DM Carbide's Through a Cracked Mirror: A Short Watch (Inactive)

Game Master John Woodford

As the myriad potential Golarions collide, a small group of heroes is charged with setting things right. Fresh from their destruction of the Dark Road, they turn their attention to...babysitting?

CURRENT MAP


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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

The question I asked, is which direction? If we head back to discover where the Orcs came from, then that takes us away from the child in the opposite direction.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

"Press forward toward the child, that is our mission."


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Drovic checks if the orcs have any interesting gear on them, then nods. "Yes let's keep moving."


Weakly Godlike Entity

Apart from some rancid lumps of blessedly-unidentifiable dried flesh, they have nothing more of interest.


Weakly Godlike Entity

Leaving the orc bodies behind where they fell, the party moves on towards their destination. At nightfall you figure you have another half-day of travel to reach the cabin.

Watch order?


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Drovic volunteers for one of the middle watches since he can see through the darkness.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

Dashel will take the first watch. The dwarf should take the darkest time with his darkvision.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner will rise early and take the final watch in the morning.


Weakly Godlike Entity

So, four watches: Dashel, Drovic, Grungar, and Conner. Sound OK?

Being a veteran of this sort of thing, Dashel banks the fire as the sun goes down and doesn't look directly at it, trying to let his eyes adapt to the low light. His watch passes uneventfully, as does Drovic's. The elf manages to suppress the desire to do something untoward to the sleeping dwarf, rousing him at the shift change. (To the elf's mild surprise, Grungar awakens quickly and gets armored in short order, with minimal conversation.)

Grungar:
About an hour after watch change, you hear a noise to the south, as of a few somethings of about human size moving through the underbrush. It or they are coming in roughly your direction; they should be close enough that you could see something in a round or so. What do you do? So far Besmarial, who does not sleep, does not appear to have noticed anything. ETA: Map is HERE.

Dice rolls:
Timing: 1d4 ⇒ 3
Grungar Perception check: 1d20 + 8 ⇒ (6) + 8 = 14


Weakly Godlike Entity

Going to give Grungar a chance to post this morning before botting him.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

He was moving so his internet may be an issue.


Weakly Godlike Entity

With a possibility of being able to post from work in the morning, though. Rather than DMPC him through this, I'm going to swap the watch around.

Watch order is instead Dashel-Grungar-Drovic-Conner. Drovic, the dwarf awakens you on time and settles down without any conversation. This ameliorates your desire to do something untoward to him while he's sleeping.

Drovic, go ahead and read the above spoiler for Grungar.


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

DM:
Drovic narrows his eyes at the noise. He silently catches Besmarial's attention, pointing in the direction of the noise. He circles around to the west, dagger in hand, trying to see what is making the noise.

Stealth: 1d20 + 13 ⇒ (17) + 13 = 30
Perception: 1d20 + 11 ⇒ (12) + 11 = 23


Weakly Godlike Entity

Drovic:
Shambling through the woods are two humanoid figures in tattered clothing. Approaching them from downwind you can smell rotten meat; you readily recognize them from your previous backstory adventures as zombies.

Dice rolls:
Untrained Knowledge check: 1d20 + 3 ⇒ (19) + 3 = 22


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Seeing that the sounds are actually a threat makes up Drovic's mind. He charges up, stabbing at the nearest one to use the element of surprise before everybody wakes up. Then he sucks in air, and for the first time his companions hear him shout. "Wake up, zombies!"

Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d4 + 1 + 2d8 ⇒ (1) + 1 + (2, 7) = 11


Weakly Godlike Entity

Drovic, it's still up. Somehow, as it turns to face you, one flailing limb catches you solidly. Take 7 points bludgeoning damage. The other one misses you completely, though.

Everyone else, give me Perception checks and initiative rolls. Drovic, you're back up.

Dice rolls:
Initiative: 1d20 ⇒ 16
Drovic initiative: 1d20 + 9 ⇒ (2) + 9 = 11

Slam to Drovic: 1d20 + 4 ⇒ (19) + 4 = 23
Slam to Drovic: 1d20 + 4 ⇒ (1) + 4 = 5
Slam damage to Drovic: 1d6 + 4 ⇒ (3) + 4 = 7


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Drovic bends the light, making himself appear so normal that he becomes looked over.

Using Face in the Crowd ability. Since they're fighting me, they get a DC 15 will save or they believe I'm so unexceptional that I'm looked over and blend into the surroundings.


