamaged stat is odd or even, 1 point of ability damage has no effect, 2 points gives a -1 on all relevant aspects of your character, 3 points still gives a -1, 4 points gives -2, etc. So you're only down 6 HP from the CON damage.

ETA: Here's the quote from the PRD:

PRD wrote:
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability.

Nothing in there about where you're starting from.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

I added back 6 HP.


Weakly Godlike Entity

Drovic, the ogres next to you 1) do not seem to have noticed you (unsurprisingly), and 2) do not appear to be breathing. You can see a couple of ulcerated puncture wounds on the body of the one closest to you.

Conner's arrow flies true, painfully perforating the pukwudgie. It hisses in annoyance and on the next round sends a pair of quills back at the probable point of origin, but does not seem to be able to localize the slayer well enough to hit him. Incidentally, Conner, what's your current AC? Are you wearing your armor?

Round 3:

Initiative order
Threat-acted/Drovic-
Conner-
Grungar-
Ogres-
Besmarial-
Troll-
Dashel-

Dice rolls:
Perception check, incl. prayer penalty: 1d20 + 13 - 1 ⇒ (8) + 13 - 1 = 20
Quill #1 to Conner, incl. prayer penalty: 1d20 + 14 - 1 ⇒ (20) + 14 - 1 = 33
Quill #2 to Conner, incl. prayer penalty: 1d20 + 14 - 1 ⇒ (4) + 14 - 1 = 17
Miss chance, Q1 (hi=hit): 1d100 ⇒ 14
Miss chance, Q2 (hi=hit): 1d100 ⇒ 29

Pukwudgie damage taken: 18

ETA: Updated map is HERE.


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

How far is he up in the tree? Would I need to make a climb check or an acro check?


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

FORT Save: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Grungar continues to struggle with the effects of the poison and can feel it sapping away his life energy. Grungar continues to crawl to a safe location.

I am now down -4 points of CON, which means -2 on my FORT saves and less HP.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

I always have the armor on bc it is a Mithral Chain Shirt. AC is 21, and it appears in the summary tag line next to the photo of my avatar on my posts.


Weakly Godlike Entity

Drovic, it's about ten feet up. Either one would work.

Dashel, you also have to make another save vs. poison this round or take another 2 points of CON damage. Grungar, losing the additional 6 points off of your maximum HP knocks you out again; you're at -6 HP and have to roll to stabilize. The combination of lots of damage and CON damage poison is very dangerous; if you don't get Grungar healed a bit the cumulative effects will probably kill him in another round.

Dice rolls:
CON damage to Dashel: 1d3 ⇒ 2

ETA: Thanks, Conner. That's what I thought, but after Dashel was explicitly unarmored I wanted to be sure. In any case both of the quills missed you.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Gotcha...thanks!


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Stabilize: 1d20 + 1 ⇒ (5) + 1 = 6

Looks like Grungar fails to stabilize

Grungar attempts to crawl further but the poison is too strong and overcomes him and he passes back out.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 3, Favored Target, Sneak Attack, Stag Helm, Prayer

Connor activates his Stag Helm, and fires another arrow at the creature.

Stag Helm:
Three times per day, as a free action you can call upon the helm to make an insightful attack. It must be used on a target within 30' range, which counts the target's defenses as being flat-footed. You must use the insightful attack within 1 round of calling the power or that use is lost.

LB Att: 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30
LB Dam: 1d8 + 4 + 2 + 1 + 2d6 ⇒ (1) + 4 + 2 + 1 + (6, 2) = 16

Conner then moves into the foliage in an attempt to conceal his position for his next attack.

Stealth: 1d20 + 13 + 1 + 2 ⇒ (4) + 13 + 1 + 2 = 20


Weakly Godlike Entity

Conner, at the moment you're on the edge of the obscuring mist effect; you have partial cover against ranged attacked from outside of it, but the mist doesn't grant cover against your ranged attacks. OTOH, if you move any further into the mist it will.