Weakly Godlike Entity

Drovic:
Undead are immune to mind-affecting phantasms, which is AFAICT what Face in the Crowd is.


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Oh crap, you're totally right. Would Drovic be aware of that? He did recognize them as zombies, but would he know how their minds work?


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Initiative: 1d20 + 10 ⇒ (1) + 10 = 11


Weakly Godlike Entity

Drovic is L6, which to my mind suggests that even without taking actual ranks in a Knowledge skill he's going to know a few things. I have no problem with you being aware of that.

Conner, you're waking up this round and can act next round.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

perception: 1d20 + 9 ⇒ (6) + 9 = 15
init: 1d20 + 1 ⇒ (5) + 1 = 6


Weakly Godlike Entity

Dashel, you're likewise waking up this round and can act next round. Grungar, unfortunately, is slower to rouse himself.

Dice rolls:
Grungar Perception check: 1d20 + 8 ⇒ (5) + 8 = 13
Grungar Initiative: 1d20 + 1 ⇒ (2) + 1 = 3


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Is there a map that I missed somewhere?


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Drovic releases a pair of slashes at the undead he has already injured.

Attacks: 1d20 + 6 ⇒ (18) + 6 = 241d20 + 6 ⇒ (13) + 6 = 19
Damages: 1d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (2) + 1 = 3


Weakly Godlike Entity

Drovic's first slash drops the wounded zombie; his second damages the other.

Map is HERE.

Round 2:

The second zombie continues to miss Drovic. Drovic, Conner, and Dashel are all up; Grungar is awakening this round.

Dice rolls:
Zombie slam to Drovic: 1d20 + 4 ⇒ (1) + 4 = 5


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Without poison or sneak attacks you can see the weakness in Drovic. Oh well, luckily they're only zombies.

Attacks!: 1d20 + 6 ⇒ (12) + 6 = 181d20 + 6 ⇒ (15) + 6 = 21
Damages: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (2) + 1 = 3


Weakly Godlike Entity

It's still up, Drovic.


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Nuuuuuuu, damn his mindlessness and lack of a con score! Fighters, clerics, help me!!!

Hey, at the very least I'm using a slashing weapon. Imagine if it was a skeleton...


Weakly Godlike Entity

At one point I was in a PbP Carrion Hill game with an archer inquisitor, and I was the last one standing facing a bunch of zombies. Ended up taking eight or ten rounds putting them all down, because the only slashing weapon I had was a dagger.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 1, Point Blank, Precise Shot

Conner will move to S21 and fire at the Zombie.

LB Att: 1d20 + 12 ⇒ (9) + 12 = 21
LB Dam: 1d8 + 4 ⇒ (5) + 4 = 9


Weakly Godlike Entity

The arrow sticks in the creature's undead flesh, but doesn't quite take it down.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

Dashel will enter the fray grabbing his long sword and clenching his holy symbol when he moves closer (P21) to the zombies, "the Holy light of Iomedea shall rain upon this ground." positive energy channel: 3d6 ⇒ (1, 5, 5) = 11 A warm glow of positive energy washes over the area


Weakly Godlike Entity

The zombie falls, blasted down by the flare of positive energy.

Out of combat!


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

Dashel walks over cautiously to examine the zombies other than being zombies are there any unusual markings or anything of significant that I would notice/

spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27

religion: 1d20 + 9 ⇒ (19) + 9 = 28


Weakly Godlike Entity

Dashel examines the bodies. At first glance, they appear to be normal zombies. Both were male, moderately muscular (as far as can be told), with traces of scarring on hands and arms that suggests that in life they performed some sort of hard physical labor. Both are fairly fresh; their clothing isn't as beat up as you've seen on older zombies, and its quality and type supports the supposition that these two were lumberjacks or something similar. The priest is about to finish his scrutiny before saying a blessing for the dead when he notices something else they have in common: both of them have a single puncture mark on the backs of their necks.

Dice rolls:
Dashel Heal check: 1d20 + 9 ⇒ (20) + 9 = 29

ETA: Anyone with the skill can give me a Knowledge (Nature) check.


Weakly Godlike Entity

None of you appear to have the skill, and Besmarial rolled low. So that's what you observe.

The rest of the night passes uneventfully, although shortly before dawn a major storm moves into the area. Travel today is going to be quite slow.

Dice rolls:
Besmarial Knowledge (Nature) check: 1d20 + 4 ⇒ (3) + 4 = 7

Miscellaneous roll E: 1d100 ⇒ 50
Miscellaneous roll W: 1d100 ⇒ 4
Miscellaneous roll A: 1d100 ⇒ 47


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Drovic keeps his hood tight, thoroughly miserable at the weather.