Round 3:

Initiative order
Threat-acted/Drovic-
Conner-acted
Grungar-dying
Ogres-
Besmarial-
Troll-
Dashel-

Waiting on Drovic before running the NPCs.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

fort save: 1d20 + 8 + 1 - 1 ⇒ (3) + 8 + 1 - 1 = 11

The poison is wrecking havoc on the cleric's body.

RD 3: Dashel will convert and spell to healing the dwarf.

CSW: 3d8 + 6 ⇒ (2, 7, 3) + 6 = 18

Then he retrieves his antitoxin.


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Drovic puts a blade into his teeth, still staring at the enemy.

Move action to draw, standard to study.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

After the attack, I will move into the mist for that stealth roll.


Weakly Godlike Entity

Round 3 (final):

Initiative order
Threat-acted/Drovic-acted
Conner-acted
Grungar-dying cured
Ogres-
Besmarial-retreated
Troll-
Dashel-cured Grungar

Conner's second arrow also strikes the creature, which curses obscenely in Infernal before shouting apparent orders in the same language:

Infernal:
"Into the mist! Kill anything you find!"

Drovic, the ogres shamble by you and continue into the mist as you continue to study the pukwudgie, trying to identify its vulnerabilities. A troll staggers out of the darkness past you; like the ogres, it is not breathing, and it has ulcerated puncture wounds on its hands and face (suggestive of an ill-advised attempt to claw and bite at the pukwudgie).

Apparently realizing that it's the most obvious target at the moment, Besmarial retreats and puts the obscuring mist between it and the pukwudgie.

Dashel's magic restores the dwarf to consciousness, but he's unable to move this round.

Round 4:

Initiative order
Threat-acted/Drovic-
Conner-
Grungar-
Ogres-
Besmarial-
Troll-
Dashel-

The pukwudgie concentrates, looking down at the mist, then gives a long chittering squeak. A coruscating ray springs from one outstretched claw and strikes Grungar despite the cover provided by the mist. Grungar, take 9 points STR penalty, DC 15 Fort save to 4 points.

DC 17 Spellcraft:
This was a ray of enfeeblement effect.

Dice rolls:
Pukwudgie INT check: 1d20 + 2 ⇒ (7) + 2 = 9
Ranged touch attack on Grungar, incl. prayer penalty and prone target: 1d20 + 14 - 1 - 4 ⇒ (6) + 14 - 1 - 4 = 15
Miss chance (20%), high=hit: 1d100 ⇒ 90
STR damage: 1d6 + 5 ⇒ (4) + 5 = 9

Pukwudgie damage taken: 34 points


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Oh my god this thing is a powerhouse. Can you post the link to the map again?


Weakly Godlike Entity

Just posted the map link in Campaign Info, so it should be up at the top of the page. The pukwudgie is a CR 7 creature--doesn't punch above its weight as much as a seugathi, but that's not saying much.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 4, Favored Target, Sneak Attack, Prayer, Rapid Shot

Connor fires two arrows at the creature.

LB Att: 1d20 + 12 + 2 + 1 - 2 ⇒ (4) + 12 + 2 + 1 - 2 = 17
LB Dam: 1d8 + 4 + 2 + 1 + 2d6 ⇒ (2) + 4 + 2 + 1 + (2, 1) = 12

LB Att: 1d20 + 12 + 2 + 1 - 2 ⇒ (4) + 12 + 2 + 1 - 2 = 17
LB Dam: 1d8 + 4 + 2 + 1 + 2d6 ⇒ (7) + 4 + 2 + 1 + (4, 2) = 20


Weakly Godlike Entity

Conner slides to the edge of the mist and looses a pair of arrows at the pukwudgie; it dodges both of them, though.

For future reference: AC 20/T 16/FF/15.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

It's problematic when two players were caught off guard leaving two characters to battle a difficult foe. Dashel is not a medicine chest build, he is a buffer who wades into combat. he was asleep, so unless he wanted to be fatigued he had no armor on. I need to get a chain shirt if he survives.

501 to 550 of 671 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Carbide's Through a Cracked Mirror: The Short Watch All Messageboards

Want to post a reply? Sign in.