Weakly Godlike Entity

Late in the day, cold, wet, and exhausted, the four of you reach the house. No one is out at the moment (they are far too sensible to go out in the bad weather). The house appears to be intact.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Ok, any thoughts on how we want to approach this?


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

"Aren't we suppose to watch and try to avoid contact? If that is the case we should do a perimeter sweep out at lest a quarter mile, and find the likely ingress and egress points. Perhaps, Drovic can get a peek inside to make sure the family is in fact there." he points towards the window. "Assuming all is well inside then we set up watch."


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Ok, I will work the perimeter. Don't make a racket, Dashel. You best have a story ready if you do. Either that, or let Drovic check on our charge silently.

Conner draws his bow and searches the perimeter.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Stealth: 1d20 + 13 ⇒ (15) + 13 = 28


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

"I will scout the house, learning what I can about any entry points, the family, and anything else of note. Everybody else should sweep the land so we can get better acquainted with the terrain. We should set up a meeting time and place once we're done."

Can we get a description of the house as we see it from a distance?


Weakly Godlike Entity

The house is built of rough-hewn logs, sealed against the elements with clay. It looks to be but a single room, about ten by fifteen feet; there's a currently smoking chimney at one end, and a few slit windows casting a slight illumination over the area. There's also a lean-to off to one side, with a woodpile under it.


Male H Cleric 7, AC19/22, T 10, FF19, HP 26 /63. Int +2, P +10, F+9, R +3, W+9, CMB +8 (+10) ; (Tripping); CMD 19(19 vs. Trip);
Ongoing Spells:
divine favor +2 att/dam, shield of faith+3

Dashel will begin to sweep the area heading in opposite direction than Conner, not wanting to make a racket for him.

perception: 1d20 + 9 ⇒ (14) + 9 = 23

move silently: 1d20 - 4 ⇒ (3) - 4 = -1

* He is like an ogre trampling and stumping through the underbrush.


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Drovic spends some time a good distance from the house, slowly circling in closer and closer. He looks for little things, like what route is taken to the firewood in back, which windows seem to stay open most of the time, how fresh the wood is. Finally he slips up to the window that is farthest from the front door and/or the woodpile and peers in.

Take 10 on perception for 21 and take 10 on stealth for 23.


Weakly Godlike Entity

Dashel trips and goes facefirst into a puddle, but manages to keep from cursing. In response, the light at one of the slit windows facing the cleric dims, as if someone passed in front of it. You don't notice anything out of the ordinary, though you're able to tell that there are only a couple of decent paths into the woods from the clearing.

Drovic, the windows don't really open as such; they're more like unblocked gaps between adjacent logs. There's a well-defined path from the woodpile to the house. You look in and are able to see a man looking out the opening opposite you (likely in response to the noise). As you watch he straightens up and says something to the room's other adult occupant, a woman at the hearth. Both relax slightly. Their tension returns, though, when a baby starts crying--apparently from right below the gap you're looking through. The woman rushes over to shush the child, oblivious to your presence.

Dice rolls:
Perception check: 1d20 + 1 ⇒ (4) + 1 = 5
Dashel Survival check: 1d20 + 3 ⇒ (5) + 3 = 8


Male Elf (Dusk Elf) Knife Guy l HP 40/40 l AC 17, T 15, FF 12 l F +3, R +11, W +7 l Init +9 l Perc +12

Drovic holds his silence, gleaming what he can of the interior of the building and the three people within.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

You all do your sneaky thing, I will stay here, dwarves arn't meant to sneak like you humans and elves.

Grungar hunkers down in the woods, keeping his weapon drawn and watching the surroundings for anything suspicious.


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Weakly Godlike Entity

Not that you'd necessarily do a worse job than Dashel....

Drovic, there's nothing obviously noteworthy about the couple or the baby--they look like a typical peasant family. There's a double-bitted wood axe and a hatchet hanging on one wall, along with a saw. The room isn't big enough to hold a forge in the part you can't see, though, which suggests that the couple is in contact with other people--at least someone who can make metal tools.

Dashel, when you start moving again you notice a shaded garden plot at the edge of the clearing.

Grungar:
You're looking away from the clearing into the denser forest when you see something moving. It's low to the ground, about the size of a crawling human or dwarf, and it's moving slowly.

Dice rolls:
Grungar Perception check: 1d20 + 8 ⇒ (8) + 8 = 16

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